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What D and D charachter are you

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Beat Writer
Posts: 143
Joined: 21 Aug 2008

Lawful Good Human Paladin (1st Level)

Ability Scores:
Strength- 13
Dexterity- 15
Constitution- 14
Intelligence- 16
Wisdom- 15
Charisma- 16

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

Gone Gonzo
Posts: 3334
Joined: 10 Feb 2008

Awesome stuff:

I Am A: Chaotic Neutral Human Druid/Ranger (2nd/1st Level)

Ability Scores:

Strength-16

Dexterity-16

Constitution-15

Intelligence-16

Wisdom-16

Charisma-13

Alignment:
Chaotic Neutral A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Strange really, especially this:

He avoids authority, resents restrictions, and challenges traditions.

combined with this:

The weapons and armor of a druid are restricted by their traditional oaths

In other words, I'd be one hell of an unorthodox and strange druid. Ranger as a secondary class really fits druid well. I like it. I do feel more Chaotic Good than I feel Chaotic Neutral. Quite happy with the classes though.

Gone Gonzo
Posts: 1959
Joined: 25 May 2009

I am a nuetral evil wizard/socerer 2nd/1st level

Paperboy
Posts: 30
Joined: 28 May 2009

True Neutral/Neutral Good Elf Cleric.

Gone Gonzo
Posts: 1097
Joined: 6 Oct 2008

I Am A: Neutral Good Human Ranger (3rd Level)

Ability Scores:

Strength-15

Dexterity-18

Constitution-18

Intelligence-15

Wisdom-17

Charisma-16

Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Gone Gonzo
Posts: 1726
Joined: 20 Mar 2008

Chaotic Neutral Human Wizard (2nd lvl)

Ability Scores:
Strength- 12
Dexterity- 16
Constitution- 14
Intelligence- 15
Wisdom- 19
Charisma- 14

Boo yah

Pulitzer Laureate
Posts: 821
Joined: 3 Jul 2009

Ability Scores:
Strength- 13
Dexterity- 19
Constitution- 17
Intelligence- 15
Wisdom- 18
Charisma- 14

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

Secondary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Rangers ftw

Paperboy
Posts: 30
Joined: 30 Jun 2009

Neutral Good Dwarf Ranger (3rd Level)

Ability Scores:
Strength- 18
Dexterity- 16
Constitution- 17
Intelligence- 13
Wisdom- 15
Charisma- 14

Muckraker
Posts: 310
Joined: 17 Apr 2009

Gado

Class: EVIL MAGE BARBARIAN! MUHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAHA

Paperboy
Posts: 41
Joined: 1 Jul 2009

D&D is the gayest piece of shit ive ever seen

Gone Gonzo
Posts: 1806
Joined: 26 Mar 2009

Andy_Panthro:

Azhrarn-101:

Andy_Panthro:
[edit] Seems I'm the only one with 4th level... will anyone post anything higher?

4th level wizard here too (3rd post in the thread).
I wonder what determines the level, life experience perhaps?

I guess it must be related to your age range, and your life experience. I was only a year away from being up an age range, so must be close to going up a level. I wonder what perk I'll get...

And here comes New Troll with a level 5. Showoff! :P

Respect your elders!

Yeah, it's more than likely based off age and life experience. I have plenty of both.

Gone Gonzo
Posts: 2484
Joined: 4 Jun 2009

Chaotic Evil Human Rogue (3rd Level)

Ability Scores:
Strength- 13
Dexterity- 15
Constitution- 13
Intelligence- 16
Wisdom- 13
Charisma- 13

Pretty much what I play in dnd games :)


Edit:

Psycho1225:
D&D is the gayest piece of shit ive ever seen

Pretty sure your in the wrong thread then.

Gone Gonzo
Posts: 2584
Joined: 28 Mar 2009

I used to go for Neutral-evil half-Elf Priests of Nerrull. Because I was an annoying little prick who thought death and stuff was badass.

Gone Gonzo
Posts: 1806
Joined: 26 Mar 2009

Psycho1225:
D&D is the gayest piece of shit ive ever seen

Why even bother visiting this thread then? Or were you specificly looking for gay pieces of shit? To each thier own I guess.

Beat Writer
Posts: 168
Joined: 29 Mar 2009

I Am A: Lawful Neutral Human Sorcerer (3rd Level)

Ability Scores:

Strength-15

Dexterity-16

Constitution-14

Intelligence-17

Wisdom-11

Charisma-13

Alignment:
Lawful Neutral A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

So in other words, I've got a nice set of stats but I'm gimped because of 3.5's annoying (and imbalanced) mechanical gulf between Sorcerors and Wizards. Thank ye gods that Wizards put the system behind them.

I can honestly say I was expecting Chaotic Neutral Sorc/Rogue.

Gone Gonzo
Posts: 2893
Joined: 1 Mar 2009

I Am A: True Neutral Human Ranger (1st Level)

That was a long quiz >.>

Press Junketeer
Posts: 373
Joined: 14 Aug 2008

I Am A: Lawful Good Human Wizard/Sorcerer (1st/1st Level)

Ability Scores:

Strength-13

Dexterity-13

Constitution-16

Intelligence-15

Wisdom-15

Charisma-14

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