Let's Play : Hearts of Iron 3 - [Entry 20 - Atop Mountain Peaks]

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A couple of notes - Firstly, this is pretty image heavy, so I have spoilered all the images below, but trying to load them all at once might be a bit hard on those of us with slower internet.

Secondly, I've never done a Let's Play/After Action report, whatever you call it, so this is treading fun new ground for me.

Thirdly, about the game itself - It's a game made by Paradox, known for their "grand" strategy games, that include enormous depth, complexity and scope, playing out a global map of a certain time period in realtime. Hearts of Iron 3 is the latest instalment in their WW2 era franchise - it covers the years 1936-1948, and as with all Paradox games, you can choose from any nation that legitimately existed at that time. It is, at its heart, a war game, and all other aspects (Such as managing deployment of Spies, managing your cabinet etc) are all centered around war.

EDIT : Also, fourthly - the LP does get better after Entry 1 when things start actually happening.

It is exceptionally detailed and historically accurate, but please do note that it does not have any mention of - Swastikas or tenets of Nazism, war crimes, gulags, the Holocaust and all other manner of terrible tragedies that occurred during this dark time in our history, excluding that fascinating strategic fun of playing out World War II on such a scale, bending history to your will.

It's a great game, from a great company, and hardcore strategy fans might want to give this a looking into, but beware! The demo is truly dreadful, and is not to be trusted!

Last, but not least, thanks go to Hardcore_gamer for showing me this game in his Let's Play as Brazil ; http://www.escapistmagazine.com/forums/read/9.155777-Poll-PLEASE-read-this-AWESOME-gameplay-story-of-mine-that-has-OVER-30-screenshots-UPDATE-is-here#3813239

OK! Today, we'll be playing as Germany, for a couple of reasons - firstly, they start out without a lot of anything, but more potential than any other nation on the planet. Secondly, a piece of DLC I have gives Germany a lot of new options and decisions, making the game more fun. Lastly, as an enormous history geek, nothing gets me hot under the collar faster than the idea of rewriting history where I get to command grand armies and decide the fate of nations.

It's hard to quantify when, exactly, this LP will end, as the game has no *real* end. There is a time limit, and there are victory conditions you can set that define if the Axis/Allies/Comintern won after the game is over, however you can happily fight one war and end the game in 1938 if you like. The player decides how they want to play, and that is really why this is so fun.

Entry 1 - Humble Beginnings

This is the state of Germany in 1936 - Adolf Hitler is the Chancellor, and there is growing resentment at the treatment of Germany at the end of World War 1. The national mind thinks often on reclaiming German honour, establishing a new German empire in the old Prussian tradition, and spreading the rule of National Socialism to those barbaric Communists and Europeans alike.

Note : You don't really have to read in depth the technical details I'm about to go into - not understanding a game this large is no crime, and it won't lessen your fun if you don't know about every tiny thing I do.

At the top is listed various resources that you'll be needing to run your nation, also information on your Industrial Capacity (the output of your factories), spies, military officers, national unity (the morale of people in event of war) and dissent (the level of unhappiness).

Those square thingies are my various divisions - each little square shows me what type of unit it is at a glance (Crossed lines are infantry, the pill-shapes are tanks), and its commander (helpful if you're looking for a specific guy.)

Just below are the various tabs I'm about to go into. Feel free to skip this, it's just to explain about the game to the uninitiated and to explain any terminology that might crop up later on.

This is the Diplomacy screen - it shows you diplomatic status of any nation, such as its relations with other nations, its level of neutrality etc. It also shows the members of each of the game's three factions, and a helpful triangle to visualise each nation's proximity to any given faction.

Here is where you'll conduct trade and broker peace deals. We're going to start with Influencing the United States. They are a giant among men, with an enormous industrial and military might that you want on your side, no matter who you are. Ideally, we'll be able to woo them into our faction, although that's a long way off yet.

This is the Production screen - it shows you what you are building and when it will finish, the distribution of your Industrial Capacity (IC for short), the state of your convoys and it's where you'll select new units for your war machine.

At the moment, Germany is woefully underequipped - the Treaty of Versailles has left our Infantry without any Tank backup, and I'll be going heavy on the Panzers this game. As such, we open by flooding our Amazon basket with Light Panzer divisions, with some Motorised Infantry for backup, and some Transport ships to move troops out to our Eastern Province.

This is our Research screen. It shows us what we can research, how long it will take, and our allocation of resources to : Officer Training, Research, Espionage and Diplomats. I'll be going very tech-heavy this game, as really, a force can destroy ten times its numbers if it's got the best equipment, and because my economy needs the Industrial technology to advance.

This is our Politics tab - the important stuff here is how we treat captured nations, our cabinet ministers, and our policy on various things like the Press and how war-focused our economy is. We shuffle around a few ministers, netting some nice little bonuses in the process...

Finally, our intelligence screen. It tells us varying levels of information on countries, depending on the strength of our Spy network there. For most nations in which we have Spies, I'll be damaging morale and lowering unity - believe me, come the invasion of Russia, it'll be a lot more helpful if they surrender early than if I know exactly how much money they have.

The exception is the United States - for them, I'll be using my ring of Spies to establish pro-Axis propaganda and generally push politicians and public thought towards our point of view. This'll make it a lot easier to get them in the Axis, my ultimate goal as regards them.

Our first movement is to Remilitarise the Rhineland - the area between Germany and France that was ordered to be deprived of military action during the aforementioned Treaty of Versailles. In reality, Hitler correctly guessed that the Allies would not declare war as a result of this gamble - for me, I can simply reload a save if things go wrong ;).

However, luckily for us, the Allies decide that it really doesn't matter that much after all. German troops now man the border with France, and I collect a not-too-shabby bonus for reclaiming this strip of land as mine.

My next move is to increase the time that men drafted into my military spend there to 3 years, one of many violations of the Treaty that the German people so resent.

Meanwhile, on my Eastern Front with Poland, I flood the Polish border with soldiers from the Heartland. I know it looks like aggression, but they actually have more infantry than I do on this border, and they have no problems putting their guys right on the line, so why shouldn't we?

It is, however, my intention to build a large tank force to just barrel those Polish infantry out of my way, but for now we have to settle with just looking longingly over at the severed Eastern chunk of our great nation....

I also reorganise the Air Force into several larger groups, so that I have a few fleets of Tactical Bombers with Fighter escorts, all posted on Eastern airbases.

