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Good game, great game even, but I bloodywell hate this damned bit!

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Ok this thread is about games you love, and the one bit, the single bit of said game, that you despise and don't really want to play through a second time, let alone third, fourth or fifth.

I'll shoot first, Dragon Age: Origins, Love it, not many don't, but..

I hate it, I don't even know why, it just puts me off carrying on playing the game, I mean it could be taken out and it wouldn't really change the game at all!

Right, so, with that out the way, what part of some of your favourite games do you, the gamer dislike?

Errrr...

The repetetiveness of AC1. Everything else was great.

Force Unleashed was an overall damn good game.

But that Star Destroyer sequence...Dear God.

The part when you fight The End in MGS3. Such a great battle, its just way to hard, especially when, after spending an hour fighting him, getting him down to 1/4 of his health, he fully heals himself.

sms_117b:
I'll shoot first, Dragon Age: Origins, Love it, not many don't, but..

I hate it, I don't even know why, it just puts me off carrying on playing the game, I mean it could be taken out and it wouldn't really change the game at all!

I hear this a lot, but I don't understand it. It's a fun part of the game as far as I'm concerned. The transformations let you play around with some fun powers, you get a ton of stat boosts (a total of 21 points), and you get a look into the psyche of your companions...

My addition would be the damn turret-in-moving-vehicle section in Resident Evil 5. My pointing of the gun seems to have little or no impact on me hitting anything, enemies frequently move outside your line of sight and shoot you while being untouchable, and the game even throws quick time events at you for no apparent reason...

I don't like how the story ships me arounds so much in some JRPGs. Like I'm playing Luminous Arc for the DS right? Starts off I'm a witch hunter. Woo! Ok I get it. About in 20 minutes of play time POW I'm teaming up with them. Why the sudden change of heart?

The campaign for Halo 1. Everything is good except for The Library. Good God, The Library... I hated that level.
Since I have the PC version, I modded that level to hell after I finished it legitimately.

The infamous QTE sequence in RE4, yeah, the one we're you're talking to Krauser durring acut-scene in which there like 8 (i think) "press a+b/x+y to not die" QTE's, and you had to watch the dialouge all over every time you failed... i think i could repeat the diagouge word for word after getting through it. (i guess i just suck at QTE's
I think it's stuff like this that has given QTE's a rough time.

Half life 2

During the parts with the antlions everything up to that point had been good but for some reason I just didn't find it enjoyable in the slightest.

It picked up after that though, so it may just be the whole "you now have companions!" thing.

Oh, and as previously mentioned the repetitiveness of Assassins Creed 1. Every mission it was "climb up here, rescue these people, kill main guy", at one point my brother even asked me "Haven't you done this bit before?"

Quite a few of the puzzles in God of War. Mainly the hades spining spike puzzle or the floor spike puzzle from the second game.

sms_117b:
Ok this thread is about games you love, and the one bit, the single bit of said game, that you despise and don't really want to play through a second time, let alone third, fourth or fifth.

I'll shoot first, Dragon Age: Origins, Love it, not many don't, but..

I hate it, I don't even know why, it just puts me off carrying on playing the game, I mean it could be taken out and it wouldn't really change the game at all!

Right, so, with that out the way, what part of some of your favourite games do you, the gamer dislike?

I hated that part in Dragon Age: Origins.
Other than that, I can't think of any for games that I like.

I'm going to say Windwaker. Awesome game, but finding 8 maps, paying 300 rupees for each, and then finding 8 pieces of buried treasure... that I could have very very easily done without

EDIT:

knight of some random number:
The hades spining spike puzzle.

Also this. The part at the end where you're climbing up that column of rotating spikes, and if you touch one, you fall all the way back down. I died three times doing that so I think it must've been something like 30 tries, and I'm good at that sort of thing

i actually got sick of the pitt (fallout dlc) before it finished downloading lol,

but my real pain in the arse would the sphere quest in baldurs gate, the one where your a real low level and oh fucking 3 trolls, and i just dont seem to have any fire or acid spells on me, anf they always roll D6's the bastards and it pisses me off...vent the anger vent the anger....

In Mass Effect:

When you get knocked down and can't get back up.
When you attempt to snipe a Krogan in the face and suddenly Wrex is blocking your sights.
Whenever Kaidan speaks.

In Wolverine: Uncaged-

Near the end of the Africa campaign, there's a puzzle with 3 weight-sensitive pillars. The timing of it just irked me to no end.

On Disgaea: HoD there are about 3-4 REALLY hard maps, thye all require amazing stratigic planning and power leveling, there only difficult first run but some maps are just painful when your not 1000+

Halo 3 had many parts like this, but the most memorable was the section 'Cortana'.

My word, that was frustrating.

Some of the fights in Prototype are unnecessarily fucking frustrating.

"WE'LL JUST GIVE THE MILITARY THE ABILITY TO FIRE A CONTINUOUS STREAM OF 'FUCK YOU' MISSILES, ALL OF WHICH RESULT IN A SECOND OR TWO OF 'OH FUCK JESUS FUCK TIME TO ROLL' ON YOUR PART."

Hey, guess what?
Fuck you, developers.
That shit isn't fun.

WHEE GETTING BLOWN OFF OF BUILDINGS EVERY HALF SECOND IS SUPER COOL

What the fuck were you thinking?
Nothing?
Was it nothing?
I fucking bet it was.

That mission in GTA4 where you have to pick up someone at a train station. The most pointless mission ever.

Timesplitters 3 but the Sniping missions=Awful

Half Life 2 Ravenholm(Though I enjoyed parts when the Grav Gum would pick up Sawblades)

...Also Tutorials are awful.

