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The most stupid RPG you ever played

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Muckraker
Posts: 232
Joined: 4 Jun 2008

dalek sec:
FF7 and The World Ends with You, god I hate the gameplay, story and characters in both of them.

I quite liked TWEWY's gameplay, and it was a beautiful game to look at. But I agree on the characters - horrific. I've never wanted to punch the lights out of game characters before in my life.

Infamous Scribbler
Posts: 501
Joined: 24 May 2008

SakSak:
Question to the OP: Are we limiting this to computer RPGs or just RPGs?

I would assume only video game RPGs, but any sort of video game. Tabletop RPGs largely depend on the GM and players to determine if it will be stupid or not.

Pulitzer Laureate
Posts: 946
Joined: 7 Aug 2008

Fable 2. I liked the first Fable besides its length there wasn't too much I didn't like about it. So when I heard about Fable 2 I thought hey that's awesome they probably learned from the first time and will improve on it right..... right? WRONG!

Every addition they made only made the game worse. Fuck that dog I want my mini-map back! That stupid bread crumb thing would leave me blind to anything that wasn't directly on the path. They wanted it to me more realistic but can anyone tell me how a magical bread crumb trail that will show you to anywhere you wanna go even if you haven't been there is more realistic then a map?

Gone Gonzo
Posts: 1425
Joined: 17 Apr 2009

klakkat:

Tabletop RPGs largely depend on the GM and players to determine if it will be stupid or not.

Actually no. While a good GM is essential for a good game, even a good group and a good GM can't make a shitty system with a story based on WTF-land work in any acceptable fashion. A certain basic level is required from any p&p RPG game, both in terms of setting and mechanics.

Pulitzer Laureate
Posts: 884
Joined: 24 Feb 2009

Oblivion

BANNED
Posts: 763
Joined: 6 Mar 2008

super columbine massacre RPG. the plot was poorly written, the actual gameplay was retardedly easy, and it was offensive for the simple sake of being offensive while trying to hide behind the "art game" logo.

the second stupidest RPG I've ever played is Final fantasy vii.

User was banned for: A failed prank call. (Permanent)
Beat Writer
Posts: 183
Joined: 19 Jun 2009

Bioshock. I played it for about two hours and gave up. My brother beat it and the ending was nonsense. He did the good one, but the game itself wansn't fufilling. =(

Infamous Scribbler
Posts: 588
Joined: 6 Jun 2009

Was Bioshock even an RPG? I don't consider it as an RPG, but instead an FPS game.

Copy Clerk
Posts: 68
Joined: 26 Jun 2009

Final Fantasy VII. I bought this off the PSN since you know its FF7 and I never had it when I was younger. I personally love FF8 and was noticing alot of people seem to just hate FF8 because it's nowhere near as good as 7 but I must say... yawn

Press Junketeer
Posts: 371
Joined: 4 Jun 2008

I dunno....hard question

Gone Gonzo
Posts: 1603
Joined: 15 Feb 2009

10,000 Bullets or any game that involves crappy controls, poor plot, bad graphics and questionable dialog.

JRPG's basically.

Pulitzer Laureate
Posts: 821
Joined: 3 Jul 2009

KOTOR 2

BANNED
Posts: 646
Joined: 9 Feb 2009

i only played a demo but blue dragon takes the cake

User was banned for: This place is going to the dogs again.. (Permanent)
Paperboy
Posts: 16
Joined: 2 Jul 2009

Astonishia Story
It was the worst thing I've ever played... in terms of RPG

Pulitzer Laureate
Posts: 934
Joined: 22 Jul 2008

Can someone please give any valid argumentation why Final Fantasy VII is such a bad game other than 'It's popular, now it sucks'? Because I thought it was and is a great RPG and a huge step forward for the genre.

Pulitzer Laureate
Posts: 993
Joined: 8 Jun 2009

CD-R:

RebelRising:
Fable 1 + 2. It causes me physical pain to even entertain the thought of it being anywhere near an RPG. No offense, of course, to those who enjoy it.

Ya know I've heard people say it's an rpg for people who hate rpgs.

Quest 64

Thats not too far from the truth. I found it really fun as an RPG specifically because it avoided all the worst parts about RPG's (Level grinding, turn-based combat system, valuable item drops, traders always inevitably ripping you off (you can actually behave as a trader))

I once managed to make 100,000 gold just by trading between the towns... and that was only half way through the game and with all three available houses bought at that point. (And rented out of course.)

Infamous Scribbler
Posts: 668
Joined: 11 Aug 2008

Goal of thread, to try and find the RPG that everyone loves the most and to say that game title
/thread

Gone Gonzo
Posts: 1573
Joined: 6 Apr 2009

Ah, bandits.
Two Worlds. Hands down, I haven't played a game that immediately made me want to drop the controller until I played this.