The fun of just going for an early kill like this is that at this point, the Allies have not declared that they protect Poland yet. Moreover, if I never sign the Molotov-Ribbentrop pact (that ceded the Eastern part of Poland to the Soviet Union as part of a Soviet-German non-aggression pact) I can have direct border access to the Western Soviet cities, and believe me, I have every intention of taking them.

At this point I also Allied with Italy, but forgot to take a screenshot. Woops! I'll get better at this as time goes by...

Ah, the Sino-German agreement. Irritating little thorn in my side, this is - You see, I have a good thing going with China, where I trade her supplies and troops for resources (resources that I desperately need). However, China is simply going to use those troops to fight Japan, a natural ally of mine with whom I seek good relations.

I choose to supply the Chinese anyway, since the number I give them is pretty small, and I'll be thanking this decision later when I need the oil...

I'd like to take you quickly aside to point out one of this game's more baffling flaws - neutrality. Here you can see that I physically can't declare war on the United States because I have no cause.

Uh... Hello? Paradox? This is history calling, and we're afraid that NAZI GOD DAMN GERMANY does not care about having good reasons to invade anybody, because you know... Nazi Germany!

I can kind of see how it might exist to prevent me from just steamrolling every small nation without a protector, but in practice it's just annoying as all hell, and I turn it off.

Italy annexes Ethiopia, as part of their "We want a Roman Empire, but don't want to have to fight anyone tough for it" scheme.

Aha! Now we're getting somewhere. The transports are complete, so I can start ferrying troops over to Konigsberg, which provides an unprecedented strategic opportunity in its flanking position, and its proximity to Warsaw, and I'll be taking advantage of both of those facts later on.

My first Panzers pull up to the front line, and I immediately deploy them over in East Prussia. You see, from there I can perform a simple-yet-effective Hammer and Anvil motion. The Iron Wall of superior infantry can walk in bit by bit, and the swift armour from the North will crush the Polish force between the two sides like a melon between two colliding vehicles.

The Spanish Civil War. Historically, the Germans intervened here as a result of political and diplomatic ideologies - however, as far as I'm concerned, screw the Spanish. Spain doesn't factor into my plans at all, and they have little to offer me in return for my help.

Ah, the Olympic Games! Such a glorious and... expensive occasion... I find it interesting to note that the same supplies that I used to run the Olympic Games can be used to keep my front line in rifles and tank shells. What supplies are they using?!

I don't have any option, but I'm not opposed to the deal. The diplomatic bonus I get from a bunch of important nations is very nice, and can you really put a price on that? After all, what is more important than friendship?

Wait, what? Poland built tanks of her own and out them on my border? Bastards! I'm not really concerned by this, since I can far outproduce her, however I consider this a grave offence to the German people...

I'm now building an experimental Rocket Test site in Rostock, on advice from some very interesting scientists. Who knows where this might lead? They tell me that we might one day unite our rockets research with our freshly begun nuclear program...

Ah, yes, Nazism rears its ugly head... (Just a notice, this is not in the vanilla game. The DLC is an adapted mod that adds this, so I stand by the fact that there is no Nazism in the game). I'm not doing it. I know it doesn't cost much, but really, this is a war game. Propaganda about the evils of Communism is basically useless to me.

Interesting choice here, the Four Year Plan. On the one hand, I lose a very good Armament Minister. On the other, the bonuses from this are really very nice... That Armament minister will later be removed from my cabinet anyway due to personal conflicts with Hitler, so I figure I might as well do it now. I take the Heavy Industry focus. I have a distinct feeling I'll be needing it sooner or later.

Apparently, I subconsciously hate Italy, because here I signed the Pact of Steel with Italy and forgot to take a screenshot again. Ordinarily I'd laugh in their faces, but that's the fun of an alternate-history - Italy doesn't suck in the game. Mussolini isn't here to be ridiculous and mess things up, and the Italian army has the ability to research its way to perfectly reasonable levels, making them a pretty nice ally. And in this game, for the most part, Allies really do help. Very occasionally they might ignore a plea for help if they are busy, but more often than not they do good work and really help your cause.

Sorry for the wall of text here, but I forgot yet another screenshot (sorry, I'll try harder next time). I could choose between diplomatically favouring Japan or China, basically, and I abstained. In the long run, I want the natural ally of the Japanese on my side, and they will most likely win in China. But for now, I really, really need the Chinese trade.

My new wave of tanks arrive on time, and I take a quick Winter break from tanks to prepare my country for a coming war with Britain (I know it seems like I'm thinking too far ahead, but I've had the AI surprise me and bite me on the ass when I thought there was nothing wrong, so I'm taking no chances) by building a huge quantity of anti-aircraft guns. British Bomber Command will shred my Western industry to pieces if I don't get these guns in place, and if your economy takes a sudden hit, it can really screw up your plans, so I reckon it's better to be safe than sorry here.

I spend the next few months on the edge of my seat, waiting for Spring to arrive. Polish roads are bad enough during the Summer, I have no intention of waging war in a country of mud, snow and frost.

With crunch time on my tanks now over, I relax a bit, build some more AA guns and start on improving my industry. Things are looking pretty good at this early stage.

With the Winter broken, the ground free of mud and snow, the temperatures above freezing again and a spell of good, clear, Luftwaffe weather there couldn't be a better time for...

Operation : Empire! My Army Group North (blue) will push South and East, enveloping Warsaw and pushing the Polish reinforcements from the Eastern border back out of my way.

Army Group South (red) will seize Krakow, hold the line there unless they find a gap, and push North to meet with soldiers from the West in Lodz, hopefully cutting off a retreat to that point from either the North or the West.

Army Group West (green) will seize Poznan and Danzig, before making a beeline straight for Warsaw and Lodz, reuniting both Army Groups on one line, and pushing the Poles into a deadly trap, from which there is no escape...

END OF ENTRY 1

Thoughts? Comments? Suggestions?

Next Entries

Entry 2 - Operation: Empire

Entry 3 - The Coming Storm

Entry 4 - Whack-A-Mole

Entry 5 - The Battle of France

Entry 6 - Darkest Hour

Entry 7 - The Battle of Spain : Part 1

Entry 8 - The Battle of Spain : Part 2

Entry 9 - Operation: Sealion

Entry 10 - Diplomacy

Entry 11 - Annihilation

Entry 12 - Preparation

Entry 13 - Panzerkampf

Entry 14 - Drang nach Osten

Entry 15 - Desert Sands

Entry 16 - Kriegsmarine

Entry 17 - Advance into India : Part 1

Entry 18 - Advance into India : Part 2

Entry 19 - The Jewel in the Crown

Entry 20 - Atop Mountain Peaks

Nice job.. Hearts of Iron3 got past me, it had a rough launch and I figured I would wait for patches and keep playing HoI2. hehe... I may have to see how things are again. Hearts of Iron is one of the best game franchises not many have heard about!

