Let's Play Dwarf Fortress: Syndrome Conundrum

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Most recent update: Syndrome Conundrum.

Hello Escapists! I am here to tell you a story. A story that will most likely involve copious amounts of wealth and bloodshed. For such is the way of Dwarf Fortress.

What is Dwarf Fortress?

Dwarf Fortress is a freeware game, the brain child of Tarn and Zach Adams. You take control of a handful of dwarves and must attempt to establish a stable colony in the harsh wilderness, one that will hopefully blossom into a glorious source of prosperity for all dwarves. However, the path to success is not an easy one. Supplies are limited, and you must find ways to reliably harvest the bounty of the earth to survive. All whilst protecting your dwarves from thieving scum, murderous goblins, bloodthirsty undead, disgruntled nobles, and psychopathic ecoterrorists.

It may sound fairly simple, but Dwarf Fortress is actually an incredibly complex game. There are thousands of different ways to go about building your forts. The game generates completely unique worlds for each player, which produce a combination of realistic and fantasy biomes. Within each biome lives unique plants, creatures, and other resources. All of which can be harvested through dozens of different methods. Surviving may be a trivial task in one fort but nearly impossible in another. The possibilities are nearly limitless in Dwarf Fortress.

If you want more information about Dwarf Fortress check out the official site. You may also want to look at the forums and wiki, both of which are a great source of help for new players. You can also join the Dwarf Fortress Fans user group here on the Escapist.

Why are you Let's Playing this game?

My primary reason for wanting to do this LP is to introduce more people to Dwarf Fortress. It's a great game, and while it certainly isn't for everyone I think there are a lot of people who would enjoy it if they gave it a shot. I intend to do so by telling a story of how a fortress progresses over time. I'm aiming to have all the events in the story I tell be based on around actual events in the game. Another great thing about Dwarf Fortress is that provides you with tons of details, but still gives you enough room to craft entertaining stories around these events.

Most of the updates in this LP are likely to be a recap of recent events from one the resident dwarves perspective. However, I want to get some community interaction into this as well. So I'll probably end some updates with a choice, such as who to elect as mayor. At which point the community will then vote on what to do. But we'll get to that when it comes up.

What am I looking at?

One of the biggest hurdles new players have to overcome is the ASCII graphics of Dwarf Fortress. Many people find them to be unpleasant to look at, and to be fair it can be quite confusing when you haven't been playing the game for a while. Some claim that tilesets help, but I don't believe they really do much. Some of them are very cluttered and confusing, while others don't alter the game in any significant way to make it easier on newcomers.

There are several visualizer programs available for Dwarf Fortress, such as stonesense. The pictures produced by these programs are easier to understand when you are not a Dwarf Fortress player. Therefore, I will include a link to a stonesense version of each screenshot where applicable to help those confused by the vanilla Dwarf Fortress graphics. Unfortunately, said visualizer has not yet been updated for the latest version so this probably won't become relevant until several updates into the thread.


Are you using mods?

A few. Dwarf Fortress is a very mod friendly game, allowing you to put in tons of custom content. However, I've removed most of the mods that would significantly alter the flow of the game. Pretty much all of the mods you'll see in this LP are just creatures I added to the game to give it more variety. I'll designate which ones they are to alleviate any possible confusion.

Being that this is my first LP, this will either turn out well or end up a horrible failure. I want to do everything to avoid the later, so if you have any feedback or questions, send them my way. I'll do my best to explain the events of the game or improve my writing based on your feedback. But without further delay, let's get this thing going.

