How about you let me PLAY my game?

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Portal. No seriously, Portal is like 90% tutorial. It's just the best tutorial ever so nobody ever notices. Games need to have better intros/tutorials, we all know this but we need to learn to clearly state it better.

Metal Gear Solid games are rather infamous for long cutscenes, so you can't really complain about that because you couldn't have not known. Not only that, but the games are EXTREMELY story driven and they choose to present that story through cutscenes, which considering how convoluted the stories in those games can be, it's probably for the best.

hooksashands:
To be fair, the MGS series has always had lengthy intros and long cutscenes breaking up the action. Is having to watch and not press buttons like a neurotic twitcher really that bad? Set down the controller. Go make a sandwich. Relax.

Y'know I think Kojima would be quite unhappy if you walked out and made a sandwich in the middle of his long, exposition rich and epic story...

And "breaking up the action" is fine as long as there's action to be broken up in the first place. MGS2 i'm looking at you.

I think MGS3 had the cutscene to gameplay ratio and overall pacing down though, Kojima apparently went back down the hour long cutscenes forever route for MGS4.

Thinking about it having ages and ages of cutscenes works for good Visual Novel type games. See Persona 4 for example, it's the only game i'll ever call perfect and the entire first 2/3 hours are conversation paths with save points dotted about.

Yet it never wastes my fucking time and keeps things interesting during that time period, which is where most people find the most fault to be in the MGS games. Too much shit we already know is repeated and explained ad nauseam.

So I believe that for most people it's not "I want to play my game!" It's more "Why won't something interesting happen?!"

TheKasp:

Arina Love:
Cry moar. There is nothing wrong with MGS series long cutscenes and dialogues. Story comes first then gameplay. Don't like it? Don't play MGS.

Gaming is an interactive medium. There is nothing interactive in cutscenes. You are basically defending a badly acted movie.

Except MGS is interactive BUT where story comes first and everything else later. Everyone getting in to MGS should be well aware about cutscenes and long conversions. MGS have very complex story so if you just going in to MGS for gameplay you doing it wrong.

Kevlar Eater:
The narrator in Bastion wouldn't shut up. As funny as he was the first hour of the game, he gets sickening quickly after that, and starts sounding like this in my head:

Heresy! I would love to see that guy narrate more games. I absolutely loved it.

Grand Theft Auto IV is like that for me. There are tons of non-gameplay related things to do, which could be used to make the game more awesome... And since I suffer from a weird game related OCD-like thing to try and do everything the game throws at me, it ended up as 'niko belic taxi service'.

(No, I didn't hunt the pigeons, I'm not insane)

I loved MGS cutscenes. Come at me, bros!

TheKasp:
Gaming is an interactive medium. There is nothing interactive in cutscenes. You are basically defending a badly acted movie.

MGS is the wildcard. You will either love it, or hate it.

Elements from gaming and films. Combine them and make something not quite as good as either.

Also, play Peace Walker.
A lot less story and at least cutscenes have QTEs that give you the interactivity you asked for.

TheKasp:

Arina Love:
Cry moar. There is nothing wrong with MGS series long cutscenes and dialogues. Story comes first then gameplay. Don't like it? Don't play MGS.

Gaming is an interactive medium. There is nothing interactive in cutscenes. You are basically defending a badly acted movie.

In Monopoly you stop "playing" to read cards or when it's other people's turn to roll the dice the more who are playing the longer you're not really doing anything except watching. The same can be said of Super Mario Party video games as well.

When did having a story(or at least the longer ones...) become a negative for video games?

Girl With One Eye:
I rented Yakuza 3 and tried it out last night....big mistake. They wouldn't shut up, I ended up watching tv for a bit, then I turned the game back on and they're STILL talking. And all the beginning fights are all forced tutorials like do this combo X amount of times. GAH! Why do some games have to have cut scenes you can't skip? It's not as if not having the option to skip it means I'm going to watch it.

Yes, this, I've played every MGS game and I was shocked at playing Yakuza 3, I have to watch a japanese language film with english subtitles before I even touch gameplay...it's one of the most ridiculous things ever

Final Fantasy XIII

I've been watching my boyfriend slogging his way through this game and - whilst it's very pretty and the combat looks interesting - it sure does like its cinematics.

I've started saying "Oh no! You encountered a wild cutscene!" whenever one starts. Because sometimes they ambush the player ten steps away from the last one and for no readily apparent reason.