Oh BTW I am sure there are custom mods to add the actual symbols to the game so its not confusing.

Octorok:
END OF ENTRY 1.

Thoughts? Comments? Suggestions?

Colour me interested.

I've always been curious about this game when I first saw it on Steam, however, my computer sucks so I don't use it for gaming much.

As for suggestions you should probably make your next entries smaller and more focused on specific times and events. Also naming your entries will help keep them organised and easier to remember.

Another tip would be putting the entire entry in spoiler tags so that the page is not flooded with images and is not a massive wall o' text.

Also, this made me laugh...

Italy annexes Ethiopia, as part of their "We want a Roman Empire, but don't want to have to fight anyone tough for it" scheme.

...and I'm Italian :P

ChupathingyX:

Octorok:
END OF ENTRY 1.

Thoughts? Comments? Suggestions?

Colour me interested.

I've always been curious about this game when I first saw it on Steam, however, my computer sucks so I don't use it for gaming much.

As for suggestions you should probably make your next entries smaller and more focused on specific times and events. Also naming your entries will help keep them organised and easier to remember.

Another tip would be putting the entire entry in spoiler tags so that the page is not flooded with images and is not a massive wall o' text.

Also, this made me laugh...

Italy annexes Ethiopia, as part of their "We want a Roman Empire, but don't want to have to fight anyone tough for it" scheme.

...and I'm Italian :P

Yeah, I thought it jumped around a bit, but there really is no clear focus for an entry in the start of a game. It's just me going through decisions and building tanks. Entry 2 will have a nice, coherent structure, following the war in Poland.

And thanks for the interest.

And yes, when I'm dealing with formatting the entries and finding them, I will start using titles/links and some excessive spoilering.

I tried to get into it, but there were so many buttons and stuff and micromanaging that I just went insane. It's by Swedish people however, so, well...FUCK YEAH!

Im looking forward to seeing how this pans out. Ive been interested in this game for a while as ive been a big fan of Paradox's Europa series for years, but i keep missing this game when it goes on sale on steam.

As for suggestions, If googenstien is right, adding emblems to your game would make it alot clearer who is who, as at the moment its quite hard to tell.

Ilikemilkshake:
Im looking forward to seeing how this pans out. Ive been interested in this game for a while as ive been a big fan of Paradox's Europa series for years, but i keep missing this game when it goes on sale on steam.

As for suggestions, If googenstien is right, adding emblems to your game would make it alot clearer who is who, as at the moment its quite hard to tell.

I think I'm misunderstanding you - add emblems to what? Units? And also, I kind of assumed people could guess that the grey guys were the Germans and the red guys were the Polish. Geography hasn't changed too much, Poland is still roughly where it was then, and the camera had been focused on the grey guys all throughout the entry.

For clarification - what exactly is unclear? I'd like to fix any problems.

I wanted a full world-wide conflict strat game so I borrowed this off a friend.....and god damn. How unrelentingly confusing is it!? Even the tutorials didnt help. I started as the USSR and after some clicking around doing......something, I got bored so decided to try and declare war on my neighbours, but nothing happened. Units wouldnt move, ships wouldnt move, couldnt train any more regiments, just baffled.

Tried playing for a good 3 hours but literally nothing happened except the date/time moved on. I was rather disappointed really, either I was doing something momentously wrong here or I missed the point of what to do.

wooty:
I wanted a full world-wide conflict strat game so I borrowed this off a friend.....and god damn. How unrelentingly confusing is it!? Even the tutorials didnt help. I started as the USSR and after some clicking around doing......something, I got bored so decided to try and declare war on my neighbours, but nothing happened. Units wouldnt move, ships wouldnt move, couldnt train any more regiments, just baffled.

Tried playing for a good 3 hours but literally nothing happened except the date/time moved on. I was rather disappointed really, either I was doing something momentously wrong here or I missed the point of what to do.

Wow. That sounds like a massive bug. I really can't recommend, to anyone reading this thread, the tutorials. They're just sheets of text.

Admittedly, you'll end up with some gaps, but really, just try going into a game and experimenting with the tabs and units, and see how you get on.

I never played with AI control, but it's possible that at the nation selection screen, you left everything in AI control? Maybe?

Octorok:

wooty:
I wanted a full world-wide conflict strat game so I borrowed this off a friend.....and god damn. How unrelentingly confusing is it!? Even the tutorials didnt help. I started as the USSR and after some clicking around doing......something, I got bored so decided to try and declare war on my neighbours, but nothing happened. Units wouldnt move, ships wouldnt move, couldnt train any more regiments, just baffled.

Tried playing for a good 3 hours but literally nothing happened except the date/time moved on. I was rather disappointed really, either I was doing something momentously wrong here or I missed the point of what to do.

Wow. That sounds like a massive bug. I really can't recommend, to anyone reading this thread, the tutorials. They're just sheets of text.

Admittedly, you'll end up with some gaps, but really, just try going into a game and experimenting with the tabs and units, and see how you get on.

I never played with AI control, but it's possible that at the nation selection screen, you left everything in AI control? Maybe?

For the life of me I cant remember, there was that much text and so many options that I could of overlooked it.

But judging from your post and the screens clearly showing progression I might ask my friend to lend me it again. I've always looked for a massive scale game like this but I just know that at that point I was completely bewildered.

Quick! Time for a Mini-Update! I know it seems a bit redundant to post an update mere hours after the last, but I was bored and it isn't all that long.

Entry 2 - Operation: Empire

First step is to mobilize the forces - this means getting them totally pumped up, and pushing the battalions up to their maximum numbers with reserve troops.

And then, as a total surprise to everyone, War were declared. See, here you can notice the obvious convenience of fighting this war early - if I'd waited and done this "properly" I'd be further away from Russia, with a smaller empire and war with both my immediate neighbour and the nation with the world's largest navy, which would be an enormous pain for a country that relies upon foreign trade for its resources.

As a result of being in a state of war, I can now change my laws again - this time upping my draft again to mandatory service and flipping the switch on all my factories from, "Cakes and nice things" to "Guns and bullets to go in them."

The first series of clashes go excellently, with superior forces moving fast across the border and catching the Poles completely off-guard.

And now, our empire is reunited once more! The German city of Danzig is returned once again to its true homeland, and as a result, I can ferry supplies around a bit quicker.

Among my string of victories are key battles at the already-mentioned Danzig, and Poznan. Things really couldn't be going better, and back home, the people cheer.

