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What D and D charachter are you

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Muckraker
Posts: 323
Joined: 26 Jun 2008

http://www.easydamus.com/character.html
The test is on the link, I tshould take about 10 minutes if you answer properly.
To start thingd off here are my full results for the test

Detailed results arn't neccesary but post them if you want, Ill post mine if i get a few requests

True Neutral Elf Sorcerer (1st Level)

Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 15
Intelligence- 12
Wisdom- 15
Charisma- 12

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Infamous Scribbler
Posts: 545
Joined: 15 Feb 2009

Jebus Crust that's long. I'm doing it now though.

Muckraker
Posts: 342
Joined: 15 Jul 2008

Lawful Neutral Human Wizard (4th Level)

Ability Scores:
Strength- 10
Dexterity- 11
Constitution- 11
Intelligence- 14
Wisdom- 14
Charisma- 12

Gone Gonzo
Posts: 1436
Joined: 19 Jun 2008

Having done such "tests" before, I can tell you that I'm a Chaotic Evil Human Mage / Priest.

Infamous Scribbler
Posts: 545
Joined: 15 Feb 2009

Lawful Good Elf Wizard (1st Level)

Ability Scores:
Strength- 14
Dexterity- 16
Constitution- 16
Intelligence- 18 - SWEET
Wisdom- 14
Charisma- 14

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Was almost:

Alignment- Neutral good or lawful neutral.
Races- Human, Halfling, Half-elf.
Classes- Ranger, Sorcerer, paladin.

Gone Gonzo
Posts: 1859
Joined: 27 Apr 2009

I Am A: Chaotic Good Human Ranger/Sorcerer (2nd/1st Level)

Ability Scores:

Strength-12

Dexterity-11

Constitution-14

Intelligence-14

Wisdom-14

Charisma-11

Alignment:
Chaotic Good A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Secondary Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

...Awesome!

Beat Writer
Posts: 212
Joined: 1 Apr 2009

Muckraker
Posts: 326
Joined: 24 Apr 2009

Since I usually play Chaotic Good Elf Ranger, that's at least partially correct. Anyway, I know who I'll be playing on my next BG playthrough...

Pulitzer Laureate
Posts: 799
Joined: 3 Mar 2009

That was....long.

True Neutral Human Ranger/Wizard (2nd/1st Level)

Ability Scores:
Strength- 15
Dexterity- 16
Constitution- 15
Intelligence- 18
Wisdom- 15
Charisma- 15

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Secondary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Muckraker
Posts: 336
Joined: 28 Feb 2009

That was actually a lot of fun....

Infamous Scribbler
Posts: 591
Joined: 3 Nov 2008

I Am A: Chaotic Evil Human Bard/Sorcerer (2nd/1st Level)

Ability Scores:

Strength-11

Dexterity-11

Constitution-14

Intelligence-14

Wisdom-13

Charisma-10

Alignment:
Chaotic Evil A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

Secondary Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Gone Gonzo
Posts: 1689
Joined: 19 Jul 2008

True Neutral Human Wizard (2nd Level)

Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 13
Intelligence- 12
Wisdom- 16
Charisma- 13

Damn, I suck.
I was expecting rogue if anything.

Infamous Scribbler
Posts: 502
Joined: 7 Apr 2009

Chaotic evil human sorcerer

Gone Gonzo
Posts: 1634
Joined: 21 Nov 2008

EVERYTHING

Press Junketeer
Posts: 494
Joined: 3 May 2009

True Neutral Human Wizard (4th Level)

Ability Scores:
Strength- 11
Dexterity- 10
Constitution- 11
Intelligence- 18
Wisdom- 14
Charisma- 15

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Not bad at all really.

Mind you, in D&D games I often play as a cleric, but this little quiz is biased for me against this, as I have no religious affiliation in real life, but in the D&D worlds, their gods actually exist...

[edit] Seems I'm the only one with 4th level... will anyone post anything higher?

Gone Gonzo
Posts: 1313
Joined: 14 Apr 2009

Neutral Good Elf Wizard

Pulitzer Laureate
Posts: 791
Joined: 27 Mar 2009

Chaotic Neutral.

2 Shielded Human Rouge.

Muckraker
Posts: 342
Joined: 15 Jul 2008

Andy_Panthro:
[edit] Seems I'm the only one with 4th level... will anyone post anything higher?

4th level wizard here too (3rd post in the thread).
I wonder what determines the level, life experience perhaps?

