Bioware forums explode as Mass Effect 3 ending details are leaked. *MINOR SPOILERS*

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amaranth_dru:

God, pathetic and sad, yet no one had this reaction to Red Dead Redemption's ending.

Playing the devils advocate. How some would feel, using that analogy; Red Dead Redemption did not have you play through 2 other games, in which it would have seemed (and did in those games) where you're decisions had lasting, distinct, and unique consequences, both on the micro and macro of the games finale and what went on DURING the game (saving wrex in ME1 caused the interactions in ME2 to be different/Doing this squad quest saved this squad member from dying). Moreover Red Dead Redemption did not have relationship building (read not just LI, but even friendships and comrades) as a central DRAW and design feature and mechanic of the game. ME did. And the way it would seem that ME3 ends, and how they treat the central characters and overall setting, somewhat diminishes how in control you felt. And yes, perhaps its spoiled, but many gamers of this series APPEAR to feel slighted that control was taken away.

I don't think anyone's WRONG in this situation. You, me, Bioware, perturbed fans, anyone. I don't feel anyone's wrong, but I feel that that there was a gross lack of communication and understanding between the developer and the fans about what the draw to the series was.

RC1138:
Okay, thousands, what have you. Even if it's a vocal minority, which it may very well be, be honest, have you ever seen a reaction this FAST to something like this? I mean even a relatively recent "end game let-down" like Halo 3. Remember to two/three days before it came out, the internet was somewhat flooded with "Chief dies!" video's and what have you? People weren't happy (and as it turned out, that wasn't the 'whole' ending, which is why I reserve judgement this time as well) but the reaction wasn't nearly as hate filled, and that is not a hyperbole, there is definite malice in the reactions of people here, Bioware's forums, /v/, N4G, and basically any other major gaming portal. People are *angry* and disappointed. That's... abnormal, even in this community.

I expect to see even more review bombing on metacritic than MW3/BF3/whatever flavor of the month game is fun to a hate this time.

I see this exact same reaction, at this exact same speed, all the time.

EVERY SINGLE TIME bioware announces ANYTHING, BSN explodes over what they consider "the biggest betrayal ever".

mirasiel:

Hmm ok, sounds bullshity to me since that energy has to go somewhere but I'll let that one pass, kinda feel the rest of it stands though.

I just told you, the power is used to enact whatever choice you made.

You want to destroy the Reapers, the energy does that, want to merge organics and synthetics, the energy does that, want to control all the reapers, the energy is used so you can do that.

I'd agree to a point. The Day 1 DLC for example, something I didn't particularly care about either way, had a somewhat visceral reaction, but given what the problem was over, an EXTRA piece of the game not available to everyone (as in, you have to buy it/correct edition) it wasn't something that would directly effect every player. In fact it was the lack of effect it had on players that bothered them (not having something they believed they should by default). This on the other hand seems to be an issue with more of the core mechanics of the game. If you were to define the core mechanic of the series of the whole, as in, what set it apart from other games, was choices affecting actions and relationships within the universe. These endings, right wrong or otherwise, do take away a degree of control and choice. AND this effects EVERYONE who plays, not just those who pay/did not pay a separate charge for content. No matter what version you get you will have to enjoy/endure these endings, and and thus it is a far broader problem, for lack of a better word.

And if you think about it, 99% of the choices you made in the series WOULDN'T affect anything past the immediate, and the choices that WOULD affect things over time, STILL DO.

The choices that would have a impact for over the long term such as,
-saving the Rachnai
-killing the Geth/Quarrians
-Curing the Genophage
-etc etc.

Still have an affect on each of those species.

And you have to wonder who will humanity be remembered to each of those species, saviors? murders? how do you think the races will react to seeing them in the future?

It sets up so many possible outcomes.

From what I read, I like the ends. I am happy than atleast SOMEONE has the guts to make such endings.

People are just pissed at all their effort went up in smoke.

You're missing the point and you don't understand how people, as a general (very general, but general) rule think. They care about what they SEE, not what they COULD see. What people see, is a character/characters they've worked on, worked with, and grown fond of and cared about, more or less tossed by the wayside. That's what they see, and they're very unhappy.