This success is echoed in the South, with Polish forces retreating in disarray and German troops arriving at the limits of Krakow.

Here you can see the beginnings of my plan of encirclement - Hammer, meet Anvil. Once the troops meet at Lodz, I will have basically doomed the Polish Western Army.

And Krakow is taken! I'll conduct a holding action in the South - it's more important that I hold the city than try to go on further. Spare Southern forces are now pushing North, to Lodz and Warsaw with relentless pace.

And, the entire Polish defensive pocket collapses. With no supply lines, no areas of retreat, and German troops surrounding them, these soldiers are taking an enourmous battering.

Rather irritatingly, I'm forced to divert manpower back the way we came, because a rogue Polish Light Armour division broke free and retook Poznan. I was not amused...

The Luftwaffe now pounds Warsaw day and night, as the start of the battle for the capital begins, and German troops open fire across the river at the fortifications.

Under heavy air bombardment and utterly flanked by mobile German forces, Lodz and Warsaw are taken. Those few survivors run straight into German hands, and are taken prisoner.

While the Polish military is destroyed and German armed forces occupy the country, Poland has yet to officially surrender. Instead, its government has fled to another country, to conduct their, uh, "war" from there.

The war lasted from the 15th of April, 1937 to 6th May, 1937.

An overhead view of the new, expanded German Empire, or at least, the start of it...

Just an aside after all that drama - the infrastructure in Eastern Poland is terrible, as seen on this map. As part of our "Take Care of Poland" campaign, we are graciously making the Poles construct better roads so that the tanks don't have to hit any potholes on their way to Moscow.

Next time, it is my intention to seize territory in the Baltic to expand my border with Russia, to expand South, hopefully taking the rich and plentiful Romanian oilfields, and to move my tanks to the Western Front.

I have a sinking feeling that one of these days, despite not having given an official guarantee, I'll face war with the Allies if I continue to aggressively expand in this fashion.

END OF ENTRY 2

Interesting... as a big fan of Paradox strategy I'll be following closely. :D

Expanding in the baltic is a next great step. Ultimately, you have to avert Stalingrad.

How's your strategy in the East? Perhaps you could get Japan to threaten Siberia rather than attacking America.

Octogunspunk:
Interesting... as a big fan of Paradox strategy I'll be following closely. :D

Expanding in the baltic is a next great step. Ultimately, you have to avert Stalingrad.

How's your strategy in the East? Perhaps you could get Japan to threaten Siberia rather than attacking America.

Up until now, Japan hasn't really been on my radar. They'll be a closer ally once the time comes to take the British Empire, as I accidentally set a Victory Condition to Axis Control Delhi. :/.

I think that a Japanese attack on Siberia is helpful, but not ultimately necessary. My plan will be to take the Caucasus from the South (through British Domain), and from Romania to Finland, I'll just wash into the Soviet's key cities.

A fun part of the Baltic strategy is the proximity to Leningrad it gives me.

Like I said, though - annexing all of Eastern and Southern Europe will, at some stage, provoke war in the West, and it's still only 1937 - I'm not ready for that yet.

Personally, this game was a little too hardcore for me, Europa Universalis III is more my cup of tea, but this is a good idea for an LP, and I think you're doing a great job so far. Keep up the good work!

Googenstien:
Nice job.. Hearts of Iron3 got past me, it had a rough launch and I figured I would wait for patches and keep playing HoI2. hehe... I may have to see how things are again. Hearts of Iron is one of the best game franchises not many have heard about!

Oh BTW I am sure there are custom mods to add the actual symbols to the game so its not confusing.

Yeah, after patch 1.3 the game got actually playable.

And, as I asked the other guy, add symbols to what/what is confusing?

Octorok:

Googenstien:
Nice job.. Hearts of Iron3 got past me, it had a rough launch and I figured I would wait for patches and keep playing HoI2. hehe... I may have to see how things are again. Hearts of Iron is one of the best game franchises not many have heard about!

Oh BTW I am sure there are custom mods to add the actual symbols to the game so its not confusing.

Yeah, after patch 1.3 the game got actually playable.

And, as I asked the other guy, add symbols to what/what is confusing?

Oh, you can download mods where people fixed the symbols and flags the Germans used, not the Politically Correct ones the devs are forced to use... So Germans have swastikas to mark their units making it the way it actually was in the 40s.

Tried playing this game once. Many many many hours trying to figure it out but simply couldn't. Which was disappointing to say the least.

Fat_Hippo:
Personally, this game was a little too hardcore for me, Europa Universalis III is more my cup of tea, but this is a good idea for an LP, and I think you're doing a great job so far. Keep up the good work!

F4LL3N:
Tried playing this game once. Many many many hours trying to figure it out but simply couldn't. Which was disappointing to say the least.

Yes, it is definitely a specific taste, and hard to get into even for the hardest of strategy fans, but it rewards dilligence with an exceptionally deep experience, and endless replay value.

Often, in fact, reading one or two "learning" Let's Plays (that semi-teach you about the game) can be far more helpful than the tutorials, or that novel they call the manual.

Still working on my next update, but still - Anyone have any strategic ideas on where to go/what to do next?

My plan is definitely to expand my border with the Soviet Union, and to get territory to allow me access to the Middle East (depriving the British of territory and resources while simultaneously giving me a flanking attack on the Southern Soviet Union), but after that, who knows? Do I wait for the Allies to come to me? Do I build up forces for an invasion of the Soviet Union?

Ideally, I want a small rest period after knocking out these Eastern European states, because there's a real chance of a war with France and the UK if I don't take it easy on these guys.

Octorok:
Still working on my next update, but still - Anyone have any strategic ideas on where to go/what to do next?

My plan is definitely to expand my border with the Soviet Union, and to get territory to allow me access to the Middle East (depriving the British of territory and resources while simultaneously giving me a flanking attack on the Southern Soviet Union), but after that, who knows? Do I wait for the Allies to come to me? Do I build up forces for an invasion of the Soviet Union?

Ideally, I want a small rest period after knocking out these Eastern European states, because there's a real chance of a war with France and the UK if I don't take it easy on these guys.

I can imagine the British will get pissed if you take their colonies and resources, so you should probably fortify the west in case of attack from Britain or France.

By the way do you plan on signing the Molotov-Ribbentrop pact? Or would you rather keep those territories?

ChupathingyX:

I can imagine the British will get pissed if you take their colonies and resources, so you should probably fortify the west in case of attack from Britain or France.

By the way do you plan on signing the Molotov-Ribbentrop pact? Or would you rather keep those territories?

