So, now that the Mass Effect 3 Demo is out...

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Newhouse:
Actually forgot to mention this and didn't see if anyone did. How does everyone feel about the new "hacking system"? I enjoyed the little hacking mini-games in Mass Effect 2 or at least they made me feel like I was actually hacking or bypassing something, now you just hover your hand over a loading bar which just seems bland. I wish they went full out and did a Deus Ex: Human Revolution style hacking system and have your tech skills add to your proficiency with it. However, in the demo you do have to do bypassing or hacking under fire so implement a system like that would have to pause the rest of the game which would break the flow and sense of being under pressure, taking fire while you try to bust through a door so I don't know they're goods and bads to both systems.

I actually don't mind it, I know halfway through ME2 I was tired of constantly having to try and hack through or bypass objects ever few minutes. So I welcome the change due to the fact I don't have to try and connect the dots anymore, or find the missing page of the journal.

Alex Tom:
Demo was good but the game was dark...not the story i mean i had to jack the brightness all the way up and i still failed the see this almost see this test thing

Yeh I noticed that, everything looked very dark then went to brightness and it says you should see 'N7' and I thought 'there's an N?' and it only goes up to 5.

garjian:
im really disappointed...

What i know of the story from this demo makes no sense given the events of Mass Effect 2.
Why would reapers attack Earth instead of just attacking the relays again, with the same scale fleet that attacked Earth? Theyd easily succeed.
Why are Cerberus token bad-guys with no faces or emotions? We know plenty about Cerberus, such as the fact that they helped you save the galaxy like, a month ago... but now were back to "kidnapping children and attaching them to rape robots for fun, because were Cerberus!" Cerberus...
Why would my nasty, sociopath of a Shepard, who, on his best day, would only do bad things if it was for a greater good, and downhill from there... why would he, get all weepy about some random, idiot child (who frankly, commits suicide) dying?

I hate the 'floaty' walking animations and Andersons weird running animation.
Whos this "James" guy and why can i already imagine tearing out his internal organs for fun?
Why are we back to the Mass Effect 1 team again? They were boring the first time and the only people missing are whoever-died and Tali. Cant they be bothered to make some new characters, who would at least be interesting for a little while because they are new? :/
And why does Ashley look like Zero Suit Samus with Miranda's face?

No real dialogue options in the demo... no investigation, everyone responds with the same sentence no matter which option out the Blue/Red-Black/White-whatever you want to call it spectrum.

And still... its a boring, cover based shooter.
On no level did it impress. :|

Edit: i forgot about the A button.

i want to activate something, it takes cover...
i want to take cover, it rolls...
i want to roll, oh no wait... i dont.
Why is it even there!?

1) They're attacking Earth because Shephard is there and Shephard has proved to be an issue for them.
2) On Cerberus, according to the wiki;
"The organization has apparently allied itself with the Reapers, with at least some of its members being indoctrinated. Their ultimate goal, however, is to discover a way to control the Reapers and use their power to gain humanity's dominance in the galaxy."
They're basically... the same, actually.
3) The child was trying to escape.
4) Why would you oppose to new characters? The same ones over and over will get boring after a while. Kind of why this is the last chapter in Shep's story.
5) I kind of agree with the Ashley bit. She's sexy, but if it wasn't for the voice I thought it was Miranda for a second there. I did like the "I used to know her..." line, though.

I pretty much agree with the last bit, though. I didn't die in the demo like many have, but I think it's got too much functions. And rolling has limited tactical use, I'd rather just sprint to cover. They're going to shoot and hit me anyway, and rolling takes more effort to do.

I very much enjoyed it, and I'm looking forward to the full game.

Generally, I loved it.

The banter between characters was great, the general dialog was damn good, the faces look better than ME2 and the combat is now more than just hiding behind one piece of cover playing whack-a-mole.

In addition to these, I LOVE the tone. It manages to have a lot of the old "Space Opera" tone from ME1, but at the same time is very dark and effecting.

And this:


Is by far one of my favorite moments of the year already.
DO YOU SEE THIS CALL OF DUTY???? THIS is how you make a death scene EFFECTIVE!

Only a couple of things I didn't like.

1) The character animations seemed a bit unfinished at times. Not the faces, the walking. Don't know if that was just me.