SajuukKhar:

RC1138:
Okay, thousands, what have you. Even if it's a vocal minority, which it may very well be, be honest, have you ever seen a reaction this FAST to something like this? I mean even a relatively recent "end game let-down" like Halo 3. Remember to two/three days before it came out, the internet was somewhat flooded with "Chief dies!" video's and what have you? People weren't happy (and as it turned out, that wasn't the 'whole' ending, which is why I reserve judgement this time as well) but the reaction wasn't nearly as hate filled, and that is not a hyperbole, there is definite malice in the reactions of people here, Bioware's forums, /v/, N4G, and basically any other major gaming portal. People are *angry* and disappointed. That's... abnormal, even in this community.

I expect to see even more review bombing on metacritic than MW3/BF3/whatever flavor of the month game is fun to a hate this time.

I see this exact same reaction, at this exact same speed, all the time.

EVERY SINGLE TIME bioware announces ANYTHING, BSN explodes over what they consider "the biggest betrayal ever".

mirasiel:

Hmm ok, sounds bullshity to me since that energy has to go somewhere but I'll let that one pass, kinda feel the rest of it stands though.

I just told you, the power is used to enact whatever choice you made.

You want to destroy the Reapers, the energy does that, want to merge organics and synthetics, the energy does that, want to control all the reapers, the energy is used so you can do that.

Oh dear, I think thats more disappointing than the fact that you

.

I'm kind of legitimately disappointed that this is the route Bioware have taken than, I seem to be wasting my time* now making up replacement save games (360 hd died) ..... which in the end mean fuck all, nothing I do actually changes the way things end.

I kind of feel like they realised that at some point during the design of mass effect that they couldn't actually pull off the great multi-part, multiple path, multiple ending story they thought of.

Or worse yet that wanker Zeel was right and they plan to milk the shit out of the 'trilogy' with DLC and expansions.

*please don't anyone do the 'lol ofc you wasting time video games no cure cancer!!!123344 wit!' because I don't want to have to hunt you down and feed you your own keyboard.

Maybe you could determine the ending depending on whether Shepard is Paragon or Renegade at the end:

Paragon - He sacrifices whatever to ensure that the universe is safe and sound and blah blah blah.

Renegade - Make it so Shepard becomes the new leader of the Reapers somehow, possibly becoming one himself somehow. Or something like that. Basically, make it an ending where you win and everyone else loses.

If these endings are too extreme or too cliche or whatever, then make one up yourself. Hell, everything I know about the ME universe is from playing ME2 and snippets of info from the wiki. For all I know, one of the endings wouldn't be as possible as I think.

soulfire130:
From what I read, I like the ends. I am happy than atleast SOMEONE has the guts to make such endings.

People are just pissed at all their effort went up in smoke.

The whole reason people PLAYED this game was to see their efforts pay off. This sort of ending is exactly the opposite of what most people playing the game want. In that way, BioWare has completely failed its fanbase.

Kahunaburger:

go to the Bioware forums and look at the Mass Effect 3 spoiler thread. You can't miss it.

Done.

Reading reactions...

Angry biodrones everywhere :D

The general reaction:

"BAAAWWWWW! I can't ride off into the sunset with my space waifu!"

Considering how the past 2 games have pretty much set up for that kind of ending I am not surprised or pissed about it.

Lovely Mixture:

RedEyesBlackGamer:

Kahunaburger:

Everybody dies.

...

...

...

...incidentally, this is the thing I don't get about the backlash. The fact that Shep doesn't end up living in the space suburbs with his/her space waifu and their blue children doesn't invalidate the fact that Shep kinda sorta saves the galaxy.

I know. I mean, the first game established that you are facing badass genocide machines that never fail. Did anyone really expect there to be a perfect ending? Losing or a victory with very heavy losses seems like the only way to do it that makes sense.

SajuukKhar:

Civilization as it is, was screwed the second they started using the Mass Relay network and basing technology off of it.

This ending frees civilization from the reapers chains and allows them to start over along a path that they chose for themselves.