Table of Contents

Prologue: A letter to the Queen.
Chapter 1: Reveredtour.
Chapter 2: Warthog's Lament.
Chapter 3: The H.F.S
Chapter 4: Reanimated Rodents.
Chapter 5: Immigration Destination.
Chapter 6: Little Slice of Hell.
Chapter 7: Mysterious Mollusks.
Chapter 8: More Microline.
Chapter 9: Little Miss Reveredtour.
Chapter 10: Mind Fucked.
Chapter 11: Death by Tentacle.
Chapter 12: An Advisor's Plight.
Chapter 13: Musings of a Liaison.
Chapter 14: Finely-Designed Image of Slaughter.
Chapter 15: Harvest of the Damned.
Chpater 16: To the Crypt We Go.
End Year Report: 1051
Chapter 17: The Troglodyte Conspiracy.
Chapter 18: The Subhuman Assassin.
Chapter 19: Let's all go to Reveredtour!
Chapter 20: A Troll in the Farms.
Chapter 21: Elven Exchange
Chapter 22: Silence of the Frogs.
Chapter 23: Spine-tingling Sensation.
Chapter 24: I MUST HAVE CUT GEMS!
Chapter 25: How to properly haul a cage.
Chapter 26: You didn't need that foot, did you?
Chapter 27: Fuck Cats.
Chapter 28: Feathered Fiends.
Chapter 29: Where Culture Goes to Die.
Chapter 30: LET'S GO SWIMMING!!!
Chapter 31: Oyster Surprise.
Chapter 32: Anticlimax.
Chapter 33: Rock Party.
Chpater 34: Blood for Cloth.
Chpater 35: Adamantine and Evil.
Chapter 36: Meances with Spikes of Stupid.
Chpater 37: Those Lovely Bucklers.
Chapter 38: Nothing Ever Works.
Chapter 39: Stupid Fucking Kobold.
Chapter 40: Carp Diem.
Chapter 41: The Invisible Meat-Messiahs.
Chapter 42: 3 Months of Failure.
Chapter 43: Kidnapping Grubs.
A Somewhat Important Announcement.
Chapter 44: The Ground Shakes.
Chapter 45: Irwin's Lament.
Chapter 46: 2 Heads With No Common Sense.
Download Mod, Get Eaten by Krakens.
Chapter 47: Birth of an Escapist.
Chapter 48: Double Team.
Chapter 49: Delicious Pterosaur.
Chapter 50: On the Edge of Doom.
Chapter 51: Guts Pop Out.
Chapter 52: I Fought the Law.
Chapter 53: Fighting Lions Underwater.
Chapter 54: .........what?
Chapter 55: To Slay a Dragon.
Chapter 56: Goblin Camp.
Chapter 57: The Calm
Chapter 58: The Bitter Taste of Defeat and Arrows.
Chapter 59: All Aboard the Train Wreck.
Chapter 60: It Never Ends.
Chapter 61: The Law Lost.
Chapter 62: The Littlest Killer.
Chapter 63: Fair and Balanced.
Chapter 64: Here We Go Again.
Chapter 65: Greeting Gator.
Chapter 66: The Best Defense.
Chapter 67: Crime and Punishment.
Chapter 68: Goblin Diplomacy.
Chapter 69: Green Winter.
Letter from a Goblin.
Chapter 70: Lethal Lava.
Chapter 71: Back to the Norm.
Chpater 72: Skulking Filth!
Chapter 73: Essential Needs.
Chapter 74: The Traumatized Piper.
Chapter 75: Squirm.
Chapter 76: Extermination!
Chapter 77: Colossal Failure.
Chapter 78: Convenient
Crisis Averted.
Chapter 79: Years of Work.
Chapter 80: Arachnophobia.
Chapter 81: Strawberry Coffin.
Chapter 82: Chirp Chirp Fuck You.
Chapter 83: Geothermal Energy.
Chapter 84: Webbed.
Chapter 85: Retaliation.
Chapter 86: Better Times.
Chapter 87: Not Completely Lazy.
Chapter 88: Back in the Saddle.
Chapter 89: We Sell Blood and Blood Accessories.
Chapter 90: Likes Men of the Night for Their Macabre Ways.
Chapter 91: Battle on the Bridge.
Chapter 92: High Class.
Chapter 93: Smooth Sailing.
Chapter 94: Bug Stomp.
Chapter 95: Giant Rats and Bugbats.
Chapter 96: Fist of the Ettin.
Chapter 97: I'll Take It!
Chapter 98: Out of Luck.
Chapter 99: Forgotten Effort.
Chapter 100: False Hope.
Chapter 101: Iron Bolts and Catapults.
Chapter 102: Monster Lake.
Chapter 103: Noble Sacrifice.
Chapter 104: The Gabbro Giant.
Chapter 105: Chaos Fortress.
Chapter 106: Tradition.
Chapter 107: Crazy Crickets, Krazy Kobolds.
Chapter 108: Syndrome Delight.
Chapter 109: When Toads Fly.
Chapter 110: Powered by Steam.
Chapter 111: DRAAAINAGE
Chapter 122: Taste of Your Own Medicine.
Chapter 113: Pattern Recognition.
Chapter 114: Price of Hubris.
Chapter 115: It's Not The End.
Chapter 116: Kicking the Bee Hive.
Chapter 117: Blisters of the Beast.
Chapter 118: Oozed.
Chapter 199: Lionguard.
Chapter 120: Conscription Station.
Chapter 121: Bloody Mystery.
Chapter 122: Syndrome Conundrum.

