KOTOR 2: converting your companions

I've started playing KOTOR 2 for the second time now, wanting to try a Dark Side character. I remember when I played the first time (as Light Side) that you can convert some character to jedi. I've been trying to do this the other way around, as in turn them into sith. It doens't work very well, because I don't have much influence with some characters due to being manipulative ass. I even picked the Sith Lord prestige class because it supposedly would let me manipulate my companions better. I read somewhere that to convert them to dark side you actually should lose infuence with them, but I couldn't find any conformation on that.

So, my question is: does anyone here know how to convert my companions to sith?

p.s. On a side note: the alignment of my companions seems to fluctuate from time to time. Sometimes they register as dark side, but when I take them out they return to their previous alignment. For example: on the Ebon Hawk the party screen showed Bao-Dur as Dark Side, but outside the ship he was back at neutral. Also happened with Atton, T3 and Disciple. Seems like a bug. Anyone know a fix for it?

IDK I think you have to do some dialogue

I was under the impression that your alignment was enough

Not a bug, just requires a lot of effort to bring them round to it. Some characters willingly join in with the dark times, but others just need you to constantly wear them down. I'm told that there's a certain line of dialogue you can take with most of them at some point in the game that breaks them all down to you alinment in about ten conversations. Boring an a game breaker, but it's a quick solution.

Well keep in mind that KOTOR 2 is just naturally a VERY buggy game. I don't remember whether you should be paying more attention to allignment outside the ship or inside the ship. Regardless, the best way to convert people to the dark side is to just bring them with you constantly and side with them in any argument. Keep in mind that you will earn some Light Side points in the process, but it's the only way.

PhunkyPhazon:
Well keep in mind that KOTOR 2 is just naturally a VERY buggy game. I don't remember whether you should be paying more attention to allignment outside the ship or inside the ship. Regardless, the best way to convert people to the dark side is to just bring them with you constantly and side with them in any argument. Keep in mind that you will earn some Light Side points in the process, but it's the only way.

Yeah, pretty much this.

Your real problem will be converting Bao-Dur.

I remember it took me 3 playthroughs before I found out how to convert him.
(You have to basically have him in your party all the time)

You don't have to actively do it; I think they become all infected look as you do. As far as I remember.

EDIT; also I hope you're using the community patch!!!!! I mean, it actually puts in the stuff that they cut last minute, and gives you the real ending of KOTOR2

If you're playing dark side unfortunately the only way to gain influence with good companions is to do things that they think is right, hence gaining influence with them. Find situations where you can support their ideas and opinions.

Community patch? Haven't heard of it. I've updated the game with the last official patch from the website, but I think you're not talking about that one, correct? Does it work with existing games? What does it include?

It seems having a character in the party while doing my evil shifts their alignment. I've read a high charisma in conversations helps and I've noticed a good amount of Awareness is handy. But what I'm really interested in: can I make the characters Dark Jedi when I push them to Dark Side, or do I need to get influence, push them towards Light Side if needed, make them Jedi and then push them to Dark Side? Can I even make them Jedi if I'm Dark Side myself?

It's not a bug, it's just difficult. Trying to convert 'everyone' is nearly impossible. I'd suggest just picking 2 or 3 companions you enjoy and working at getting them converted.

I'd highly suggest also downloading and restarting a game with this mod as well. It's called the Restored Content mod, go figure, and... well... it restores a whole slew of content that was originally cut from the game because the developers just didn't have enough time to finish it all. It's still only a beta, but having played through the game using it I can say it's worth the download. Buggy, but the plot makes more sense, the characters are better implemented, the game more complete. Great stuff all around, I doubt I could play the game again without!

Trailer and link below:

That trailer looks very nice. Seems worth it starting a new game over. I hope it is, because I'm through half the game now and it would suck major donkey-dick if I started all over for a few minutes of extra content. Is this the same patch Sneaklemming spoke of?

Requi3m:
I've started playing KOTOR 2 for the second time now, wanting to try a Dark Side character. I remember when I played the first time (as Light Side) that you can convert some character to jedi. I've been trying to do this the other way around, as in turn them into sith. It doens't work very well, because I don't have much influence with some characters due to being manipulative ass. I even picked the Sith Lord prestige class because it supposedly would let me manipulate my companions better. I read somewhere that to convert them to dark side you actually should lose infuence with them, but I couldn't find any conformation on that.

So, my question is: does anyone here know how to convert my companions to sith?

p.s. On a side note: the alignment of my companions seems to fluctuate from time to time. Sometimes they register as dark side, but when I take them out they return to their previous alignment. For example: on the Ebon Hawk the party screen showed Bao-Dur as Dark Side, but outside the ship he was back at neutral. Also happened with Atton, T3 and Disciple. Seems like a bug. Anyone know a fix for it?