Gone Gonzo
Posts: 1806
Joined: 26 Mar 2009

Neutral Good Human Ranger (5th Level)

Ability Scores:
Strength- 16
Dexterity- 14
Constitution- 15
Intelligence- 15
Wisdom- 15
Charisma- 14



Anonymous Source
Posts: 7
Joined: 17 Dec 2008

Lawful Good Human Monk (3rd Level)

Ability Scores:
Strength- 18
Dexterity- 20
Constitution- 19
Intelligence- 15
Wisdom- 20
Charisma- 12

I can tell that i have played too much D&D when i can figure out what i would have to answer to get the class i want, I normally play LN monks cause then you don't have to worry about the whole good thing getting in the way Nuetrality cause i can do what i will

Press Junketeer
Posts: 494
Joined: 3 May 2009

Azhrarn-101:

Andy_Panthro:
[edit] Seems I'm the only one with 4th level... will anyone post anything higher?

4th level wizard here too (3rd post in the thread).
I wonder what determines the level, life experience perhaps?

I guess it must be related to your age range, and your life experience. I was only a year away from being up an age range, so must be close to going up a level. I wonder what perk I'll get...

And here comes New Troll with a level 5. Showoff! :P

Gone Gonzo
Posts: 2169
Joined: 4 Jun 2008

I was a Lawful Good Human Paladin (2nd Level)

Ability Scores:
Strength- 15
Dexterity- 13
Constitution- 16
Intelligence- 13
Wisdom- 14
Charisma- 15

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

Sorry it's so long, I don't know how to do those spolier boxes everyone else has done.

Pulitzer Laureate
Posts: 798
Joined: 15 Apr 2009

Lawful Neutral Elf Wizard (1st Level)

Ability Scores:
Strength- 10
Dexterity- 13
Constitution- 12
Intelligence- 17
Wisdom- 11
Charisma- 14

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is his spells, everything else is secondary. He learns new spells as he experiments and grows in experience, and he can also learn them from other wizards. In addition, over time a wizard learns to manipulate his spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves him. With a high Intelligence, wizards are capable of casting very high levels of spells.

Kind of expected this really.

Though I am 6 foot, not 5.5...

Edit: I think I have the lowest Strength score here... But pretty good intelligence!

Everyone has so more stat points than me though... Re-roll?

Edit again: My stats beat 4 or 5 people actually, although... Dammit Pezzer! Why did you have to get 18 intelligence! I'm second highest intelligence. *cry*

Edit again: And Krakyn got 18 too. Well damn...

Gone Gonzo
Posts: 4981
Joined: 23 Mar 2009

...I'm actually not especially surprised.

On the Record
Posts: 5591
Joined: 14 Sep 2008

I did this test some time ago.

Chaotic Neutral Human Wizard.

Which is funny, because in elementary school my home teacher said I would be a bad politician, as I am too lawful and just. But I know I'm damn chaotic.

Press Junketeer
Posts: 436
Joined: 19 Sep 2008

Neutral Good Human Wizard/Sorcerer (2nd/1st Level)

Ability Scores:
Strength- 13
Dexterity- 10
Constitution- 14
Intelligence- 16
Wisdom- 16
Charisma- 11

Who the hell multiclasses as Sorcerer/Wizard? (And i couldn't even cast good or more than level 1 spells with charisma 11, grrr) Also i insist on having less constitution/strength and higher wisdom...

I think i am more of a Lawful Neutral Monk *g*. But well, that is what it said...

Paperboy
Posts: 14
Joined: 30 Jun 2009

Lawful Evil Human Vampire Sniper, to keep it simple. Heheh

Beat Writer
Posts: 203
Joined: 24 Jun 2008

The one time I played dnd my entire focus was on sabotaging my own party so I guess that means I was a chaotic evil deuchbag

Gone Gonzo
Posts: 2786
Joined: 20 Feb 2009

Neutral Good Human Druid (1st Level)


Feels quiet fitting.

Copy Clerk
Posts: 67
Joined: 16 Jun 2009

Yep. It's exactly what I thought it would be:

Lawful Neutral Human Wizard (2nd Level)

Ability Scores:
Strength- 14
Dexterity- 14
Constitution- 12
Intelligence- 16
Wisdom- 14
Charisma- 14

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Muckraker
Posts: 323
Joined: 26 Jun 2008

Zeidrich2004:
Lawful Evil Human Vampire Sniper, to keep it simple. Heheh

Is that a new charachter class?

Infamous Scribbler
Posts: 628
Joined: 30 May 2009

What the f... I don't like bards! D:

Neutral Good Human Bard (3rd Level)

Str-12
Dex-14
Con-13
Int-14
Wis-11 what?
Cha-16

Gone Gonzo
Posts: 1130
Joined: 29 Dec 2008

Chaotic Good Human Bard/Wizard (2nd/1st Level)

Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 13
Intelligence- 16
Wisdom- 14
Charisma- 11

Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

Secondary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

I like it.

Copy Clerk
Posts: 62
Joined: 27 Jun 2009

Chaotic Neutral Half-Elf Sorcerer (1st Level)

That's good to hear.

Beat Writer
Posts: 191
Joined: 22 Feb 2009

Chaotic Neutral Human Druid/Bard (3rd/2nd Level)

Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 14
Intelligence- 15
Wisdom- 14
Charisma- 16

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