Prologue: A letter to the Queen

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To Queen Atir Betankubuk of the Relieved Craft,

Recently you've expressed concern with the current state of our nation. While the influence of the Relieved Craft reaches far, we are currently locked in what appears to be a lengthy conflict with the surrounding nations. There is no doubt that they will be crushed beneath our heel in due time, but while we fight the rest world leaves us behind. You believe that we need to see how the other civilizations are progressing, so that we may better understand how our strength compares to theirs. I believe I may have a solution to this problem.

Far to the north lies the Oceans of Shriveling, a place known only for the hostility it shows to anyone that travels through it. It is a cursed land, blighted by the horrors of the undead and the foulest creatures known to surface dwellers. Even the goblins of the Spiders of Stability do not want to settle near it. As such, the area has been undisturbed by the rapid expansion consuming most other areas of the Cyclopean Realm. However, while the land is renowned for being uninhabitable, there are a few small sanctuaries within it. They may not be pleasant, but survival inside them is a viable possibility.

So what I propose is that we send out a small expedition team to this land. Have them establish an outpost in the area. From here, we can provide our scouts and merchants with a safe haven during their long travels in the northern lands. The isolated nature of the fortress would discourage any major attacks from potential enemies, at least during the forts early years. It is a risky move to be sure, but one that could benefit our civilization greatly. My subordinates and I have already taken the liberty of picking out several potential candidates for this trip, and here are the ones I have selected;

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Stinthad Kekimtobul is a typical noble offspring, a mind clouded with delusions of grandeur and ignorant to the true challenges that come with responsibility. Recently she has been harassing several of my subordinates, demanding to be given control of an expedition group so that she may carry out her "dream", whatever that may be. To our surprise, she gladly accepted to lead this journey to the Ocean of Shriveling. She doesn't appear to realize how cruel it can be. An unfit leader, no denying that, but we needed funding for this trip and her father was a good source of it.

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Obviously Stinthad alone cannot be trusted to lead an expedition without having everyone be devoured by ogres, hence why I have ordered Goden Ducimtathtak to accompany her. She is quite skilled in her leadership abilities, albeit she does not enjoy it much. But what she lacks in discipline and kindness she makes up for in intellect. With her as an adviser, Stinthad actually has a chance of surviving.

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Ah Momuz Shagogolin. Before this expedition came up, I was considering taking him under my wing as a disciple. Though his skills are not yet refined, he demonstrates a large amount of potential and already has many of the qualities I would associate with a military officer. But I realize that his skills would be better used out in the wild than in the safety of the Mountainhomes. He isn't happy with being a subordinate of Stinthad, but that was to be expected. I am confident that he will still protect them with his life, for his honor as a soldier of the Relieved Craft depends on him doing so.

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Thob Kakdalerib was picked out by one of my subordinates, so I can't say I know much about her myself. She is a fisherman, and despite the foul nature of the Ocean of Shriveling it still contains a large number of thriving fish species. Survival in the early days will be much easier with a steady supply of edible fish. She seems qualified to fulfill this need.

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Of course one must think about the long term stability of any fortress, so it is important to bring along a skilled farmer. Unsurprisingly, none of the farmers I could find were interested in visiting a blighted land. Then one day I was approached by a friend of mine, who begged me to force his niece to go on the expedition, and luck would have it that she is a farmer. When I inquired as to why he felt that she needed to travel to such a harsh land, his response was, and I quote, "she is a pansy elf and needs to learn what it means to be a dwarf". Doesn't exactly paint a favorable impression of her, but we can't afford to be picky at this point.

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No expedition can hope to succeed without a skilled miner, and Ushrir Ustavuz can meet this requirement. She isn't exactly what I would call social, which may be why she is willing to travel to a place miles away from civilization. But a digger need not be the life of the party, so she will do just fine.

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Lastly, we have Zuntir Zulbanokil. He doesn't appear to be particularly skilled in anything, but unlike most others he is eager to go on this journey. His optimism could help to raise the spirit of the dwarves. His willingness to go on the trip is what encouraged me to put him in. Someone needs to perform the basic hauling duties, and he should be satisfied with doing that.

These 7 dwarves may not be the best examples of the Relieved Crafts excellence, but they still have many strengths that makes me believe in their ability to succeed. Stinthad's father has provided us with more than enough funding the get them the basics and then some.

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They are ready to depart on their journey, pending your approval. I wouldn't worry about their chances of success; Goden and Momuz should be able to clean up any messes that result from Stintha's foolishness. May Ustir Autumnmountains protect them on their journey.

From Bim Rithrisen, general and Administrator of the Relieved Craft.