It's not about wanting a "perfect" ending, it's not about wanting a "realistic" ending, it's not about "waifuism" (believe me, I'm a Talimancer and would gladly have accepted her death in the game outside of this silliness).

Mass Effect's primary selling point, back when it was very first announced, was that "your actions would have consequences."
It's not that hard to understand ok?

Yes, the reapers are nigh invincible killing machines. Heavy losses would be natural.
But instead of letting the players choices matter, we get three endings with the same outcome.

Look at Mass Effect 1, depending on Paragon or Renegade you either doom or save the council, you recommend either Udina or Anderson for human representative. Mass Effect 2, members of your crew live or die AND you decide whether or not the Collector Base is preserved or not.

tl;dr - It's not about happy endings, it's about CHOICE.

The funny thing is you NEVER had this choice. This was ALWAYS the outcome. IF YOU KILL THE REAPERS.
Soverign in the fist game says that the Mass Effect system is set up so that the species of the universe will go the way that they want them to. No reapers = no mass effect. PERIOD. You destroy what is controlling/powering the thing and you don't get to use it anymore.
Yeah its a shit ending but its also 100% in your face from the first game.

amaranth_dru:

SillyBear:
*This thread contains minor spoilers about the end. I intended it contain none, but people have been posting minor spoilers anyway.*

The Mass Effect 3 ending details have been data mined due to leaks/early copies and the results are not good at all. The majority of the members on the bioware forums have gone up in flames and are outraged. It's not pretty.

How far can Bioware/EA go to completely alienate their fans?

The fallout from Dragon Age 2 was bad enough. Then Mass Effect 3 DLC controversy was even worse. This looks like it could be the killer.

I don't want to include spoilers in this thread, but if you really want to know, go to the Bioware forums and look at the Mass Effect 3 spoiler thread. You can't miss it.

For those who are fine with very vague spoilers, but don't want to know the actual details:

Whilst not everyone is outraged at this, this could be enough to really hurt Bioware and force them into some strange DLC fix situation. From the looks of things, people aren't going to live this down.

For discussion:

What are your thoughts on Bioware? Why have they had their foot stuck in knee deep controversy for the last few years? Do you think the reaction to the endings will do serious damage?

After reading the alleged datamined endings, and finding that there's no MLP happiness and rainbows ending, I'm fine with all of that.
What else do you expect when taking on a race of beings that perpetually wiped out ALL life in the universe and stopping a galactic lifetimes worth of genocide? Welcome to gritty reality, even in sci-fi.
God, pathetic and sad, yet no one had this reaction to Red Dead Redemption's ending.

But, that's the point sir. Mass Effect was never cast from the same mold as Red Dead Redemption. There was never this sense that it was a hard universe where victory would come at a high cost or that our Hero would not get a happy ending. In RDR there was this constant sense that Marston's quest to save his family would end in tragedy of some-kind, the game hammered that home at nearly every turn. It was an ugly world, with ugly people, where ugly things happened. As such, it's ending fit; hence, no enraged reactions to what happens to John and his family.

On the flip side, Mass Effect was a Heroic Action Adventure that while containing great Drama was never intended to be seen as overly "realistic" to the same extent as games like RDR. ME was, for all intents and purposes, a new Star Wars of a sort. Much like that original sci-fi trilogy no one ever really believed, for a moment, the the heroes wouldn't live to see the bad guys fall. If George Lucas had gone that route, with the Death Star and the Emperor being destroyed but at the cost of the Rebellion and Han, Luke, or Leia movie goers and fans would have imploded in rage because it would have been a choice that didn't mesh with everything that had come before. In an early draft of "Jedi" Lucas had actually intended to kill off Han Solo. He didn't, and the reason for that was because it would have smacked of tragedy for tragedy's sake and of no justification with the narrative.

That's what we have with these endings for ME3. They don't reflect anything that came before. In ME1: Heroic Ending. In ME2: Heroic Ending -if you made smart choices-, and now, in ME3, the Galaxy is left decimated and nearly in ruin even with the enemy destroyed or controlled and the Heroes are possibly forever lost. Again, if ME had walked in the narrative footsteps of RDR then this choice in resolution would have been understandable; possibly still disappointing, but not unexpected. But when you have your Hero save the Galaxy once, then again, then turn around and say, "Not this time," flies in the face of good sense and good storytelling; it smacks of wanting tragedy for tragedy's sake.