2) The character creation, while better, still pisses me off. A face can look GREAT in the creation screen and then as soon as they start talking and having expressions, it looks horrific.

3) Hacking? The Bypass seems to have been turned into a progress bar. I mean yes, the mini-games DID get annoying later in ME1 and 2, but I really hope you have to DO something in the full game.

Zydrate:

1) They're attacking Earth because Shephard is there and Shephard has proved to be an issue for them.
2) On Cerberus, according to the wiki;
"The organization has apparently allied itself with the Reapers, with at least some of its members being indoctrinated. Their ultimate goal, however, is to discover a way to control the Reapers and use their power to gain humanity's dominance in the galaxy."
They're basically... the same, actually.
3) The child was trying to escape.
4) Why would you oppose to new characters? The same ones over and over will get boring after a while. Kind of why this is the last chapter in Shep's story.
5) I kind of agree with the Ashley bit. She's sexy, but if it wasn't for the voice I thought it was Miranda for a second there. I did like the "I used to know her..." line, though.

I pretty much agree with the last bit, though. I didn't die in the demo like many have, but I think it's got too much functions. And rolling has limited tactical use, I'd rather just sprint to cover. They're going to shoot and hit me anyway, and rolling takes more effort to do.

Thanks for the info for what its worth.
On 1 and 2, thats doesnt seem a good enough reason to me... Earth means nothing to the Reapers and Shepard has had barely any contact with Earth the whole series... at the very least, Earth has had nothing to do with Shepard's success... and why would the Reapers feel the need for any kind of vengeance when theyll be taking over the galaxy anyway? >.>
The Cerberus complaint is demo specific tbh, im sure therell be some kind of explanation, but it needs to come from somebody like Miranda, just... somebody that can explain, using human emotions, how a human organisation plans to side with them.

...anyway... How does th---oh, do you mea--no... no i dont understand...
The child is escaping from me? what?
How does any form of 'escaping' status, alien invasion or not, effect my emotions towards the cretin? I asked why my Shepard would care, and that is not an answer.

Finally, i dont oppose new characters. I oppose the old characters.
...its just this "James" guy. Hes said like 2 lines of dialogue and he already seems a boring, unlikable prat... I hear you get an opportunity to kill each member of the cast, and when my rental from LoveFilm comes through you can bet any money hell be gone as soon as possible.

Personally I wasnt impressed. The mechanics are an improvement but the whole ammo thing is still jarring, especially at the start when you are running out of ammo...

Hey guys, now we've solved the problem of running out of ammo lets have disposable heat sinks instead so we can run out of those instead of having guns that never run out. I mean out in the colonies where resources are scarce we still want to have limited ammo (ugh, /rant off, sorry)

Back on topic, it still looks way too action-oriented and as a veteran of Biowares old stuff i'm still feeling marginalized in favor of the FPS crowd.

All in all I think i'll be passing on this one

garjian:
On 1 and 2, thats doesnt seem a good enough reason to me... Earth means nothing to the Reapers and Shepard has had barely any contact with Earth the whole series... at the very least, Earth has had nothing to do with Shepard's success... and why would the Reapers feel the need for any kind of vengeance when theyll be taking over the galaxy anyway? >.>

They aren't attacking Earth specifically. They're just rolling across the galaxy from south to north. (Yes, I know galaxies don't have a north and south, you know what I mean.)

They hit the Batarians first, hence the prevalence of Batarian husks ("cannibals") you see in the demo.

Throughout the game they start showing up everywhere else, not just Earth.

Zydrate:

1) They're attacking Earth because Shephard is there and Shephard has proved to be an issue for them.
2) On Cerberus, according to the wiki;
"The organization has apparently allied itself with the Reapers, with at least some of its members being indoctrinated. Their ultimate goal, however, is to discover a way to control the Reapers and use their power to gain humanity's dominance in the galaxy."
They're basically... the same, actually.
3) The child was trying to escape.
4) Why would you oppose to new characters? The same ones over and over will get boring after a while. Kind of why this is the last chapter in Shep's story.
5) I kind of agree with the Ashley bit. She's sexy, but if it wasn't for the voice I thought it was Miranda for a second there. I did like the "I used to know her..." line, though.