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Chapter 1: From the journal of Stinthad Kekimtobul

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2nd Granite, 1051, Early Spring

After months of travel, we have finally reached our destination! The Ocean of Shriveling came into view, and we all knew we had arrived. The cool salty breeze was a breath of fresh air after our tireless voyage, though unfortunately it was immediately replaced by the foul stench of rotting flesh. I'm not going to let this put a damper of my spirits though. This is a land I can finally call my own. I have decided to name it "Reveredtour". I think it sounds cool, though I get the feeling Goden wasn't pleased with it.

I must say, the foul stories about this place seem to be greatly exaggerated. There are plenty of plants and trees growing all over. That seemed to cheer up Dishmab, who up until now had spent the entire trip sobbing to herself quietly. It is a bit hot, but not unbearable. There's even a wonderful little stream running through the south end of the area, filled with adorable hippos!

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I wonder if we could catch some and then domesticate them. We could have our own little hippo farm! I pitched the idea to the other dwarves as we went past the stream, but they weren't too keen on it. Thob told me that hippos can be very dangerous, but I don't see how. Sure they're big, but they're just so peaceful and cute! I suppose it will have to wait for some other time, since Momuz was the only one interested. Not sure why.

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I found what looked like a good place to set up camp. It's perfect for the plan I have in mind. We'll rest for tonight, but tomorrow it's straight to work!

5th Granite, 1051, Early Spring.

It's taken a few days of digging, but we've finally hit some suitable stone; microline! It's such a pretty color, building a fort out of it will be wonderful. I've started giving the other dwarves instructions on what to build. They seem a bit confused, but that's only because they don't yet realize just how grand my dream fort will truly be! However, Goden was not happy with this, and confronted me about it.
Goden: "You're serious? You really want us to build a fortress out of this eyesore of a rock?"
Stinthhad: "Of course! Trust me, it will look wonderful once we get some more work done."
Goden: "It's bright blue! Our fortress will stick out like a sore thumb if we use this garbage. There's a perfectly fine layer of gabbro right above it. Why not use that instead?"
Stinthhad: "Gabbro isn't as pretty, of course."
She started at me for a few seconds after I said this, a look of disbelief on her face (I don't get why!). She then wandered off, muttering something under her breath. I bet she just needs some time to think, the idea will grow on her.

19th Granite, 1051, Early Spring

Gah, this is taking far too long! Things are going a lot slower than I anticipated. It's taking forever to build even the entrance to the fort.

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The other dwarves demanded to know why they have to build this platform over the ocean. I wanted to keep it a secret a bit longer, but I suppose it was dumb to expect them to keep building something when they didn't even know what it was going to be. I told them about my dream fortress; a great city built over the waves of the ocean. In which one could walk down the roads and feel the mist of the crashing waves rising up from beneath. Where one could gaze out their window and see lesser kraken swimming through the vast sea. I thought it was a wonderful idea, so I just had to take this opportunity when it came up!

To my surprise, most of them hated it! Goden was furious, and started threatening to report me to Bim Rithrisen for gross incompetence! Momuz began hacking at random trees in frustration, and Dishmab just started crying (again). It's been a few hours, and most of them have begrudgingly gone back to working. I'm a bit worried about how things will turn out now, but Zuntir has assured me that they'll get used to it. He thinks my idea is great, so maybe this isn't pointless.

Other than this issue though, things seem to be going well. As I mentioned earlier I'm displeased with the pace of our work, but things could be a lot worse. We still have plenty of food and drink, and Momuz has taken the liberty of training many of the stray animals into protective war beasts. Which is good, since there are some zombie conchmen wandering off in the difference. Not to threatening, but definitely a potential danger.


I can only hope that Goden calms down. I get the impression that she doesn't like me much. She's always either yelling at me or isolating herself from the rest of us. Still, she's my advisor, and I know she was picked for a good reason so I won't give up on our potential friendship just yet. I think I'll go watch the hippos for a bit to ease my mind, they always warm my heart.
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Love it already!

A mix of naivety and undead sea monsters, eh? Things are going to go to hell fast. Is there an aquifer on the map, being so close to the ocean and all? Is this one of the LPs where readers claim a dwarf? Do so many questions annoy you?

I'll be keeping an eye on this one.

Chal:
Love it already!

Is there an aquifer on the map, being so close to the ocean and all? Is this one of the LPs where readers claim a dwarf? Do so many questions annoy you?

I'll be keeping an eye on this one.

