So, now that the Mass Effect 3 Demo is out...

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What does everyone think? Does it bode well or ill for your expectations of ME3?

Personally I was very impressed by the demo. It really nailed my hopes for the new game.

Pros;
1 - The game seems to be a thematic blend of ME1 and ME2. Music borrows from both breeds of sound track and sound effects (such as when your gun runs out of ammo) are reminiscent of ME1's cyberpunk-y style.

2 - The leveling system for abilities. Yeah, it looks cool - Not TOO streamlined, could probably stand to have a bit more depth but I like it nonetheless. I also like how it seems every class has a grenade power.

3 - The icing on the cake - For example, my favorite class is easily Sentinel, and my favorite power is Tech Armour. I love the way the new Tech Armour looks like the type all the other NPCs use, and I like how you can detonate it.

4 - Weapons. So, now we can use whatever weapons we want, no matter what class we are. Sweet. I understand there are restrictions, since certain classes carry more weapons than others, but I liked being a Sentinel and carrying a shotgun and an assault rifle.

5 - Squad Banter. No one does this like Bioware, and it's getting extra focus in ME3, it seems. The exchange between Garrus and Wrex at the start of the demo's second mission is priceless. Squad-mates seem to be conversing more during missions as well.

6 - Captain Kirrahe. Just... Just Captain Kirrahe :D I was so glad to see him. I hope this indicates that the full game will draw from the mythos built up by the last two - There are tons of NPCs I'd really enjoy coming across again throughout the game. I expect another chance to upstage Khalisah Bint Sinan al-Jilani, maybe see what Thane's son Kolyat has made of himself, or hear what trouble Kal'reegar has gotten himself into lately.

Cons;

1 - Well, as soon as James Vega lumbered into the scene and Shep called him by his first name I realized this would be another forced attempt to make me like the token human characters. This guy just seems like Ashley with a Y chromosome, so if there's an equivalent Virmire for me to leave him burning on he'll be finding himself there soon enough.

2 - Some of the facial expressions and stuff were... Just a bit off? And all in all while there's some pretty scenes, the demo didn't show off it's visuals or textures very well. The first level was a series of grey corridors and the second was a series of... Well, beige corridors. Then again, I was playing it on an old SD TV, so benefit of the doubt I guess.

3 - I thought it felt a little action game-y. Especially the first part, where you're running around Earth and things are exploding and it stops every once in a while to show Shepard dive out of the way of an explosion and it just felt a bit jarring.

4 - No indication as to how Armour or Weapon crafting will work, whuuut? I really wanted to see that. Hrm.

5 - The Dialogue choices were, well, negligible. I had hoped for at least a cool Paragon/Renegade interrupt to get, say, new players excited about the whole choice-making mechanic? Then again, that's hardly their agenda when they give you the choice of ignoring the dialogue parts entirely at the start of the game...

All in all, GREAT demo. I loved it, despite the flaws. It actually rejuvenated my faith in ME3. And we haven't seen how Armour or Weapons will work yet, and the Weapon customizing looks cool. So I think ME3 has a lot of potential.

I've heard (and confirmation or otherwise on this would be good) that some of the texture on the consoles looked off because they had to be reduced to fit the demo size limit. I realize it's a short demo compared to the size of the game, but compared to the between 5 and 20 minute demos of most game, it's bloody enormous. Anybody know if this is true?

TheCommanders:
I've heard (and confirmation or otherwise on this would be good) that some of the texture on the consoles looked off because they had to be reduced to fit the demo size limit. I realize it's a short demo compared to the size of the game, but compared to the between 5 and 20 minute demos of most game, it's bloody enormous. Anybody know if this is true?

I hope so because god damn, people look weird. Andersons face shocked me, It felt like he had tried to get a facelift.

The download took a while, I suppose the Xbox servers aren't as fast as Steam's.
But the wait was well worth it just to see Anderson's bizarre sprinting animation!

Cover system felt a bit iffy - Tried ducking behind a wall, ended up rolling past it, got an arrow to the face.

I played it, and I must admit, I thought it was really quite good. Plus, the ending of the first mission, that last sequence with the child was really powerful for me. Great job so far, BioWare.

I really enjoyed the demo. More tactical than ME2, more intense than ME1, it was perhaps the perfect fusion between the two games. I was really pleasantly surprised.

It also left a really deep emotional impact on me I dunno I wanted to cry at one point in the game.

Loop Stricken:
The download took a while, I suppose the Xbox servers aren't as fast as Steam's.
But the wait was well worth it just to see Anderson's bizarre sprinting animation!

