Starting DA:origins, need help

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I just put in Dragaon Age: Origins and then I remembered that my friend mentioned something about mages, and being screwed over. In order to reassure myself about an enjoyable gaming experience I'm asking you wonderful people about the smartest class to pick, and any other handy beginners tips, help a fellow out.

Mages are gods in DA:O. I don't know what your friend is talking about... maybe he is saying not to stack mages because you will trivialize the encounters.

Choose Warrior. Surround yourself with an extra warrior, a mage with LOTS of mana and HEALING spells and... Either a mage with a LOT of destructive spells or another warrior.

Screw the Rouge, they're useless in Origins. II's another story, though.

Durgiun:
Choose Warrior. Surround yourself with an extra warrior, a mage with LOTS of mana and HEALING spells and... Either a mage with a LOT of destructive spells or another warrior.

Screw the Rouge, they're useless in Origins. II's another story, though.

Rogues are only good if you build cunning/dex with daggers and back stab the shit out of stuff. They will suck until 75% through the game and then they will destroy everything in seconds. Played a rogue during my first playthrough on Hard with a sub-optimal build and it wasn't that bad.

Fappy:

Durgiun:
Choose Warrior. Surround yourself with an extra warrior, a mage with LOTS of mana and HEALING spells and... Either a mage with a LOT of destructive spells or another warrior.

Screw the Rouge, they're useless in Origins. II's another story, though.

Rogues are only good if you build cunning/dex with daggers and back stab the shit out of stuff. They will suck until 75% through the game and then they will destroy everything in seconds. Played a rogue during my first playthrough on Hard with a sub-optimal build and it wasn't that bad.

Suffer 75% of game only to be a Hulk in the last 25%. Decisions, decisions.

Mage is a lot of fun, there are a lot of different magic pathes to choose as you level up, warrior can be pretty good too though.

Durgiun:

Fappy:

Durgiun:
Choose Warrior. Surround yourself with an extra warrior, a mage with LOTS of mana and HEALING spells and... Either a mage with a LOT of destructive spells or another warrior.

Screw the Rouge, they're useless in Origins. II's another story, though.

Rogues are only good if you build cunning/dex with daggers and back stab the shit out of stuff. They will suck until 75% through the game and then they will destroy everything in seconds. Played a rogue during my first playthrough on Hard with a sub-optimal build and it wasn't that bad.

Suffer 75% of game only to be a Hulk in the last 25%. Decisions, decisions.

It's not so much suffering as it is not completely annihilating everything. If you build either of the other two classes right you're only going to get a real challenge on Nightmare (or possibly Hard if you're on PC). Archery sucks though. Period. No way you can salvage that atrocious skill tree.

Fappy:

Durgiun:

Fappy:

Rogues are only good if you build cunning/dex with daggers and back stab the shit out of stuff. They will suck until 75% through the game and then they will destroy everything in seconds. Played a rogue during my first playthrough on Hard with a sub-optimal build and it wasn't that bad.

Suffer 75% of game only to be a Hulk in the last 25%. Decisions, decisions.

It's not so much suffering as it is not completely annihilating everything. If you build either of the other two classes right you're only going to get a real challenge on Nightmare (or possibly Hard if you're on PC). Archery sucks though. Period. No way you can salvage that atrocious skill tree.

What do you know. Well, I think we've given Stew Coard enough tips on classes. I think we should let him experience everything else on his own.

Durgiun:

Screw the Rouge, they're useless in Origins. II's another story, though.

Not true.

You don't take a rogue with you for combat damage. You play a rogue for the Deft Hands talent, so you can disarm every trap and open every chest in the game, thus getting some phenomenal loot, and you play a rogue for stealth (there are some very clever things you can do with stealth in DA:O). Play them cleverly and you will be rewarded.

You need at least one rogue with you at all times if you want to get all the goodies. If you are the rogue, you can build the rest of your party how you like. Believe me, if you use them well, rogues are not underpowered.

Mages are insanely powerful. Arcane Warrior + Blood Mage = unstoppable.

If you're having trouble with Dragon Age Origins, then there are 2 key classes that are incredible in damage dealing and damage immunity respectively, depending on your play style.

Dual-Wielding Warrior/Champion/Templar:The goal of this class is to do as much damage as possible. Get momentum as fast as you can early on, then never have it off, because it's the only reason that this class is better than 2 handed. The incredible amount of damage allows this class to single-handedly destroy most high priority targets such as mages, which is why the Templar class is necessary. Champion is grabbed to reduce damage taken by your party in large group fights, buff them, and allows you to have a bit of crowd control on the front lines.