Gone Gonzo
Posts: 1061
Joined: 16 Apr 2009

Anything turn-based. Oh-no, there's goes half of them.

Pokemon is excluded (if you count that as an RPG).

Muckraker
Posts: 310
Joined: 17 Apr 2009

AkJay:
Two Worlds.

EDIT: "Oh no! It's The Taint!"

Paperboy
Posts: 30
Joined: 28 May 2009

NWN1. I was bored rigid by the opening scenes. By Port Llast I was ready to uninstall. Dull story, graphically lacklustre (it looks worse than stuff like PS:T), unimaginably irritating in quest design, which is banal, linear and about as inspired as a hole in the head, and dialogue which is as awful as it is pervasive. Oh, and samey levels design.

CD-R:
Ya know I've heard people say it's an rpg for people who hate rpgs.

I thought that was Torment. :p

Bible Doctor:
KOTOR 2

Going to elaborate on that?

Pulitzer Laureate
Posts: 730
Joined: 14 Feb 2009

Moraff's Dungeons of the Unforgiven.

/thread.

Seriously. It is the height of game retardation. Yet from what I hear of it, it's also oddly compelling. If you don't believe, there is a link with more information (and also download) below.

http://bimshwel.com/renk/moraff/unforgiven.htm

Infamous Scribbler
Posts: 501
Joined: 24 May 2008

Aardvark Soup:
Can someone please give any valid argumentation why Final Fantasy VII is such a bad game other than 'It's popular, now it sucks'? Because I thought it was and is a great RPG and a huge step forward for the genre.

Eh. After replaying it, I found it unspectacular. It falls way short in terms of story, characters, and even gameplay compared to more complex RPGs, many of which were created by Black Isle before it was destroyed. It isn't a BAD game, it is just way overrated by its fans. That, and the two spinnoffs (Advent Children and Dirge of the Cerberus) should never have occurred in my opinion.

SakSak:

klakkat:

Tabletop RPGs largely depend on the GM and players to determine if it will be stupid or not.

Actually no. While a good GM is essential for a good game, even a good group and a good GM can't make a shitty system with a story based on WTF-land work in any acceptable fashion. A certain basic level is required from any p&p RPG game, both in terms of setting and mechanics.

Hence why I said "largely dependent" not "only determined by." There are settings in tabletop that are fucking retarded in their nature, but they tend to be much less well known than video games produced by people with similar mental disabilities. The inherently bad settings make up a relatively small portion of tabletop RPGs; all the mainstream ones are fairly solid (though I'm not much a fan of Eberron. If I ever play a robot of any sort, he is going to channel Bender or HK-47 constantly).

Bible Doctor:
KOTOR 2

I enjoyed KOTOR2 a lot. Sure, the level design started to suck nuts and the gameplay was basically a big grind sandwich after about the 80% point and the whole system was fairly easily broken, but the character development was extremely deep and the dialogue was very well written.

Darathy:
NWN1. I was bored rigid by the opening scenes. By Port Llast I was ready to uninstall. Dull story, graphically lacklustre (it looks worse than stuff like PS:T), unimaginably irritating in quest design, which is banal, linear and about as inspired as a hole in the head, and dialogue which is as awful as it is pervasive. Oh, and samey levels design.

I'll agree with you for the most part; NWN1 (I didn't play 2) had a number of bad design decisions. I didn't really care about any character but my own, and the game gave me the feeling that I was a faceless voiceless jerk who could easily have been anyone, I just happened to have a camera floating about 30 ft above my head (also known as "Diablo Syndrome"). I often found myself completing objectives by wandering in random directions and killing things, with no initial idea why I was going there or why I was killing those things except they weren't human (or elf/half-elf/dwarf/etc). It certainly had a Diablo feel to it, where the only real choices are how you spec out your character to kill things. That said, it wasn't that bad of a game, just uninspired and simple (and a lot of the modules were really good; they should have hired those people to write the main story).

Muckraker
Posts: 291
Joined: 19 Apr 2009

Two Worlds...or Guild Wars

Infamous Scribbler
Posts: 583
Joined: 2 Jul 2008

i'd have to say 2 worlds.
Also anything conjured from that hellish program RPG maker.
Even though i've tried to make something with it myself...

Gone Gonzo
Posts: 1521
Joined: 5 Jul 2008

The interesting part about NWN was that the main campaign sucked...

...but the a lot of the modules made for it were absolutely awesome. Gagne's Penultima series for example got better as it aged. His last set of sci-fi themed modules sadly got nixed but he did upload what was supposed to happen after the second module.

As for an astonishingly stupid RPG, I remember this Russian RPG that was a thinly veiled commentary on how religion sucks. I can't remember it's name, though, and I've since gotten rid of it.