Krion_Vark:

Lovely Mixture:

RedEyesBlackGamer:

I know. I mean, the first game established that you are facing badass genocide machines that never fail. Did anyone really expect there to be a perfect ending? Losing or a victory with very heavy losses seems like the only way to do it that makes sense.

SajuukKhar:

Civilization as it is, was screwed the second they started using the Mass Relay network and basing technology off of it.

This ending frees civilization from the reapers chains and allows them to start over along a path that they chose for themselves.

It's not about wanting a "perfect" ending, it's not about wanting a "realistic" ending, it's not about "waifuism" (believe me, I'm a Talimancer and would gladly have accepted her death in the game outside of this silliness).

Mass Effect's primary selling point, back when it was very first announced, was that "your actions would have consequences."
It's not that hard to understand ok?

Yes, the reapers are nigh invincible killing machines. Heavy losses would be natural.
But instead of letting the players choices matter, we get three endings with the same outcome.

Look at Mass Effect 1, depending on Paragon or Renegade you either doom or save the council, you recommend either Udina or Anderson for human representative. Mass Effect 2, members of your crew live or die AND you decide whether or not the Collector Base is preserved or not.

tl;dr - It's not about happy endings, it's about CHOICE.

The funny thing is you NEVER had this choice. This was ALWAYS the outcome. IF YOU KILL THE REAPERS.
Soverign in the fist game says that the Mass Effect system is set up so that the species of the universe will go the way that they want them to. No reapers = no mass effect. PERIOD. You destroy what is controlling/powering the thing and you don't get to use it anymore.
Yeah its a shit ending but its also 100% in your face from the first game.

Uh, thats not the implication I got, I just finished replaying ME1 and Ol' Sovvy clearly states the the only purpose of the mass effect tech is to *direct* your tech progress...so that the reapers will know exactly what they will face when they return and have the perfect counters and understanding of your society.

IE mass effect tech (ie biotics and railguns*) + mass relays + central citadel all form to make a specific type of galactic civ (highly isolated/dispersed populace/production/military) where all higher govt is located in one area (citadel which is the Reapers primary day zero target, thus crippling the distributed civs ability to fight) and all military applied tech is based on kinetic accelerators and kinetic defences with set upper limits of power output/defence ability and speed/mobility.

Its all there to weight the fight so far in the reapers favour that its not even a contest if they get to pull a total pearl harbor/decapitation strike and no one can rebuild their tech base after that...

Coming in without total surprise, without a devastating first strike against an enemy who still has a fully intact central govt and co-ordinated R&D efforts that have salvaged Reaper tech (Thranix cannon, improved hull armor and cyclonic shields from ME2) and knowledge of how the Reapers operate (unless shepard just never bothered to file reports on any of the intel he got during ME1)...the fight should be in doubt for the Reapers to begin with.

Hell its supposed to be established that humanity hasn't been around long enough to have fallen into the standard military pattern every other race has, for example we were the only race to build wet navy style carriers instead of Dreadnaughts (since Carriers aren't a restricted ship class) .

*as I understand it thats all the weapons from ME really are, advanced rail guns throwing a frangible slug at partial C velocity. All the Reaper and Collector weapons seem to be are highly refined versions of that tech tree.

CJ1145:

soulfire130:
From what I read, I like the ends. I am happy than atleast SOMEONE has the guts to make such endings.

People are just pissed at all their effort went up in smoke.

The whole reason people PLAYED this game was to see their efforts pay off. This sort of ending is exactly the opposite of what most people playing the game want. In that way, BioWare has completely failed its fanbase.

No, partcially failed the fanbase. There are some fans, like me, that like how it ended.
The reason people play any game is to see their efforts pay off in one way or another.

Plus, the fanbase should have known by the way the game's story goes, that any victory would
come with very heavy costs and the story would end in this kinda fashion. I mean Soveriegn kinda explained that the mass relays and the cidital itself, which is a giant mass relay, are the reaper's creation and logic would say that killing the machines that built machines that everyone will use will die with them.

