Games you liked but quit playing due to an (arguably) stupid problem.

 Pages PREV 1 2 3 4 5 NEXT
 

Gamer_152:
Possibly The Legend of Zelda: Phantom Hourglass. Not one of my favourite Zeldas, but there was certainly a lot to enjoy in there. The problem was after every single temple you completed, you had to go back to this one temple and complete every level you had there before, plus some new ones, under a time limit. This might not be the kind of thing most people consider deal-breaking but I couldn't stand it. Eventually that made me put the game down and never come back to it.

Oh my god, I hated that! That's how it was for me to. It was sort of humorous (the story) and I enjoyed the story, but then I went back a second time and I just couldn't take it. I turned it off and never played it for another 4 months when I decided to finish it up because it was a short one.

Arkvoodle:
Spider-Man: Web of Shadows starts off excellent and I would've loved to go further into it until this stupid mission where you have to take out dozens of snipers in just a few seconds using an ability you've only just learned with no real room for error.

Well you got farther than I did. I stopped playing because I got sick and tired of being Luke Cage's bitch.

Other games I gave up on:
Red Dead Redemption: I just got bored. The game world was too freaking huge and traveling around it was time consuming and arduous. Plus, and I have this complaint with other Rockstar games I've played as well, there was no way to distinguish story missions from side missions. So there was no way for me to know which missions I can ignore and which I have to do to advance the plot. In RDR I kept ignoring all of Bonnie McFarland's missions because I didn't want to bother doing chores on the farm, but then I kept wondering why the game wasn't going anywhere before I finally figured out that you have to do several of her missions to get vital tools (lasso etc.) in order to advance the plot. Way to let me know that game. _

DVS BSTrD:
Red Dead Redemption: Liar's Dice just pissed me off too much, then when I went back I realized just how shitty the controls were.

I looooove Liar's Dice.

But shitty controls are standard for a Rockstar game, so I assumed it going in. and it nagged me the whole game, but I completed it.

I liked the story enough to forgive it. Much more than I can say for GTA IV.

OT: I honestly can't think of a game I LIKED that I stopped playing for such a reason. I've had a couple games I stopped playing because a system crapped out or they were fatally bugged, but if I like a game I usually see it through, I even checked the thread looking for someone to jog my memory as to one I didn't.

Closest I can get is when I hit a game that stops being fun. I'm thinking Guitar Hero 3, because at some point, I just stopped enjoying it. Even going back, I can play the charts pretty well, but it feels like such a slog.

So yeah, if you count that, probably a few. But not many. And I don't think of them as games I like, because the overall view of the game is kinda...Negative. It's not like "this part of the game sucks, but I love it otherwise."

The first fable.

During the intro village, you find a guy who is behind a barn, cheating on his wife. I figured, I'll go tell the wife. That seems like the moral thing to do. Much to my surprise, telling the guy's wife turns out to be a bad deed.

I don't remember if I told the guy I wouldn't tell on him. I guess breaking my word is a bad thing, but him cheating seems like a comparatively worse thing. Either way, I don't think I was the bad guy in that situation, but the game thought otherwise.

Didn't make it much further than that, maybe about 20 minutes. I don't think the original xbox, much less contemporary hardware, have the ability to apply human logic to moral choice systems.

I stopped playing Rage because I got screwed out of an achievement.

I don't play games for the achievements, but I do like to get as many as I can. I wasn't enjoying Rage as much as I thought I would, and this was just the straw that broke the camel's back. It was the collectible card achievement that I'd been working on getting since the game started, only to be screwed out of it because I missed one in I a place I couldn't go back to.

Thing is, I saw the damn card, too, I was just in a fight, and didn't have time to get it. When the fight was over, I'd forgotten about it.

I tried playing Demon's Souls recently and I realised that it wasn't actually as bad as I remembered from the first time around. I actually got around to killing the first demon and I thought that I would enjoy playing it this time. Then I got back to the Nexus and got told to go see The Elemental or The Monumental or something. It took me about 2 hours to find him, by which time I'm pretty annoyed. Then I started level 1-2 and got to the bit where the dragon flies overhead torching everything on the bridge. After dying about 5 times by fire, I get to the end of the bridge and get gang murdered by the bad guys there.

By this point I have had enough, rage quit the game and delete everything from my hard drive.

Yeah, good game, but after 2 separate attempts at playing this game, I realise I really don't have the patience for it.

