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Poll: Who else here prefers REX to RAY?


Which do you prefer and why?
REX
69.8% (67)
69.8% (67)
RAY
19.8% (19)
19.8% (19)
Other (Specify)
3.1% (3)
3.1% (3)
Neither
7.3% (7)
7.3% (7)
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Pulitzer Laureate
Posts: 975
Joined: 22 May 2008

Out of REX and RAY, REX wins because it has nukes.

Arsenal Gear destroyed Manhattan, though, which I think wins it the award for Most Destruction By A Metal Gear.

On the Record
Posts: 6883
Joined: 22 Aug 2008

Assassinator:

Also, this is one cleverly constructed versus thread. Kudo's for your ninja skills Amnestic.

A versus thread? Me? I'm debating the very essence of what we call Beauty and you accuse me of making a versus thread? Good sir, you wound me.

Valiance:
That's like saying I'm supposed to like the Timberwolf more than the Summoner just because it's symmetrical.

I prefer REX, dude...

I do prefer the Timberwolf to the Summoner ;<

Copy Clerk
Posts: 116
Joined: 25 Aug 2009

Rex..its the one i fell in love with first *cries*

Pulitzer Laureate
Posts: 732
Joined: 25 Jun 2009

terrible cheeb:

DuplicateValue:
Rex seems better because the design is more believable.

I can't say much else, as I haven't actually played the games.

then do so now

The idea never interested me.

And whenever anyone talks about it, all they do is complain about the length of the cutscenes.
It's not an attractive quality in a game.

On the Record
Posts: 6883
Joined: 22 Aug 2008

DuplicateValue:

terrible cheeb:

DuplicateValue:
Rex seems better because the design is more believable.

I can't say much else, as I haven't actually played the games.

then do so now

The idea never interested me.

And whenever anyone talks about it, all they do is complain about the length of the cutscenes.
It's not an attractive quality in a game.

The cutscenes are what makes the game. People who complain about the length of the cutscenes are probably the same people who complain that RPGs have too much dialogue.

Basically, fools and horses.

Pulitzer Laureate
Posts: 732
Joined: 25 Jun 2009

Amnestic:

DuplicateValue:

terrible cheeb:

DuplicateValue:
Rex seems better because the design is more believable.

I can't say much else, as I haven't actually played the games.

then do so now

The idea never interested me.

And whenever anyone talks about it, all they do is complain about the length of the cutscenes.
It's not an attractive quality in a game.

The cutscenes are what makes the game. People who complain about the length of the cutscenes are probably the same people who complain that RPGs have too much dialogue.

Basically, fools and horses.

The thing about that is that the dialogue in RPG's tends to be optional (though to get the most immersion out of the game, you really should talk to everyone).

It's not that I have a problem with the cutscenes to be honest, it's more the way I feel like I've missed the boat in a way. I haven't played any of the games, nor do I have the time to do so.

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