I'm going to keep them. In the potential invasion from the Soviet Union, I have a few key advantages - firstly, the roads and transport in Germany are more than twice as good as Polish, Baltic and Russian equivalents, meaning in the time they can move through my Eastern Empire, I can form a defensive line.

Secondly, my forces are significantly more mobile, meaning that I can respond to any threat with the force required, without wasting time shuffling units around.

And, my military is of higher quality and experience. The Red Army has a terrible Officer Class after the Purges of the late 1930s, their equipment is worse than mine, and my soldiers will be out of several wars in that territory, whereas Russian soldiers have little or no experience in these conditions.

And my plan to take the British Middle East will only come into effect some time after they declare war on me for being generally unpleasant.

Entry 3 - The Coming Storm

With the success of Operation Empire under my belt, I kick up my industry. Factories take a while to set up, and I want them in place by the time I face major-scale warfare.

On a similar note, I also get the final Anti-Aircraft guns in place, and reorder the fleet - I take ships from the Baltic out to the North Sea, and combine my Submarine force into a single, strong Wolfpack, hidden from prying eyes behind Denmark.

Speaking from a naval perspective, I want to present no threat at all - while I cannot avoid drawing eyes to my tanks on the continent, I want my ultimate attack on the Royal Navy and subsequent raids on their trade routes to be a total shock.

Panzer genius, Heinz Guderian, is given the command of a small force for a Baltic Offensive, leaving behind a detachment in Warsaw to quell local partisan activity.

This is the simple plan for Operation : Northern Ice. The mobile tank divisions will move on the key ports and supply zones, while the main force takes the major cities and capital of each state in turn. Given my enormous advantage in numbers, technology and armour, I do not foresee any difficulties in this plan.

Meanwhile, the rest of the Eastern Army redeploys on the Czechoslovakian border in preparation for the simultaneous invasion, Operation : Mountain Strike.

This force will face a new type of warfare in the mountains of our border with the Sudetenland, with the topography and the strongly fortified positions of our Southern neighbours. Given the geographic nature of this country, it is key that we win the initial battles, for after they pull back from their line of defense, they have no area of retreat.

As such, the real victory here will be in the air. The Czechoslovakians have no air force to speak of, and we will have free reign of their skies to bomb the defenders of those forts into submission.

All goes as planned, and unlike the Poles, the Lithuanian government sees sense in not fighting against such odds, and surrenders to their new German administration.

It has to be said that I have no interest in owning anything the Baltic states have to give me, I just would rather the invasion of Russia was as smooth as possible.

Today is a good day for the German people - under heavy bombardment, the Sudeten line of defense is beginning to crumble.

Immediately after the forceful strike at their border, the Czechoslovakians fall back, with their forts falling into our hands, leaving them rather trapped.

German troops now commence the attack on the capital, the target having been softened up for them by relentless air attack.

And the Czech capital falls into German hands! We now roll straight on to the next key city...

With all major strongholds taken, they finally surrender. The war went pretty well, although I admit, I thought they would surrender before now.

Unfortunately, Europe is not the only Theatre of War. In the Orient, the Japanese invade China - forcing our hand as regards our alliance.

Which do we want? The raw military might of the Japanese, or the essential pipeline of Chinese resources?

It is with a heavy heart that I declare the bonds between Germany and China broken, and with a bitter taste in my mouth that I "support" the Japanese invasion.

It's also around this time that I look into heavier, stronger tank designs, to match those of France and the United Kingdom, and the idea that instead of "Motorised" Infantry using trucks and other large vehicles, that we should design a new type of mobile Infantry brigade, utilising a unique "half-track" design, allowing far more combat versatility to our infantry on wheels.

This is in no small part inspired out of fear of coming war, as a result of our actions in the East, many nations of Europe are mobilizing their armed forces.

It cannot be known if this is out of fear of German invasion, or preparation for an invasion of Germany from the Western Allies.

Meanwhile, in the North, our well armed forces run rings (almost literally) around the outmatched forces of these isolated nations.

And before long, Latvia follows Lithuania, and is accepted into the German Empire.

And, the final target, Estonia, caves to our fantastic might, concluding our current military operations by the 18th of September, 1937.

Now is the time to consolidate - with various goals in the East reached, and with the growing military presence of our Western neighbours, it is time to start work on my weakened Western Front.

With this in mind, we begin production of our new, heavier series of tanks, hopefully in time to man our border with France.

In keeping with our policy of fully occupying those nations we conquer, I leave behind military presence as I move my army back West, for redeployment on our greatest problem - the Western Front.

It's a little hard to see in this screenshot, but I thought I'd take this opportunity to point out that the Polish government, the one that I am at war with and the one that is encouraging an uprising in my country, is leaning towards joining the Axis.

This is primarily due to our "proximity" it seems. Our proximity is presumably so high because I literally occupy their country .

I guess in this sense of the word, I could leave the whole Army in Poland and they'd be completely orgasmic.

At least I chose the right side in the East - the Japanese have annexed the Northern Chinese state of Shanxi.

I still don't forgive them, though. I'm losing money hand over fist in order to pay for those resources I lost as a result of their bloody war.

Bastards.

On that tone, here I can restore the damaged forts I took from the Czechs, at a not-insignificant cost in resources, or I can scrap them and take the materials myself.

It's an easy choice - the forts are strategically pointless, and don't defend Germany from anyone likely to invade me. I happily pocket the free stuff.

On the Global Stage, Franco's Nationalist uprising in Spain has been put down. I really don't regret not intervening - one government is as useful as the other, to me.

Aha! I knew it was worth leaving some guys behind! This Czech uprising is unlikely to cause much harm, as it's right next to my military presence in that province.

Predictably, I put it down within days. It's not a pleasant war to fight, though - their losses are 10 times greater than ours. I have to feel sorry for these guys.

In other news, I've put over half a million men on my border with France and the Low Countries. Not too shabby for a country whose army had been only 100,000 conscripts only a few years previously.

My enormous industrial investment is starting to pay off, with a huge rise in employment and factory complexes popping up all over German cities.

For a few, very good, reasons, I shift my industrial focus back from the economic to large, mobile tank armies.

I now really, really fear war with the Allies. My Threat (a measure of how much they dislike you/how much actual threat you present to them) is enormous, and despite a strong anti-war stance, they are almost at a stage where any single event might plunge Europe into vicious, bloody war.

It's right now that I am presented with a choice - the reunification of Germany and Austria.

It's a huge sore point for Germany, requires no real effort, and would restore further pride and honour to my damaged people. On the other hand, if I do it, it might be the final straw to convince the West that I must be dealt with immediately, with terrible consequences...

