Mass effect 2 > Mass effect 1

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Well one huge improvement in ME2 was not visiting the same damn planet 10^10000 times. Oh sure they SAY it's a different planet, but can I tell the difference? No. And finding the same base over and over again with different contents inside and different doors closed to make it appear to be a different place. Omg I got so sick of that and as someone who likes to be a completionist I dread having to complete that all over again D=

Amaror:
I prefer the first one.
The Story was better, it had more really epic moments than Me 2.
In Me 2 it was just the last mission.

I couldn't agree with that - What about first finding Garrus on Omega? When Jack went bat f*** insane on her recruitment mission and tore two heavy mechs apart like paper? Thane dropping down behind that Asari bitch and killing both of her guards without her noticing? The destruction of the heretic station?

And ME3 has set up with one of the best ever, ladies and gentlemen, I give you Wrex!

Salarian: 'You are not authorised to land!'

Wrex: 'Let's see them stop a KROGAN AIRDROP'

Shortly followed by him literally using his biotics to Force punch two guards into a wall =D

ME1 had better:

-Story. ME2's, in the long run, was a relatively inconsequential story which was being enormously 'bigged up' by everybody you met. ME1: save the government. ME2: save, erm, a few human colonies? By going on a suicide mission with some of the most powerful warriors in the galaxy, who will be needed against the reapers? No thanks...
-Worlds. Seriously, although the Mako was awful, exploring was a lot of fun.
-Customisation. Although weapon variety was greater in 2, the mods and different armour types of 1 give it the edge.

ME2 had better:

-Story presentation. You are meant to be saving the universe here, the sections which 'forced' you to do a mission because it was happening right now gave it a great sense of urgency.
-Combat. Vanguard charge destroys any arguments otherwise.
-Characters. Although presented a bit worse (do mission, talk, do loyalty, romance/become friends was very formulatic), Mordin, Legion, Samara and so on were great characters who gave a lot of insight into the ME universe.

All in all, I prefer playing 2. 1 is still a damn good game, but has aged a LOT and the combat is annoyingly poor.

Ah what the heck. I'll post my opinion too.

I liked the first one better.

Things I hated in the first one:
THE FUCKING MAKO.
Getting one-shotted by snipers...but the payoff later was worth it.
The Soldier class. Borrrrriing.

Things I hated in the second one:
Everything that got dumbed down. Less skills, less customization of armor and weapons, less of pretty much everything.
The Biotic nerf.
The thermal clip system.
The oversized terminator at the end. It was lame, boring, and unimaginative.
Most of the characters.

I agree. The first one just seemed so... plastic, if you get my point. The second one felt superior in most aspects. Yes, the RPG elements were cut down, but still. Now the first one just seems like an obstacle that I have to pass in order to play the second one again.

For me the most important aspect (even over story) is gameplay, so I do agree that Mass Effect 2 is the better game. Just a whole hell of a lot more exciting to play, period.

Bebus:
ME1 had better:

-Story. ME2's, in the long run, was a relatively inconsequential story which was being enormously 'bigged up' by everybody you met. ME1: save the government. ME2: save, erm, a few human colonies? By going on a suicide mission with some of the most powerful warriors in the galaxy, who will be needed against the reapers? No thanks...
-Worlds. Seriously, although the Mako was awful, exploring was a lot of fun.
-Customisation. Although weapon variety was greater in 2, the mods and different armour types of 1 give it the edge.

ME2 had better:

-Story presentation. You are meant to be saving the universe here, the sections which 'forced' you to do a mission because it was happening right now gave it a great sense of urgency.
-Combat. Vanguard charge destroys any arguments otherwise.
-Characters. Although presented a bit worse (do mission, talk, do loyalty, romance/become friends was very formulatic), Mordin, Legion, Samara and so on were great characters who gave a lot of insight into the ME universe.

Pretty much this. But I'd say the character presentation in Mass Effect 2 was a bit better despite being formulaic. Characters had their own room instead of standing around in empty spaces (ok Jacob still sat around in an empty space), the cinematic camera was put to good use during some of the more emotional conversations, and characters like Miranda and Jacob would have been awfully boring to me without some good presentation.

Mass Effect 2's story was odd because it didn't move anything forward except at the end "oh look, giant Reaper fleet" but it's characters were what made it game of the year for me.

Mass Effect 2 had better combat, but the separation of the fighting and non-fighting areas was a a little jarring for me. I liked it in Mass Effect 1 because it gave the impression that any area could become a battlefield (then again it didn't really utilize it that well).

I actually liked the concept of "go on a suicide mission with some of the most powerful warriors in the galaxy" it was like being part of a heist film, but Bebus is still right, the motivation was rather silly.

Steel_crab:

Amaror:
I prefer the first one.
The Story was better, it had more really epic moments than Me 2.
In Me 2 it was just the last mission.

I couldn't agree with that - What about first finding Garrus on Omega? When Jack went bat f*** insane on her recruitment mission and tore two heavy mechs apart like paper? Thane dropping down behind that Asari bitch and killing both of her guards without her noticing? The destruction of the heretic station?

And ME3 has set up with one of the best ever, ladies and gentlemen, I give you Wrex!

Salarian: 'You are not authorised to land!'

Wrex: 'Let's see them stop a KROGAN AIRDROP'

Shortly followed by him literally using his biotics to Force punch two guards into a wall =D

Those were good scenes, i agree but i didn't really thought of them as epic.
What i thought epic was:
- Virmire - Mission, the middle - last part of the mission.
- Distpute with Wrex.
- Anderson punching Udina (Escape from the citadel)
- The last mission.