Kevlar Eater:
The narrator in Bastion wouldn't shut up. As funny as he was the first hour of the game, he gets sickening quickly after that, and starts sounding like this in my head:

The narrator is kind of the high point of bastion.. he brings the old western feel to the game.

LookingGlass:
Problem? Well, in that time, I spent no more than 25 minutes in actual gameplay. So basically, 75% of the first 1h50m of the "game", involves watching cutscenes and codec conversations (including the entire first 30 minutes or so). It would have been even worse if I didn't skip the silly movie stories para-medic tries to tell you after every single save attempt.

Unfortunetly it doesn't get much better later on. The entire game is like that...
I started over after over two hours because I decided to do a no kill run. When I skipped all the cutscenes I had fifteen minutes playtime when I was at the same point as my old save. X.X

Guess I'll add MGS2 and MGS4 to the list, for the same reasons. Peace Walker doesn't have as many cutscenes, but it's not exactly much fun to play. I expected a game like the others and got some campain-mission-based-build-a-fortress kind of thing.

Taunta:
It's funny that people mentioned Skyward Sword cause I was gonna mention that as my good example. The Zelda games are pretty bad for making you run across Hyrule Field (or in the most egregious example, the ocean) for forever if you want to get anywhere. I liked Skyward Sword because the Sky was a lot smaller than the Ocean in Wind Waker, and there wasn't much reason to fly around anyways. And the ground world had actual puzzle content, instead of a big field.

Pretty much this. I'm surprised people feel Skyward Sword is among the big offenders.

I can't remember the last game I played that was actually lots of tutorials and scenes and such with little gameplay. I guess that's cause I know how to dodge the game-bullets as to what I'll like and not like.

For what it's worth, I thought FF12 was a bit heavy-handed in terms of slapping away players during the first part of the game, but it got better (pity the game didn't). Now, Saint's Row 3 seemed to do this a bit. Or rather, it made tutorials into missions, reducing the actual amount of in-game stuff to do.

Mr.K.:
MGS 4, it's just absurd, I was starting to wonder if I got the movie edition.

I understand that you'll be getting a lot of these, but I completely agree!

I only own an Xbox 360 and have only played the PS3 once, and it was playing MGS4. It was also at a much older cousins house (he was 26, i was 16). He, however, didn't care that i was playing it at a party (on the only TV in the house), but I was, and as long as no one else wanted to do someone on it, I was ok.

So, before I get into gameplay, this is the first time I've ever handed Playstation hardware... as in, I've never touched a Playstation 1 or 2 controller before, because I never thought that needed more games than I had for Xbox. I probably could've, but whatever.

I was starting on chapter... 2? Maybe... Snake was attacking some compound kind of place, and this chapter ended with these weird robotic mechs with living legs that made creepy cow sounds attacking a town (and I had to escape onto a helicopter). It's also the scene when Raiden comes and gets his ass kicked by one of these (after he stabs a few of them).

From the compound to that, it took 3 hours. I went to the compound, entered a building, fought some invisible bitch, was on a moving truck fighting zombies (or something), and then the city, in about 3 hours. This all happened while dying maybe 50 times.

Not too long, huh? Well, i forgot to mention that I skipped all cutscenes as well. The party was too loud to listen to anything, so I just went "SKIP!" and continued.

At the end, my cousin was amazed how far I went in such a short time. "It took me 12 hours to complete chapter 1, and you beat most of chapter 2 in an hour! You're the man!" he said.

Certainly not the best impression I got from one of the "Best of" games for the PS3.

Arina Love:

Except MGS is interactive BUT where story comes first and everything else later. Everyone getting in to MGS should be well aware about cutscenes and long conversions. MGS have very complex story so if you just going in to MGS for gameplay you doing it wrong.

You have no idea how often people pointed me towards this "game" when I asked for good stealth games. And never mentioned this "verbal diarrhea".

But the complex story doesn't excuse poor narrative. And a narrative through cutscenes solely is bad narrative in a GAME. I'd like a game to weave narrative into the gameplay, not seperating them.

Lucane:
When did having a story(or at least the longer ones...) become a negative for video games?

Wow, you missed by a mile. Story IS not cutscenes only. Game developers should finally start to develop the narrative in games, not imitating movie directors. And this is basically MGS in a nutshell.