I pretty much agree with the last bit, though. I didn't die in the demo like many have, but I think it's got too much functions. And rolling has limited tactical use, I'd rather just sprint to cover. They're going to shoot and hit me anyway, and rolling takes more effort to do.

garjian:

Thanks for the info for what its worth.
On 1 and 2, thats doesnt seem a good enough reason to me... Earth means nothing to the Reapers and Shepard has had barely any contact with Earth the whole series... at the very least, Earth has had nothing to do with Shepard's success... and why would the Reapers feel the need for any kind of vengeance when theyll be taking over the galaxy anyway? >.>
The Cerberus complaint is demo specific tbh, im sure therell be some kind of explanation, but it needs to come from somebody like Miranda, just... somebody that can explain, using human emotions, how a human organisation plans to side with them.

...anyway... How does th---oh, do you mea--no... no i dont understand...
The child is escaping from me? what?
How does any form of 'escaping' status, alien invasion or not, effect my emotions towards the cretin? I asked why my Shepard would care, and that is not an answer.

Finally, i dont oppose new characters. I oppose the old characters.
...its just this "James" guy. Hes said like 2 lines of dialogue and he already seems a boring, unlikable prat... I hear you get an opportunity to kill each member of the cast, and when my rental from LoveFilm comes through you can bet any money hell be gone as soon as possible.

As for the first bit, someone already said;

They aren't attacking Earth specifically. They're just rolling across the galaxy from south to north. (Yes, I know galaxies don't have a north and south, you know what I mean.)

They hit the Batarians first, hence the prevalence of Batarian husks ("cannibals") you see in the demo.

Throughout the game they start showing up everywhere else, not just Earth.

Earth itself is irrelevant. They're hitting it as ONE of the first because Shephard is there. That is the ONLY reason. They've proven to be dangerously savvy, and this is just another part of their plan.
Yes, they're going for galactic extinction but Shephard has taken out some of their previously used options, so S/he is still a dangerous enemy they need to take out right the fuck now. They DID kill Shep in ME2, after all. And they tried their damndest to get a hold of the body, and almost succeeded in that, too.

If your Shep doesn't care about the kid, then there's not much to say? Whether it invokes an emotional response is entirely up to you. It didn't get much out of me, but it was nice to see them using a kid model in the game finally. The games have been strangely devoid of them.

As always, the game itself will probably explain things better. I'm not sure why you're so adamant of writing it off on a 45 minute demo.

Newhouse:
Actually forgot to mention this and didn't see if anyone did. How does everyone feel about the new "hacking system"? I enjoyed the little hacking mini-games in Mass Effect 2 or at least they made me feel like I was actually hacking or bypassing something, now you just hover your hand over a loading bar which just seems bland. I wish they went full out and did a Deus Ex: Human Revolution style hacking system and have your tech skills add to your proficiency with it. However, in the demo you do have to do bypassing or hacking under fire so implement a system like that would have to pause the rest of the game which would break the flow and sense of being under pressure, taking fire while you try to bust through a door so I don't know they're goods and bads to both systems.

I have a feeling the "hacking system" in the demo was just for the demo. Much like the weapon and armor customization, the hacking minigames would have been on of the easier choices to make in regards to which stuff to cut for space out of the demo. Although I'm not saying I enjoyed any previous hacking games (because like you said, they completely screw up the flow of the game) I don't doubt they are going to be included in the actual game.

I completely hated the first half of the demo... It looked awful, played awful, I felt like I was in an episode of Jersey Shore between James and the redesigned Ashley... And what's up with the new sprinting animations? I'm really hoping that gets worked out. Looked terrible.

The second half made me all happy gain though. Fighting alongside Garrus, Wrex, and Liara? brilliant. Getting to play with some class powers and new guns? Fun. Testing out the new, smarter enemy AI? Challenging enough that I actually died once! I found the mission fun and exhilarating, It was the first combat scenario in a game that made me seriously think strategically in a while. Of course my last two games been Skyrim and Fable 3, soooo...

Anyone else feeling the little boy in the demo seemed more than it seemed? Like he was an inner part of Shephard's psyche. I mean, Anderson didn't notice him, neither did any of the soldiers on the flying car thing, they didn't help him to get in the car, it feels odd, like he is a manifestation of a young Shepard or something as opposed to an actual boy. Such an innocent creature in all of the chaos and war and stuff, when everyone else around was military, seemed weird.

