Fallout NV Load Order

Here is my current mod load order. My game seems to crash whenever I enter a certain amount of new cells and when I try to start Dead Money.
.esm
FALLOUT NV
DEADMONEY
HONESTHEARTS
OLDWORLDBLUES
FOOK-New Vegas
FOOK-New Vegas DLC
NVR-Strip
ELECTRO-CIty Complete
ELECTRO-CIty Highway
Project Nevada- Core
Project Nevade- Equipment
.esp
FOOK-New Vegas
FOOK-New Vagas DLC
Novac Motel-Couriers Room
Novac Motel- Exterior
WeaponModsExpanded
WMX.DeadMoney
WMX-HonestHearts
FalloutNVCheatTerminal
theHeroNV_1.1
Readius_NV
Power Armour Training Perk
WMX-Arenovalis Textures
Project Nevada Cyberware
Project Nevada Rebalance
Project Nevada Dead Money
Project Nevada Honset Hearts
Porject Nevada WMX
Echo_PipboyGloveRemover
SignatureWeapons
SingnatureArmor
WMX-OldWorldBlues
GeonoxRiotArmour
[atomic mods] Backpacks nv english
Alexscorpions Custom AK103

Obviously, I am also running New Vegas Script Extender and possible wyre bash.

It's very unlikely the load order is causing the crash, however since i don't know all of those mods, a tip for load order: if a mod modifies the same thing, say...textures, you'll have to play around with their load order. Sometimes they just..do not play nice, but if you have a mod that changes the eyes, and then a mod that restructures the face, the facial one would need to be first, then the eye mod. or they may decide to be additive and be fucked up in different ways.

You have to mess with it, depending on what affects what. Can't really just tell you what's wrong. >>

Could also just disable all mods, and enable them one by one until the crashing starts again.

 

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