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They're publishing it themselves? That does not sound like a very good strategy. Still, it looks freakin' epic. | |
Looks pretty damn cool. I'll have to try it out :) | |
I hope it turns out well. It'll give good weight to indie games. | |
Sounds alright, I shall have to look into it. | |
Ye, it seems like having some 'quality' despite being an indie game. Welcome back btw. | |
I have a Spearhead account, this game is awesome. :) I can't wait for the next Chapter, Movement. Hope they incorporate RTVP (real time voice porting), but maybe I'm too optimistic. | |
Tbh it looks like COD a bit that is not a good thing! | |
Your link is broken good sir. http://www.interstellarmarines.com/ I'll give this a try today. | |
I support all indie game development and like to see independent titles coming out, but I can't help but feel that this will probably turn out as a typical dime-a-dozen shooter. If there is a demo or something, I could try it if I could find the time, but as of now, I don't see anything yet that would make me get it, just a bit too standard perhaps. I rather wait for Aliens: Colonial Marine for my dosage of space marine violence. | |
Ok this is where I was turned off... Just because it feels more real doesn't mean it's going to be awesome.Seriously that is (one) the reason why I hated Killzone 2, I don't care if it feels more realistic to make the gun handle loosely, it's fucking annoying. I'd rather make it more easy to handle than realistic. Setting that rant aside, the game looks nice, though I'm sure most people will dismiss it as another generic sci-fi FPS, and then the faggots will come by parroting Yahtzee about how it's another space marines crap game. Who cares? Any game has the potential to be good, so I'll keep an eye on this one. Especially since it was indie-funded, it would be great to see this pay off, it would definitely give a new outlook on taking chances with publishing to get an underrated jewel out here. P.S. If it's PC exclusive then oh well forget it. | |
The controls and gunplay are up there with the best. You have your reloads that are faster depending on when you reload (if you reload when you're out of ammunition, it takes a long time, if you reload when you have enough ammo it takes a little bit longer and you get a super fast reload when you're just about to run out). The controls are not sluggish at all. The sounds are incredible. There are great impact effects. Animations are excellent. Oh, and it will come to 360 and PS3 if the interest is there. | |
Looks interesting, but be careful. This thread seems to be borderline advertising. | |
I just played it, and well my laptop can't run games so the graphics looked bad lol. And the framterate was real bad (20-30) so I can't say. Though shooting targets was lame, if only it was an actual mission or something. | |
Yeah, but I find trying to beat community members' scores is suprisingly addictive. Too bad your specs aren't good enough, maybe you can try to play it on a friend's computer? | |
I don't know what you mean by 'borderline advertisement'. I haven't heard that expression before. This is however a somewhat advertising thread, but with a discussion element nevertheless. But the reason for advertising this product is a selfish act. I want the game to get more attention and get developed faster, so that I can play the game =P. But I am in no way (besides slight support) connected to the game development. | |
I hope you're not confusing with the regrettable handling delay of Killzone 2. There seemed to be way too much delay from when you moved your controller to when the character moved. The handling animation (mind you) which I am talking about cannot make the shooting mechanic harder to use. It's only an animation. I mean, you could just as well not display any weapon at all, it's always the corsair in the middle of the screen which decides where the bullets fly. It's only a cosmetic feature. This is of course unless you are so incredible annoyed by this that you can't concentrate. | |
I remember Far Cry 2 having the stupid slow weapon handling as well. | |
Yeh, a regrettable feature some games suffer from. I sent you a message, did you not receive it? | |
I see that. I can't wrap my head around as to why. This is my first post with links hidden in specific words, but I thought I did it right. EDIT: Should be fixed now. Thank you sir. | |
Was it necessary to use 'faggot'? | |
Well, looks like that Unity plugin can do a high-quality FPS. As for Interstellar Marines, I've heard about it here and there, it looks like it should be pretty solid. This demo doesn't do it much justice in that it doesn't show off any of the interesting features the game will supposedly offer. Like zero-G squad-level combat with better-than-average AI. It did, at least, show off a whole lot of attention paid to one weapon's ballistic mechanics. | |
HOW GOOD IS THE STORYLINE? Oh wait it's a new game, storyline doesn't matter, as long as it's eye porn. It's sad what today's games have gotten to... | |
Not to be a blatant defender of this game, but actually I hear the storyline of this one is fairly complex. You're confusing the purveyors of story-free eye porn for the big name companies who produce games for the mainstream who, by their judgement, is apparently a bunch of dumbasses who wouldn't know what to do with a story. Interstellar Marines is being made by indies who were looking to push the envelope along these lines. | |
I'll copy and paste the backstory for ya, as well as all other information that will hopefully shed some light on the game. :P
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First of all, this was just about the shooting mechanic. Second of all, the story appears to be quite unique and interesting, as someone has explained. However, I find storyline to be only a minor factor in liking a game. Seriously, if storyline is to be rated of most importance, a fucking book could compete at being a good VIDEO GAME with most new video games. The two most important factors are (to me), and should be (in my opinion), gameplay and engine. By engine I mean everything from graphics, to physics and sound. | |
Wow, that looks like I'll have to buy it. Reminds me of the first Half-life for some reason. | |
A game about Spess Mehrenes using an actual hard sci-fi? I already saw it, but now i know for sure - i'm so buying this. EDIT: Checked out the traning range. Shooting indeed sounds and dare i say, feels, better than usually. Buuuut... SHELL CASINGS! So egregious! It's supposed to be THE FUTURE! GRAAAAAAAAAHH! | |