I dunno, seems too advanced for Bioware, could be plausible if it was an Obsidian game.

I think there was more to the boy.

Side note; I chose Infiltrator. Why didn't they give me a damn sniper rifle?

Zydrate:

I'm not sure why you're so adamant of writing it off on a 45 minute demo.

but I enjoy writing stuff off.

great demo

but the facial expressions of all the characters with the expection of a few look a bit off. I like the new powers they gave us its a lot fun without losing its own identity in the process. Anderson's run animation looks goofy as fuck

I loved it. I was a bit disappointed we couldn't see consequences of multiple character deaths - even if you choose "Numerous casualties" in the beginning, Wrex, Garrus and Mordin are still there. I'll see that in three weeks, I guess.

Holy shit, I need to finish my canon ME2 soon.

Buchholz101:
I actually cried during the cutscene with the kid. This game can't come out fast enough for me.

Yeah, it got me, too.

Orcboyphil:
Well were only 46 days into the year and we already have the Game of the Year. The faces seemed a little in the uncanny valley however and the default FemShep eyes really freaked me out somehow. The kid scene did feel cheap, you could see what was coming but it did make me want to cry a little. Also Garrus, Wrex and Kirrahe in the same mission! How can such awesomeness be contained in a mere demo!? Please don't let this be like a Hollywood trailer where all the best bits are shown.

Shit man, you did it. You said the truths. I also kinda fucking hated the goddamn hit-markers for some reason.

garjian:
im really disappointed...

Whos this "James" guy and why can i already imagine tearing out his internal organs for fun?
Why are we back to the Mass Effect 1 team again? They were boring the first time and the only people missing are whoever-died and Tali. Cant they be bothered to make some new characters, who would at least be interesting for a little while because they are new? :/

I dont understand, first you complain about the new character being there, then you complain about no new characters.

Can you make up your mind please

As long as that's not *actually* the opening of the game, I know I'm going to love the shit out of this game. Both Mass effect 1 and Mass effect 2 have really strong opening scenes...but this was just a let down.

I'd just killed a shit ton of batarians the last time I picked up my Shepard, why has the whole court marshal thing not only been skipped but COMPLETELY ignored? I didn't see my act of Destroying an inhabited planet mentioned once. Don't throw Vega at me and make out like my shep and him have been friends for a long time; WE HAVEN'T BEEN, WE JUST MET. I'm not going to give a shit about Vega just because you tell me I ought to.

And if they have ret-conned my decision to put Anderson on the council I will set fire to Bioware's nearest offices.

In Medias Res does not work for the intro of the third installment of a trilogy.

This demo was rather painful

ok im not gonna touch too much on the story as i cant really judge it from the demo, although i will say i hope that was not the actual begining (it explains nothing from ME2 to ME3 and there seems to be a big change)

Pros
-Music Score was really good, i liked the ME1 like soundtracks
-Textures for the environment looked good
-Some minor improvments to the character creation (although its still not that good)
-WHEN the controls work the combat is pretty good
-Im sorry thats all i can say that was good... OOH and captain kirahee!

Cons
-Sound design was inconsistent as hell, sometimes it was loud, others quiet and weapons sounded nothing like before
-Character textures were pretty shit, they looked over textured to the point it wasnt pleasent
-Frame rate issues, ok im willing to except this may just be in the demo, and they werent significant but it makes movment in cut scenes rather choppy. also the shadow on faces problems from ME1 have returned
-Characters seem to be rather poorly animated, they come across almost as uncanny as oblivion characters.
-Cant choose between squad auto use defencive powers, all powers and no powers. now its just powers or no powers

but my biggest complaint... oh my biggest complaint... in most games its usually a very very minor issue but here its almost making me skip the game
The god damn controls!!
I honestly cant remember how many times i died during the last battle purely because the A button couldnt make up its mind! the only remedy to this is to play on an easy difficulty but that makes it too easy and boring. I even went and played ME2 to see if i had problems there and that was fine. i honestly can not express how much the A button has annoyed me

theevilgenius60:
Didn't like the lengthy recharge on my class specific power though. In part two there might as well have not been a recharge, it was so short.