Mage/Arcane Warrior/Blood Mage:With this class, you buff until your eyes glow(literally)and take enough hits to kill a Brumak and being none the worse for it. In the beginning, chug as many points into magic and constitution as possible(about a 3/2 ratio in favor of magic)because your magic stat replaces your strength stat when you get the first perk in the Arcane Warrior tree. Once you get to level 7 and get Arcane Warrior, start investing as many points into the Arcane Warrior tree as possible, and grab Arcane Shield, Rock armor, and spell shield among other things. At this point the game becomes a bit drab, because your buffs will have made your mana pool practically nonexistent, but with some good armor, a sword and shield and decent support, you will be able to take any hit from any enemy save perhaps a high dragon. Once you get blood magic, then the fun begins, because with blood magic on, your health is your mana pool free of buff restraints. And while taking your own health seems like a bad idea, with your now formidable constitution stat and damage resilience, you can throw around spells with impunity and have little worry about dying. It's best to be careful, however, and it's best to have a spirit healer around to make sure you don't need to keep drinking health potions to keep your health up.

Mages are a lot of fun. My first character to beat the game was a mage. Warriors bore me though but rogues are a lot of fun. If you go blood/arcane mage w/ fire ball and crushing prison it is pretty much oh look elite crushing prison go blood magic blood wound the horde coming towards me the fire ball turn on arcane warrior and slash up the survivors tahdah dead enemies much more fun than just swinging around a sword as a warrior.
Edit: Oh and I love how so many people are going back to this brilliant game was da3 announced or something? well other than the ending of da2 screaming THERE'S GOING TO BE A SEQUEL!!

Stew Coard:
I just put in Dragaon Age: Origins and then I remembered that my friend mentioned something about mages, and being screwed over. In order to reassure myself about an enjoyable gaming experience I'm asking you wonderful people about the smartest class to pick, and any other handy beginners tips, help a fellow out.

Oh I think your friend is referring to lore and story-wise, in combat a mage is a beast. Though I still prefer a rogue or warrior, simply because magic isn't my style.
Story-wise the mage origin is sort of weak, a little boring...but it's quite short on the other hand...the human noble origin is really powerful though, and ties very neatly into the finish of the main story. (it's also the way for what some call the 'best' ending...though I'd argue against that.) I also really like the elven alienage one...

As to tips...if you're going mage I'd suggest getting cone of cold and fireball ASAP. Those spells are devastating, fireball not only does a lot of damage to a large area, but knocks down those struck by it (just remember to avoid your own people!) and cone of cold freezes them solid, setting them up for a warrior to smash them apart with a heavy attack or a rogue from behind with a critical hit.

Stop playing immediately. Go play Kingdoms of Amalur: Reckoning.

It's so much better it's silly. All the fun you think you're going to have, you actually will.

No self delusion required.

Stew Coard:
I just put in Dragaon Age: Origins and then I remembered that my friend mentioned something about mages, and being screwed over. In order to reassure myself about an enjoyable gaming experience I'm asking you wonderful people about the smartest class to pick, and any other handy beginners tips, help a fellow out.

I'd imagine your friend's reference to mages getting "screwed over" refers to how mages are seen in the world in which DA takes place. This isn't really a spoiler as you find it out pretty much immediately - especially if you play a mage - but you mages are feared and in some case hated. Their powers are seen as a curse and people are very untrusting of them.

They are, however, one of the easiest classes to play as. At two points you gain a specialization point which gives you a new tree of abilities. If you do go mage, I highly suggest going Blood Mage and Arcane Knight.

versoth:
Stop playing immediately. Go play Kingdoms of Amalur: Reckoning.

It's so much better it's silly. All the fun you think you're going to have, you actually will.

No self delusion required.

There is a reason that one is a cult classic and the other is not, my sadly deluded friend. Amalur's combat is reasonably fast paced and entertaining, to be true, but Origins has excellent tactical combat, in which positioning and complementary skill building was key, which has value in both entertainment and nostalgia. The best part is that you can have a dozen abilities to a party member, all useful, and all can be used in any given situation, instead of being stuck with four and traipsing back to the skill menu to switch them out every now and then. Not to mention that in every other aspect, Origins is undeniably better. Better story, better characters, better lore, more variety in character builds, better inventory management, better art style(both in originality and reflective of a culture), and sadly enough, considering it's a Bioware game, better lip syncing. Oh, and Origins is cheaper. Cheers!

|Sith|Eldarion:

versoth:
Stop playing immediately. Go play Kingdoms of Amalur: Reckoning.

