Topic Index
Poll: Most useless AI ever.


Who are the most useless AI ever?
Halo series: Marines
28% (35)
28% (35)
Halo series: Covenant
0.8% (1)
0.8% (1)
Star Wars Battlefront 2 enemies
16% (20)
16% (20)
FF (In general, mainly CC)
4% (5)
4% (5)
Elder Scrolls AI
21.6% (27)
21.6% (27)
L4D2 Friendlies
29.6% (37)
29.6% (37)
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Copy Clerk
Posts: 61
Joined: 17 Jan 2008

I believe the most useless EVER are the Marines in Halo (2 mainly).
When they are in the turret, they focus on anything BUT the enemy, e.g. fish or passing butterflies.
When they drive, they hit a wall and stay there long enough to get blown to a pile of giblets.

Gone Gonzo
Posts: 1344
Joined: 25 Aug 2009

You need an other option. The most useless AI I've ever come across was the friendly AI in Star Wars Battlefront 1. If you didn't do everything then the entire mission would fail, with no other option.

Infamous Scribbler
Posts: 589
Joined: 12 Oct 2008

All friendly AI. I have never seen a game do it without something fucking up.

Gone Gonzo
Posts: 2830
Joined: 28 May 2008

Have you SEEN the Left 4 Dead 2 AI???

Master Archivist
Posts: 9549
Joined: 16 May 2009

3 words

Sheva Fucking Alimar

Gone Gonzo
Posts: 1629
Joined: 14 Apr 2009

Far Cry 2's

Oh, wait...

Press Junketeer
Posts: 412
Joined: 5 Feb 2009

I've played a few of these games, but for me it's SW Battlefront II. At the end of EVERY SINGLE GAME I ever played in that where it was me and the computer AI versus the enemy computer AI I ALWAYS had the most kills by far. I'm talking about me having 100, and the next closest kill count being 12. It was pitiful.

Press Junketeer
Posts: 411
Joined: 19 May 2009

You need an "other" option.

For me the most useless AI would be the ones in Two Worlds.

Copy Clerk
Posts: 61
Joined: 17 Jan 2008

*sighs exasperatedly* there's even more proof...

Gone Gonzo
Posts: 1904
Joined: 20 Jul 2009

Uhhh,.... I can already see the ten million people saying "Sheva"

Nobel Laureate
Posts: 19618
Joined: 24 Aug 2009

On that list and out of the games I played, Battle front 2 enemies and friendlys.

Gone Gonzo
Posts: 1205
Joined: 20 Oct 2008

Phantom Dust. Basically they would no attack and just use you as a human shield for attacks. All well and good if I am trying to protect him but I am not. They are supposed to be my partner and they do nothing but help the enemy.

Pulitzer Laureate
Posts: 799
Joined: 9 Jun 2009

Everyone in Oblivion is just mind-bogglingly stupid. I can't count how many times I've seen characters get stuck on a small ledge, start running into a corner, run straight towards their attackers, and so on.

Beat Writer
Posts: 197
Joined: 18 Oct 2009

the L4D2 teammates stand next to me for like twenty seconds when a hunter is on me, let me get downed. Then me friend comes and saves me himself. Then Rochelle heals me for one second, stops, starts, stops, starts, then Nick shoots me, gets the witch pissed, it attacks ME, then he heals himself for 20 health. A boomer comes, he beats it down towards me, then shoots it. A jockey will come and get me, and will kill it when I have 10 hp left, then Rochelle will heal herself because while this happened, she took 20 damage. Then they shoot a spitter in front of me at the safehouse door when I need to heal, and I die.

Gone Gonzo
Posts: 2217
Joined: 28 Nov 2007

Well, actually I can say that the AI in L4D2 is actually pretty good if you play as intended, of course I don't play that many action games with AI partners but compared to other games like the aforementioned RE5, this is a bit of awesome friendly AI programming except maybe in the concert stage at the end of the Carnival campaign (with 3 bot partners even on easiest they do not seem to understand the concept of stop fighting the F@cking zombies and hunters and simply withdraw to the chopper).