Lmao =P... I think it's like 2120 or something. If I were to read the motive of the game before seeing gameplay footage, the fact that they use bullets would have baffled me. But it's cool in a way. I'm not so fond of phasers and laser majiggers. And it's also quite believable that raw physical strength is hard to surpass. Laser based weapons might be better to defend against. But to be honest, I have no idea whether you will be able to use other kinds of weaponry. | |
Not lasers. Maybe not even railguns. All i ask for is CASELESS AMMO! Many army researchers try to invent good way of ditching the shell casings right about now. They sure are cool, but they are dead weight. And this game is supposed to be hard sci-fi, not one relying on rule of coolness. | |
Eh... the story looks like bad fanfic-level stuff. They took a bunch of old ideas that had been laying around and have thrown them together haphazardly with no dramatic direction. Half their backstory is the kind of world-government wank I'd expect out of a 15-year old who thinks that he has political ideas that will change the world forever. I mean, they really couldn't come up with a better name than "Interstellar Marines"? That's the exact kind of creative impotence that you're bashing big name companies for. | |
I suspected that you didn't mean just bullets as a whole, but I wasn't sure. That's actually an interesting critique, and one should run that through the IM creators. After all, their development is supposed to, not only be funded, but also be progressively criticized by the community. | |
Better then to give up a 75% cut of the revenue to the publisher. They aren't getting any points for graphics from me though, that gun is butt ugly and so far it's the only object we saw up close. Also, since when is 20 meters "long range"? That's still inside shotgun range except for the most obnoxious arcades shooters(mw2 and ilk). I have the feeling that this game features a lot of jump scares that require timing but no aiming beyond "point the gun in the correct cardinal direction" | |
Doubtful. That 75% cut that the publisher takes is because they usually provide funding for the game. They also provide things like advertising and distribution, which will kill a game dead if not done right. | |
*yawn* Funding from the community dude and a game shaped by the community. If you have a problem with anything in the game just make a thread on the forums. | |
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Yo, sup? O.o...
For those who don't have (or don't want to make) time to read the entire thread, I'll tell you what I'll be talking about in a nutshell.
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A demo of the shooting mechanic in a game.
Why it's cool, or at least why I find it to be.
A video you can watch and a link so you can try it out yourselves.
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I just wanted to post a thread about a game in development called Interstellar Marines. They're developing it in a different way than other developers. Instead of pitching the idea to a publishing company and let them publish it, they're trying to publish it them selves, through funding of the community.
They are calling their strategy 'AAA-Indie', as to indicate a quality product from an independent company.
Interstellar Marines is a sci-fi, first-person shooter action adventure game, with scary walking sharks as one of your enemies o.o...
Anyways, on their website they will release gameplay demos to play, test and give feedback on. They have just released a playable version of their shooting mechanic, called 'Bullseye', which you can try on their website.
It looks like this;
go to www.interstellarmarines.com to try it yourselves
I think it looks pretty cool. The graphics are neat, the sounds are awesome, and the details on what you hit are pretty cool too.
They are using the Unity engine. The graphics of Unity can supposedly be quite good. And from playing the shooting demo, it seems to be true.
The sounds and handling animation are what impress me the most. There are so many shooters that have been ruined (for me) because it just didn't feel very cool to shoot in it. There are a few important factors that govern this 'feeling'.
First of all the sounds. It has to have a cool, preferably realistic sound to it. And also variations in the sound, from when you fire one bullet to hipfire, and when you hit stuff besides your primary target. The sounds in the demo are awesome, in my opinion. The coolest sound is when you use a suppressor. It also sounds cool when you hit other materials.
Second, the handling animation of your weapon. If the weapon is completely locked in the center of the screen, the weapon will feel more like just an image taped to your screen, than like a real weapon in the game. The weapon needs to be a little loose. One game that has done this exceptionally well is Killzone 2 (and the first for that matter). Depending on where you turn, the weapon will drag slightly. It gives a sense of presence. In Interstellar Marines, there is also this (albeit more subtly) drag, which I like.
Third, the impact of your bullets. This factor is something I find almost mandatory spending some effort on. All games today show some sort of impact when you hit something. However, it's often too simple. You hit your target, and some blood bursts, and if you miss, a slight 'light' bursts on where you hit. These impacts are also too often not very well animated. If a game has cool impact effects which are relative, depending on from which angle, and what material you hit, you will find the frantic hipfire much more enjoyable. In the shooting demo the impact animation is quite nice and if you hit metal surfaces from the sides, you can see that the impact will direct outwards from the surface. The ragdoll effects and superficial destruction also play a role in this 'enjoyability'. However, in the demo of Interstellar Marines, you are shooting at practice targets, but the destruction of those 'dolls' is quite nice.
This is mostly personal opinions of mine, but I know of some who share them with me.
To add an element of discussion, it would be great if you could try it yourselves and post your opinions.
I have decided to support them, by upgrading my profile on their page. Apparently there aren't too many that support them, so it would be awesome to get a few more. I wasn't sure whether to spend money on supporting them (but I did anyway o.0), but when the demo was released I felt reassured. I really seems like they know what they're doing.
Thanks for your time =).
EDIT: The links were broken but should be fixed now.