So, now that the Mass Effect 3 Demo is out...

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Caligulove:

I liked it. Particularly the new sound effects for all the weapons. Nice middle ground of the super-sci fi sound from the first ME and the more modern gun sounds from ME2.

YES. SO MUCH THIS. It's actually relatively similar to the sound quality progression from Modern Warfare 2 to Modern Warfare 3. Guns just sound punchier.

Phlakes:

Frozengale:
le snip

And if that's the way you feel about fictional Earth, focusing on something even more fictional would be even worse.

*sigh*....
Except for the fact that we have been focusing on these other fictional things for the past two games. We already have things that we care about. The Citadal, The Quarians, The Krogans, The Asari, all sorts of things. We know their stories, we know if we like them or not, we have empathized or even sympathized with these characters and species. We've learned about them and where they come from. In this setting we have a feel for them and we can relate to them.

You know what we HAVEN'T got a feel for? Earth! It would be fine if in the second game they decided to give Earth a big plot point and then bring it back as the major plot point. But we know almost nothing of Earth and we are making it the focus of the final part of a trilogy. Once again I'll bring a Lord of the Ring analogy. Imagine if we were not introduced to the Shire until the third book. We know Frodo and the others come from the Shire but we have no feel for it. Then suddenly the last book all they talk about is how they are just trying to save the Shire, how Sam wants to go back to that one girl, they talk and reminisce about their adventures there all the time. It would be weird, because we've never been give a reason to care for the Shire. We don't know what it's like, what the people are like, what sort of life the hobbits led before the ring. We just knew it sort of existed.

That's sort of what this is like. We don't really know what Earth is like in this fantasy. All we know is some of our characters come from it (maybe even Shep if you chose Earthborn). And aside from that we haven't done much with Earth. It was just background noise. But now in the final stretch of our story Earth is supposed to be something that we care about. Why? Why? WHY? Tell me why I should care about Earth. Because I don't, not in this setting at least. This is just bad story telling.

To be truthful to anyone who cares about my opinion or not its up to you. Mass Effect 3 still has not recaptured what im going to call "NCR Ranger" feel that the first one had. Now to anyone who is cirious about what i mean its this: Mass Effect they explain that Spectre's are part Commando part Cop and you this in the first game. When number 2 came out they made it that Im a SPESS MAHREEN and I have a mission to kill all of Blue, Yellow , and Red team and some Bugs. I think that the closest they got to capturing the feeling was in LotSB. but on the Demo, its Pacing is Horrible its like if they made the first level of MW2 Wolverines or Whisky Hotel it just doesnt make since, Vega is introduced like Hey I dont know you but were Friends yay! I know they introduced him in some comic book but thats just in my opinion being a whore about your stuff. I shouldnt need to by a book to understand characters. Deus Ex and the Elder Scrolls did there book and books better you dont need them but they are interesting not hey major character yeah were going to explain them but you need to buy book. Combat Look game developers ACTION button are not cool its makes are (well my life annoying) I feel more drawn in on skyrim yet im using the whole controller not just A or Y but it reminds me like this game is like "well we screwed the pooch on DA2 so lets copy gears of war still cover system and combat" and Dave was all like " And Modern Warfare Setpieces except we force the player to look at it. Did they not learn anything from ME2 that intro segment kept me from replaying over and over like i did in ME1.

Look agree or disagree but when people are complaining there normally is something wrong with that product I love Bethseda but I am also one of there harsher critics and everytime they make a new game I can say (and Im a console player) that they raised the bar every time but even then i still got complaints

khiliani:
weapon swapping is a bit too slow to be useful when you are in the open.

I found that diving into a forward roll and swapping weapons at the same time is useful as an instant weapon-switch.
I didn't really find the problems that a lot of you seemed to have had, and have stupidly spent my weekend grinding the multiplayer.

Feels just like I'm playing ME 2. In other words it's great!

Typically I'd consider this to be a major negative (as I've said for games like Skyrim against Oblivion), but in this case the ME 2 formula doesn't feel outdated yet. I suspect anyone who didn't care for ME2 but loved the original will continue to hate ME3 should they play it.

I got the Demo to ensure my PC could run the game smoothly, now that I know it can, I'll gladly pick up the title on day one.