There would be if I didn't remove aquifers from my game. There just not something I enjoy having to deal with, because they turn the start of a fortress into a major drag. It's impossible to get any usable stone easily since it all lies beneath large aquifers, and since I tend to build forts over the ocean this is a huge problem. If there was some quick way to temporarily bypass aquifers in a small area I would leave them on, but as it stands now you have to go through a large scale project to puncture large aquifer layers. Just not something I enjoy doing.

Also I don't plan on naming dwarves after users mainly because that's a lot of people to keep track of in my first LP, and I also don't want to offend anyone by having their dwarf be described as an outrageous moron/pansy/coward/asshole/jackass in the narrative.

I see. I sort of like having to deal with aquifers, just as something more to do during the first year and having a source of water for drowning traps and wells. It's also an easy source of flow for making watermills if you want to get really fancy with the mechanical stuff, but the most I use power for is automating pumps, and you don't need those if an aquifer is around anyway :P

This has nothing to do with Dwarf Fortress, but you have the best username I've ever seen

I would enjoy reading this let's play and other media pretaining to Dwarf Fortress if the graphics didn't make my eyes bleed.

philosophicalbastard:
I would enjoy reading this let's play and other media pretaining to Dwarf Fortress if the graphics didn't make my eyes bleed.

yes, can you put on a tile set so we know what we are seeing?

Ultratwinkie:

philosophicalbastard:
I would enjoy reading this let's play and other media pretaining to Dwarf Fortress if the graphics didn't make my eyes bleed.

yes, can you put on a tile set so we know what we are seeing?

I don't think tilesets really help though. I never found Dwarf Fortress any easier to understand when using tilesets. If I did install a tileset, I would run into a problem where in I no longer know what I'm looking at since I've never used tilesets before.

If you're confused about something, I'll try my best to explain exactly what it is.

Can never have too much Dwarf Fortress!

A suggestion though: use programs like Overseer and Stonesense to better illustrate what you're doing for those not familiar with the ye-olden style visuals.

An example, plus I love showing off, here's one of my old fortress in-game. Even with a basic graphics pack most players still wont get the general idea of what that is.

However show it in 3D, and players have an idea of what they're looking at.

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Really love how that fortress turned out. I've made other above-ground castle-style fortress since, bigger and better even, but I still love how this first one ended up!

Haven't been playing much Dwarf Fortress lately, kinda burned myself out after my last ultra-super-mega project turned into a complete disaster (An attempt to make an underground waterfall and pool area next to the meeting hall was working perfectly till one Dwarf went insane when his wife died in a goblin raid and ended up breaking a floodgate before the guards caught him... unfortunately that floodgate was a central component to managing the flow of water pouring into my fortress. Let's just say it didn't end well! In retrospect I should have walled that area off permanently and built a backup drainage tunnel, but I haven't felt the urge to give it another go just yet! Soon maybe!)

Good luck and great work so far!

Always fun to read about how a fortress dies is built.
I'm not a player myself, I never figured out how to order dwarfs(dwarves?) to do anything.

The Madman:
-snip-

Yeah, I was looking at visualizer programs today due to people's comments. Unfortunately, stonesense doesn't yet support version .17. However, when it does get updated I will start including links to stonesense renditions of each screenshot where applicable. I personally prefer to just look at the ASCII images for anything other than megaprojects, but I can see how they could help people unfamiliar with Dwarf Fortress It really does just look like a big jumbled mess when you don't play the game/read a lot about it. I'm also going to put together a basic visual aid to help people understand the most basic parts of Dwarf Fortress graphics.

No update today though(probably), since I've been busy finishing my college applications. However they're completley done now, so I should be able to get an update up tomorrow.

If you're looking for a tile set, I'd suggest Phoebus.

I think you'll do fine without a tileset; using Stonesense/Overseer should be sufficient, plus they tend to finish making 'em compatible with the newest version pretty quick. Speaking of which, .18 just came out. Important bugfix: Weapon traps won't crash the game.

Relevent. Yep, it's the sequel to that illustrated Drawl Fortress story that was floating around ages ago. (Props to Pc Gamer for pointing me in that direction).

Delusibeta:
Relevent. Yep, it's the sequel to that illustrated Drawl Fortress story that was floating around ages ago. (Props to Pc Gamer for pointing me in that direction).

Reading this will give you an idea about how a typical Dwarf Fortress game progresses and then ends. Not to undermine this story, but that really is what happens to most forts. The reason it's popular is because it has a great artist that managed to portray DF in a manner so that even those unfamiliar with the game can understand what happens. Not an easy task.

Though at the same time I'm torn about telling people who intend on playing DF to read it, since it spoils "clowns" and the "circus". Though to be honest that gets spoiled for most people quite easily anyways.