Thanks a bunch, now I can never play Animal Crossing again.

Rift comes immediately to mind. The combination of abhorrent character design and an inability to rein in its own gimmick killed the experience for me.

Tiswas:
Shadows of the Damned. Wasn't particularly amazing but was enjoyable enough.

Then came to the Big Boner section. Just put it down and quit the whole thing with that.

I quit for the same reason. Well that and the unskippable cutscenes.

Prince of Persia: Sands of Time.

I felt it was too short, I completed it in just 1 day.

Misterian:
Prince of Persia: Sands of Time.

I felt it was too short, I completed it in just 1 day.

Um I wouldn't say that you quit it since that usually implies you didn't beat it.

Shogun 2. The loading times for battles is just atrocious.

As a result I only ever managed to finish the campaign once (and I picked autobattle when possible which is a bad sign for a total war game as I bought it for the battles) out of 4 attempts or so and all coop campaigns I've tried have failed due to other player telling me "these loading times are ridiculous, cant we play something else?".

endtherapture:
Quit Assassin's Creed 2 because I had to CLIMB A TOWER to CONTINUE THE STORY, with the stupid tower climbing jumping mechanic thing which didn't bloody work properly.

Quit Assassin's Creed 1 because I had to fight AN ARMY OF TEMPLARS despite the rest of the game being based on escaping your enemies and not fighting giant groups.

I assume you mean where you play as Altair? hold the jump button below the wooden thing for 5 seconds, then release. The jump mechanic works fine, it's just there is no situation other than that where it can be used, and you aren't told how to do it.

OT: Deus Ex: HR: When you get to the chinese place, I got very very lost. After Fate/Stay Night and Mass Effect 3 I'll try to get back to it.

Arkham City: The side quests pissed me off. By side quests, I mean, the 1 million riddler puzzles that you spend ages trying to do and then realise you need a special gadget for them.

Witcher 2: It was either too easy (casual) or too hard (normal) - yes I'm a terrible player, sue me. Not playing the first game thus finding it very hard to RP didn't help.

Gothic 2. I rage-quit this one because it presented me with a riddle I couldn't solve, and after a while didn't even want to solve anymore. I didn't want to go online and find the answer there either, because I refused to have this action RPG lure me into goddamn adventure territory. I hate adventures.

It was around the time the hero was getting ready to leave with the ship, and it involved some kind of note on a piece of paper that you were supposed to make something of. That's all I remember.

This might not count as a problem with the game but a couple of my friends consider a stupid reason I quit playing.

Mass Effect 2 - I love Mass Effect and the whole story, I also love rpg's and looting. In Mass Effect it had a constant stream of new armor, new weapons, new upgrades as you were playing. But, Mass Effect 2 took that away and I became bored using the same weapons and armor.

My experience was with fallout new Vegas. I had sort of played a character that wanted to know everything but half way through the game I felt like all the characters where treating me weirdly... I think it's because all of the dialogues felt unnatural and kind of like picking from a menu and ordering a reply. I didn't feel that in Fallout 3 since Bethesda understands that their tools aren't that good at creating more than about 5 memorable characters.

Also I was kind of getting sick of my character for being so unresponsive to her dehydration and sleep deprivation.

So I tried to power through too the end and hit the bit where you decide to save/kill a robot/something else and I sort of wondered about it tried different ways to decide witch one my character would do... but the result didn't give me supreme power over everything so I felt cheated.

And then new vegas crashed again, at the beginning of what I guess was the last mission in the main quest because I didn't restart at that point. My immersion was utterly destroyed and I left it at that.

PS: there was this bit with Benny after a speech success when he then *spoiler* tries to kill you (no kidding) but the entire thing felt so much like a bug that I had to check online to see if it was normal... it was and I was not amused.

Fallout 3. The terrain was far too bleak. I understand that it's a post-apocalyptic game, but all of the scenery looks exactly the same. And I was continually lost in the caves/basements/whatever (see below).
Also, I can't really think of any that I actually quit off of the top of my head, but games that have dark/confusing corridors that I can't find my way out of usually cause me to quit for at least a few days.

Sadly I only 50 hours of playtime of Skyrim thanks to one audio glitch with NO FREAKING SOLUTION!