As for the multiplayer addition, I could care less about it. I'm glad people aren't hating it, but it's not my thing and just like with the Uncharted series, will almost certainly collect dust.

the single portion was fine. what i expected, only found the lack of recoil on the weapons a bit annoying.

the MP is a big surprise. i love the fact you can have your own character and that you can choose between multiple races.

I think it sucks seriously bad.
I will tell you why before haters hate
Some language ahead

I don't know if you noticed, but of all the issues I just stated, they are not Demo issues but actual GAME issues (except maybe, AI, this could've been corrected later in the project, I doubt it but one can hope). I actually think the demo was nicely structured, puts us in the intro, and then moves us to the middle to give us a little taste of the game later on.

I am not saying the final game will suck, I am saying I am very disappointed with the product bioware showed me, and provided the game IS like this, the game WILL suck.

And on that day, Bioware sold their souls to the Devil...

Ascarus:
...

this has always been the biggest issue facing a resolution to the ME series. how can any race (or combination of races) stand up to a "race" like the reapers whose sole (and unknowable) purpose seems to be the elimination of other species at their apex? granted having some warning will help, but i will be curious to see how bioware resolves that problem without reducing the reapers into just another powerful race or obstacle to overcome (like the collectors).

With a deus ex machina! And probably it's going to be a stupid one too.

The end of ME1 makes you wonder if Sovereign actually needed all those Geth ships? Couldn't it just ram or shoot everything around it, while taking no damage at all? I personally think Bioware wrote themselves into a corner here.

I hope to Christ we dont have an inventory similar to ME1's, it was overly complicated, i thought ME2's upgrade system was excellent. Although I dislike the "token" human characters like:-
Ashley (scary nose + weird eyes + racism = NO)
Kaiden (mr boring)
Jacob (nice guy, but boring)
Miranda (irritating bitch but... u gotta love dat ass)
I will probably end up disliking James Vega. But from what i saw in the demo, (brief I know) he seemed ok.

Sadly, I see this heading down the tubes. Supposedly there will be more dialogue, etc, in ME3, but the business with Origin (I'm not even going to get into my problems with it) plus the really bad opening (Where's the trial? That would have been awesome!) and Bioware/EA extreme super douchyness about DLC (know we know what Valve was not letting them do. And now I know I agree with Valve on something for once) just turns me away from the game.

That part of the boy annoyed me a lot, so cliché...

OH NO A BOY DIIIEEEEEEEEES... so much drama! You don't even know the kid but because he has puppydog eyes we have to feel sorry for it!

Liked it & very excited except for:
- Vega: I can tell right away that the only time this guy will be leaving the Normandy is if I get the chance to leave his ass behind.
- right-hand thumb button to run: don't designers realize this makes it impossible to use the right stick to see where you're going precisely when you need to? If it weren't for Origin I'd consider switching to PC.
- cover: still find myself vaulting over the object I'm trying to hide behind & getting killed as a result.
- Tech Armor: I can appreciate the usefulness of having it discharge manually but why no more auto-det? My sentinels always enjoyed being able to wade in, secure in the knowledge that if anybody managed to drop their shields there'd be an omnidirectional blast strong enough to knock out anybody less than a miniboss. It was also a great wake-up call that you were taking significant damage but before you got to the red-screen-almost-dead-stage so you might have time to respond somewhat intelligently.

Aside from Vega these are all minor gripes that will disappear after I've played a mission a few times to learn the maps & patterns but it weakens immersion for me since Shep is only triumphing with the benefit of past-life foreknowledge.

Still looking forward to closing the circle in 2 weeks though!

Side note?

I didn't even know the kid died. I didn't see the shuttle he climbed onto get destroyed. Maybe something else in the screen caught my eyes?

That's how much I cared about the kid. Enough to where something else in the screen caught my interest more than his shuttle.

That said, the kid's animation was great. It looked like a kid.

More than I can say for the ones Skyrim borrowed from Fallout >_>

I like it a lot, but there's one weird issue I ran into. When I selected the option that everyone who could be dead, would be dead, everyone was still alive. Hell, even Wrex was still alive, and his death was a big deal back in ME1. Has this happened to anyone else?