Cover system felt a bit iffy - Tried ducking behind a wall, ended up rolling past it, got an arrow to the face.

I downloaded it off of X-box, it took about an hour for me.

And yeah - I got nailed more than a few times due to the cover mechanics.
"Leap over that short railing, sir? Surely you'd rather roll into it, without moving!"

It actually killed me once. Yeah >_>

TheCommanders:
I've heard (and confirmation or otherwise on this would be good) that some of the texture on the consoles looked off because they had to be reduced to fit the demo size limit. I realize it's a short demo compared to the size of the game, but compared to the between 5 and 20 minute demos of most game, it's bloody enormous. Anybody know if this is true?

Haven't heard anything about that, but it'd sure be encouraging if that was true.

And yeah, the Demo was pretty impressively large, I thought. Definitely a satisfying chunk of game.

Played through, highly enjoyed. It's basically more Mass Effect, what more could you want? Even better with more depth as well.

The only issue I have with it is having got back into PC gaming, playing back on my Xbox just looks awful. Some of the textures and models are painful compared to New Vegas on PC. And when you look bad next to New Vegas you've got real issues.

pro:
seem to have added some of what made the first game good and some of what made the second one good as well

con
they had a chance to make a good intro and blew it with that black screen with the name on it same with the second one. don't recall the intro for the first one but it was most likely the same. should have had the name and the planet. guess there really is any cons I've seen yet need to play the full game before i can say more.

Does the mp unlock anything?

I think it is an almost perfect combination of ME and ME2 gameplay, with a healthy dose of ME style paragon/renegade decisions and ME2 visuals. The combat is pretty fun as well, although combat in the Mass Effect series was never really a buying point for me, either.

And considering this is a compressed demo of the game, I'm almost certain that those character textures are going to be much better to watch come the full release on March 6th.

tl;dr: My collectors edition is going to be well worth the money, it seems.

Overall, it met my expectations.

The combat was good and the squadmates seemed to be more helpful, at least they didn't die often. The cover system was alright. I did die once because Shepard wouldn't take cover where I wanted but I prefer it over ME1's cover system. I really like the Omni-Blade.

Leveling up better, has more options than in ME2, it could have a bit more depth but I'm fine with it.

The story was pretty good. It had that feeling of urge, which seems appropriate given the circumstances. There was a lack of dialog options but as far as I know, they stripped it down because it's a demo. The full game will have more dialog.
The part with the child felt a bit cheap to me. I know they want to evoke some emotions from us for the people of earth but there are better ways.

As for the graphics, I couldn't care less. Textures seem a bit low but again, that's probably because it's a demo. Like I said, I never played a Bioware game expecting great graphics. I can live with it the way it is.

The multiplayer is as expected. Average. Not bad but nod good either. I guess playing with friends can be fun but since it's not important to the story, I don't care about it much.

I know that many have still concerns about Origin. I've been using it for the last couple months and never had an issue. I've heard that it doesn't scan your computer anymore but I can't confirm that.

It was well worth the download to me. I love that Wrex is back and I really hope you get that gun that Captain Kirahee was using because that was almost as awesome as just seeing him again. My only complaint is that the targeting controls seem a bit looser than I remember. Though I haven't actually played the others in a while so it might be chalked up to that.

Lmao I'm still on the first one. Now I gotta beat the second one. While addicted to skyrim. To much for gaming. My xbox may overload. XD

I'm enjoying it, though the multiplayer has it's foot jammed firmly up my rear, even on bronze I keep getting my ass kicked.

I was so happy to see Kirahee, but not as much as I was to see Garrus! My old friend. Less than an month til release... yay!

I found a couple of things slightly odd, like how Shepard's arse doesn't seem to move at all and her legs just kind of swing from under it. Kind of like in Madden '10 when in some of the little cut-scenes afrer scoring, the player's head floats along not moving while the body chugs along under it. Hopefully it will be ironed out. Because the movements of arses are the cornerstone of a game, you understand.

Also it seemed a little bit like Anderson was acting inappropriately in the workplace, what with the touching of my midsection and commenting on my body, after which I kept deliberately finding suggestiveness in his dialogue. SO not going there, even if there is an achievement for it.

Hmm, reading back what I've read, I really need to get out more (as if being alone and playing video games while drinking rum on Valentines Day wasn't evidence enough...)

Enjoyed the Demo, the animations are weird, specially Anderson running, I half expect someone to make a gif of that soon enough.

