Diablo 3 WILL HAVE offline, but is "discouraged".

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I just checked the Blizzard forums and found this tiny glimmer of hope:

There is offline single player, but it's something we're going to attempt to discourage as best as possible.

A lot of us, myself included, and probably a lot of you and your friends had the exact same Diablo II experience. You get the game, start playing, your friend says let's try co-op, and when you log in your characters aren't there. After a slight freakout moment and potentially some use of Webcrawler to search the World Wide Web with Netscape 6, you realized or figured out that you had to start over. That's actually an experience that can cause someone to stop playing the game. Maybe you or I let out a huge sigh, and maybe a brief mourning period after realizing the last 60 hours were completely wasted, but we pressed on. That's not the case for everyone. Maybe most people. I actually refused to start over for a while and continued on in single-player before finally jumping on Battle.net. Who knows what a lesser man would have done... ;)

So, if we can get people online and creating character on Battle.net from the get-go, there's less chance of that catastrophe. But there's still a play offline option, if you should need it.

The thread with that comment in is here: http://forums.battle.net/thread.html?topicId=27387874231&sid=3000

So it looks like Diablo 3 isn't going to be a lost cause after all...

Online play wouldn't have made it a lost cause to begin with. It's Blizzard. It's Diablo. It's going to be a best seller. How so many people could think otherwise for a reason like that just seems silly to me.

They can discourage the living hell out of it until the cows come home, people will still use offline.

I'm in the minority of 'I will just have to deal with it being online', still getting it. I've waited 10 years for this game and nothing will stop me from getting it.

Blizzard's apparently filled with casual scrubs if they came to this conclusion.

Like, duh.

Or....just let you keep the characters. Im playing Kingdom Under Fire: Circle of Doom. I can play offline, online, whatever...with the same character. Not exactly a huge game like Diablo 3 either. I sense laziness or poor judgement.

That quote is from October 2010. I think it's safe to say they've changed their mind since then.

I dont really see why you cant play online with the same character as offline, like in borderlands, or even an fps like rainbow six vegas 2
But at least their giving people this option

Ilikemilkshake:
I dont really see why you cant play online with the same character as offline, like in borderlands, or even an fps like rainbow six vegas 2
But at least their giving people this option

Borderlands kind of has this massive problem of hacked guns getting in.

Saelune:
Or....just let you keep the characters. Im playing Kingdom Under Fire: Circle of Doom. I can play offline, online, whatever...with the same character. Not exactly a huge game like Diablo 3 either. I sense laziness or poor judgement.

How does the game prevent you downloading the character, hexediting the stats to 0xFF and giving uber loot items?

Come on. Try learning from Titan Quest. You didn't have to start over in Titan Quest if you decided to go from singleplayer to multiplayer.

If anything, some singleplayer was ENCOURAGED for your first twenty levels, so you had time to make a unique and useful character who wasn't necessarily "bop heads, repeat".

Wait, so I can't make a character offline and bring it to offline?

NOOOOOO-wait.

I don't give a sh*t. As long as there's offline single player, then boo-freakin'-yah! Blizzard, you might not be a lost cause after all!

Magical Crab:
Blizzard's apparently filled with casual scrubs if they came to this conclusion.

I don't care if that's sarcasm I'm still going to agree with it.

Olrod:
Snip

http://www.gameplanet.co.nz/pc/games/156898.Diablo-III/features/137613.Diablo-IIIs-Jay-Wilson/

Gameplanet: At what point did you decide that Diablo III would be only playable online?

Jay Wilson: It was a decision we crept into over the duration of the project. A big part of it is just to give the players the best possible experience. We felt like we'd reached a saturation point with online play and networking that prevented it from being a big concern. 99.9% of people out there have internet connections, even planes now have internet connections, so the old argument of 'I want to be able to play on the plane', well, the plane has internet now too.