Any AI can be tricked (like in the video). That is a pretty counter intuitive thing the guy did, and while the AI should be able to go around (or try to) I can understand why it can't figure that out.

Truthfully though without going into really obscure indy games, I would say that the worst AIs are oftentimes the simplest. I mean in things like Fallout 3 the game is a technological marvel (well to me) but simple things like companions following you is absolutly borked.

I'd give honorable mention to pretty much every escorted target AI ever conceived. Without a doubt any one or anything I have to keep alive in a game and protect from attackers more or less behaves like a lemming running for the nearest body of water.

Pulitzer Laureate
Posts: 733
Joined: 16 Apr 2008

The AI in Oblivion/Fallout. In Fallout 3, at the start of the game I chose to kill the overseer, and his guards didn't do anything. Just stood there. It wasn't until I hit one of them he did the whole "KILL HIM" thing. Stopped playing the game after that. I've been told its great but I'm a petty guy!

Gone Gonzo
Posts: 3288
Joined: 25 Jun 2009

The enemy AI in Battlefront.

It was so bad, I could kill an entire army of clonetroopers by myself. I didn't even need help from my allies.

Gone Gonzo
Posts: 2035
Joined: 30 Aug 2009

MelasZepheos:
You need an other option. The most useless AI I've ever come across was the friendly AI in Star Wars Battlefront 1. If you didn't do everything then the entire mission would fail, with no other option.

They were terrible

Gone Gonzo
Posts: 1611
Joined: 27 Jul 2009

I believe there should be an "other" choice.

But for the given options, probably the L4D2 AI. Thanks for watching a hunter rip my nipples off, Rochelle.

Copy Clerk
Posts: 65
Joined: 27 May 2009

Metal Gear Solid, with the "I can see 3 feet in front of me" guards. And their selective blindness towards boxes

On the Record
Posts: 7652
Joined: 3 Jan 2009

-Stranger-:
Everyone in Oblivion is just mind-bogglingly stupid. I can't count how many times I've seen characters get stuck on a small ledge, start running into a corner, run straight towards their attackers, and so on.

Make sure you're not drinking any liquids while you watch this...

Gone Gonzo
Posts: 2047
Joined: 18 Jun 2008

Xandus117:
The enemy AI in Battlefront.

It was so bad, I could kill an entire army of clonetroopers by myself. I didn't even need help from my allies.

The series in general is pretty notorious. I single-handedly won the war on Hoth in the sequel. Sure I had to park an AT-AT at the gates and just blast away, but I won.

Gone Gonzo
Posts: 1610
Joined: 20 Mar 2008

Useless is not the same as bad.

You could have the best AI ever, but if the pathfinding is fucked, a simple " if > then" script would be better than the waste of time it replaces.

Bad AI.. first show me some good, intelligent AI. Until then about 95% of all games will fall in to this category.

Nobel Laureate
Posts: 20351
Joined: 11 Jul 2009

HardRockSamurai:
Have you SEEN the Left 4 Dead 2 AI???

Shit, that was toooooooooo funny.

Infamous Scribbler
Posts: 684
Joined: 11 Aug 2008

Left 4 Dead 2 allies. They're definitely dumber than the first game's AI. They refuse to pick up medkits, yet waste entire one's on you or each other if you lose 25 health. And god help you if you get pinned by a hunter and someone else is down (but not incapped), or another SI rears their ugly head, as bots prioritize both helping downed teammates and chasing SI over knocking a hunter of your back.

Muckraker
Posts: 285
Joined: 18 Sep 2009

Battlefront.

I actually thought that Oblivion and Left 4 Dead had great AI.

You can't really have all of the The Elder Scrolls games combined as one option. Oblivion - for example - had more advanced AI than all of the previous games.