It's so much better it's silly. All the fun you think you're going to have, you actually will.

No self delusion required.

There is a reason that one is a cult classic and the other is not, my sadly deluded friend. Amalur's combat is reasonably fast paced and entertaining, to be true, but Origins has excellent tactical combat, in which positioning and complementary skill building was key, which has value in both entertainment and nostalgia. The best part is that you can have a dozen abilities to a party member, all useful, and all can be used in any given situation, instead of being stuck with four and traipsing back to the skill menu to switch them out every now and then. Not to mention that in every other aspect, Origins is undeniably better. Better story, better characters, better lore, more variety in character builds, better inventory management, better art style(both in originality and reflective of a culture), and sadly enough, considering it's a Bioware game, better lip syncing. Oh, and Origins is cheaper. Cheers!

I can't believe he even tried to compare the games. Reckoning is weird TES/Fable/Mass Effect hybrid. DAO is an old school strategy RPG. COMPLETELY DIFFERENT EXPERIENCE.

Rogue is pretty tough, but I actually prefer it because rogue = free golds, Leliana is dead weight, and Zevran is gimped (no pun intended) by poor stat allocation.

I can recommend the Combat Tweaks mod (http://dragonage.nexusmods.com/downloads/file.php?id=354) which revises alot of the skills and make them more useful. The mod is also useful for increasing the difficulty incase Nightmare is not hard enough.

Durgiun:
Choose Warrior. Surround yourself with an extra warrior, a mage with LOTS of mana and HEALING spells and... Either a mage with a LOT of destructive spells or another warrior.

Screw the Rouge, they're useless in Origins. II's another story, though.

Actually, you're going to want a rogue to open locked things where a lot of the best loot is, plus disarm traps. If nothing else this build more experience for the party which levels up collectively over time although not completely uniform.

City elf rouge, best origin in my opinion.

Mages ar amazing in DA:O. By the end of my game my mage was the best tank, healer AND debuffer in my party. Thanks to Arcane Warrior I was litterally untouchable 99% of the time and when I did takes damage I had so many buffs that I barely felt it. With Blood Mage I had a ready supply of HP to use on magic (I was doing more damage to myself than all my enemies combined) and in Awakening I got the Battle Mage Specialisation which enhances Arcane Warrior so much I could solo most encounters.

The other classes are cool too, Warriors doing well for tanking, rogues for DPS or ranged attacks, but overall mages are the best choice. They are the best at controlling the battlefiled, tanking, healing and buffing/debuffing. Rogue archers can do the highest raw damage but that's really the only straight advantage anyone has over a mage.

Also, without Mana Clash enemy mages are a massive pain, with it the last about 1-2 seconds in a fuight.

Mages are the best, if you go one you'll barely have any trouble and if you take an extra mage with you, you practically cant lose if you both have the heal spell. (and thats before you get to ridiculous combos with Blood Magic or Arcane Warrior..also Cone of Frost and blizzard are fun)

Warriors can be pretty fun and by the time you get to Awakening they can kill anything in 1 hit.

Rogues are terrible, especially archers. Although certain builds can be devestating late game, sucking for most of the game before that isnt worth it.

Really, any class is tangible if you play it right.

My first playthrough I went a rogue, got high dexterity and cunning, got skills for lockpicking and persuasion and stealth, and I put most of my points into dual wielding talents. It was fun, and I only rarely came across a challenge.
My second playthrough I played a mage, and I will say they have an insane amount of power. Build them correctly, and they are massively OP.
I haven't played warriors, but they seem like a rogue with a different skillset that isn't good for disarming traps and picking locks, but has more health and damage.

Really, it doesn't matter too much what you choose. Most of what that will effect will be who you take with you. Trust me, you will have more fun if you choose your character for RP purposes or W/E - more the character that you feel like playing than the 'I want to play this as it will be the easiest'.

In all honesty.. don't listen to these people, dominant strategy doesn't matter much in offline games, i'd just play and take on your team whatever you want, it may be harder than it may be with something else but it's still fun.

But when you get to the first village don't leave until sten and lillana (i think those are their names) are on your team, as when you leave you won't be able to return.

And don't take morrigan to the mage's tower.

Have a Warrior (Tank), Two Mages (1 for DPS, the other for crowd control and healing), and a Rogue for utility and supplementary DPS.