LookingGlass:
That's a terrible beginning to a "game", as far as I'm concerned. That's why the original MGS is still my favourite of the series... it's just a much tighter, more coherent package than the rest of the series' games.

The original MGS is the only one I ever played and it seemed anything but "tight" and "coherent" to me. If it's the tightest and most coherent of the series, then that unfortunately is saying something pretty fucking bad about the series as a whole.

It's not just that there are so many cutscenes, but that all of the cutscenes and dialogue are artificially lengthened by having characters repeat everything they're told!

I remember one of the early conversations Snake has right at the beginning of the game with the DARPA chief, when he finds him in a cell. It goes something like this.

Guy: This facility isn't just for the storage of nuclear warheads.
Snake: Not just for the storage of nuclear warheads...
Guy: No.
Snake: It's not?
Guy: No.
Snake: What else is it used for?
Guy: it's also used for something else.
Snake: What else?
Guy: It's also being used for the production of the new prototype.
Snake: New prototype?
Guy: Yes.
Snake: New prototype of what?
Guy: Prototype of.. the new metal gear.
Snake: Metal gear?
Guy: Metal gear.
Snake: Metal gear?!??
Guy: METAL GEAR!!

Honestly. It's like they never heard of editing before.

Kevlar Eater:
The narrator in Bastion wouldn't shut up. As funny as he was the first hour of the game, he gets sickening quickly after that, and starts sounding like this in my head:

Now I want a game with Randy Newman narrating.

The novelty would wear down fast, but still.

dobahci:

I remember one of the early conversations Snake has right at the beginning of the game with the DARPA chief, when he finds him in a cell. It goes something like this.

Guy: This facility isn't just for the storage of nuclear warheads.
Snake: Not just for the storage of nuclear warheads...
Guy: No.
Snake: It's not?
Guy: No.
Snake: What else is it used for?
Guy: it's also used for something else.
Snake: What else?
Guy: It's also being used for the production of the new prototype.
Snake: New prototype?
Guy: Yes.
Snake: New prototype of what?
Guy: Prototype of.. the new metal gear.
Snake: Metal gear?
Guy: Metal gear.
Snake: Metal gear?!??
Guy: METAL GEAR!!

Honestly. It's like they never heard of editing before.

Oh god they all have things like that. Snake has a maddening habit of saying "[new keyword]?" after every new topic gets introduced.

That's the thing. I'm not complaining about the inclusion of cutscenes and codec conversations in general here. It's the fact that whenever they're 20 mins long, they only have 10 mins worth of stuff to say, thus making the whole experience a bit of a drag.

Thankfully Snake Eater seems to have shaken off the desire to repeat itself after that opening section, and now the balance is pretty good.

TheKasp:

Arina Love:

Except MGS is interactive BUT where story comes first and everything else later. Everyone getting in to MGS should be well aware about cutscenes and long conversions. MGS have very complex story so if you just going in to MGS for gameplay you doing it wrong.

You have no idea how often people pointed me towards this "game" when I asked for good stealth games. And never mentioned this "verbal diarrhea".

But the complex story doesn't excuse poor narrative. And a narrative through cutscenes solely is bad narrative in a GAME. I'd like a game to weave narrative into the gameplay, not seperating them.

Lucane:
When did having a story(or at least the longer ones...) become a negative for video games?

Wow, you missed by a mile. Story IS not cutscenes only. Game developers should finally start to develop the narrative in games, not imitating movie directors. And this is basically MGS in a nutshell.

I doubt you typed that with a straight face.

Considering most of the cutscenes are seamless and go right into game play after the scene.

I suggest you look up an lets play of any MGS game and pay attention to the game play and subtle nods to the story.

LookingGlass:
snip.

I hear metal gear is pretty bad for this kind of thing

anyway thign is I like cutscnes...I think they can work really well,they can add charachter (literally..like mass effect or dragon age where you see your charachter "emote")

or red dead redemption...I liked watchign cutscenes because what was going on was funny/entertaining/I wanted to watch

you start losing my attention when you go on...and on....and on....AND ON..and when you start doing stuff I really should jsut be able to do in-game

Girl With One Eye:
I rented Yakuza 3 and tried it out last night....big mistake. They wouldn't shut up, I ended up watching tv for a bit, then I turned the game back on and they're STILL talking. And all the beginning fights are all forced tutorials like do this combo X amount of times. GAH! Why do some games have to have cut scenes you can't skip? It's not as if not having the option to skip it means I'm going to watch it.

oh god THIS....
'
I havnt touched that game since I first got it...first i had to spend time geting up to date ont he plots from the previous two...ok

THEN cutscenes...cutscnes..cutscnes....ok

THEN I walk around a bit and have to have BIG LONG WINDED conversation with this chick (in text no less) because aparently the cutscene wasnt enough....