That's largely because of the new weight system. The demo is "kind" enough to overload you with guns regardless of what class you're playing (where's my freaking sniper rifle?) in the second half and that severely affects Shepard's cooldown speed. Just compare it to the cooldown you have in the intro when all you're packing is a pistol.

Thespian:
What does everyone think? Does it bode well or ill for your expectations of ME3?

Personally I was very impressed by the demo. It really nailed my hopes for the new game.

Pros;
1 - The game seems to be a thematic blend of ME1 and ME2. Music borrows from both breeds of sound track and sound effects (such as when your gun runs out of ammo) are reminiscent of ME1's cyberpunk-y style.

2 - The leveling system for abilities. Yeah, it looks cool - Not TOO streamlined, could probably stand to have a bit more depth but I like it nonetheless. I also like how it seems every class has a grenade power.

3 - The icing on the cake - For example, my favorite class is easily Sentinel, and my favorite power is Tech Armour. I love the way the new Tech Armour looks like the type all the other NPCs use, and I like how you can detonate it.

4 - Weapons. So, now we can use whatever weapons we want, no matter what class we are. Sweet. I understand there are restrictions, since certain classes carry more weapons than others, but I liked being a Sentinel and carrying a shotgun and an assault rifle.

5 - Squad Banter. No one does this like Bioware, and it's getting extra focus in ME3, it seems. The exchange between Garrus and Wrex at the start of the demo's second mission is priceless. Squad-mates seem to be conversing more during missions as well.

6 - Captain Kirrahe. Just... Just Captain Kirrahe :D I was so glad to see him. I hope this indicates that the full game will draw from the mythos built up by the last two - There are tons of NPCs I'd really enjoy coming across again throughout the game. I expect another chance to upstage Khalisah Bint Sinan al-Jilani, maybe see what Thane's son Kolyat has made of himself, or hear what trouble Kal'reegar has gotten himself into lately.

Cons;

1 - Well, as soon as James Vega lumbered into the scene and Shep called him by his first name I realized this would be another forced attempt to make me like the token human characters. This guy just seems like Ashley with a Y chromosome, so if there's an equivalent Virmire for me to leave him burning on he'll be finding himself there soon enough.

2 - Some of the facial expressions and stuff were... Just a bit off? And all in all while there's some pretty scenes, the demo didn't show off it's visuals or textures very well. The first level was a series of grey corridors and the second was a series of... Well, beige corridors. Then again, I was playing it on an old SD TV, so benefit of the doubt I guess.

3 - I thought it felt a little action game-y. Especially the first part, where you're running around Earth and things are exploding and it stops every once in a while to show Shepard dive out of the way of an explosion and it just felt a bit jarring.

4 - No indication as to how Armour or Weapon crafting will work, whuuut? I really wanted to see that. Hrm.

5 - The Dialogue choices were, well, negligible. I had hoped for at least a cool Paragon/Renegade interrupt to get, say, new players excited about the whole choice-making mechanic? Then again, that's hardly their agenda when they give you the choice of ignoring the dialogue parts entirely at the start of the game...

All in all, GREAT demo. I loved it, despite the flaws. It actually rejuvenated my faith in ME3. And we haven't seen how Armour or Weapons will work yet, and the Weapon customizing looks cool. So I think ME3 has a lot of potential.

Thats MAJOR Kirrahe. :)

I liked it, though noticing that my Infiltrator didn't have a sniper was a bit... What?

Garrus had a sniper! I want that! Give me an interrupt where you nick his sniper dammit!

The enemies were cool and challenging (dreading the Insanity playthough) there's a fucking YMIR mech on crack for gods sake. The abilities are fucking badass, Shockwave and Stasis are awesome

Personally I noticed the weird faces but i've never let the Uncanny Valley bother me before. Totally can see the complaint though. And during the kid killing business, my magnificent brain was like "dude this is fucking forced as shit, don't fall for this" but no... I fell for it. Though only because they showed him at the start and during the vent section, if it was SUDDENLY RANDOM CHILD! BOOOOOOOOMMMMMM! a'la MW3 I would be quite annoyed at Bioware for being pricks.