I've given the demo a little thought since I played it.

I found that it didn't really wet my appetite for Mass Effect 3, as it focused primarily on the combat portions of the game. Now, I understand why this is and I'm not grinding an axe. Mass Effect has always been the sort of game where I devote a couple of hours to immerse myself in the story and gameplay, and suffice to say: the demo didn't provide for that.

I like the improvements that I have seen. Mass Effect 3 looks and sounds great, with the improved combat giving a much more satisfying experience this time around. I like the diversified and more comprehensive skill tree (an excellent combination of the last two games). I wish I could have seen the weapons customization, though.

I played on PC and I ran into a couple of issues with controls. ME3 plays well for the most part, but it still feels a touch clunky at times and I dislike how so many 'actions' are assigned to the spacebar.

I'm very much looking forward to Mass Effect 3. I don't think I've ever been this excited about a new game, but I'm under no illusions that it will be perfect.

ShadowsofHope:
The Reapers aren't only on Earth at this point, you know. Heck, not even Harbinger, the leader of the Reaper fleet, is on Earth at this point. The Reapers that invaded Earth probably only had a Sovereign-style Reaper or two with them at the point of landing on it's surface, so most of the Reapers that have invaded Earth are much like the one's you saw in the Reaper vs. Thresher Maw trailer - troop transports and asset capturing (the helicopters/special forces/foot soldiers). Not all of the Reapers have the destructive capabilities that Sovereign displayed, and can only take smaller targets or area's of land without too much difficulty. Maybe about half of Sovereign's size, at best.

You have to leave so you can find a way to actually defeat the Reapers on Earth, and the Reapers everywhere else. Earth was only targeted in the first place (not the first planet to be invaded) because of Shepard, and because the Reapers are cautious about humanity after Shepard has single-handedly bitchslapped each of their plans for their return in the last two games. They figure if the rest of humanity has that potential, even if Shepard is a special plot case, then humanity needs to be harvested and become one with the Reapers. Threat neutralization.

Thinking about it, yes, the art of Mass Effect universe states that alot of the Reapers are smaller than Sovereign, Sovereign was one of the more powerful Reapers, but most of them are much smaller (the Reaper vs Thresher Maw is a good example of the typical Reaper size). A planet is massive compared to a fleet as well.

Your theory, good sir, makes sense.

Pros:
Combat feels good.
Ashley! And the game doesn't seem to just assume that we "made up", there's definite distance there. I really hope I get to tell her off for being such a complete bitch in ME2. To be honest, I'd like the option to tell her to just fuck off entirely and kick her out of my squad--though I realize that's probably not practical.
FUCK YEAH CAPTAIN MAJOR KIRRAHE!

Cons:
James Vega. I'll give him a chance but... damn, I already don't like him.
The female Krogan pointlessly upstaging Wrex by grabbing his shotgun and shooting those guys. Yes, we get it, you're tough. There must have been a better, more natural feeling way to illustrate that.
The strong melee attacks feel very... clunky. I was hoping for some more context-sensitive aiming.

I liked it. The aiming was a bit wonky, but I got used to it pretty quickly. Seems like all classes get to use all weapons, or maybe that was just for the demo. Teammates actually do something this time, Liara and Garrus killed like three people completely without my help. Ability system was cool, I like how you can see the abilities stats and you can plan ahead with what you want to upgrade. The weapons seemed a little bit weak, except the shotgun, probably to bring more focus to biotics and melee. Dialogue was pretty meh, hopefully it'll be better in the real game. All in all it was a solid demo.

Ok, I wrote some huge thing that turned into a Tirade, but I think I was being too harsh. Before I say anything, I have to state that I understand the following: I played the game on a setting which does not properly showcase mass effect's charm. I accidentally played it on Action and haven't had a chance to play through it "properly". I don't know how it would have effected the demo at this point, maybe it will make it better to play it through on Role Play.

I also know that it's still a demo, and probably was thrown together from spit and spackle months ago before many game decisions and bugs were worked out, and the final game will probably be better in a lot of ways.