I haven't read the endings and I'll reserve my judgement of the endings until I actually see them play out in-game in context. Until then, it's either some gamers throwing a bitch fit over nothing as seems to be the behavior lately or the ending is just something retarded like the classic "Rocks fall, everyone dies" DnD ending. We'll see which it is.

soulfire130:

CJ1145:

soulfire130:
From what I read, I like the ends. I am happy than atleast SOMEONE has the guts to make such endings.

People are just pissed at all their effort went up in smoke.

The whole reason people PLAYED this game was to see their efforts pay off. This sort of ending is exactly the opposite of what most people playing the game want. In that way, BioWare has completely failed its fanbase.

No, partcially failed the fanbase. There are some fans, like me, that like how it ended.
The reason people play any game is to see their efforts pay off in one way or another.

Plus, the fanbase should have known by the way the game's story goes, that any victory would
come with very heavy costs and the story would end in this kinda fashion. I mean Soveriegn kinda explained that the mass relays and the cidital itself, which is a giant mass relay, are the reaper's creation and logic would say that killing the machines that built machines that everyone will use will die with them.

That doesn't make any sense. It's like saying a laptop shatters into a million pieces the moment the assembly arm that made it is destroyed. It's just a hamfisted attempt to instill pointless drama in a game that already had plenty, and in a situation where it overrides the chance of achieving any ending happier than not EVERYTHING is boned. I hated the ending to Neverwinter Nights 2 for the same kind of pointless and forced bittersweet ending.

kman123:
Goddamnit...I really want to look at the ending but I also don't. Oh the moral dilemmas.

Um...I'm actually psyched. Depressing? FINALLY A GAME THAT HAS THE BALLS TO NOT PULL OUT THE BULLSHIT HAPPY ENDING!

Yeah, I'm actually oddly interested and hopeful for this now. Which should come as a massive shock for anyone that actually follows my posts, as I perennially tear apart just about all of Bioware's writing.

CJ1145:

soulfire130:

CJ1145:

The whole reason people PLAYED this game was to see their efforts pay off. This sort of ending is exactly the opposite of what most people playing the game want. In that way, BioWare has completely failed its fanbase.

No, partcially failed the fanbase. There are some fans, like me, that like how it ended.
The reason people play any game is to see their efforts pay off in one way or another.

Plus, the fanbase should have known by the way the game's story goes, that any victory would
come with very heavy costs and the story would end in this kinda fashion. I mean Soveriegn kinda explained that the mass relays and the cidital itself, which is a giant mass relay, are the reaper's creation and logic would say that killing the machines that built machines that everyone will use will die with them.

That doesn't make any sense. It's like saying a laptop shatters into a million pieces the moment the assembly arm that made it is destroyed. It's just a hamfisted attempt to instill pointless drama in a game that already had plenty, and in a situation where it overrides the chance of achieving any ending happier than not EVERYTHING is boned. I hated the ending to Neverwinter Nights 2 for the same kind of pointless and forced bittersweet ending.

It seemed ME was doomed to be to have a bittersweet ending from the beginning, though I do get what you are talking about. The relays permantly shuting down was overkill.

What pisses me off the most is that no matter how bad the ending is this will still make money.

CJ1145:

That doesn't make any sense. It's like saying a laptop shatters into a million pieces the moment the assembly arm that made it is destroyed. It's just a hamfisted attempt to instill pointless drama in a game that already had plenty, and in a situation where it overrides the chance of achieving any ending happier than not EVERYTHING is boned. I hated the ending to Neverwinter Nights 2 for the same kind of pointless and forced bittersweet ending.

Umm no that's not like how it is at all.

The amount of energy pumped through the mass relays is far greater that what they were designed for. When the energy hits the relay and it sends off energy to the next relay the MASSIVE channeling of energy beyond what it was designed for causes it to overload and blow up.

However the energy of the eezo core has already been expent to enact whatever choice you picked, thus the base system explodes but the eezo core doesn't.

why in the last 2 months I got the impression that 90% of my fellow ME fanbase are a bunch of whiney children? Did you whine every time someone borrowed from Tolkien too? Or semi-realistic endings make you angry? Or here's a thought: Why don't you try playing the whole game before starting a hate war on absolutely every obscure shred of datamined information?