We felt like there was enough pervasive online technology that the best possible experience we can give players was to offer them persistent characters that can play multiplayer at any time, that we can store forever, that don't get deleted, which is something we had to do for the previous system because of storage concerns. And also just the enhanced security we can offer in a game that's only online. A big problem with Diablo II was security, and security is a lot better when we don't have to ship all the server infrastructure out with the game.

From 8/1/11, as opposed to 10/24/10 in the linked thread of the OP.

*sigh*

Bloody, bloody damn.

Well I guess there's really no point in this thread anymore, is there? :(

Well, I take back what I said.

Screw you Blizzard.

Screw you and your online play. Screw you and your AH. Screw you and your no Mods.

I hope you enjoy being the demise of gaming as we know it.

99.9% of people out there have internet connections, even planes now have internet connections, so the old argument of 'I want to be able to play on the plane', well, the plane has internet now too.

99.9% of people have Internet? Maybe so (though I seriously doubt it). Now look at how many people have dial-up. How about low-reception 3G (me)? DSL shared by a hundred people? High-latency satellite connections? Blizzard, come on. I can understand an online requirement to log in or something, but "always-online" is, in my eyes, a bad decision.

My choppy, low-reception 3G gets reset randomly. Theoretically, I COULD play Diablo 3 online, but I'd sign in, create a character, click to move my character, and I'd get an error message saying I was signed out of the server. I sign in again or wait until the connection can be reestablished. Three minutes of gameplay, usually with heavy lag because I live in the middle of a forest. Then I get signed out again. I can't play a game like this. I quit Runescape after switching to 3G because it was actually CHOPPIER AND LESS RELIABLE THAN DIAL-UP. You read that right. I'd click on a tree and my guy would eat a sandwich, take a nap, twiddle his fingers, and then he'd move to the tree if he felt like it. He'd chop it only if he was in a really good mood.

If that offline isn't in the game, I'm not buying it. I never thought I'd say this concerning a company whose games I actually buy and enjoy, but I might actually support the pirates this round. Or I'd just sit D3 out and play something that doesn't require something I don't have. Like Skyrim.

Matt Dellar:
Look up.

I agree, my internet is shit as well. I can play online, if my computer is in a good mood, but sometimes it dies for no good reason. I cannot play a game like Diablo 3 with a constant internet connection, its not possible.

I wish they would get rid of the DRM. i would prefer to play on my laptop when im at home

I'm curious...how many people here actually played Diablo II a lot? Because some of these responses seem to indicate a lack of knowledge about how the game worked.

Locally stored characters could be used in single-player, LAN games, and Open Battle.net. This was great for playing with friends, because you could grind for a while by yourself, then trade and co-op over a LAN...excellent for dorm halls. Open B-net allowed this as well, but it also meant that these local characters could be HACKED local characters...which happened surprisingly often. Blizzard didn't like that very much, but the option was there.

They also had standard B-net, where you created a character stored on the Blizzard servers. This prevented a lot of the common hacks and muling programs, so everyone had a more even experience when playing with people you didn't know.

Back OT: sounds like Blizzard is continuing this practice with Diablo III, albeit reluctantly, and probably without Open B-net. Sooooooo....more of the same? I'm ok with that.

ummm... the whole "your character being gone", might have been because Diablo 2 deleted your online characters after 3 months of being idle

But do you need to be connected to the internet to still play it?

They discourage it because they want people to use their little marketplace so they can make some money... Sorry Blizz, you've done enough to kill the hype for me. Not even getting the game for single player.

eventually Blizzard wants Battle.net to be a gaming and social networking hub where you play with your RL friends complete with 3rd party games.

like a somewhat limited version of Steam crossed with a somewhat limited version of Facebook.

there are multiple little snippets out there that all point to this being what they are aiming for and it leverages what is perceived as one of their biggest assets which is a metric shitton of players and fanboys.

this is why they want single player games to become accepted as being always online.

they want all that "Your frend Bob has come online" crap when you're playing the next Starcraft instalment. at which point Bob whispers you and asks if you are up for some MW5 (ye...activision...) and so on...

what ? you thought it was just EA that wanted their own Steam ?

dogstile:

Ilikemilkshake:
I dont really see why you cant play online with the same character as offline, like in borderlands, or even an fps like rainbow six vegas 2
But at least their giving people this option

Borderlands kind of has this massive problem of hacked guns getting in.