END OF ENTRY 3

Wow. I don't mean to do a low-content post, but is anyone actually reading this thread?

Because, if nobody cares if I write another update, I might as well scrap the idea. Which is a shame, because I was kind of enjoying myself.

EDIT : I have to wonder - what is it that puts people off? The fact that they haven't heard of/aren't interested in the game? They don't like my commentary? They simply aren't prepared to read lengthy posts?

I'm really enjoying it, and it actually convinced me to try my hand at HOI III again. I'm trying to unite China under the Nationalists, while not getting my ass handed to me by the Japanese. (I know, good luck with that)

As for you game, I'm really wondering how you plan to fight both the Allies AND Soviets at the same time right from the start of the war. You're even more power-hungry than the Führer himself! ;)

Fat_Hippo:
I'm really enjoying it, and it actually convinced me to try my hand at HOI III again. I'm trying to unite China under the Nationalists, while not getting my ass handed to me by the Japanese. (I know, good luck with that)

As for you game, I'm really wondering how you plan to fight both the Allies AND Soviets at the same time right from the start of the war. You're even more power-hungry than the Führer himself! ;)

YES! SAINTS BE PRAISED! A COMMENT!

Seriously, I didn't want to turn this in. You've kinda made my day by giving me a reason to carry on.

And I don't *really* plan on the classic two-front war. The Soviets are unlikely to invade me before I can knockout the French and the British, and without the British Isles as an Allied stronghold in Europe, I can feel free to run rings through Russia with impunity.

If Russia actually cooperated with the Allies, I'd be in dire straits, but fortunately for me, capitalism and communism go together like vinegar and absolutely anything ever .

Seriously, vinegar is foul, and those who put it one their chips (fries in Americanese) should be humanely destroyed for the good of mankind.

If that seems a little off topic, or extreme, then you have never met someone who puts vinegar on chips.

I have to say, I'm enjoying reading it as well. I've always found grand strategy games very interesting, because of their potential and size, I've just never really gotten into them, because the learning curve seems quite steep and the games themselves really complex. Some day though, some day!

Anyway, I hope you carry on with your LP, seeing you expand your empire and seeing how you actually play the game is quite interesting. And I'm sure you have other readers other than me and Fat_Hippo. You don't get over 500 views, without at least having someone be interested in what you're doing. I'm having a bit of the same problem with my own LP, where I'm playing Fate of the World (shameless plug, I know, sorry), I got 300+ views but only a few comments so far. But at least I'm hoping that some of the people viewing it are also reading it. Keep it up, if nothing else, for your own enjoyment.

I really need to get this game. I always enjoy games that have historic backing, yet don't necessarily follow history. Keep up the good work!

Sp3ratus:
I have to say, I'm enjoying reading it as well. I've always found grand strategy games very interesting, because of their potential and size, I've just never really gotten into them, because the learning curve seems quite steep and the games themselves really complex. Some day though, some day!

Anyway, I hope you carry on with your LP, seeing you expand your empire and seeing how you actually play the game is quite interesting. And I'm sure you have other readers other than me and Fat_Hippo. You don't get over 500 views, without at least having someone be interested in what you're doing. I'm having a bit of the same problem with my own LP, where I'm playing Fate of the World (shameless plug, I know, sorry), I got 300+ views but only a few comments so far. But at least I'm hoping that some of the people viewing it are also reading it. Keep it up, if nothing else, for your own enjoyment.

Indeed. I actually did start reading your LP, but I simply haven't found the time, so my plan is to archive binge tomorrow, where I have some spare time to spend.

worldruler8:
I really need to get this game. I always enjoy games that have historic backing, yet don't necessarily follow history. Keep up the good work!

Thanks, guys. I was wavering a bit on that entry there, but gosh darn it, I feel inspired!

Onwards!

Author's Note : Today's entry is the silliest, and probably the least interesting, so far. It's really just a lot of me building up stuff while the game trolls me, and the game doesn't advance an inch during it. I'll run it anyway, just so there isn't a huge gap in the timeline, but be forewarned - it's not going to be amazing.

Entry 4 - Whack-A-Mole

When we last left off our staggeringly awesome Empire, I was debating the merits of reuniting Germany with Austria. My great fear at this point is an early war with the Allies, partially because I'm not sure if I can take them, and partially because I'd rather wait until I had a definite plan than just invading them.

I decide against taking Austria. I really am at the precipice of war, and if there was ever a time in Germany's history that everyone should hold their breath and pray, it was surviving these next few months.

A comfort at this tense moment, is that our new, heavier Panzers have arrived, ready for deployment on the border.

We also begin work on a new series of transport planes. It seems a little odd now, but bear with me, you'll see where I'm going with this idea one day.

It doesn't help my fears of the collapse of Germany that we are in deep political crisis - due to our aggressive new policies, several key ministers in our cabinet are leaving or being forced out, refusing to be a part of Hitler's cabinet.

The historic Ribbentrop is now my foreign minster - for five minutes, because I fire him immediately. He raises my threat by 5%, and as I mentioned, if my threat gets any higher, I could well face a sudden war.

Goring is also now my Armament minister, and I'd love to fire him, so that I could pick someone who gives Germany better bonuses, however, if he leaves, the Four Year Plan stops, and I've already paid for it.

Fortunately, our terror had peaked - after the cabinet disasters, we have arrived on a new dawn. With 90,000 fresh, advanced Panzer troops deployed on our border, and with war with the Allies avoided, I can heave a sigh of relief and continue my scheming.

Unfortunately, until I control the oil pipeline, I have to take it easy on those Panzers. Fuel ain't free, and as such, I knuckle down to some regular ole infantry divisions, with artillery support.

Obviously not having observed the tragedy of the Czech uprising, Lithuanian partisans make a bid for freedom.

Only to be immediately put down. There is a cost in manpower, leaving 9,000 men behind in Riga, but the payoff of controlling the local militants is invaluable.

Hm. A Chinese state has entered the Russian sphere of influence in the East, doubtless to afford them protection from Japanese aggression.

While it may seem that having more enemies is bad, this is actually very beneficial to me - come the war with the USSR, Japan will help me a lot faster with the promise of lands in China after the war is over.

A small, but important event - we can now start production of specialist Paratrooper divisions.

In a not unnconnected plan, we begin work on the logistics and obstacles if we were to invade France and the Low Countries.

Fortunately, right about here, my economy stopped plummeting just long enough for me to sign a trade deal with the Americans, where I sell them supplies, to offset the cost of the resources I lost when Japan invaded China.