THEN when I do get to play Im walking around town...with a kid..when Im ready to kill things

Yakuza is like it didnt want to be a agme...it wasnted to be amovie

anyway I played the first assasins creed...and I wish more games to their aproach to cutscenes..it happens "in-game" but is guided (especially your first real assasination..you really feel a part of the crowd..a part of whats going on rather than observing)

"METAL GEAR IS LEIK HAZ NO GAMEPLAY!!1!!1!one!1!"

Let me call the waambulance. I prefer an awesome storyline over the lack of content crap we get nowadays. Y'all bitch about how long the cutscenes are but forget that the fucking awesome gameplay and motherfuckin'epic boss fights makes up for it(Not that there is anything wrong with the cutscenes)If you don't want the story you can just fucking skip it, it gives you the freaking option, no one is holding you at gun point and forcing you to watch it.

All the previous MGS games were story driven rather than gameplay. Everyone knows that, right from the first MGS game to the latest one. That's what hooks people to the series is the fucking awesome storyline. And saying that a story driven game has too much story, or too many cutscenes is moronic. Especially with a complex story line like MGS you simply CANNOT do that without adding a lot of dialog and video.

It's not anyone's fault that you have the attention span of a gerbil and can't tell the difference between games that have a fucking motherfuckin' awesome storyline and some other shit storyless games. Frankly if you want to play games with less "cutscenes" you should have never walked into MGS to begin with. The only one to blame is yourself.

MGS games have such long cutscenes is because its a game that needed cutscenes like that. Without them you will not get what the fuck the story is on about. And if you disagree then you pretty much don't know what the fuck your talking about and should close your browser window at once, and kill yourself because you clearly have an IQ that barely adds up to the number of hours required to beat this game.

Heavy. Fucking. Rain.

If I wanted to play a toothbrushing simulator I'd just go brush my own damn teeth...

I turned this game off after an hour of "gameplay" in which I got up, got ready, talked to my wife and played with my kid.

All things I can do irl and have more satisfaction about it.

Plus, Sony jammed the horrible six-axis bullshit into there as well, so I'm not only brushing my imaginary characters teeth, I look like a douche while doing it.

Pokemon.

Just until you get your first pokeball.

The addition of the running shoes helped, though.

Jitters Caffeine:
Metal Gear Solid games are rather infamous for long cutscenes, so you can't really complain about that because you couldn't have not known. Not only that, but the games are EXTREMELY story driven and they choose to present that story through cutscenes, which considering how convoluted the stories in those games can be, it's probably for the best.

^ Ninja'd in every way possible o.o

Everyone's beat the MGS4 horse into bloody paste, but I will add that my friend did not believe me when I told him that the game essentially did not want you to play it for fear of spoiling how awesome it (thinks) it is. I proposed we settle it empirically: we would time how long it took him from pressing start to actually reaching the first level. For those who don't know, there is a very brief controllable section of the game towards the end of the introductory cinematic when you can dodge some enemies, and then it goes right back into exposition dumping for another fifteen+ minutes. My other friend and I went off to play L4D in the meantime.

47 minutes. After 47 minutes, during which you controlled Snake for maybe four minutes, you were allowed to play a level. By the time MGS4 finally let you enjoy content, we were at the finale of Blood Harvest (I think).

Piss off, Kojima. I'm still annoyed.

Planescape: Torment. Do not be fooled, this is not a videogame. This is a book in videogame's clothing.

OPisafaggot:
"METAL GEAR IS LEIK HAZ NO GAMEPLAY!!1!!1!one!1!"

Let me call the waambulance. I prefer an awesome storyline over the lack of content crap we get nowadays. Y'all bitch about how long the cutscenes are but forget that the fucking awesome gameplay and motherfuckin'epic boss fights makes up for it(Not that there is anything wrong with the cutscenes)If you don't want the story you can just fucking skip it, it gives you the freaking option, no one is holding you at gun point and forcing you to watch it.