I like it because what this teaches us is that no matter what you do, how hard you try, you can't save everything.
But still ...*whine-whine* EDI will romance Joker, though I don't know the details for sure, my Shep will be forever alone *ends whining*

Kahunaburger:

go to the Bioware forums and look at the Mass Effect 3 spoiler thread. You can't miss it.

Done.

Reading reactions...

Angry biodrones everywhere :D

The general reaction:

"BAAAWWWWW! I can't ride off into the sunset with my space waifu!"

Pretty much. I should know, I post there.

There are two really annoying things from people who like the ending that I am seeing here which really bug me.

I ask you to please stop strawmaning. Yes some fans are only upset because they can't have a perfect happy ending with their love interest but that doesn't mean it's the complaint everyone has. -_-
This is really damn annoying, stop that.

And what the hell is with the praise people are giving to Bioware for being "brave enough to not have a happy ending". I do not understand this. It's got the same kind of logic as "oh it's sad? People die? Clearly this must automatically be a deep and well written story!".

You like the endings, that's fine but can you please stop generalizing everyone who didn't like them as rabid fanboy haters that are only annoyed they can't have a, how was it phrased? MLP: Friendship is magic ending? Yeah that. Stop doing that.

You know, all this makes me want to say two things:

1. We haven't even played the game yet. We got the last page the novel without having read the rest of the last installment. Let's see if it makes sense storywise before condemning it.

2. http://youtu.be/wBzqOa9y02I 3:10-3:50. If you've seen it, you know what I mean.

To all of you saying the people complaining about the endings are sad about a lack of a hollywood, everything's fine, staring off into the sunset happy ending, you really don't get what people are complaining about.

Including as little spoilers as I attempt, the thing that makes me angry (and I feel other ME fans angry) is the stunning lack of choice or multiple paths in the game ending. All of the endings (assuming the leak is correct, which, based on the evidence, appears to almost certainly be the situation) are depressing as fuck (no real issue here) in exactly the same way (now here's the problem). No matter your choices all throughout all three games, it appears the galaxy is fucked due to the mass relays being destroyed and the Normandy crew is doomed. This really seems like its been phoned in, which is so disappointing since I would be happy to defend Bioware on EVERYTHING else. On an RPG which places so much emphasis on choice and how it will lead up to several endings, the way that it seems all endings are at base exactly the same is an absolute disgrace.

While I can understand that Bioware hasn't done a happy heart-warming ending, it doesn't show any guts or clever deep storytelling when the not-happy conclusion is virtually the exact same in every possible situation. No matter how good or bad or neutral you have been, the same fucking thing is going to happen. All of the choices made seem to be meaningless because the don't really change the ending. AND THAT IS WHERE THE PROBLEM IS!!!

From what I've read from the ending dialogue it seems the Reapers' true motives for wiping out the galaxy are incredibly redundant and stupid.

CJ1145:

soulfire130:

CJ1145:

The whole reason people PLAYED this game was to see their efforts pay off. This sort of ending is exactly the opposite of what most people playing the game want. In that way, BioWare has completely failed its fanbase.

No, partcially failed the fanbase. There are some fans, like me, that like how it ended.
The reason people play any game is to see their efforts pay off in one way or another.

Plus, the fanbase should have known by the way the game's story goes, that any victory would
come with very heavy costs and the story would end in this kinda fashion. I mean Soveriegn kinda explained that the mass relays and the cidital itself, which is a giant mass relay, are the reaper's creation and logic would say that killing the machines that built machines that everyone will use will die with them.

That doesn't make any sense. It's like saying a laptop shatters into a million pieces the moment the assembly arm that made it is destroyed. It's just a hamfisted attempt to instill pointless drama in a game that already had plenty, and in a situation where it overrides the chance of achieving any ending happier than not EVERYTHING is boned. I hated the ending to Neverwinter Nights 2 for the same kind of pointless and forced bittersweet ending.

