Bioware allows the release of "The Final Hours of Mass Effect 3" a tell all app for $2.99 WTF?!

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Zeel:
I'm not saying it has to be FULL BLOWN IN YOUR FACE type of thing. I'm saying if the best evidence we can scrounge up is blurry pictures and "glowing eyes" then the theory has little weight. A good "unreliable narrative" can be proven.

I just doubt Bioware is that.... talented.. so to speak. An "indoctrination" ending would take some serious planning. Nothing about the ending suggests planning.

There's a few strong pieces of evidence you can use to prop up an indoctrination scenario. The fact every time that kid appears in the beginning, there's a "danger" or "caution" sign right by his head, conspicuously visible. The fact the same creepy kid is smiling like a lunatic in your freaky dreams when you/he burn up. The rubble wake up in what appears to be earth. The growling heard when your attention is snapped away from the kid in the beginning (apparently in one of the novelizations, there was an audible "growl" when someone snapped out of indoctrination). The dreams themselves. The inky blackness/creepy whispering through much of the post-beam game play. The fact StarChild appears as a "ghostly presence" ala the codex description of indoctrination.

It's enough to make me think they were actually going to do something with it at some point, but that got cut, so now the clues are there, but they never really develop into anything.

As to whether or not Bioware has the talent to write something clever...clearly they have some talented writers, or none of us ever would've cared enough about the games to fuss about the ending. What's in question is the ability of said writers to deliver high quality writing consistently.

boag:
I can now freely say that Bioware is a piece of shit company for pulling this crap, and that this will be last product I ever buy, I can now look forward to telling people who blindly defend bioware, that their company is full of greedy fucks that have always had shit plots since the days of Baldurs gate.

Grow up. You're regurgitating all the typical "fuck all of ______ forever for doing something I disagree with", something I'm sure you've seen dozens of people do with other games. If you do disagree with what they've done, cool, that's fine, but every person at Bioware has worked their ass off for years just to entertain the public, so no, they're not a "piece of shit company" and they're not "full of greedy fucks", you're being irrational and immature and you'll be too blinded by rage to see it for a good while. So grow up.

Phlakes:
...but every person at Bioware has worked their ass off for years just to entertain the public...

I....think the primary reason they did that is so that they could collect a paycheck.

Not saying they're all evil monsters or anything, but this is a job for them, yeah? They weren't doing it to be altruistic.

I think boag is feeling emotional and overstating his point, but let's be rational here and not go 180 degrees in the opposite direction. Bioware is a business. EA is a business. They are selling us a product. The relationship between customer and developer is a little more mercenary than "working their ass off just to entertain the public".

Okay. Phlakes, is it? I call bullshit. Every person at Bioware did not work their ass off for years "just" to entertain the public. If they were motivated by a desire to entertain for its own sake they'd be street performers living off pocket change. They're not selfless paragons (I couldn't resist), they're workers being paid to do a job. And you don't get to decide what people can and cannot say about a worker who they feel didn't do their damned job. Regardless of whether they phrased it politely. Why? Because in a capitalistic democracy, you ARE guaranteed a right to voice displeasure at a professional who you think wronged you. However the hell you want. If that means being obnoxious for some people, than so be it. Sometimes it takes obnoxious to get a point across.

BloatedGuppy:

Phlakes:
...but every person at Bioware has worked their ass off for years just to entertain the public...

I....think the primary reason they did that is so that they could collect a paycheck.

Not saying they're all evil monsters or anything, but this is a job for them, yeah? They weren't doing it to be altruistic.

I think boag is feeling emotional and overstating his point, but let's be rational here and not go 180 degrees in the opposite direction. Bioware is a business. EA is a business. They are selling us a product. The relationship between customer and developer is a little more mercenary than "working their ass off just to entertain the public".

No one takes a job in game design for just the money. At least 99% of them don't. People are just too quick to dehumanize any kind of organization, makes it easier to call them greedy fucks when you don't consider that all the people at Bioware and EA have friends, families, things that piss them off, and emotions just like everyone on this forum, and that, surprisingly enough, they actually don't go out of their way to fuck with their consumers.