If you're looking to gain influence, generally agreeing with whatever they say in conversation works. If you're looking for specifics, below is what I usually do.
For the purpose of this, I recommend going to Nar Shaddaa first once you leave Telos.
There are spoilers here, but I'm guessing that doesn't bother you - the spoiler tags are more to avoid a rather epic Wall O' Text.






As for the companions that either can't become Jedi or already are:
G0-T0 is pro-Republic, so you should be too when talking to him. Selfishness and ruthlessness go down well too.
Hanharr and HK-47 respond well to any generally evil/psychotic behaviour. There's also a bug (which may by now have been patched, but I'm not sure) where when you break Hanharr's will, giving him +2 Strength and -2 Intelligence, you can do it over and over. Keep going until his Intelligence drops below zero and it'll shoot up to around 250, giving him a ludicrous amount of skill points at level-up, in addition to being incredibly strong.
Kreia likes it when you agree with her, and manipulate people without doing anything overtly light-side or dark-side. When she complains about your companions (particularly Handmaiden and Visas) tell her you're only keeping them around because they're potentially useful.
Mandalore likes it when you openly side with General Vaklu on Onderon, and also when you kill people for kicks.
T3-M4: be nice. That's about it.
Visas likes it when you're nice to her (even if she doesn't sound too pleased) and also when you kill random NPCs. She's weird like that.

I, unitentionally, got most of my companions to be the same allignment as me. It tends to be easier when your darkside. The lightest companion I had when I was darkside was bao-dur because you could hardly talk to him. So just play it through a couple times and you will pick up on a couple things.

DragonsAteMyMarbles:
Read this guys post as well, it should help.

DragonsAteMyMarbles:

Requi3m:
I've started playing KOTOR 2 for the second time now, wanting to try a Dark Side character. I remember when I played the first time (as Light Side) that you can convert some character to jedi. I've been trying to do this the other way around, as in turn them into sith. It doens't work very well, because I don't have much influence with some characters due to being manipulative ass. I even picked the Sith Lord prestige class because it supposedly would let me manipulate my companions better. I read somewhere that to convert them to dark side you actually should lose infuence with them, but I couldn't find any conformation on that.

So, my question is: does anyone here know how to convert my companions to sith?

p.s. On a side note: the alignment of my companions seems to fluctuate from time to time. Sometimes they register as dark side, but when I take them out they return to their previous alignment. For example: on the Ebon Hawk the party screen showed Bao-Dur as Dark Side, but outside the ship he was back at neutral. Also happened with Atton, T3 and Disciple. Seems like a bug. Anyone know a fix for it?

If you're looking to gain influence, generally agreeing with whatever they say in conversation works. If you're looking for specifics, below is what I usually do.
For the purpose of this, I recommend going to Nar Shaddaa first once you leave Telos.
There are spoilers here, but I'm guessing that doesn't bother you - the spoiler tags are more to avoid a rather epic Wall O' Text.






As for the companions that either can't become Jedi or already are:
G0-T0 is pro-Republic, so you should be too when talking to him. Selfishness and ruthlessness go down well too.
Hanharr and HK-47 respond well to any generally evil/psychotic behaviour. There's also a bug (which may by now have been patched, but I'm not sure) where when you break Hanharr's will, giving him +2 Strength and -2 Intelligence, you can do it over and over. Keep going until his Intelligence drops below zero and it'll shoot up to around 250, giving him a ludicrous amount of skill points at level-up, in addition to being incredibly strong.
Kreia likes it when you agree with her, and manipulate people without doing anything overtly light-side or dark-side. When she complains about your companions (particularly Handmaiden and Visas) tell her you're only keeping them around because they're potentially useful.
Mandalore likes it when you openly side with General Vaklu on Onderon, and also when you kill people for kicks.
T3-M4: be nice. That's about it.
Visas likes it when you're nice to her (even if she doesn't sound too pleased) and also when you kill random NPCs. She's weird like that.

I understand how to gain influence with them and I did that with my Light Side character. It was a while ago, but I remember turning Bao-Dur and Mira into Jedi (probably Disciple as well, don't remember) and converted Visas to Light Side, helping her find her good side and all. If I want to do that the other way around, I'm supposed to take a beating with Light Side points first?

So, am I correct in thinking that you answered my earlier question about first needing to turn them into Jedi by being nice to them, and then dragging them down with me in the Dark Side? My goal here is to create more Sith in the party, not just gain their trust.

Anyway, thanks for the overview of gaining influence. It will still come in handy.

 

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