Edited the op to include a very basic and not all that useful visual guide. I suppose it's better than nothing though. Will work on an update tonight and finish it tomorrow.

Cingal:
If you're looking for a tile set, I'd suggest Phoebus.

does that work with .18? mayday's tile set is outdated and wont be updated anytime soon by the looks of it.

Dammit Kraken, didn't know you were doing this. I shall be following now.

The_root_of_all_evil:
Dammit Kraken, didn't know you were doing this. I shall be following now.

I just realized that, despite mentioning the DF group in the OP, I never actually posted this in it. Weird.

Cingal:
If you're looking for a tile set, I'd suggest Phoebus.

Phoebus is pretty good, I got turned towards it after I kept revering back to ADOM sight and got scared everytime I saw a Capital letter.

Edit: Hold on kraken, if you build forts over the sea, how do you get mud to farm in?

Awesome. There's never too much Dorf Fort in the world. I'm very curious to see how this develops.

Also, I was rather surprised when you mentioned Conchmen were part of a mod, because that sounded like just the sort of insane anthropomorph that most forts have to deal with on a daily basis. Turtlemen! Olmmen! Ospreymen! Zombie Ospreymen!

Ah, I love this game.

I managed to build a nice Marble city sitting over the water.
That was until those bloody monkey things ran in, got knocked into the water and refused to drown. Causing the entire city unable to function.

I will never seize to be baffled by the fact that competent lets players, like you from the looks of this, are the ones that don't get payed. Whereas the untalented hacks from Unskippable get to post their crap on the site.

Nice lets play so far, I love written ones.

God how I love Dwarf Fortress and it's Let's Plays. Every single one ends in disaster, and it is always hilarious and often foreseen.

Psychosocial:
I will never seize to be baffled by the fact that competent lets players, like you from the looks of this, are the ones that don't get payed. Whereas the untalented hacks from Unskippable get to post their crap on the site.

Nice lets play so far, I love written ones.

Oooh, controversial!

The_root_of_all_evil:

Edit: Hold on kraken, if you build forts over the sea, how do you get mud to farm in?

Obviously the farm itself can't be built on the sea due to an inability to crate artificial islands, so it's one of the exceptions I make. I don't even use irrigation systems for farming though, since all my farming is done in the caverns. Much more simple, and all you need to worry about are Forgotten Beasts flying in and eating your farmers.

Psychosocial:
I will never seize to be baffled by the fact that competent lets players, like you from the looks of this, are the ones that don't get payed. Whereas the untalented hacks from Unskippable get to post their crap on the site.

Nice lets play so far, I love written ones.

I don't claim to be better than anyone at Let's Plays, so when I say the following I'm not trying to boost my own ego; if I had to hazard a guess as to why people who let's play for a job may do worse, it's becuase they have deadlines to meet. When you just Let's Play as a hobby, you don't have to stress out about getting it done within a certain time limit. When you get paid to do it, it becomes like a job and you have to sacrifice quality to meet due dates.

To be honest though the idea of anyone getting paid to do a Le's Play seems strange, since they're something almost everyone can do if they dedicate enough time to it. Hence why I think Shamu Young could't get Spoiler Warning featured here on the Escapist.

I downloaded Dwarf Fortress once because it looked really awesome but I couldn't get the hang of what I was supposed to be doing, I just ended up with groups of dwarfs wanderering about and then me quitting.

Still want to work it out so i'll be reading this and hoping it gives me a couple of clues of how to even begin.

I kinda want Dwarf Fortress and Minecraft to combine forces one day to make a Minecraft compatible version, have the feeling i'd be able to get the hang of things better with a more visual game.

Ickorus:
I downloaded Dwarf Fortress once because it looked really awesome but I couldn't get the hang of what I was supposed to be doing, I just ended up with groups of dwarfs wanderering about and then me quitting.

Still want to work it out so i'll be reading this and hoping it gives me a couple of clues of how to even begin.

I kinda want Dwarf Fortress and Minecraft to combine forces one day to make a Minecraft compatible version, have the feeling i'd be able to get the hang of things better with a more visual game.

Dwarf Fortress is a difficult game to get into. Like I mentioned in the OP, visiting the forums and wiki can make it easier to understand. Reading LPs can also help to since it gives you a step by step veiw of how a fortress progresses. The reason I got into Dwarf fortress was becuase I read the Boatmurdered LP.

Also while Dwarf Fortress having Minecraft visuals would be nice, it's about as realistic as it having the graphics of any modern game. Dwarf Fortress is designed in a way that means it has to be in ASCII format, or a replacement tileset. For example, procedualy generated creatures are a prominent feature in Dwarf Fortress. It would be incredibly difficult to make a game that could generate a 3D, fully animated model for each creature when there ar ebillions of possibilties.

