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Muckraker Posts: 232 Joined: 4 Jun 2008 | |
Infamous Scribbler Posts: 501 Joined: 24 May 2008 |
I would assume only video game RPGs, but any sort of video game. Tabletop RPGs largely depend on the GM and players to determine if it will be stupid or not. |
Pulitzer Laureate Posts: 946 Joined: 7 Aug 2008 | Fable 2. I liked the first Fable besides its length there wasn't too much I didn't like about it. So when I heard about Fable 2 I thought hey that's awesome they probably learned from the first time and will improve on it right..... right? WRONG! Every addition they made only made the game worse. Fuck that dog I want my mini-map back! That stupid bread crumb thing would leave me blind to anything that wasn't directly on the path. They wanted it to me more realistic but can anyone tell me how a magical bread crumb trail that will show you to anywhere you wanna go even if you haven't been there is more realistic then a map? |
Gone Gonzo Posts: 1425 Joined: 17 Apr 2009 |
Actually no. While a good GM is essential for a good game, even a good group and a good GM can't make a shitty system with a story based on WTF-land work in any acceptable fashion. A certain basic level is required from any p&p RPG game, both in terms of setting and mechanics. |
Pulitzer Laureate Posts: 884 Joined: 24 Feb 2009 | Oblivion |
BANNED Posts: 763 Joined: 6 Mar 2008 | super columbine massacre RPG. the plot was poorly written, the actual gameplay was retardedly easy, and it was offensive for the simple sake of being offensive while trying to hide behind the "art game" logo. the second stupidest RPG I've ever played is Final fantasy vii. User was banned for: A failed prank call. (Permanent) |
Beat Writer Posts: 183 Joined: 19 Jun 2009 | Bioshock. I played it for about two hours and gave up. My brother beat it and the ending was nonsense. He did the good one, but the game itself wansn't fufilling. =( |
Infamous Scribbler Posts: 588 Joined: 6 Jun 2009 | Was Bioshock even an RPG? I don't consider it as an RPG, but instead an FPS game. |
Copy Clerk Posts: 68 Joined: 26 Jun 2009 | Final Fantasy VII. I bought this off the PSN since you know its FF7 and I never had it when I was younger. I personally love FF8 and was noticing alot of people seem to just hate FF8 because it's nowhere near as good as 7 but I must say... yawn |
Press Junketeer Posts: 371 Joined: 4 Jun 2008 | I dunno....hard question |
Gone Gonzo Posts: 1603 Joined: 15 Feb 2009 | 10,000 Bullets or any game that involves crappy controls, poor plot, bad graphics and questionable dialog. JRPG's basically. |
Pulitzer Laureate Posts: 821 Joined: 3 Jul 2009 | KOTOR 2 |
BANNED Posts: 646 Joined: 9 Feb 2009 | i only played a demo but blue dragon takes the cake User was banned for: This place is going to the dogs again.. (Permanent) |
Paperboy Posts: 16 Joined: 2 Jul 2009 | Astonishia Story |
Pulitzer Laureate Posts: 934 Joined: 22 Jul 2008 | Can someone please give any valid argumentation why Final Fantasy VII is such a bad game other than 'It's popular, now it sucks'? Because I thought it was and is a great RPG and a huge step forward for the genre. |
Pulitzer Laureate Posts: 993 Joined: 8 Jun 2009 |
Thats not too far from the truth. I found it really fun as an RPG specifically because it avoided all the worst parts about RPG's (Level grinding, turn-based combat system, valuable item drops, traders always inevitably ripping you off (you can actually behave as a trader)) I once managed to make 100,000 gold just by trading between the towns... and that was only half way through the game and with all three available houses bought at that point. (And rented out of course.) |
Infamous Scribbler Posts: 668 Joined: 11 Aug 2008 | Goal of thread, to try and find the RPG that everyone loves the most and to say that game title |
Gone Gonzo Posts: 1573 Joined: 6 Apr 2009 | Ah, bandits. |
Gone Gonzo Posts: 1061 Joined: 16 Apr 2009 | Anything turn-based. Oh-no, there's goes half of them. Pokemon is excluded (if you count that as an RPG). |
Muckraker Posts: 310 Joined: 17 Apr 2009 |
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Paperboy Posts: 30 Joined: 28 May 2009 | NWN1. I was bored rigid by the opening scenes. By Port Llast I was ready to uninstall. Dull story, graphically lacklustre (it looks worse than stuff like PS:T), unimaginably irritating in quest design, which is banal, linear and about as inspired as a hole in the head, and dialogue which is as awful as it is pervasive. Oh, and samey levels design.
I thought that was Torment. :p
Going to elaborate on that? |
Pulitzer Laureate Posts: 730 Joined: 14 Feb 2009 | Moraff's Dungeons of the Unforgiven. /thread. Seriously. It is the height of game retardation. Yet from what I hear of it, it's also oddly compelling. If you don't believe, there is a link with more information (and also download) below. |
Infamous Scribbler Posts: 501 Joined: 24 May 2008 |
Eh. After replaying it, I found it unspectacular. It falls way short in terms of story, characters, and even gameplay compared to more complex RPGs, many of which were created by Black Isle before it was destroyed. It isn't a BAD game, it is just way overrated by its fans. That, and the two spinnoffs (Advent Children and Dirge of the Cerberus) should never have occurred in my opinion.