The demo was badly showcasing the game. It starts out with a bunch of steel wall corporate bullshit that I hate having to see on consoles. It's stuff that flies all the time on PCs, but it just irritates me to see it on the consoles. Then I'm startled by the choice of Action, Story and Roleplaying, I was playing it with someone watching and I felt like I wanted to play an Action oriented game, so I picked Action. This removed any options for level up by default, put me in a Soldier class, and removed dialogue options from the game. What kind of fark is that? I mean, I get the idea, you can play Mass Effect 3 like a shooter, but there's one problem, it's not really a great shooter. Mass Effect 2 had more compelling combat. But really, I think that was an issue with the demo, and in full context, the combat will be better. It was mostly a matter of the gun choices. I ran out of ammo way too quickly in the first demo level, and on the second level, my Adrenaline Rush abiliity, which had been upgraded by the auto level to be really badass, would not work. at all. It would cause a cooldown, but it wouldn't work.

It also kind of felt like Shepard was skating everywhere, moving really really quickly, and anderson ran like a coke addicted maniac. It was laughable. They really didn't need to add all of this extra cover based gameplay. Mass Effect 2's system was almost perfect, this just felt shoddy. My live isn't currently up so I can't test the multiplayer, but people have said it's actually interesting. Those people probably liked the single player better then me as well, but It's there, and apparently you can play a krogan, at least aesthetically. That's neat.

Of course, I'm sure the game, even if not all these issues are fixed, will be amazing, and an instant buy, and I'm sure I can even get a lot more actual fun out of the demo if I actually take the time to play it "properly", but I think it is worth noting that it's possible to get a very bad first impression from this demo.

Altorin:
My live isn't currently up so I can't test the multiplayer

They've wavered the XBox Live requirement for the demo up until the 6th of March.

They did well imo.

I have 2 complaints though, the dialogue seemed cheesy/chiche in the single player demo. Like *spoiler spoiler spoilerish* when the female krogan took Wrex's shotgun and shot the 2 mercs casually, it seemed a bit too cliche for my tastes, it didn't fit into the feel ME2 had with their dialogues and grim statements...

Also in the multiplayer the mechs are near impossible to kill without a heavy weapon. Me and some random guy were on wave 10, we already used our heavy weapon ammo to kill 2-3 other mechs and then another one comes in and the game attached a objective where we had to kill the mech in 2 minutes or so. We were screwed, no way we could do it in time. To say the least it seemed kinda game breaking/frustrating.

Lets just say this: If the game is anywhere near as good as the demo was (and I am pretty sure it will be), we easily have an early contender for game of the year on our hands. also, if it doesnt live up to expectations, expect a large group of angry nerds to burn down half of Edmonton in protest

I don't know if the final game will have such limited player input but I doubt it also the lost planet 2 gamble to unlock stuff is a pain in the ass.

Zydrate:
Side note?

I didn't even know the kid died. I didn't see the shuttle he climbed onto get destroyed. Maybe something else in the screen caught my eyes?

That's how much I cared about the kid. Enough to where something else in the screen caught my interest more than his shuttle.

That said, the kid's animation was great. It looked like a kid.

More than I can say for the ones Skyrim borrowed from Fallout >_>

The kid getting blown up actually made me laugh. It was such a blatent attempt to make us feel something, it just came across as clumsy, I just said to myself, "well, he did say that I couldn't save him".

Other than that, pretty much unimpressed with both levels in the demo. I'm not sure how Bioware managed it, but they managed to make escaping from Earth while its under attack really boring. I know Mass Effect is not based around the action but there was just no urgency to the level, it was like I could of hung around for a couple of hours before I was in any real danger. I assumed that they were saving the good stuff for later on in the game, then I played the second part of the demo and I was equally unimpressed.

This demo has changed my mind from a day one purchase to a "maybe, if the reviews are good, otherwise it can wait until it hits about £20".

Good demo, showed the combat really well.
Bioware kept dialogue choices to a minimum obviously in the demo.
Combat was fun. I like the targeting system for the allies.

Basically I hope to import my save and see all the different choices I get and ashley won't be there cause she got spaced in my first game.

Kashrlyyk:

Ascarus:
...

this has always been the biggest issue facing a resolution to the ME series. how can any race (or combination of races) stand up to a "race" like the reapers whose sole (and unknowable) purpose seems to be the elimination of other species at their apex? granted having some warning will help, but i will be curious to see how bioware resolves that problem without reducing the reapers into just another powerful race or obstacle to overcome (like the collectors).