Strangle an elf with a sock for me please XD

Internet Kraken:

Ickorus:
I downloaded Dwarf Fortress once because it looked really awesome but I couldn't get the hang of what I was supposed to be doing, I just ended up with groups of dwarfs wanderering about and then me quitting.

Still want to work it out so i'll be reading this and hoping it gives me a couple of clues of how to even begin.

I kinda want Dwarf Fortress and Minecraft to combine forces one day to make a Minecraft compatible version, have the feeling i'd be able to get the hang of things better with a more visual game.

Dwarf Fortress is a difficult game to get into. Like I mentioned in the OP, visiting the forums and wiki can make it easier to understand. Reading LPs can also help to since it gives you a step by step veiw of how a fortress progresses. The reason I got into Dwarf fortress was becuase I read the Boatmurdered LP.

Also while Dwarf Fortress having Minecraft visuals would be nice, it's about as realistic as it having the graphics of any modern game. Dwarf Fortress is designed in a way that means it has to be in ASCII format, or a replacement tileset. For example, procedualy generated creatures are a prominent feature in Dwarf Fortress. It would be incredibly difficult to make a game that could generate a 3D, fully animated model for each creature when there ar ebillions of possibilties.

Thanks for the tips, very much appreciated.

I'll always dream about minecraft dwarf fortress but I can see exactly where you're coming from.

Psychosocial:
I will never seize to be baffled by the fact that competent lets players, like you from the looks of this, are the ones that don't get payed. Whereas the untalented hacks from Unskippable get to post their crap on the site.

Nice lets play so far, I love written ones.

Ha! Trolling fail, Paul and Graham don't get paid to let's play. They did that one let's play just for the hell of it, and the escapist let them host it (you know, kinda like it's letting Kraken host his on the forums)

Internet Kraken:

Psychosocial:
I will never seize to be baffled by the fact that competent lets players, like you from the looks of this, are the ones that don't get payed. Whereas the untalented hacks from Unskippable get to post their crap on the site.

Nice lets play so far, I love written ones.

I don't claim to be better than anyone at Let's Plays, so when I say the following I'm not trying to boost my own ego; if I had to hazard a guess as to why people who let's play for a job may do worse, it's becuase they have deadlines to meet. When you just Let's Play as a hobby, you don't have to stress out about getting it done within a certain time limit. When you get paid to do it, it becomes like a job and you have to sacrifice quality to meet due dates.

To be honest though the idea of anyone getting paid to do a Le's Play seems strange, since they're something almost everyone can do if they dedicate enough time to it. Hence why I think Shamu Young could't get Spoiler Warning featured here on the Escapist.

There are several people out there who get paid to do lets plays, and even reviews. It's weird, but that's how it is. There are some who even downright demand money. There was one dude who had people pay him 5 bucks to see his crappy extra site with "extra behind the secenes" material and so on, don't remember his name at the moment though.

I know lets players who release videos on a daily notice and hold a higher quality, like Kikoskia for an instance.

arragonder:

Psychosocial:
I will never seize to be baffled by the fact that competent lets players, like you from the looks of this, are the ones that don't get payed. Whereas the untalented hacks from Unskippable get to post their crap on the site.

Nice lets play so far, I love written ones.

Ha! Trolling fail, Paul and Graham don't get paid to let's play. They did that one let's play just for the hell of it, and the escapist let them host it (you know, kinda like it's letting Kraken host his on the forums)

At least I'll be able to sleep well tonight, knowing they didn't earn any money on that crap.

Also, stop using the word trolling for everything that is, as the post was described earlier in the thread, controversial. People who do that are the only ones truly responsible for failure.

Chapter 2: From the journal of Stinthad Kekimtobul

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23rd Granite, 1051, Early Spring

Well, things seem to have settled down. Everyone's keeping to themselves, but at least work is getting done. Goden doesn't seem to be angry with me anymore. Or she just took all her rage and bottled it up inside her. I'm really hoping it's the former. I noticed that one of the earth golems we brought from the mountainhomes has been following me around everywhere, almost like it was stalking me. At first I was worried this was going to turn into one of those horror stories where the merchants enter the fort and all they find is an earth golem sitting on top of a pile of dwarf corpses. Then Zuntir told me that when earth golems find a person they like, they follow them forever, faithfully serving them until death. That means that rather than crushing my head, this earth golem instead wants to be my new friend! That's so cool! I have decided to name it Lorbam, after one of the old generals of the Relieved Craft. I think it likes the name, but it's kind of hard to tell, since it doesn't have a face.