All the previous MGS games were story driven rather than gameplay. Everyone knows that, right from the first MGS game to the latest one. That's what hooks people to the series is the fucking awesome storyline. And saying that a story driven game has too much story, or too many cutscenes is moronic. Especially with a complex story line like MGS you simply CANNOT do that without adding a lot of dialog and video.

It's not anyone's fault that you have the attention span of a gerbil and can't tell the difference between games that have a fucking motherfuckin' awesome storyline and some other shit storyless games. Frankly if you want to play games with less "cutscenes" you should have never walked into MGS to begin with. The only one to blame is yourself.

MGS games have such long cutscenes is because its a game that needed cutscenes like that. Without them you will not get what the fuck the story is on about. And if you disagree then you pretty much don't know what the fuck your talking about and should close your browser window at once, and kill yourself because you clearly have an IQ that barely adds up to the number of hours required to beat this game.

Waa, someone dislikes something I love! Let me write an angry post stating a straw man of their opinion in juvenile speech! Now I shall repeatedly insult them and say how the reason they did not enjoy a game was their fault! Clearly difference of opinion is because they must be nitwits and not because they don't want to sit through a narrative! This will validate my fanboyism and prove my superiority!

Please. Kojima is not that deep. His plots are take them or leave them. Frankly, I found most of his babble about the military (as an ex-member) to be so shallow that I doubt he understands how any of it works. I found his science fiction (as a senior medical student) to be wall-bangingly insipid. I found his pacing (as a film and video game fan) to be so bad that it makes it unendurable. And you know what?

That's my fucking opinion, which is no more right or wrong than yours.

Smart people will like different things and that gives you no basis to insult folks. Nor is MGS the only story-driven game in existence, and a lot of games with very intricate, very deep stories managed to avoid the trap of not leaving the player engaged in the game for over an hour at a time.

Hazy:
Planescape: Torment. Do not be fooled, this is not a videogame. This is a book in videogame's clothing.

Even I agree with this, and I'd sacrifice a kidney for a remake or sequel, still have old PS books in my garage, and would offer Avellone props as one of the best writers in video games. I find PS:T well worth the investment, but man, I can understand why many people wouldn't.

thedoclc:

OPisafaggot:
"METAL GEAR IS LEIK HAZ NO GAMEPLAY!!1!!1!one!1!"

Let me call the waambulance. I prefer an awesome storyline over the lack of content crap we get nowadays. Y'all bitch about how long the cutscenes are but forget that the fucking awesome gameplay and motherfuckin'epic boss fights makes up for it(Not that there is anything wrong with the cutscenes)If you don't want the story you can just fucking skip it, it gives you the freaking option, no one is holding you at gun point and forcing you to watch it.

All the previous MGS games were story driven rather than gameplay. Everyone knows that, right from the first MGS game to the latest one. That's what hooks people to the series is the fucking awesome storyline. And saying that a story driven game has too much story, or too many cutscenes is moronic. Especially with a complex story line like MGS you simply CANNOT do that without adding a lot of dialog and video.

It's not anyone's fault that you have the attention span of a gerbil and can't tell the difference between games that have a fucking motherfuckin' awesome storyline and some other shit storyless games. Frankly if you want to play games with less "cutscenes" you should have never walked into MGS to begin with. The only one to blame is yourself.

MGS games have such long cutscenes is because its a game that needed cutscenes like that. Without them you will not get what the fuck the story is on about. And if you disagree then you pretty much don't know what the fuck your talking about and should close your browser window at once, and kill yourself because you clearly have an IQ that barely adds up to the number of hours required to beat this game.

Waa, someone dislikes something I love! Let me write an angry post stating a straw man of their opinion in juvenile speech! Now I shall repeatedly insult them and say how the reason they did not enjoy a game was their fault! Clearly difference of opinion is because they must be nitwits and not because they don't want to sit through a narrative! This will validate my fanboyism and prove my superiority!

Please. Kojima is not that deep. His plots are take them or leave them. Frankly, I found most of his babble about the military (as an ex-member) to be so shallow that I doubt he understands how any of it works. I found his science fiction (as a senior medical student) to be wall-bangingly insipid. I found his pacing (as a film and video game fan) to be so bad that it makes it unendurable. And you know what?

That's my fucking opinion, which is no more right or wrong than yours.

Smart people will like different things and that gives you no basis to insult folks. Nor is MGS the only story-driven game in existence, and a lot of games with very intricate, very deep stories managed to avoid the trap of not leaving the player engaged in the game for over an hour at a time.

