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Eternal Darkness

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Infamous Scribbler
Posts: 571
Joined: 29 Oct 2009

How many of you have played Eternal Darkness?
How many of you remember Eternal Darkness?
And how many of you want a sequel to it?
Personally, I loved it. I still remember it.

Gone Gonzo
Posts: 3921
Joined: 17 Feb 2008

I assume you mean Eternal Darkness: Sanity's Requiem? And was this brought on by The Spoony Experiments recent review of it?

OT: Never played it, looks good though.

Infamous Scribbler
Posts: 571
Joined: 29 Oct 2009

bodyklok:
I assume you mean Eternal Darkness: Sanity's Requiem? And was this brought on by The Spoony Experiments recent review of it?

OT: Never played it, looks good though.

Whos recent review? And yes Eternal Darkness: Sanity's Requiem

Gone Gonzo
Posts: 1005
Joined: 15 Apr 2009

I have played it!

And it scared the crap out of me!

Of course I want a sequel!

Man,it was good.

Gone Gonzo
Posts: 3997
Joined: 26 Apr 2009

It was pretty good.
If a sequel came out, I might look into it.

Gone Gonzo
Posts: 2885
Joined: 11 Mar 2009

I like the game, but oddly I didn't find it all that scary. It seems to me that if you're in control of your Sanity level, then the whole Insanity thing loses its effect.

Gone Gonzo
Posts: 3921
Joined: 17 Feb 2008

Mordaci:

bodyklok:
I assume you mean Eternal Darkness: Sanity's Requiem? And was this brought on by The Spoony Experiments recent review of it?

OT: Never played it, looks good though.

Whos recent review? And yes Eternal Darkness: Sanity's Requiem

Spoonyies site, second one from the top.

He's a good reviewer, those aren't his best so check around the achieves if you want to look at some better ones.

Gone Gonzo
Posts: 2169
Joined: 4 Jun 2008

I thought it was a pretty good game although it did fall down a few of the pit falls that puzzle/survival horror games usually fall for.

While most of the puzzles were interesting and clever there were a few that felt a bit arbitrary and there were a few fetch quests to boot. On some occasions the puzzles felt a little bit too simple (namely where a symbol appear on the wall and you've got to cast a spell that's the same alignment/colour) and on other occasions they were a bit too vague or unclear (I'm still stuck on the Monestary level for this very reason).

The insanity meter was interesting and shocking at first but after a while my bursts of insanity became readable and predictable to the point where I found myself laughing when weird shit happened rather than feeling uneasy (this in turn can kill the tension which is ultimately important to a horror game and is a shame considering the great effort that went into the H.P.Lovecraft-esc atmosphere and mood of the game).

I guess a sequel could be good but I get the feeling that it make the same mistake that most sequals make and sacrifice some of it's good aspects to counter the weaknesses of the first game.

Gone Gonzo
Posts: 2440
Joined: 11 Oct 2008

I never got the chance to play it :(

Always wanted to, though.

 
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