Press Junketeer
Posts: 429
Joined: 20 Jul 2009

I would say SW B2 because they did absolutely nothing but get hit by my bullets

SUSPENDED
Posts: 2845
Joined: 15 Oct 2009

Only one person has said Sheva? Seriously?
I give her an SMG with over 300 rounds, and she STILL uses the pistol that has 5 bullets left...

Copy Clerk
Posts: 93
Joined: 28 Jul 2009

@ Julianking I actually was about to put that. lol. But no you said it for me and anyone else who has played it. Sheva sucks.

Gone Gonzo
Posts: 1307
Joined: 2 Sep 2009

I'm going with "Other". Just came off SWAT 4.

I'm trying to set up a multiple room entry with one team going through one door, and the second team going through another...except, when I ordered Team 2 to set up at a door, they entered the room as it was quicker to cross the room itself then walk around.

Team 2 was cut to ribbons
Team 1 was killed as they were determined no to move from the now open doorway
The hostage was shot in the crossfire
Then I died trying to restore some order.
All because the AI was unwilling to take the longer, safer route.

Press Junketeer
Posts: 371
Joined: 24 Nov 2007

The AI in Call of Duty 2 and 3 (and I'd imagine in the previous games, though I never played them). They rarely hit anything, but perhaps more frustrating is the fact that they always wait on you before they advance anywhere. This fits the definition of 'useless' pretty well. If you just sit behind cover and wait, they will just stay where they are, dying frequently and occasionally killing an enemy. If they succeed in killing all the enemies, they'll just sit there some more. They're there to make the game feel bigger, more like a real war, but this behavior may actually make it feel smaller, since you have to do all the fighting.

I also think that Halo 2's friendly AI can't be the most useless, because it's not even the most useless in the series. I actually think it's the most useful in the series, because they actually have weapons that they can use effectively, and fight enemies that they can fight effectively.

Now, Halo CE... THAT has useless AI, because no matter how they fight, they are usually equipped with a weapon that is only effective at spitting distance and does very little damage to the Covenant. When they finally fight an enemy that will actually die when they shoot it, it's an enemy that often kills them in one hit.

Gone Gonzo
Posts: 1708
Joined: 22 May 2009

Mercs 2 friendly AI is fucking retarded. I once spent an entire minute waiting for a guy to get into my helicopter. He kept running back and forth and then around the chopper, but WOULDN'T GET IN!

Edit: Come to think of it, the enemy AI is pretty thick as well, but can be uncannily intelligent. It's odd that enemies who stand out in the open firing at you (and missing) and think that the best tactic when in a jeep is to drive into your tank repeatedly can hit a speeding helicopter with an artillery tank.

SUSPENDED
Posts: 2845
Joined: 15 Oct 2009

RossyB:
I'm going with "Other". Just came off SWAT 4.

I'm trying to set up a multiple room entry with one team going through one door, and the second team going through another...except, when I ordered Team 2 to set up at a door, they entered the room as it was quicker to cross the room itself then walk around.

Team 2 was cut to ribbons
Team 1 was killed as they were determined no to move from the now open doorway
The hostage was shot in the crossfire
Then I died trying to restore some order.
All because the AI was unwilling to take the longer, safer route.

That will go down as one of the most epic fails in gaming.

SUSPENDED
Posts: 2582
Joined: 26 Jun 2009

Master_Spartan117666:
I believe the most useless EVER are the Marines in Halo (2 mainly).
When they are in the turret, they focus on anything BUT the enemy, e.g. fish or passing butterflies.
When they drive, they hit a wall and stay there long enough to get blown to a pile of giblets.

Sheva Resident evil 5.

User was suspended for: Who was the last enemy you killed?. (14 days)
Infamous Scribbler
Posts: 641
Joined: 27 Dec 2008

MelasZepheos:
You need an other option. The most useless AI I've ever come across was the friendly AI in Star Wars Battlefront 1. If you didn't do everything then the entire mission would fail, with no other option.

I ended up doing that anyway haha. Forgot I had allies most of the time.

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