I take it that multiplayer was locked out of the Demo right?

robot slipper:
I was so happy to see Kirahee, but not as much as I was to see Garrus! My old friend. Less than an month til release... yay!

I found a couple of things slightly odd, like how Shepard's arse doesn't seem to move at all and her legs just kind of swing from under it. Kind of like in Madden '10 when in some of the little cut-scenes afrer scoring, the player's head floats along not moving while the body chugs along under it. Hopefully it will be ironed out. Because the movements of arses are the cornerstone of a game, you understand.

Also it seemed a little bit like Anderson was acting inappropriately in the workplace, what with the touching of my midsection and commenting on my body, after which I kept deliberately finding suggestiveness in his dialogue. SO not going there, even if there is an achievement for it.

Hmm, reading back what I've read, I really need to get out more (as if being alone and playing video games while drinking rum on Valentines Day wasn't evidence enough...)

It would be hilarious if they opened up the option for Sheppard to have an affair with Anderson

Still debating that Preorder because of Origin... :\

boag:

I take it that multiplayer was locked out of the Demo right?

Those who got bf3 have already access to multiplayer. The others will be able to play it this friday.

Well were only 46 days into the year and we already have the Game of the Year. The faces seemed a little in the uncanny valley however and the default FemShep eyes really freaked me out somehow. The kid scene did feel cheap, you could see what was coming but it did make me want to cry a little. Also Garrus, Wrex and Kirrahe in the same mission! How can such awesomeness be contained in a mere demo!? Please don't let this be like a Hollywood trailer where all the best bits are shown.

I couldn't help but notice all the off things while playing the demo. Where I was aiming gets a little stuck sometimes but other times it slide over a target like there was some kind of arsehole auto-aim, all animations were off, what is up with Ash's lips? And so on.

But it was still a very good demo and it has made me very excited for ME3, most of what was wrong could be attributed to the fact it's a demo, not the full game. I don't understand what everyones problem is with Vega.

Have not hit the Multiplayer yet, Think I might replay the single player stuff first. It was good.

Demo was good but the game was dark...not the story i mean i had to jack the brightness all the way up and i still failed the see this almost see this test thing

Alex Tom:
Demo was good but the game was dark...not the story i mean i had to jack the brightness all the way up and i still failed the see this almost see this test thing

Now that you mention it, it was very difficult to see things in the game, the Cerberus Troopers melded really well with the background which made them a bit hard to locate.

game was good, though the new movement stuff felt clunky, i prefer how space marine feels in that regard though that may take some practice. story was good, had some impact with the child and the like. weapons feel a bit more punchy.

kinect voice command was... interesting. i felt like an idiot yelling at the screen, and weapon swapping is a bit too slow to be useful when you are in the open. squad commands functioned quite well though and they are less effected by time lag.

other thought? the krogan female outfit makes it look a bit like a collector

Pros:

1. Character progression system seems to have hit the sweet spot between ME1's many redundancies and ME2's over-simplification. There's significant choices to be made in how you upgrade each power, which is nice.

2. Customizable weapons return. I don't know if there's any way to experiment with it in the demo, but at one point you can collect a pistol scope modification, so we at least know it won't be limited to minor things like damage/rate of fire upgrades.

3. Combat - while still not on a par with combat-centric games like Gears of War - is definitely faster and more fluid. Being able to dodge roll and vault cover without ducking behind it first is a big improvement. Removal of sprint fatigue is great, heavy melee hits really change how you approach close-proximity combat. If the latter portion of the demo is indicative of the whole game, then there'll be more options for combat too, as it presents opportunities to flank, suppress and drive back enemies.

4. HUD improvements! They're minor, but appreciated. I like how my allies' equipped power is displayed now, so I can see what they're going to do if I aim at an enemy and hit the ally command button. Segmented & always-displayed health bar is nice, and crucially, health seems not to regenerate on its own! Shields regenerate as normal, but you need to use the First Aid skill to recover your health in battle.

5. Grenades are awesome. Much better than ME1's silly frisbee grenades and definitely better than their absence in ME2.

6. My god, Kinect voice commands actually DO make the game better! I had planned to ignore this feature, but I tried it during my second play-through and it really gives combat a new feel. Using my own powers, commanding the use of all of my teammates's powers and switching weapons without pausing the game - without so much as pressing a button - was really great. I got over yelling at my TV pretty quickly, since I tend to do so anyway.

Cons:

1. Some of the animations are definitely a little unusual. While I find the faces look fine (mostly) while static, as soon as they start talking (wiggling their lips and chins while everything else remains stationary) it looks pretty bad.