Borderlands doesn't separate online / offline chars, borderlands doesn't host dedicated servers, and borderlands truly doesn't give a shit :p

That said, getting the best guns in BL wasn't terribly difficult--exploiting crawmerax was just dull though :P

until blizzard comes out and says different the i'm going to just make the assumption that the always on story is correct.at one point they may have been planning to allow offline,but since the cash auction house is now in place i sincerely doubt they're going do it now.

Ilikemilkshake:
I dont really see why you cant play online with the same character as offline, like in borderlands, or even an fps like rainbow six vegas 2
But at least their giving people this option

You could do this in Diablo II, it was called Open Battle.net. It allowed for outside characters to be used in online play and was hidden away under "Other Multiplayer" along with LAN play. I seriously don't understand why they can't just copy Diablo II and have two separate multiplayer modes, one which allows for offline characters and another which doesn't.

I still want to know if I can have a LAN party. Doesn't look like it.

Ilikemilkshake:
I dont really see why you cant play online with the same character as offline, like in borderlands, or even an fps like rainbow six vegas 2
But at least their giving people this option

Duped Items, Hacks, overpowered Charakters... You never played D2 open BNet, did you?

On Topic: Why is this a surprise? SC2 has also an offline play function but everyone is playing the SP online. Why should it be different with D3? The DRM is basically the same.

how do you know "everyone is playing the SP online" ?
if they are playing single player offline you presumably can't see that.

did you count the number of sales and befriend everyone with SC2 on battle.net ?
do you sit up 24 hours tallying the number of logged in players ?
really, how do you know this amazing all encompassing statistic ?

Good on you Blizzard, I respect this decision so much. I won't even use the offline mode, but I am incredibly happy that you responded to the negative feedback. I only pray that people will make an online account and make the online experience incredibly joyful.

Seriously, who got Diablo 2 for the single player ? Seriously

TheKasp:
On Topic: Why is this a surprise? SC2 has also an offline play function but everyone is playing the SP online. Why should it be different with D3? The DRM is basically the same.

The online[-once-a-month] thing is the DRM for SC2. There is no such DRM in D3. It'll probably have just the Warden for DRM, like the other games.

There is no offline play in D3 because half the game (monster randomization, dungeon randomization, item drops, the outcomes of combat, among others) exists only on Blizzard's servers. Diablo 3 works just like World of Warcraft and I don't see anyone fussing about that being online only.

isnosche:
Seriously, who got Diablo 2 for the single player ? Seriously

Meh, I did.

...although I did end up playing online after a while.

JaysonM:
Good on you Blizzard, I respect this decision so much. I won't even use the offline mode, but I am incredibly happy that you responded to the negative feedback. I only pray that people will make an online account and make the online experience incredibly joyful.

I'm guessing you didn't read all the posts;

That particular post was made before they announced D3 will be online only.

yaaaaaaaaaaaa I am still deffinatly not buying it. I am unconvinced it wont be a pile of poo that has raving fanboys all over it. They added offline sure but you can tell there just adding it so sales wont drop and even there discouraging it meaning there going to make its a terrible experiance or huge hastle to play the game. For me personally I would just skip that hastle say no thanks n go play saints 3 or arkham city

isnosche:
Seriously, who got Diablo 2 for the single player ? Seriously

I bought the game in 2000. I started playing the game on Battle.net in 2007. I might return to single player if I can't have a character that uses minions to stay in a game when the Travincal Council vomits up too many Hydras or Act 5 Succubi simultaneously spam their curses and kick me out of my game.

Needing a constantly stable connection is also a pain. Not everyone has such a luxury.

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