Metal Gear is really a parody if you did not know that of the military.

Also, That guy was trolling.

Shoggoth2588:
Some of the Halo games did this too and it annoyed the crap out of me.

To be fair, in most Halo games you can do many badass things in game and in the cutscnes (excluding the bomb cutscene in two) the characters don't do anything that is impossible in game.

eyepatchdreams:

thedoclc:

OPisafaggot:
*Snip*

*Snip*

Metal Gear is really a parody if you did not know that of the military.

I know Kojima is trying to satirize the military, but there's a trap in satire. Before you can launch a good satire, you have to have an understanding of the thing you are sending up. I couldn't write a really effective satire of, say, Chinese cultural practices, because I know very little about them beyond a very superficial knowledge of the language and trends. If I tried to satirize Chinese culture, I'd probably come off sounding ignorant if lucky, racist at worst. I could satirize American culture, since I am American and can knock on places where American culture is just freaking wonky as hell.

When Kojima talks about the military, he falls into that "over-reaching" trap.

BTW, parody is when you mock a fictional work. Satire is when you criticize society. Conker's Bad Fur Day is a parody. MGS is a satire.

Kahunaburger:

LookingGlass:
constant tutorials.

Elder Scrolls games.

Seriously, Bethesada, the intros were cool the first time around. But sometime around the 5th reroll, the start getting old.

A LOT of games do this to justify the lack of manuals. I personally would rather have manuals back (even in the form of a .txt on the disc) to remove this tutorial crap. Hell, at give me the option to skip past that part of the game. God forbid I want to play RDR again and know what the hell I am doing because I am gonna be told again how to do everything.

Fappy:

Kahunaburger:

LookingGlass:
constant tutorials.

Elder Scrolls games.

Seriously, Bethesada, the intros were cool the first time around. But sometime around the 5th reroll, the start getting old.

There is no intro dungeon for Morrowind. You can get out of the first area in >5 minutes.

and once again we find ourselves singing morrowinds praises over the other elder scrolls games. still, it needs to be done

you act like this is your first metal gear solid game. metal gear solid has never been about gameplay. the focus has always been about story and they tell the story through codex conversations and cutscenes. if youre that pissed off about cutscenes then you should probably stop now and return the game, because its not going to get better. however, if you can stomach the fact that theres more story than gameplay, you will experience the best game in the mgs series

thedoclc:

eyepatchdreams:

thedoclc:

*Snip*

Metal Gear is really a parody if you did not know that of the military.

I know Kojima is trying to satirize the military, but there's a trap in satire. Before you can launch a good satire, you have to have an understanding of the thing you are sending up. I couldn't write a really effective satire of, say, Chinese cultural practices, because I know very little about them beyond a very superficial knowledge of the language and trends. If I tried to satirize Chinese culture, I'd probably come off sounding ignorant if lucky, racist at worst. I could satirize American culture, since I am American and can knock on places where American culture is just freaking wonky as hell.

When Kojima talks about the military, he falls into that "over-reaching" trap.

BTW, parody is when you mock a fictional work. Satire is when you criticize society. Conker's Bad Fur Day is a parody. MGS is a satire.

Its more of both if any more of an parody. But you know opinions and what not.

Most of the shots come from America military cinema rather than standard military protocol. Also, Kojima likes to add his two cents to the story and what not with the genome solder in MGS1, To the implausible nature of how mercenaries are used and talked about in MGS4. He does have a skewed opinion towards the military, I have to admit it goes against his story telling a few times.

Metal Gear Solid is the last place to look for hard facts of anything related to the military and feels like a regular "human" perspective from the outside.

The Sci-Fi elements work fine to a degree. I think he is still stuck in his previous works dealing with space and what now. But, It had its theme in MGS3 with the Russian cosmonaut that did work well for the cold war setting in my opinion.

I am HUGE metal gear solid fan and I have to admit the game is far from perfect but the story,characters and stealth game play brings me back to the series.

WaysideMaze:

Fappy:

Kahunaburger:

Elder Scrolls games.

Seriously, Bethesada, the intros were cool the first time around. But sometime around the 5th reroll, the start getting old.

There is no intro dungeon for Morrowind. You can get out of the first area in >5 minutes.

and once again we find ourselves singing morrowinds praises over the other elder scrolls games. still, it needs to be done

This is the truth. :P

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