Side note: The issue is an audio pop starting after about 15 minutes of playtime (PC)

Here is a picture to catch the attention of scrollers
image

assassins creed 1 and 2
1 because the controls were wonky
2 because it was just so damn easy
dues-exe human revolution, the jerky cut-scene character animations oh god they were awful
torchlight, lack of multiplayer meant it was pointless.

Dragon Age: Origins, for a couple reasons, really. 1. I hate both of the available Mages in the game (one's a bitch, the other's just too old for my tastes), 2. I hate PLAYING as a Mage, for reasons I've never been able to fully justify, and 3. The combat system; I hated the Gambit system in FF12, so seeing it redone in this game just makes it strike three.

Also, Oblivion, for a reason I believe many will support: The Oblivion Gates. Nothing else, just got sick of bumping into a new one 5 minutes after clearing one, or finding three surrounding a town I wanted to do some quests in.

Half Life 2. I got stuck somewhere in Ravenholm and I couldn't figure out where to go next. I ran around for a while but after the second time the enemies respawned I gave up. It was probably some stupidly obvious lever that I just never noticed. I decided I ought to look it up but I never got around to it and I doubt I even have the save file anymore.

manic_depressive13:
Half Life 2. I got stuck somewhere in Ravenholm and I couldn't figure out where to go next. I ran around for a while but after the second time the enemies respawned I gave up. It was probably some stupidly obvious lever that I just never noticed. I decided I ought to look it up but I never got around to it and I doubt I even have the save file anymore.

the level was actually designed so that you use the gravity gun to kill stuff.

also was it the part where you had to crush zombies with cars?

Fallout 3, I when you learn that you need something to purify the ocean of radioactive material. RADIATION DOESN'T WORK LIKE THAT. It's been 200 years, so most of the extremely dangerous radioactive materials will be in very small amount, it's the GODDAMNED OCEAN, dropping every atomic weapon would barely affect the radioactivity of one of the great lakes, let alone the fucking ocean. And it's set on earth, so it's not like Bethesda has the excuse of saying it's in another universe. Not to mention if they wanted to 'purify' the water, all they needed to do was create a proper fucking filter.

God I hated that so much. Companies need to do their goddamned research if they want to set a game on earth.

saltychipmunk:

manic_depressive13:
Half Life 2. I got stuck somewhere in Ravenholm and I couldn't figure out where to go next. I ran around for a while but after the second time the enemies respawned I gave up. It was probably some stupidly obvious lever that I just never noticed. I decided I ought to look it up but I never got around to it and I doubt I even have the save file anymore.

the level was actually designed so that you use the gravity gun to kill stuff.

also was it the part where you had to crush zombies with cars?

It was after that. I looked around and there appeared to be a platform above me connected to a sort of conveyor mechanism. I couldn't find the thing that activated it. Like the title says, it was a stupid problem. It was probably one of those situations where you get stuck in a game and when you finally find out where you're meant to go you feel like a dolt because it was right in front of your nose the whole time and you just managed to repeatedly overlook it somehow.

I stopped playing LA Noire because I couldn't stand Roy Earle. It's pretty rare for me to quit playing a game because of an annoying or loathsome caharcter, because games usually tend to give you an option of beating the motherfucker up or have terrible things happen to them. I don't know what happened to Roy because I lost interest in the game as whole. Loss of interest + Characters that make me grind my teeth = No profit.

I've taken a break from my Shadow/ICO HD package because, for all the greatness that is SotC boss battles, those horse rides just BORE ME TO FREAKING DEATH.

I'll definitely pop it in again and finish it... eventually.

I've said it before. And I'll say it again.

The Runey system from Rune Factory Frontier can go !@#$ itself.

That game was awesome. The PERFECT Harvest moon game. The controls and visuals were smooth, the farming was fun as ever, the monster combat felt like it really belonged in the game, and the villagers were fun to interact with.

Then the game demands that you waste 2-3 in game hours babysitting these stupid elemental sprites and their annoying food chain (water runeys eat rock runeys, which eat Tree runeys, which eat grass Runeys). If you don't manage them, they'll die out, and your farm will grow slower, and your crops will die sometimes. And the tool they give you to manage these things is a slow-ass vacuum with a long animation and barely any accuracy at all. You can't choose how many runeys to suck up, you can't increase the pathetic range, nothing. It's a MASSIVE chore.