Jamiemitsu:
The part when you fight The End in MGS3. Such a great battle, its just way to hard, especially when, after spending an hour fighting him, getting him down to 1/4 of his health, he fully heals himself.

Yeah, I was about 12 when I played that, could never do it, got so frustrated at one point and I just stopped playing it. Went back about a month later and It said he died. Only realised what happened when I looked it up on the computer.

TaborMallory:
The campaign for Halo 1. Everything is good except for The Library. Good God, The Library... I hated that level.
Since I have the PC version, I modded that level to hell after I finished it legitimately.

So... Much... Flood...

The fade part for me was the worst part of the game in Dragon Age, thankfully its really not that long, if you work at it you can finish it in about an hour.

OT: Any great game with a sewer or tunnel level, they suck.

I can't believe I'm the first one saying this, but:

Ocarina of Time. The water temple.

Yeah.

Also, if you're really old school, and I am, the babel fish puzzle in Hitchhiker's Guide to the Galaxy. It exemplifies all that was wrong with classic gaming: a hard puzzle with no in-game hints and random logic that prevented you from finishing the game hours after you failed to pull it off forcing you to restart.

They called it a puzzle then, today they'd call it a bug.

MaxTheReaper:
Some of the fights in Prototype are unnecessarily fucking frustrating.

"WE'LL JUST GIVE THE MILITARY THE ABILITY TO FIRE A CONTINUOUS STREAM OF 'FUCK YOU' MISSILES, ALL OF WHICH RESULT IN A SECOND OR TWO OF 'OH FUCK JESUS FUCK TIME TO ROLL' ON YOUR PART."

Hey, guess what?
Fuck you, developers.
That shit isn't fun.

WHEE GETTING BLOWN OFF OF BUILDINGS EVERY HALF SECOND IS SUPER COOL

What the fuck were you thinking?
Nothing?
Was it nothing?
I fucking bet it was.

People keep saying this. I never found Prototype to be that difficult. You just jump away, stay low to cut line of sight and feed off civilians to regain your health and go critical.

If you want to see what Prototype would be if it behaved how you describe, try its spiritual prequel, Hulk: Ultimate Destruction. I loved the game, but being the ball in an endless football game played by two dozen giant Hulkbuskter robots was annoying as hell. At least Prototype tanks don't follow you by flying over buildings faster than you can run...

...Mmmm... I think I want to play Hulk: UD again...

In Oblivion, those little firey turret thingies that spin around and shoot fireballs. No point in them and they are just as annoying as hell.

Noelveiga:
I can't believe I'm the first one saying this, but:

Ocarina of Time. The water temple.

Yeah.

This. Plus Water Temple in Twilight Princess.

Also, in Final Fantasy: Crisis Core when

Noelveiga:

People keep saying this. I never found Prototype to be that difficult. You just jump away, stay low to cut line of sight and feed off civilians to regain your health and go critical.

No, not difficult.
Frustrating.

It was a very easy game, but it had points where it was just fucking obnoxious.
Like the strike teams when you're in the middle of something.

OH HELLO RANDOM HELICOPTERS
It's just a pain in the ass.

I only died once playing the game.
But I got pissed plenty of times.

In The Legend of Zelda: Ocarina of Time, the Forest Temple always manage to be a fat pain in the arse.

TaborMallory:
The campaign for Halo 1. Everything is good except for The Library. Good God, The Library... I hated that level.
Since I have the PC version, I modded that level to hell after I finished it legitimately.

*wheeeeeeze* How could you dislike the Library? ...alright, I'll give, one section of the Library was annoying, the section where the Oracle decides to leave you in a corridor with both gates more-or-less shut...at least for Spartans, as Flood can just leap up and through the tiny hole (so if jumping's the key, Shaq would've been fine)

...but aside from that, THE LIBRARY *salivating* parasitic creatures, shotguns, pistol-whipping, endless streams of previously mentioned parasitic creatures...but to put down a coherent thought, I liked that it kept the player on edge, at times building a sense of 'ohmaigawd, help me mister wizard!'

As for my own, the digging sections in Okami...I'm not part mole damn it, what do they want me to do?! I never thought I'd manage to get any of the necessary sections done...but aside from the story-required mini-games, uuuuuugh.

The Fucking stealth section in Jedi knight 2: Jedi Outcast.

The most unnescesary game section that's a bitch to get through. Never have I enjoyed slicing through stormtroopers so much after that section.

Another Dragon Age selection. Spoilerific if you haven't completed the quest "A Paragon of Her Kind":

Oops, that turned out to be rather lengthly. I'll try for an abridged version the next time.

Also: Halo 3 - I forget the name, retrieving Cortana from the flood-invested ship. Total nightmare.

Ravenholm in Half Life 2 scared the bigjesus out of me. Don't play the scary games voluntarily.

Noelveiga:
Ocarina of Time. The water temple.

This is the only moment like that that has lead to me never finishing the game in question. If there's a part of your game that makes people immediately want to do anything but play it, something has gone horribly wrong in the development process.

To this day, I still haven't beat OoT. I don't care to try, either, 'cause that just means I'll have to go through the Water Temple again, only to get stuck looking for that one damn small key that I'm convinced doesn't exist.

The Meat Circus in Psychonauts.

I agree with Halo 1 and The Libray, Halo 3 and Cortana, and I'd like to add Halo 2 and Quarentine Zone...I loved the fact that you played as THel Vadamee/The Arbiter, I hated the fact that you had to go up against Sentinels AND The Flood once more...lest I forget the Sentinel Majors.

I'll add Gears of War 2, and that one level where Marcus and DOm had to investigate that abandoned facilty to nab the location of the Locust.

Any game with unskippable cinematics.

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