Speaking of that invasion, Japan continues its advance into Chinese territory, seizing Communist China after a brief fight. I find it interesting to see the way the Japanese take on the Chinese states, because really, it is much like my own strategy. You pick off isolated and divided nations, one by one, squeezing the noose tighter and tighter...

Another boring technical development - because most of my infantry were trained under the Treaty of Versailles, they were limited in resources and support weapons. As such, we now begin a lengthy process of equipping each old infantry division with a brigade of artillery to support their attack.

... Dafuq? Examine that screenshot closely - a Polish light armour division. In Konigsberg. It's not a partisan militia either, it's Free Polish Forces. Invading me. With one division.

Look back at some of those screens of my military - I think the term, "Outnumbered" has not the scope for this kind of situation.

I'm focusing on this because it is really, very curious. In fact, it's never happened to me before.

Look - no territory in Poland belongs to the Polish government, and as I said, it's not an uprising - they had to arrive there by boat.

Think about that - they only had one port BEFORE I conquered them! And it's not like they had an empire hidden away somewhere.

This means that somewhere, a nation is harbouring, funding and supporting the Poles. A nation hostile to our interests. A nation that is, apparently, willing to let the Poles try to restore Poland with only one (undersized) division.

Following this train of thought, I immediately dispatch ships and U-Boats to find them, but they're crafty bastards and escape North. Not so fast there, bub!

I do, finally, track down their unescorted transports, and sink them. I'm suddenly very paranoid - seeing them flee North makes me suspect my Scandinavian neighbours, but on the other hand, it's possible the transports were trying to avoid my North Sea flotilla. Still. I keep an eye out...

And, apparently, I see another uprising! Yay! Same song as last time, freedom, nationalists, yadda yadda yadda.

The point is, I win. Partisans, take heed - I always win. Still, that's the last of our uprising worries.

OH GOD DAMNIT. Oh, you wanna play war, partisans? OKAY. LET'S DO THIS.

I make an example of these guys - partially because I'm sick of bloody uprisings, and partly because this is a large one, in a secure location. My provincial guards are actually outnumbered, so I pull in some armour from the Dutch border to help me encircle Danzig.

They fight hard, and the initial battle was slow going, but once we start breaking through, they really have no chance, and succumb to German superiority. ANYONE ELSE? HUH? I THOUGHT NOT!

In better news, my first transport planes arrive at Munich airfield, and my army of artillery guns arrives, ready to disperse into the infantry divisions.

In fact, things are going pretty well, until...

*sobs*... I hate this game. Did I die? Am I dead now, and I'm just doomed to put down angry locals forever?

OH. OH LOOK AT THAT. I PUT DOWN THE UPRISING. WHAT A SHOCK.

Aha! The ray of sunshine in my gloomy day! New tanks, and more importantly, the first Airborne divisions arrive.

Soon, I shall unveil my master plan, and the world will be mine! BWAHAHAHAHAHAHAH-

GOD FUCKING DAMNIT.

END OF ENTRY 4

At least now you see why I called this one, "Whack-A-Mole"....

Yep, Whack-A-Mole describes rebels in all Paradox grand strategy games, annoying little bastards. Personally, I think rebellion in the form of an organized resistance movement, which would do stuff like sabotage roads and factories, but could be brutally put down at the cost of population and everyone hating your guts, would make for more engaging gameplay than these small groups or rebels going "HERP DERP WE'RE INDEPENDENT AGAIN!"

That's just my two cents, but I doubt many people find rebels a particularly interesting element of their games.

Fat_Hippo:
Yep, Whack-A-Mole describes rebels in all Paradox grand strategy games, annoying little bastards. Personally, I think rebellion in the form of an organized resistance movement, which would do stuff like sabotage roads and factories, but could be brutally put down at the cost of population and everyone hating your guts, would make for more engaging gameplay than these small groups or rebels going "HERP DERP WE'RE INDEPENDENT AGAIN!"

That's just my two cents, but I doubt many people find rebels a particularly interesting element of their games.

While the idea of fighting a great back-and-forth game with a proper, organised rebellion sounds like fun, it would have driven me mad here.

I didn't cherry pick a bunch of screenshots - I legitimately had five uprisings in one year, and one bizarre invasion, that I defeated with administrative staff.

Also, I chuckled quite heartily at the "HERP DERP" quote, simply because I love the idea of some cartoonishly stupid-looking peasants in helmets saying it.

Although, that Danzig one had me worried - it was 4 divisions, and an HQ brigade.

Also - Notice - Tomorrow's regularly scheduled update might not appear due to circumstances beyond my control.

That is to say, Skyrim is coming out, and I can't control myself.

OK, sorry about the delay. I've been playing some serious Skyrim (30-40 hours so far...), but expect the next update today or tomorrow.

Probably. Maybe.

You know, if I don't maybe play too much more Skyrim.

Perhaps just a little more. You know - just an hour or so? No big deal, right?

What do you mean I haven't eaten in three days?

So, some other country is harbouring Polish forces? That sounds interesting...

Im curious to see how that turns out.

Entry 5 - The Battle of France

Last time, I came to the conclusion that I no longer had anything to fear from my Western neighbours re: Enormous War. I had a worrying moment or two, but ultimately, I had the better army.

As such, I return to the Austrian Problem.

On the morning of the 28th of November, 1938, German troops and Austrian Nazis remove the current government and unite the once-great nation of Austria with her dominant northern cousin.

Nine hours later, the British ambassador to Germany informs the Nazi Government that we are now at war with the United Kingdom, France and all of their Dominions.

By 11 pm of that fateful day, the border between Germany and France alights with movement, and the Italian military attaché to Germany tells us that the Duce will not be prividing military aid to Germany.

I move quickly, pulling every German soldier from our border with France, allowing them total access to our Westernmost counties. Just trust me here, I know what I'm doing.

If the Allies think that they can simply put down the will of Germany and her Wehrmacht, they are in for a nasty shock.

With Europe now plunged into the terrible inferno of war, there can be no compromise, nor surrender - the decisions taken today will shape the course of history for hundreds of years to come.

Now, finally, you can see why it was important to note my investment in unusual Paratrooper divisions, transport plane fleets, and my decision to abandon our border with France.

As I anticipated, the stupid and overeager French High Command have walked straight into my trap, and now, key forts all along their "impenetrable" Maginot Line of defence have fallen to German special forces, in a series of daring nighttime raids.

Unfortunately, success is not universal - in Metz and Colmar, our paratroopers meet heavy resistance from the garrisons of the enormous forts there. It is a sad day for Germany, to see so many men make the ultimate sacrifice for the Fatherland against such odds.