In the second one the last mission was epic too (Although i didn't liked the boss) but the rest didn't felt as good.

I don't know why people hated the Mako so much, it was vastly superior to the scanning. ME1 had vastly superior villains and i prefered the rpg elements, even though the overall combat is improved in ME2.

There just was much less of a thread behind the collectors than Sovereign. Reapers suddenly went from a superior race with a god complex to something that wanted revenge from Shepard and did a bad job at it.

Ill right I stated that I would say why I prefer the second one so:
Story: I prefer the more character focused fast paced story compared to the first one. Yeah, it lacks the same focus as the first one and the ending battle can be stupid (I didn't think it was stupid but can see why) but I was always more interested in my squad-mates then the over all arch in the first place

Combat: I hated the combat from the first one. If often felt to floaty (is that a word?) and disconnected. The second one felt more like a shooter, and being a shooter fan to the core I prefer it

Leveling up: I fell that mass effect 1 had more options only in the sense that there was more skills, that is it. When I level something up all I get is a small percentage in damage/duration/accuracy, what ever sometimes by 5% other times by 2% whoop de do. In mass effect 2 I had less choices but when I felt the upgrade the min I level up something I feel it, and at the the end I pick between one of two options (though to be fare its almost always the same two options for all powers, hit one enemy really hard, or hit multiple enemies kinda hard) which lends to more tactical combat. In the first mass effect I could pretty much spam my powers and be fine (at least after level 30)

To be honest theres more, but I hate long forum responses, and I am writing this during physical anthropology. Ill right a paper at some point on all my feelings on the issue (though I don't expect any of you to read it)

Yes, I'm OK with you having that opinion.
I happen to be of the opposite opinion, I prefer ME1 to 2, but we're all allowed to possess different opinions.

OK, now time for the internet appropriate reaction:
YOU BASTARD, YOUR OPINION IS WRONG AND I'LL KILL YOU OVER IT!

Hard to say for me. On one hand, Mass Effect 2 had an absolute crap main story (doesn't advance the plot and why the hell are we working for Cerberus?), but on the other hand, most of those characters and their loyalty missions were fantastic. Mordin's mission is still one of my favorite gaming moments ever.

But ME1 has Wrex. Dammit, I'm calling it a tie.

Ive recently begun my 4th character on ME, from the first game, I think this will be my last, because its become really tedious walking all over the place, I am now dreading going on the mako to get 100% completion, because I always miss out on 1 of the stupid medal from the order of one.

The combat, is very very dull in comparison, and even the party banther seems a bit more stale after the 4th try.

Additionally ive replayed mass effect with my 3 other characters at least half a dozen times, I never went back all the way to beginning before, because I found ME2 much more appealing, even with the planet scanning.

Ive seen lots of complaints about how ME2 ruined Mass Effect, by taking out some of the "RPG elements", and I have to disagree entirely. Making the game more streamlined and compact to deliver more action style game play while still retaining the Lore of the game and Building on it with more character interaction does not ruin a game.

I prefer ME1 even though technically and gameplay wise ME2 beats it easily.

I love ME1 because of the epic history, with lots of big moments.
ME2 in comparison has a whole bunch of disconnetected missions and is ultimately filler on the Reaper threat.

The number 2 reason why i love ME1 over 2, is immersion and an open feel to it.

In ME1 you land on a planet, you have to find out what's going on, what the Geth/Saren want here? multiple paths and everything.

ME2 often just drop you in planet with a ton of Mercs/Collectors and say "shoot everything until you reach/find X".
The shooting is better undoubtedly, but i didn't become a Bioware fan because of shooting...

Leonardo Chaves:
I prefer ME1 even though technically and gameplay wise ME2 beats it easily.

I love ME1 because of the epic history, with lots of big moments.

Name 3 BIG moments

ME2 in comparison has a whole bunch of disconnetected missions and is ultimately filler on the Reaper threat.

You read the leaks for Me3?

The number 2 reason why i love ME1 over 2, is immersion and an open feel to it.

In ME1 you land on a planet, you have to find out what's going on, what the Geth/Saren want here? multiple paths and everything.

You mean Noveria and Ferros, because theres only 2 plot relevant planets.

ME2 often just drop you in planet with a ton of Mercs/Collectors and say "shoot everything until you reach/find X".

And the difference from ME1 is?

The shooting is better undoubtedly, but i didn't become a Bioware fan because of shooting...

Why did you become a Bioware fan? because of the same rehashed story plot that revolves around an ancient evil and the big twist around the main character?

Here we go...

1) Meeting Sovereign, Battle of the Citadel, deciding between Kaidan and Ashley are the 3 biggest ones.
I can't do the same for ME2, full of cool scenes (renegade interrupts rule) and everything but hardly anything of relevance.

2) Small chunks of it... what does that got to do with anything anyway?

3) Virmire and Ilos are irrelevant? ME2 has 3(underwhelming, short on the history side and painfully linear) plot missions before the SM btw.

4) I think i've already answer that, but let's go... ME1 drops me at Noveria for example, and i have no idea what's going on there, why Saren needed Benezia here and how i'm suppoused to get to her i have to work with people through conversations to find my way out, learn what's going on, etc... you know, what people call roleplaying.

Why did i became a Bioware fan? The roleplaying experience i got from their previous games, ME2 (which i like btw) comes up a bit short in that department.

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