17th Slate, 1051, Mid-Spring

image

Work work work work. That's all we've been doing for the past month, and it still feels like everything is going way to slow! I'm even helping Ushrir with the mining (she doesn't seem happy with this for some reason), and it still is taking forever to get even the basic parts of the fortress built. On top of all this, Momuz is already bothering me about fortress defense. He thinks that we're unsafe, that something is going to come and wipe us out when we least expect it. Sure we haven't dug a defensive perimeter yet, but why bother? The most threatening thing we've seen were two zombie conchmen, and all they did was bother everyone with the smell of spoiled seafood before wandering back into the ocean.

What we really need are some more hands to work with. Even with all seven of us working around the clock (though I'm starting to wonder if Thob's fishing actually qualifies as work), things still feel too slow. But I don't think there's any chance of migrants showing up any time soon. If only I could get Lorbam to help us. Shame whenever I try to get him to build something he just ends up smashing it. But I still love him!

19th Slate, 1051, Mid-Spring

I was sitting on the beach today whilst enjoying a nice drink, admiring the sight of the waves crashing against the shoreline. This place has a bad reputation, but it's so peaceful out here. I can just sit down, gaze out at the sea, and become lost in my thoughts.

Then Dishmab started running in circles and screaming. Momuz quickly emerged from the mines and pulled out his axe, searching for the source of the scream. Apparently he thought it was a siren. I don't blame him either, since Dishmab nearly shattered my ear drums! She then began babbling something about land demons coming to devour her flesh. It was hard to tell from her crazed words, but it was clear she had seen something that terrified her. Momuz looked around, but he couldn't seem to identify any threats.

Momuz: "I swear to Zalis, if she doesn't stop screaming I'm going to shove a sock in her mouth."
Stinthad: "Calm down Dishmab! What exactly did you see?"
Dishmab: "THERE! BEHIND THE TREES! HOW DO YOU NOT SEE THEM?!?"
Stinthad: "..........those are warthogs."

image

At this point Momuz really did just shove a sock in her mouth before wandering back into the mines to pick up a stone. Then Dishmab passed out, probably from exhaustion. I think she's fine though. Well physically I mean. Mentally she's a train wreck. She's spent the entirety of this expedition crying, screaming, passing out, running away, or doing a combination of the above. I don't know what it is that makes her such a nervous wreck, but it's starting to bother the other dwarves a lot. I'm not sure if Momuz can be trusted around her without doing something....stupid.

Good thing I have the admiration and respect of everyone in Reveredtour, or I'd have worry about my own safety.

20th Slate, 1051, Mid-Spring

Dishmab still won't shut up about the warthogs. I don't know why, but she's horrified by them. Anytime they get even remotely close to her she will freak out. We could try and find the source of her mental disorder through intense therapy sessions, but we don't have time for that. So instead I'm just going to have Momuz preform a far simpler task.

image

The poor critters don't really deserve it, but it's not like we have much of a choice. It's either this or spend the next month with blood coming out of our ears. Besides, Momuz needs something to unload his aggression onto. I was getting worried he was going to try attacking those adorable little hippos! Oh, and Dishmab. Both are equally bad.

image

What followed was a chorus of drunken screaming and distressed squeals as Momuz chased the warthogs all across the wastes. The little things can run surprisingly fast. Unfortunately for them, not fast enough.

image

Oh, it was horrifying to watch him rip apart those innocent little warthogs! Not only is he brutal, but his war beasts are just as bad. His octopre dug their hooks into the warthogs flesh, tearing off chunks of it. One of them had almost all of its skin peeled off before a war earth golem came over and smashed its skull like a grapefruit. Eventually all of the warthogs were either fleeing into the distance in terror or bleeding out in front of the fort. Momuz came back in, stained with warthog blood and brains, and looked quite pleased with himself. Dishmab was also overjoyed to hear that the warthogs were no longer outside. I guess the only downside to this is that everything smells like rotting boar now.

At least work can resume now. But we've been here for almost 3 months and still haven't made what I would consider to be significant progress. I'm going to have to reconsider our current priorities tonight. In the meantime, I think I'll just go for a walk out on the beach with Lorbam. It's kind of adorable the way he plods through the wet sand.

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Interesting, but could you do a little pointer on the big maps to determine what each thing is? It's sort of difficult for me to tell, and I'd consider myself a Dwarf Fortress skilled amateur.

Equally, what did you use to create the Golem and why does it attack with an orb?

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