Controls were good but hopefully the goofy factor in the animations will get fixed at least a little bit.

I was certainly surprised.

Though I couldn't try multiplayer because for some stupid-ass reason the multiplayer portion is locked to only those who bought and played Battlefield 3. Oh, it opens on Friday yeah, but when you release the damn demo in its entirety you generally don't lock away content for a while, you dicks. I thought Battlefield 3 owners got to get into the demo early anyway, but apparently not. Apparently they gave early access to the demo at large to others or something. I have no idea who or if they also got the multiplayer part.

It's all just freaking stupid.

Apart from that though, it was pretty good. Wasn't mind-blowing to me, but wasn't horrible. Suppose I'll do a list like everyone else.

endtherapture:
Anyone else feeling the little boy in the demo seemed more than it seemed? Like he was an inner part of Shephard's psyche. I mean, Anderson didn't notice him, neither did any of the soldiers on the flying car thing, they didn't help him to get in the car, it feels odd, like he is a manifestation of a young Shepard or something as opposed to an actual boy. Such an innocent creature in all of the chaos and war and stuff, when everyone else around was military, seemed weird.

I dunno, seems too advanced for Bioware, could be plausible if it was an Obsidian game.

I totally thought the same thing about the boy, like he was representing Shepard feeling lost, unable to fix the situation, beyond help etc. I thought that maybe because of the fact that I chose the Sole Surivor option (which is one of my Shep's anyway). But then he got blown up by a reaper, which was upsetting!! In a video game demo! Damn. Though maybe, the boy still IS Shepard's imaginary psyche friend, and will turn up later in the game with Shepard chatting away and everyone thinking he/she is batshit insane.

I couldn't help thinking about the whole save-the-Earth-from-the-reapers thing, and how if I were a Turian I would be like "Hmm, so your wussy little planet is under attack? Yawn. Deal with it.". So it might be a long journey trying to get others onside for this one (also given that a lot of characters seem to think that the Reapers are the Boogyman).

One more thing, first time I came to "Bypass" a door I was like "Ooo I wonder what the new hacking challenge will b... oh it just opened". Hopefully they are not revealing it for in the demo?

Zydrate:

Kavonde:

Only real concern is the overdone brownish yellow color filter, which I REALLY hope I can turn off. Just 'cause it's the end of the universe doesn't mean it has to be a big ugly mush of blegh, BioWare.

ME1 was pretty gritty in most places though.

It had a visual filter that gave the game a granier quality, but you could switch it off if you wanted. Hopefully ME3 will have the same option.

also, with that kid, i mean seriously. millions of people are dying and you expect me to care about one little kid, who i know nothing about, above everyone else? it didnt work in MW3 and it aint workin here. now Vermire was a much more emotional place for me, you know why? because i had a chance to get to know and care about the characters, and their fates were up to me.

endtherapture:
I really enjoyed the demo. More tactical than ME2, more intense than ME1, it was perhaps the perfect fusion between the two games. I was really pleasantly surprised.

It also left a really deep emotional impact on me I dunno I wanted to cry at one point in the game.

I dont think that boy was real.

Reason 1 when he climbed onto the ship no one helped him not even the soliders, now I think its a little odd no one noticed him at all or interacted with him.

Reason 2 when you meet him he vanishes as soon as you look away.

Reason 3 the distance he would have to cross would be too much for him to handle

Newhouse:

2) Now this is nit picking too, but, I still feel like the "choose an experience" shouldn't have been added, seriously why is there an option to have all your dialogue chosen for you? This is supposed to be an RPG not Gears of War except with a good story (no offense to Gears fans just didn't find myself emotionally invested or caring that much about it's story). The option to play it like "normally" is still there so I can't complain to much, still I don't feel we have to cater to every person in existence that's why there's an easy mode.

I don't understand why they put these features in the game. Are they trying to get new players? Who starts playing a storied franchise on its last game? It makes no sense.

Irridium:
Omni-blade. Hahahahahahaha, omni-blade...

Yeah... this I don't get.

In the previous games, omni-tools could perform all of the following roles:

- Freeze ray
- Flame thrower
- Stun gun
- Image projector
- Scanner-of-absolutely-anything
- PDA
- Hacking device
- Drone deployer
- Bludgeon
- Personal cloaking device
- Whatever else I forgot...