With a deus ex machina! And probably it's going to be a stupid one too.

The end of ME1 makes you wonder if Sovereign actually needed all those Geth ships? Couldn't it just ram or shoot everything around it, while taking no damage at all? I personally think Bioware wrote themselves into a corner here.

You'll love this then.

http://masseffect.wikia.com/wiki/The_Prothean

This may or may not constitute a spoiler.

Theminimanx:
I like it a lot, but there's one weird issue I ran into. When I selected the option that everyone who could be dead, would be dead, everyone was still alive. Hell, even Wrex was still alive, and his death was a big deal back in ME1. Has this happened to anyone else?

To my understanding this was just for the demo's sake, perhaps there's a huge divergence fromit but I don't know
hell, it is possible to get Kirrahe killed in ME1

Frozengale:
You know what we HAVEN'T got a feel for? Earth! It would be fine if in the second game they decided to give Earth a big plot point and then bring it back as the major plot point. But we know almost nothing of Earth and we are making it the focus of the final part of a trilogy. Once again I'll bring a Lord of the Ring analogy. Imagine if we were not introduced to the Shire until the third book. We know Frodo and the others come from the Shire but we have no feel for it. Then suddenly the last book all they talk about is how they are just trying to save the Shire, how Sam wants to go back to that one girl, they talk and reminisce about their adventures there all the time. It would be weird, because we've never been give a reason to care for the Shire. We don't know what it's like, what the people are like, what sort of life the hobbits led before the ring. We just knew it sort of existed.

I absolutely see what you're getting at, but at the same time I don't think it's a big stretch to assume that the people playing the game (ie: humans) will have an attachment to Earth and will want to save it from the Reaper menace.

Would it be cool if we could have gone there in previous games and developed a closer connection to it? Sure, maybe, but I don't think it would have worked very well in the context of the story for those games given that they both take place so far away from Earth.

Freechoice:

Kashrlyyk:
With a deus ex machina! And probably it's going to be a stupid one too.

The end of ME1 makes you wonder if Sovereign actually needed all those Geth ships? Couldn't it just ram or shoot everything around it, while taking no damage at all? I personally think Bioware wrote themselves into a corner here.

You'll love this then.

http://masseffect.wikia.com/wiki/The_Prothean

This may or may not constitute a spoiler.

Thanks for reminding me. The best part of that page is the description of the armor!

The more I think about it the more I realize that Sovereign was either an idiot or the writers were bad. On top of what I mentioned above Joker mentions in a dialogue that it has supreme maneuverability, which would be an awesome way to do "hit-and-run" attacks on all the fleets until none are left.

I liked it a lot except for the conversation, it seemed like they took control away from you to let shep talk on his own, which was not normal.

One of the writers said some of the dialogue in the main game was cut out from the demo because the file size was pretty large.

I could spend ten hours talking about how much the Mass Effect 3 demo sucked, but I'll try to do it in nine.
(Red Letter Media reference)

First off, different play modes.
Seriously what is the point of having 3 different play modes? It's like Bioware is catering to people who don't want to play Mass Effect. Story Mode is just insulting, and pointless if Role Playing Mode has adjustable difficulties. Unless of course there's more dialog and story in Story Mode. Then in that case Why wasn't it all in RP Mode. It's like Bioware was thinking nobody would want to experience the story and the gameplay at the same time so they broke it up into 3 different sections. And that didn't even help anybody, people who didn't play the first two games because of way to much dialog aren't going to like action mode because there's the same amount of dialog they just don't get to pick the responses.
I'm willing to forgive this if every difficulty setting and conversation option is available in RP mode.

Secondly, Paragon/Renegade
Was I the only one who noticed that in the Demo the Neutral and Investigate options were suspiciously absent? Hopefully that's just to conserve space for the demo and the full release will have all the options but the talking is the biggest part of Mass Effect so not including that in the demo is just sort of fucked if you ask me. (Which you did)

Third, How it started.
Why is Shepard back on Earth? Why is Shepard back with the Alliance? Why isn't Anderson a councilor any more? Who the fuck is James Vega? Why does Kaiden outrank you? Again maybe that's just a demo problem. Perhaps that's not where the game starts or maybe once we get to import our Mass Effect 2 saves the start will be different. But seeing that was just a little unsettling.