Hence why I said "largely dependent" not "only determined by." There are settings in tabletop that are fucking retarded in their nature, but they tend to be much less well known than video games produced by people with similar mental disabilities. The inherently bad settings make up a relatively small portion of tabletop RPGs; all the mainstream ones are fairly solid (though I'm not much a fan of Eberron. If I ever play a robot of any sort, he is going to channel Bender or HK-47 constantly).
I enjoyed KOTOR2 a lot. Sure, the level design started to suck nuts and the gameplay was basically a big grind sandwich after about the 80% point and the whole system was fairly easily broken, but the character development was extremely deep and the dialogue was very well written.
I'll agree with you for the most part; NWN1 (I didn't play 2) had a number of bad design decisions. I didn't really care about any character but my own, and the game gave me the feeling that I was a faceless voiceless jerk who could easily have been anyone, I just happened to have a camera floating about 30 ft above my head (also known as "Diablo Syndrome"). I often found myself completing objectives by wandering in random directions and killing things, with no initial idea why I was going there or why I was killing those things except they weren't human (or elf/half-elf/dwarf/etc). It certainly had a Diablo feel to it, where the only real choices are how you spec out your character to kill things. That said, it wasn't that bad of a game, just uninspired and simple (and a lot of the modules were really good; they should have hired those people to write the main story). |
Muckraker Posts: 291 Joined: 19 Apr 2009 | Two Worlds...or Guild Wars |
Infamous Scribbler Posts: 583 Joined: 2 Jul 2008 | i'd have to say 2 worlds. |
Gone Gonzo Posts: 1521 Joined: 5 Jul 2008 | The interesting part about NWN was that the main campaign sucked... ...but the a lot of the modules made for it were absolutely awesome. Gagne's Penultima series for example got better as it aged. His last set of sci-fi themed modules sadly got nixed but he did upload what was supposed to happen after the second module. As for an astonishingly stupid RPG, I remember this Russian RPG that was a thinly veiled commentary on how religion sucks. I can't remember it's name, though, and I've since gotten rid of it. Another contender is Lionheart, a game that encourages you to spend your points in conversation skills in the earlier areas only to punish you for it near the end with enemies that have a stupid amount of hitpoints. Great idea, there. |
Pulitzer Laureate Posts: 858 Joined: 9 May 2009 | Did we all up and forget Too Human? |
Infamous Scribbler Posts: 537 Joined: 10 Oct 2008 |
The one he's making. |
Infamous Scribbler Posts: 501 Joined: 24 May 2008 |
That was an RPG? Oh well, I didn't play it anyway. I'd forgotten about Lionheart though; it would have been better if they'd just ripped off Diablo instead of also trying to incorporate elements from Fallout as well, because the two are from different worlds and don't mix well. |
Paperboy Posts: 30 Joined: 28 May 2009 |
Can't really comment on most of the game, to be honest; I uninstalled partway through Port Llast. From what I've heard the gameplay doesn't improve much over the rest of the game. You should definitely try NWN2 - it's got a much firmer sense of plot and, once you get out of Act I, pace. You can also have a party of four CNPCS who you can directly control, KotOR-style. Plus it's prettier. :p Also, NWN2 has probably the best piece of RPG written since PS:T for an expansion pack: Mask of the Betrayer. |
Gone Gonzo Posts: 1521 Joined: 5 Jul 2008 | Oh yeah, now I remember that Russian RPG. Hard To Be A God. My God was that a waste of time. |
Muckraker Posts: 274 Joined: 16 Apr 2009 | Infinite Undiscovery. Shut up Capel. |
Infamous Scribbler Posts: 580 Joined: 24 Apr 2009 |
ninja'd, even though FF7 is really good and I would be kidding. |
Gone Gonzo Posts: 1425 Joined: 17 Apr 2009 |
Mmh, good point, I find myself agreeing with that statement. |
Anonymous Source Posts: 9 Joined: 4 Jul 2009 | Wow, all these people complaining about the various games in the final fantasy series when theres the perfectly susceptable FFX-2 to pick on. A game that they needed to release to bring closure to the atrocity that came before it, which didnt even bring closure to it unless you played through it 15 times and made sure to find every tiny piece of dust sitting in the corner for that 100% clear (unless you happen to be cheap and use a strategy guide but if your that desperate to see the endings you'll do what I did and watch them on youtube). Since the creators clearly couldnt figure out how a class system works for your characters (given their sphere grid system in the first game which essentially let every character be every class in the game by the end of it) they instead took the opposite road of letting each character be every class but only 1 class at a time... in skimpy jump suits. Combat is weak, story line is weaker getting so far from the original point that Id forgotten what it was by the time I found myself fighting the ghost of some guy who resembled our protaginists deceased lover who didnt actually exist in the first place on top of a giant robot (by the way, if your the kind of person who gets his panties in a wad over spoilers heres a warning, that last sentence contained a spoiler). Apparently the creators also got lazy (or ran out of voice actors) so decided to only give you three characters which may also be the explanation for why they are now allowed to change their class mid-combat at will... also that they were all single and lonely. Point is I hated that game... wow, Now I get a vague idea of what it feels like to be Yahtzee, bastard has the greatest job in the world. |
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I quite liked TWEWY's gameplay, and it was a beautiful game to look at. But I agree on the characters - horrific. I've never wanted to punch the lights out of game characters before in my life.