Amazingly, in the kind of battle that they sing songs about, my paratroopers continue the fight long enough for German forces to reinforce them.

Seriously, I'm in awe of these Paratroopers - they held out behind enemy lines, without supplies or any realistic hope of rescue, for a long, long time.

In Berlin, the newspapers will title this, "The Miracle of Metz".

Here, I am presented with the decision of focusing on disrupting the British convoy network in the Atlantic. I am tempted to have revenge on the Royal Navy, as they've been wreaking havoc with my overseas trade, but it isn't my plan to "starve" Britain out. I want my victory there to be quick and decisive.

You see that? That's my Paratrooper division, the one stuck in Metz. What they're doing is fighting on the front line, without any rest or leave.

Apparently, I recruited a division of supermen when I trained those guys. Tough as nails.

In the South, with the forts secure, my armour punches through, providing a superb flanking position for the French defensive line.

Annoyingly, the British have arrived to strengthen the French defense. It must now be noted that, despite the superior quality of my troops, fighting around the Maginot Line fortifications is slow going, and hard as all hell, and extra troops to garrison the French wall of defence does not a happy Führer make.

Time for a new offensive. I pull in fresh troops from the Belgian border, disengage from those battles going nowhere, and focus on the sharp flanking attacks, to allow me to bring my troops to bear on a wider front.

At the moment, fighting in these concentrated battles, my armies are all falling over each other, getting in the way, blocking the roads. On a wider front, I can spread out in a wall of steel and push on without getting bogged down.

In what turned out to be a staggeringly wise move, I recruit more Paratroopers, hoping to emulate the success of my strategy to take the Maginot Line. Speaking of which...

All along the Maginot Line, French forces are either retreating, allowing me access to their forts, or are so encircled that they are pinned down, unable to provide assistance or break out.

Since every single time my forces meet theirs in any province counts as a battle, I do not, as a rule, show you each battle's outcome.

Here, however, you can get a feel for the numbers involved. The largest battle of the war so far went in our favour, with over 200,000 soldiers contesting this piece of soil.

And that, Ladies and Gentlemen, is how you invade France. No faffing about with the Low Countries (seriously, it's very easy to get bogged down there fighting the combined forces of four Empires.), just cannonball your way straight in.

Hey, it worked. I've either taken or encircled every single fort between France and Germany. The fun thing about this is that if the Allies launch a successful counter-offensive, I can fall back to my new Maginot Line and basically stall them there.

And, as an added bonus, I can keep the trade with Belgium and the Netherlands. If I conquer them, then I lose the advantages of their overseas empires. If I keep them alive, for now anyway, I can continue to buy resources from them.

That's not to say that there aren't a few meatgrinder moments. While not on the same scale as the fighting at Lunéville, the battle at Nancy is vicious. The enemy have entrenched themselves along the Moselle river, and even with heavy aerial bombardment, they last a while.

This river is becoming a killing ground for my offensive in Northern France. Don't get me wrong, I'm advancing, but the Allies are making me pay in German blood for each bridge, each inch of soil.

I do eventually crack the Allied defense at Nancy, only to face an even tougher British stand at Toul.

Ideally, I'd flank it with those troops who crossed the river, but coming off the battle they just fought, they really aren't up to another push into entrenched troops yet.

After the initial bitter struggle for the border, our forces are running savagely through Southern France, with armoured and mobile columns pushing straight on, unrelentingly, to all key Southern French cities, happily dancing around or destroying the almost non-existant French presence in this theater of battle.

After another long, long battle, we break the British line of defense at Toul, preparing to flood Northern France with fresh troops, with the enemy in disarray and the key crossings of the rivers in this area now under German control.

The French, now attempting to salvage a retreat from this horrible, horrible mess, abandon the fortified town of Metz without a fight, which was a small worry to me, as it allowed a possible flank attack on my troop's reinforcement lines from the armies along the Belgian and Dutch borders.

With the spine of the Allied defense broken across German steel, I push straight on into France, facing unorganised resistance from the tired, outnumbered and outmatched Allied armies.

In the South, meanwhile, my generals toast the hilarious French attempt to catch up to my more mobile troops, now occupying huge areas of Southern France.

In a daring, risky, and entirely unexpected move, tactical mastermind Erwin Rommel is given command of four Paratrooper divisions, and told to take Paris.

The garrison there is caught totally by surprise, and the street-fighting is clearly going in my favour, as German Special Forces arrest huge numbers of the French government and High Command, uncovering a wealth of paperwork, and shattering Allied morale.

In a day that shall be remembered in the hearts of the German people forever, German troops occupy Paris, as the weak Allied forces in the area desperately try to reform themselves.

In the North, overwhelming German force faces no resistance as they drive for key cities and ports, with the exuberant soldiers paving the road with our flags and standards - truly, the German Empire is an example of military power to shake the entire world.

With the Allied armies defeated, their politicians and generals either dead or in German custody, and with Panzers bearing down upon the battered and defeated France like lions upon their prey, France surrenders, dissolving her military, and graciously, I allow the French to keep their Empire, as a puppet state of German-occupied Northern and Western France.

Now, I just have to mop up the remaining British resistance. Without the threat of an Allied intervention from the West, I can now feel free to ravage Northern and Southern Europe with impunity.

Indeed, the world must look upon the mighty and invincible Wehrmacht, and be frightened to its very core.

I leave you with these words from the British leader, Winston Churchill ;

What General Weygand has called the Battle of France is over. I expect that the Battle of Britain is about to begin.

END OF ENTRY 5

Pretty cool way to conquer France, It would have been pretty epic if the Germans had really taken France with paratroopers, rather than just barreling over everything with tanks. Oh well, that's just how Germans roll, I guess.

Any chance you'll try more of your paratrooper/übermensch shenanigans on London, or do the British have more capable AA than the French?

Fat_Hippo:
Pretty cool way to conquer France, It would have been pretty epic if the Germans had really taken France with paratroopers, rather than just barreling over everything with tanks. Oh well, that's just how Germans roll, I guess.

Any chance you'll try more of your paratrooper/übermensch shenanigans on London, or do the British have more capable AA than the French?

Crikey, that was quick.

Well, London certainly has a lot of defensive measures against that kind of thing, it only worked on Paris because they were totally unprepared for it.

That's not to say I won't be deploying my Paratroopers across Britain, but London will probably come down to a good ole land battle.

To make up for my two day Skyrim binge, I'm currently working on the next entry. Expect it tomorrow.

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