Fourth, The run animation.
The first thing you do when you get control is follow Anderson across some Catwalks and watching him run is the most uncanny valley this series has ever been. And this is Bioware we're talking about.

Fifth, The Holographic Knife.
Just fucking NO. NO, NO, NO.

Sixth, The gameplay.
It's still a cover based shooter so even perfectly executed the gameplay would still be boring as fuck.

6.5, Grenades.
Grenades don't translate well into cover-based gameplay. You need to be able to run away from grenades and if the act of standing up puts you in grave danger running just makes it worse. Taking grenades out was the biggest improvement Mass Effect 2 made over Mass Effect 1 and now they're undoing that. It's just wrong.

Seventh, The fucking AI.
Your squad mates don't seem to understand the function of cover. They'll run around back and forth between covers or just sit down on the wrong side of it. (The same thing was the matter with Mass Effect 2 as well)

Eighth, Halo Reach called. they want their health system back.
Not really a bad thing I actually liked the health system from Reach, but It's discouraging to see even more people ripping off already uninspired shooters .

8.5, Gears of War 3 called they want their shitty multyplayer back.
This is a big problem for me. I already don't like Multyplayer on principle. Mass Effect is at heart a single player game. The head of Bioware's marketing was once quoted as saying. "Why would you want us to taint this beautiful single player experience with multyplayer." But then they went and spent valuable resources that could have been better spend literally anywhere else, ripping off the Hoard Mode from Gears of War.

Ninth, The button multiplicity effect.
Think about this for a minute. Hold the A button to sprint. Press the A button to take cover, and tap the A button to jump like an idiot. Taking cover and running are two polar opposite commands as it stands, putting them on the same button led to well over half my deaths in ME 2.(You'd want to run away from a charging enemy and you'd Velcro your self to a wall instead just because you happened to be with in ten feet of a cover-able surface when you pressed the A button.) but now they added the stupid fucking jump to the mix so now you'll be trying to take cover standing right next to a wall or a box or what ever and it's still a toss up whether your going to hide or leap like a freak out into the middle of gunfire? This is a cover based shooter. Taking cover and running to the next section of cover should be the most intuitive parts of the game. Instead those controls are the most temperamental and unreliable part of the whole game.

Tenth, I want to harp on the multyplayer some more.
So they let you pick your class but they don't let you pick your race until you unlock them through playing. Why can't any game just give you all the customization options before you start playing? Did some designer with a mental condition say that locking away all the cool shit was a good idea and everybody just went with it? I want to play as a god damn Turian, I don't want to have to unlock the god damn Turian just so I can play as him. Fuck!

I have been psyching my self up for Mass Effect 3 to suck space balls just to off set the hype, And you know Mass Effect 2 had a lot of gameplay problems that I overlooked because the writing was so good and the scope of the game was well presented, and ME 3 could potentially give off that same feeling. So I'll reserve judgement until the final release (Especially because I already payed for it) But some of those problems won't go away with wistful denial.

Oh, and here.
What I liked.

1) The level up system.
It looks like a great mix of ME 1 and 2. Upgrading powers multiple times seems like it'll work great.

2) The Fan-service.
So yeah, I am a Mass Effect Fanboy and I do appreciate the catering to. Seeing Wrex and Garrus's banter and having Mordin back, and all the other characters that I'm sure are going to make cameo's. Not to mention a Female Krogan. We'll probably get to see female Turians and Salarians too.
DON'T SHOW TALI'S FACE. or any Quarians for that matter. They had their chance last game and they chose not to. Doing so now will only serve to piss everyone off.

what's with the aiming? Seriously it's like Shepard drank six cups of espresso and forgot to put in his contacts this morning.

I loved it all (even multiplayer!) except for two major flaws:
-lack of dialogue options
-Anderson running

I still loved it, although I am extremly biased. Basically I pre-ordered it so even if it sucks, I'll force myself to enjoy it. Thats how it went with Brink...

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