2. Shepard still does that dumb thing where he runs around, gun shouldered, upper body rigid, whether there's anything to aim at or not. It looks pretty ridiculous, trotting down an empty corridor, furiously aiming at a menacing beige wall on the other end. I couldn't find any way to holster the weapon, but I'll retract this admittedly petty criticism if one exists.

3. The opening was not nearly as explosive and devastating as it needed to be. Indeed, it seemed to think itself a lot more dramatic than it actually was. After Mass Effect 2's incredible first 20 minutes, this was underwhelming.

4. Some of the dialogue (mostly in the opening) was awkward and strange, particularly Shepard's exchange with the young boy.

The colour scheme was a touch too grey for my taste. The gameplay itself however was exceptional, I particularly like Shepard's ridiculously overpowered super saiyan falcon punch.

I don't see the point in downloading the demo. I've already pre-ordered the game. There's no choice really, I've played the first 2 so I need to see how it ends. I've got to say, I'm really anxious about ME3 - my anxiety ramped up another level recently when I saw the Chobot cameo - so I don't want to torture myself. I'm already gritting my teeth and preparing for the worst.

I just played through it a small while ago.

It's neat. Someone posted it was a 'good chunk'... But I quite disagree.
I wanted to see more dialog.
I hope the full game doesn't fuck me over with the karma (Reputation, now?) meters again, forcing me to go a specific build so I'm allowed to use certain persuasion options.

Overall, I don't think I'll mind the final product.

Final note; what the shit happened to Anderson's face?

I agree with the animations and such, but what im most concerned about is the whole "Take Back Earth" thing. Ever since the first trailer and up till now there has been a big deal surrounding it and i hope this changes to a galaxy wide crisis,ya know with the reapers and all.

Also another thing i hope they dont pull a Deus ex Machina on us for dealing with the Reapers, and the final battle better not take place on Earth.

Bioware's animation department all visited Bethesda's pre-Skyrim obviously.

The moment that Shepard's eyes met the boy's, who than proceeded to get blown out of the sky by a Reaper, I knew that I was going to love the game.

This is it people.

It's on.

It looks like the game is turning out excellent. Bioware seems to have listened to the fans as far as gameplay goes and has met ME1 and ME2 in the middle, with amazing results. That beings said, the story is most important for Mass Effect 3 and that is still an issue we know little of, though the bits we got from the demo(the boy in the shuttle) it seems like it will be quite dark and emotional.

Wasn't the game supposed to be harder on normal difficulty? Honestly, I thought it was easier than ME2, especially the Cerberus Atlas. It's been hyped as this recurring mini-boss, and it was substantially easier than a crowded room of normal mooks. Also, melee combat against husks is flat-out gamebreaking, whereas in the second game I had to carry Pull Field/Shockwave characters with me anywhere I might have to fight a large number of them.

On the other hand, the characters looks more detailed, even if some of the facial expressions are off. I don't much like the leveling system, as I think it should be evened out a little bit more over time instead of lunatic speed jumps at the beginning and having to wait several levels to do anything at the end.

Good on them for giving us a more detailed health and shield bar a la the first game; I can take advantage of knowing exactly how long I can shoot before I'm in any danger instead of guessing.

Lastly, the opening scene was very cutscene heavy. The second mission was not like that, so I hope that it limits itself to that scene, but I barely felt as though I was playing.

boag:

TheCommanders:
I've heard (and confirmation or otherwise on this would be good) that some of the texture on the consoles looked off because they had to be reduced to fit the demo size limit. I realize it's a short demo compared to the size of the game, but compared to the between 5 and 20 minute demos of most game, it's bloody enormous. Anybody know if this is true?

I hope so because god damn, people look weird. Andersons face shocked me, It felt like he had tried to get a facelift.

I'm glad I'm not the only one who had this problem.

I thought my game had glitched.

I am not ashamed to say that when I read

Thespian:
... The exchange between Garrus and Wrex...

I squealed like a fourteen year old girl at a Justin Bieber concert.

But from what I've seen I can't agree that Vega is the male Ashley: at least she was mildly interesting to talk to. Vega feels like a more douchier, one dimensional version of Jacob.

Daystar Clarion:
The moment that Shepard's eyes met the boy's, who than proceeded to get blown out of the sky by a Reaper, I knew that I was going to love the game.

This is it people.

It's on.

You know when I saw that part in Benzaie's playthrough I was almost hoping there would be an option where the kid comes with you. Then him, Liara, and I could start our own little family after I save the galaxy.

Again.

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