The "Easiest" party to use, I find, is Alistair, Morrigan, and Leiliana. All three are spec'd properly for their roles (well...Morrigan has a wasted slot in Shapeshifting, but mages are so powerful it barely matters). You can substitute based on personal preference, especially if playing a Tank warrior or Rogue, but otherwise they'll carry you easily through most of the game, and you get them early to boot.

Once the main quest starts, go to either the Mage's Tower or the Brecilian Forest first.

Best class is likely Mage, but that locks you into a single origin regardless of race. My personal favorite is either Human Noble or Dwarf Noble. Both are very story-relevant, and Dwarf Noble allows you to start the game with a lot of money and some very nice equipment if you play your cards right.

Otherwise, try to make friends with teammates as best as possible. At the very least with the ones you use. The game works on a non-standard morality system, where you actions aren't judged omnisciently but instead on a party member-to-party member basis. Making them hate you carries pretty stiff penalties, including making them leave the party, while winning their favor gives them stat bonuses.

Risingblade:
City elf rouge, best origin in my opinion.

thats my choice too. i play a female city elf rogue most times.

nikki191:

Risingblade:
City elf rouge, best origin in my opinion.

thats my choice too. i play a female city elf rogue most times.

I play male, I don't like the idea of being kidnapped :/

I usually just play a warrior in games like DA:O and beat everything to death with a sword and shield.

Play warrior, basic and easy to understand, have a mage follower to heal, get a tank (Be a damaging warrior and have Alister tank or someone) And get a mage/archer for damage
Pretty simple set up, but when you get better go for mages and rogues
I loved playing through the hardest difficulty as a blood mage tank :P Twas fun
That game was so amazing

Pick whatever you like. You have companions to fill the other roles anyway.
"Best" choice if you want to min-max is probably offensive mage since they are so very powerful and you can build yours the from the ground up whereas Morrigan starts off with a useless specialisation (shapeshifting) so she won't be as good as one you make yourself. Tho warrior is probably easier for the first playthrough but again it doesn't really matter what you pick.
I recommend doing the mages tower early since that's where you get Wynne (healer).
Edit: Oh and when you unlock a specialisation it's unlocked for all. So if unlock it, then reload your game and don't make the choice required to get it or start another character it is still unlocked. (Of course that is a bit cheap :P )
Archery can be pretty powerful at the end if you build it right but honestly its useless for most of the game and boring to play IMO

Fappy:

Durgiun:

Fappy:

Rogues are only good if you build cunning/dex with daggers and back stab the shit out of stuff. They will suck until 75% through the game and then they will destroy everything in seconds. Played a rogue during my first playthrough on Hard with a sub-optimal build and it wasn't that bad.

Suffer 75% of game only to be a Hulk in the last 25%. Decisions, decisions.

It's not so much suffering as it is not completely annihilating everything. If you build either of the other two classes right you're only going to get a real challenge on Nightmare (or possibly Hard if you're on PC). Archery sucks though. Period. No way you can salvage that atrocious skill tree.

I agree with you that Archery sucks balls in DA:O. However, If you've played Awakening you you should know that the higher level archery skills that become available turn the whole tree into a long range death dealing machine. It's mostly caused by one buff called "Accuracy" which increases attack, damage, ranged critical chance, and ranged critical damage by a massively significant margin. That said it's only for awakening so you may as well ignore archery in Origins. Just don't overlook it during Awakening.

Three words: Virulent Walking Bomb. Sure, you'll probably kill your party, but damn if it ain't fun as hell.

I play rogue. Always. It's pretty much habit at this point. Also, if I don't play rogue, I ALWAYS run into traps and spend five seconds wiggling helplessly waiting for my character to get free. Always have a rogue in the party to detect, disarm, and loot.

My play style was to be a dual-wield cunning/dex rogue and take the assassin specialization. Basically, my main was my boss-killer; I'd always go after the stronger targets and let my companions handle the cannon fodder. My companions would be a warrior for tank, a mage healer (Wynne), and a rogue with a bow. Bows suck early on, but once you get Scattershot, it's worth it.

As for storyline, the mage kinda gets screwed over story-wise. They have their moment of glory in the Circle quest and then nothing after that. I usually play Human Noble, they get good story mileage, especially towards endgame. Be an elf if you want to spew hatred at every human you come across. And the dwarf storylines aren't bad, either; they make Orzammar a lot more involved.

I'll tell you what not to play: 2h Tank Warrior with skill points everywhere. Did that on male dwarf first playthrough, made it a lot harder for myself than what it should have been...

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