I suggest for those who havent watched the interview should do it now
Kojima explains himself why he couldnt bring out rising the way it was
If PlatinumGames(which by the way make great games from capcom days to these very times)the game would have never faced the outside
Are you kidding me,what kind of hack'n'slashs have you all played?God of war?
Devil May Cry/Bayonetta on Easy Automatic?
Play the latter mentioned games on harder difficulties than easy(and without Automatic)and youll see that button mashing is actually Pure suicide,and it leads to you getting cut in ribbons past the first boss
Also the prototype had one hit kills all the way
would that have been fun to you?
you would sprint when theyre not looking and kill everything that moves with one single sword slash,would you call that stealth?
The game would have been more of a Button-Masher than the game right now
Triggered an alarm?Don't worry,just mash the sword button till you cant tell a face from an ass anymore,oh and deflect bullets at the same time
Also i respect the cooperation btw P* and Konami
they both share the goal to bring back the fame japanese games had in the past
PS:the game will run in 60 FPS
Kojima wanted a fast pacted game,P* gave them a fast paced game
the only downer for this one might be the story
the original wanted to explain how raiden got sunny
while revengeance plays after MGS4
well maybe its a good thing maybe not
maybe it would have evolved into mario with ''Terribly sorry Raiden,but sunny is in another military facility''