Another contender is Lionheart, a game that encourages you to spend your points in conversation skills in the earlier areas only to punish you for it near the end with enemies that have a stupid amount of hitpoints. Great idea, there.

Pulitzer Laureate
Posts: 858
Joined: 9 May 2009

Did we all up and forget Too Human?

Infamous Scribbler
Posts: 537
Joined: 10 Oct 2008

Corwynt:
The one im making lol

The one he's making.

Infamous Scribbler
Posts: 501
Joined: 24 May 2008

Pankeyman:
Did we all up and forget Too Human?

That was an RPG? Oh well, I didn't play it anyway. I'd forgotten about Lionheart though; it would have been better if they'd just ripped off Diablo instead of also trying to incorporate elements from Fallout as well, because the two are from different worlds and don't mix well.

Paperboy
Posts: 30
Joined: 28 May 2009

klakkat:

I'll agree with you for the most part; NWN1 (I didn't play 2) had a number of bad design decisions. I didn't really care about any character but my own, and the game gave me the feeling that I was a faceless voiceless jerk who could easily have been anyone, I just happened to have a camera floating about 30 ft above my head (also known as "Diablo Syndrome"). I often found myself completing objectives by wandering in random directions and killing things, with no initial idea why I was going there or why I was killing those things except they weren't human (or elf/half-elf/dwarf/etc). It certainly had a Diablo feel to it, where the only real choices are how you spec out your character to kill things. That said, it wasn't that bad of a game, just uninspired and simple (and a lot of the modules were really good; they should have hired those people to write the main story).

Can't really comment on most of the game, to be honest; I uninstalled partway through Port Llast. From what I've heard the gameplay doesn't improve much over the rest of the game. You should definitely try NWN2 - it's got a much firmer sense of plot and, once you get out of Act I, pace. You can also have a party of four CNPCS who you can directly control, KotOR-style. Plus it's prettier. :p

Also, NWN2 has probably the best piece of RPG written since PS:T for an expansion pack: Mask of the Betrayer.

Gone Gonzo
Posts: 1521
Joined: 5 Jul 2008

Oh yeah, now I remember that Russian RPG.

Hard To Be A God.

My God was that a waste of time.

Muckraker
Posts: 274
Joined: 16 Apr 2009

Infinite Undiscovery. Shut up Capel.

Infamous Scribbler
Posts: 580
Joined: 24 Apr 2009

notoriouslynx:
Final Fantasy 7.

ninja'd, even though FF7 is really good and I would be kidding.

Gone Gonzo
Posts: 1425
Joined: 17 Apr 2009

klakkat:

SakSak:

klakkat:

Tabletop RPGs largely depend on the GM and players to determine if it will be stupid or not.

Actually no. While a good GM is essential for a good game, even a good group and a good GM can't make a shitty system with a story based on WTF-land work in any acceptable fashion. A certain basic level is required from any p&p RPG game, both in terms of setting and mechanics.

Hence why I said "largely dependent" not "only determined by." There are settings in tabletop that are fucking retarded in their nature, but they tend to be much less well known than video games produced by people with similar mental disabilities. The inherently bad settings make up a relatively small portion of tabletop RPGs; all the mainstream ones are fairly solid (though I'm not much a fan of Eberron. If I ever play a robot of any sort, he is going to channel Bender or HK-47 constantly).

Mmh, good point, I find myself agreeing with that statement.

Anonymous Source
Posts: 9
Joined: 4 Jul 2009

Wow, all these people complaining about the various games in the final fantasy series when theres the perfectly susceptable FFX-2 to pick on. A game that they needed to release to bring closure to the atrocity that came before it, which didnt even bring closure to it unless you played through it 15 times and made sure to find every tiny piece of dust sitting in the corner for that 100% clear (unless you happen to be cheap and use a strategy guide but if your that desperate to see the endings you'll do what I did and watch them on youtube). Since the creators clearly couldnt figure out how a class system works for your characters (given their sphere grid system in the first game which essentially let every character be every class in the game by the end of it) they instead took the opposite road of letting each character be every class but only 1 class at a time... in skimpy jump suits. Combat is weak, story line is weaker getting so far from the original point that Id forgotten what it was by the time I found myself fighting the ghost of some guy who resembled our protaginists deceased lover who didnt actually exist in the first place on top of a giant robot (by the way, if your the kind of person who gets his panties in a wad over spoilers heres a warning, that last sentence contained a spoiler). Apparently the creators also got lazy (or ran out of voice actors) so decided to only give you three characters which may also be the explanation for why they are now allowed to change their class mid-combat at will... also that they were all single and lonely. Point is I hated that game... wow, Now I get a vague idea of what it feels like to be Yahtzee, bastard has the greatest job in the world.

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