The only way to make it bearable is to set up one area of town to produce only grass runeys, and then put all the areas into prosperity (which makes the runey food chain stop, and makes the area generate more and more runeys, while lowering the numbers of grass ones). But if you do so, then your crops start growing way too fast, and it feels cheap. Plus, you STILL have to waste time gathering excess runeys from prosperous areas, making sure that your grass area keeps making grass runeys, and deliver grass runeys to the prosperous areas to keep them prosperous.

I put up with it for as long as I could, but I finally lost my patience with it. I was honestly considering modding my Wii so I could get the "cheat channel" so I could fix this.

And that, Escapists, is how Rune Factory Frontier broke my heart. The BEST harvest moon game EVER, ruined by one stupid mechanic.

Berenzen:
Fallout 3, I when you learn that you need something to purify the ocean of radioactive material. RADIATION DOESN'T WORK LIKE THAT. It's been 200 years, so most of the extremely dangerous radioactive materials will be in very small amount, it's the GODDAMNED OCEAN, dropping every atomic weapon would barely affect the radioactivity of one of the great lakes, let alone the fucking ocean. And it's set on earth, so it's not like Bethesda has the excuse of saying it's in another universe. Not to mention if they wanted to 'purify' the water, all they needed to do was create a proper fucking filter.

God I hated that so much. Companies need to do their goddamned research if they want to set a game on earth.

Well Bethesda has never been good with writing just making a large place with a lot of padding. A lot of people also have a problem with Little Lamplight for not making any sense as well.

The Darkness 2 because of the damn light-holders. I wouldn't have a problem if
1. the bastards weren't always surrounded by guns
2. they didn't move and
3. they weren't so damn hard to hit with guns

Amen, Brother. That's the same reason why I had quit Rune Factory Frontier. Damn, I love the game and all, but those runeys...I think I cried on more than one occasion. And having to do the whole "Grind giving flowers to iris so you can actually move deeper into a dungeon" was just extra weight on the "Quit" scale.

Gorilla Gunk:
I stopped playing the Assassins Creed games because I found the Italian accents really annoying.

I had the same problem. You know what I did? ITALIAN VOICE SETTINGS! Yay!

Only problem, the snarky british fellow became a snarky italian fellow... Not being racist, but it lost alot of character from that.

I stopped playing League of Legends for about 2 months due to the community of players. My god, the stupidity! Give them friendly advice? "**** you r-tard" Command them on what to do since they don't seem to get it? "Herp derp gonna feed now" Explain the basic principles behind a team based MOBA? They rush in as a mage and decide they can tank the entire team and promptly die. Then at the end you get told how bad you are by 5 other players due to being lumped in with a team of idiots that either don't understand you, or are so spiteful they will lose on purpose just to make you angry. AND IT WORKS.

Plenty of games, but I'll mention two:

Deus Ex: Human Revolution. After being forced to fight the second boss while only having the augmentations to sneak around, incapacitate and hack like a boss, I thought "screw this game if I'm being made to fight these asswipes. I thought this was supposed to be Deus Ex, not an entirely different game". Thankfully, The Missing Link addressed my grievance, but I would have much preferred if the DLC combined with the main story.

Vampire: Bloodlines. The game was all right at first, but once I got killed by a psychopath with a severed arm for a club, I quit (primarily because my character is a socialite capable of seducing, but can only drink upper-class blood, and not built for combat).

Absolutely loved Human Revolution, but why the fuck are there boss fights?

Zekksta:
Well I'm not sure if it counts as a stupid reason, because I thought it was a pretty good reason.

I stopped playing Just Cause 2 because, to me, everyone sounded like a really annoying and poorly acted stereotype.

My name is Boooloooo San-Toooooseeee, I am the leeedaaar of the revolutionary armeee known as the Reeee-paaaars!

I have no idea what you're talking about, the voice acting in Just Cause 2 was AMAZING! So long as you're ok with poorly acted stereotypes!

OT: I gave up on Star Fox Command for the DS. Mostly because it used the touch screen and stylus to control the Arwing. I know that you have to accept a certain amount of touch screen gimick when playing a DS game but this just made the game near unplayable.

I also couldn't play Rage because I was so expecting it to be like Fallout 3 that it broke my mind when I realised it wasn't. I just couldn't shift my expectations when I realised it was so linear and I just traded it in after a few hours play.

 Pages PREV 1 2 3 4 5 NEXT

Reply to Thread

This thread is locked