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Spawn...I will stab the first person who says cloud, i know theres always one of those people in here. I mean that in the nicest way possible :) | |
Gordon Freeman. He's awesome because he has next to no character development at all, yet everyone loves him. Now that's DAMNED good design there. | |
The Hiver in Sword of the Stars, a race of insects that fit into my play style. They have undying love with all of their families and race and what they have is theirs. In space they are slow but purposeful, and immediately able to reinforce any planet in their collective. I also like the Necrons in Warhammer 40K. They're a bit similiar to Terminator, except without the emotion bullshit. | |
Wesker, he represents Greed and what could potentially happen to someones mind if severe performance enhancements are made and distributed. Oh, and those sunglasses! | |
Max Payne. His wife and baby are killed...he goes crazy. That's awesome...I've been giving this answer alot lately. | |
I'm still going to think Cloud very loudly, but I just saw the trailer for The Saboteur yesterday and felt I should mention the main character Sean Devlin. Dude's out there sticking it to the Nazis, hiding in brothels and actually smokes, which is rare to see in anything these days. Add to the fact that he's actually based on someone makes his character even better. | |
The Helghast, just look at them! | |
http://www.youtube.com/watch?v=slRsexrhbG8 They. Won't. Stop. Saying. His. Name. | |
The Arbiter, he has true motivation for his actions, and is a complex character unlike some....*cough gordon freeman cough* | |
I love that video. Bla bla bla, Mr. Freeman. | |
Emus. They're just...Oh wait, this is games stuff only...>_> I've always liked the character designed in Final Fantasy III on the DS. They're bad 3D models, but they way they're designed, they're kind of cool. Then, in design, there's Master Chief. He just looks friggin' cool. Or at least he used to, until I played Halo and realized how much I hated him as a character. Yes, Big Daddies are awesome. Zoey from L4D, as well. The way she's put into pretty dark environments in a middle of a zombie attack kind of draws the eye to her. Not because she's sexy, but because her outfit and personality really contrast what's going on. | |
I loved the overall feel of the Half-Life 2 enemies, especially the Striders. Also the Big-Daddy's are one of my all time favorite characters, be it from films or games, because they have so much character for something that has very little narrative or actual emotional background. For me it has to be SHODEN from System Shock 2. Just downright unique. | |
Hmm...I'm tempted to say Shiki Tohno. He's one of the most unassuming and laidback characters ever. While simultaneously being literally the most lethal thing on Earth. | |
Psychonauts. Just...Psychonauts. | |
I was going to say something like big daddies or Fontaine/Atlas, but then I remembered the joy of psychonauts. BUY IT!!! | |
Ahem. May I direct you to the original Helghast. As to my pick for best designed character? I...honestly have no idea. | |
I'm gonna go with Raziel from the Legacy of Kain series. | |
The Prince of Persia from Sands of Time and the Dark Prince from Two Thrones. | |
I choose Alex Mercer, from Prototype. | |
Hitman. He is 100% business and 100% serious. | |
Always the first person I think of when I see threads like this: <------------------- | |
Any alien from Mass Effect. | |
Haha somehow I just found that phrase funny combined with your avatar. | |
Best damn avatar on this site, that's for sure. | |
Mario. Why? Because his design is simple, timeless and instantly recognizable. | |
Guybrush Threepwood. No explanation needed. | |
THIS JUST THIS. | |
Atlas - so well made, you can't help but to truly believe that your his one hope for his kids, and he's the first real friend you get in rapture. Or the Dog from fable; nothing too complex but so loyal and loving you have to revive him instead of millions of innocent lives/a million gold | |
GLaDOS. Edit: Damn, ninja'd by Jonxxx. ^^ | |
oblivion characters LOOK good | |
soverign. he's(?) a big ass ship thats part of a breed that is only there to bring about the end of civilisation over and over again! that and he looks really cool and has a really great death. | |
The Arbiter is a nice pick for this. He has motivation that is well characterized and I actually liked playing as him better because well I felt bad when killing my allies as the Arbiter but as the Master Chief I found all the death cries of the marines most amusing. Another nice pick is the entire monster catalogue from Silent Hill 2. You don't have to grasp the fact that they symbolize James' torment to get that they're fucking terrifying. But once you grasp the concept the clarity and they're fucking spookiness coincides with their symbolism so well that it gives you shivers. But my particular favorite pick is CJ from San Andreas. He's got a troubled past and no interest in fixing up his future whatsoever. He spends most of his game sticking it to the man, whom you are destined to hate the moment you first hear Samuel L. Jackson's voice, and does so (to quote Yahtzee) "with admirable gusto." But with all this wrong doing the wackiness of situations and explosions to rival a Michael Bay movie you can't help but agree and grow on CJ. | |
Crash Bandicoot. Why? Because he is a marsupial turned manly due to experimentation. | |
Gaz | |
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In my opinion, the Striders and the dropships/gunships are special mentions of wonderful design concept of synths (life forms turned machine). But I gotta give it to the Big Daddy. Big Daddies would be a simple bodyguard concept. But being present in a game in past time and in underwater setting, I just loved the design of these monstrosities, especially the Bouncer-type.