And now people get sniffy about them sticking a sharp bit on the front?

Zhukov:

Irridium:
Omni-blade. Hahahahahahaha, omni-blade...

Yeah... this I don't get.

In the previous game, omni-tools could perform all of the following roles:

- Freeze ray
- Flame thrower
- Stun gun
- Image projector
- Scanner-of-absolutely-anything
- PDA
- Hacking device
- Drone deployer
- Bludgeon
- Personal cloaking device
- Whatever else I forgot...

And now people get sniffy about them sticking a sharp bit on the front?

Oh I know all (or, most of) that stuff. For me it's to the point of just wondering what they'll do with it next. It seems like it started out as a kind of super-awesome PDA, and Bioware eventually just kept piling things on and turned it into a sort of sonic screwdriver but more crazy sort of thing.

Though, I don't remember some of those. When was it used as a freeze ray and flamethrower?
It's just gotten to the point of being more ridiculous than what the setting should seem to allow. Yes yes, there's force powers, ancient killbot ships of death, and cybernetic zombies, but those were all explained in-game and sounded somewhat plausible for the setting. The omni-blade, and omni-tool at large basically, just seems to have exceeded that. ME2 already exceeded it for me with some of the stuff you mentioned, now I'm just sitting back and waiting to see what other crazy thing they decide it can do next.

That's just me though, I'm sure many think different.

Kakulukia:
I loved it. I was a bit disappointed we couldn't see consequences of multiple character deaths - even if you choose "Numerous casualties" in the beginning, Wrex, Garrus and Mordin are still there. I'll see that in three weeks, I guess.

Holy shit, I need to finish my canon ME2 soon.

Agreed. I played the demo twice with the second time selecting the "Numerous Casualties" option. I was really hoping to see what that mission would have been like (if at all) if Wrex, Garrus and/or Mordin had died in ME1 or ME2. Sure, Kirrahe was cool to see but he's easily replaceable by Captain Random-Salarian if he had died on Virmire.

RagTagBand:
And if they have ret-conned my decision to put Anderson on the council I will set fire to Bioware's nearest offices.

I thought it'd been known for quite some time now that Udina is the canon choice - it's Udina that becomes Councilor by default if you don't import a save into ME2, and he's the human Councilor in Mass Effect: Retribution and Inquisition (both of which are set after ME2). Seems regardless of the choice you made at the start of ME2 (choice of Councilor doesn't actually import from ME1 apparently), some time after the suicide mission Udina takes the post over from Anderson if he didn't have it already.

OT: demo delivered. At first I wasn't going to bother playing it but curiosity got the better of me. If the hacking minigames really have been removed then I'm not going to miss them: I always felt relieved when I reached the stage in ME1 where I had enough omnigel to just bypass all of them and while ME2 had some variety in them, I'm still not going to cry for their loss.

Combat seemed pretty fluid, the improved reload speed was much apprecaited and, best of all, it ran very well on my PC, which I fear is getting towards the "minimum specs" end of the scale these days.

I didn't really like what they did with Anderson's face, he just didn't look like the same person that was in the past two games... like they've changed his head shape or something. There's a few other little niggles, for example I don't like that there's no real 'confirmation' animation when you select a power. That's only small though, sure I'll get used to it.

The gameplay seems to be more of the same from ME2. Not bad, but nothings really been changed, just sort of updated. Once again not necessarily bad but I was hoping for a bit more.

The storyline is going to be tripe... yes I know we don't know much so far but it is going to be complete and utter tripe. From what I gathered from it the plot is going to center around Shepherd gathering races and people to help defend Earth, IE Ground Zero of the Reaper Invasion.

This is stupid. It would take weeks if not months to do this. And you are telling me that they won't just simply have it destroyed by then? These guys have been shown to be incredibly powerful and they just had a whole fleet show up on Earth. I'm sorry but why do we even think Earth has a chance?

Also Cerberus.... wtf... why are they trying to stop the saving of the Universe. I'm sorry Bioware you won't be able to explain that one away very well I'm sure.

Sure it will be a fun game, but I'm also sure I will want to shoot myself for even listening to the storyline.

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