To be fair, they then turned around and gave us the Mask of the Betrayer expansion where both the ultimate good and ultimate evil endings were so damn good it made up for it. At least that's what I thought of it. xD

Anyway after all the spoilers I've seen of the stuff in ME3, I'm starting to wonder if BioWare hired Matt Ward and Richard A. Knaak. It'd explain a lot...

After a lot of thinking, I have come to a conclusion, the reason I dont particularly like the endings is because I will probably have to buy a 4th game to see how my actions affected anything at all (1k-20k years later, however long it takes for the species to build a new intergalactic transport system), when I thought that the 3rd game would give me the pay off, as it stands I have to wait again for the pay off to be visible.

TehAudioSurfer:
From what I've read from the ending dialogue it seems the Reapers' true motives for wiping out the galaxy are incredibly redundant and stupid.

The Reapers were apparently built to kill off all highly developed organic life to prevent them building machines that would kill off ALL life, because its supposedly inevitable that organics would built machines that would then turn around and destroy them.

So to prevent all life from being killed off by machines they built machines to kill off most life.

Halyah:
To be fair, they then turned around and gave us the Mask of the Betrayer expansion where both the ultimate good and ultimate evil endings were so damn good it made up for it. At least that's what I thought of it. xD

Anyway after all the spoilers I've seen of the stuff in ME3, I'm starting to wonder if BioWare hired Matt Ward and Richard A. Knaak. It'd explain a lot...

Mask of the Betrayer? good? That's funny.

SajuukKhar:

TehAudioSurfer:
From what I've read from the ending dialogue it seems the Reapers' true motives for wiping out the galaxy are incredibly redundant and stupid.

The Reapers were apparently built to kill off all highly developed organic life to prevent them building machines that would kill off ALL life, because its supposedly inevitable that organics would built machines that would then turn around and destroy them.

They kill all life so races dont build machines that would kill all life?

I liked it better when they were just reproducing....

undeadsuitor:

They kill all life so races dont build machines that would kill all life?

I liked it better when they were just reproducing....

No, they kill all DEVELOPED life, i.e. space-faring civilization

They make mention how they spared humanity 50,000 years ago, as they do with other undeveloped life.

SajuukKhar:

TehAudioSurfer:
From what I've read from the ending dialogue it seems the Reapers' true motives for wiping out the galaxy are incredibly redundant and stupid.

The Reapers were apparently built to kill off all highly developed organic life to prevent them building machines that would kill off ALL life, because its supposedly inevitable that organics would built machines that would then turn around and destroy them.

So to prevent all life from being killed off by machines they built machines to kill off most life.

Halyah:
To be fair, they then turned around and gave us the Mask of the Betrayer expansion where both the ultimate good and ultimate evil endings were so damn good it made up for it. At least that's what I thought of it. xD

Anyway after all the spoilers I've seen of the stuff in ME3, I'm starting to wonder if BioWare hired Matt Ward and Richard A. Knaak. It'd explain a lot...

Mask of the Betrayer? good? That's funny.

Gotta agree with people on the bad writing and horrible reasons for this and that,
the endings seem IMO alright though again i can agree some of it is overkill. Still
i got a feeling the rest of the game besides endgame and the reasons for the reapers plot,
will be more then enough to make me feel satisfied.

Double post hurr durr

SajuukKhar:

undeadsuitor:

They kill all life so races dont build machines that would kill all life?

I liked it better when they were just reproducing....

No, they kill all DEVELOPED life, i.e. space-faring civilization

They make mention how they spared humanity 50,000 years ago, as they do with other undeveloped life.

That's a slightly better reason I suppose, protecting the galaxy as a whole from being polluted and blown to smithereens by the space faring races. It's just..when we thought they were just reproducing it made everything much tighter and more conclusive.

But, I suppose it works in the end.

It still seems pretty stupid to me, whatever happened to that whole dark energy related subplot that was floating around in ME2?

It seemed logical and far more interesting to assume they were harvesting all sentient life in an effort limit the use of mass relay technology while adding to their numbers and collective consciousness as they tried to find a solution to the abundance of dark energy that would eventually lead to the destruction of the universe.

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