Emiscary:
Okay. Phlakes, is it? I call bullshit. Every person at Bioware did not work their ass off for years "just" to entertain the public. If they were motivated by a desire to entertain for its own sake they'd be street performers living off pocket change. They're not selfless paragons (I couldn't resist), they're workers being paid to do a job. And you don't get to decide what people can and cannot say about a worker who they feel didn't do their damned job. Regardless of whether they phrased it politely. Why? Because in a capitalistic democracy, you ARE guaranteed a right to voice displeasure at a professional who you think wronged you. However the hell you want. If that means being obnoxious for some people, than so be it. Sometimes it takes obnoxious to get a point across.

See above. No, they're not completely selfless, but they're not all "greedy fucks" like the internet loves to make them out to be.

BloatedGuppy:

Zeel:
I'm not saying it has to be FULL BLOWN IN YOUR FACE type of thing. I'm saying if the best evidence we can scrounge up is blurry pictures and "glowing eyes" then the theory has little weight. A good "unreliable narrative" can be proven.

I just doubt Bioware is that.... talented.. so to speak. An "indoctrination" ending would take some serious planning. Nothing about the ending suggests planning.

There's a few strong pieces of evidence you can use to prop up an indoctrination scenario. The fact every time that kid appears in the beginning, there's a "danger" or "caution" sign right by his head, conspicuously visible. The fact the same creepy kid is smiling like a lunatic in your freaky dreams when you/he burn up. The rubble wake up in what appears to be earth. The growling heard when your attention is snapped away from the kid in the beginning (apparently in one of the novelizations, there was an audible "growl" when someone snapped out of indoctrination). The dreams themselves. The inky blackness/creepy whispering through much of the post-beam game play. The fact StarChild appears as a "ghostly presence" ala the codex description of indoctrination.

It's enough to make me think they were actually going to do something with it at some point, but that got cut, so now the clues are there, but they never really develop into anything.

As to whether or not Bioware has the talent to write something clever...clearly they have some talented writers, or none of us ever would've cared enough about the games to fuss about the ending. What's in question is the ability of said writers to deliver high quality writing consistently.

you're claiming a lot of things here.

1. I don't see "danger" or "caution" above the kids head. ever.

2. A kid smiling is hardly evidence.

3. Shepard waking up alive is just that = shepard waking up alive.

4. "The growling" are you serious? Are we submitting random noises into evidence now? it's called ambiance. Its part of building the narrative.

5. I'm pretty damn sure the dream was about the people Shepard was unable to save. ergo, the last dream you can hear dialogue from dead squadmates and legion.

6.I don't consider that a "ghostly presence" it wasn't hovering or anything. It was just some demi-god glowing ethereally shit.

No, sorry these clues are you guys fishing. I mean come on. "growling" you cant be serious about that one.

Yes, I think they have some talented writers but this theory is a load of crock.

Phlakes:

See above. No, they're not completely selfless, but they're not all "greedy fucks" like the internet loves to make them out to be.

Lemme ask you something, what's the approximate percentage of the staff at Bioware that you're familiar with personally? If it's somewhere south of 1% as I expect it is, you have exactly as much insight into the character and inner workings of the company as the "the internet" does. (I find it weird that you try to distance yourself from the medium you're using to spread your message...) And therefore exactly as much right to make aspersions on said character or mission statement.

So in that light, allow me to make another obnoxious, aggravated aspersion on the company's character:

If I had to guess after having ridden the wave of the Mass Effect experience as a whole I'd say there's probably a big engraved plaque hanging somewhere in a fat balding guy's office at EA headquarters (for the sake of this example I'm going to assume EA lairs in a a secret base under a radioactive sewage plant) that reads "REMEMBER: YOU OWE THEM NOTHING. GIVE IT TO THEM."

Zeel:
you're claiming a lot of things here.

1. I don't see "danger" or "caution" above the kids head. ever.

2. A kid smiling is hardly evidence.

3. Shepard waking up alive is just that = shepard waking up alive.

4. "The growling" are you serious? Are we submitting random noises into evidence now? it's called ambiance. Its part of building the narrative.
5. I'm pretty damn sure the dream was about the people were unable to save. ergo, the last dream you can hear dialogue from dead squadmates and legion.
6.I don't consider that a "ghostly presence" it wasn't hovering or anything. It was just some demi-god glowing ethereally shit.

No, sorry these clues are you guys fishing. I mean come on. "growling" you cant be serious about that one.

Yes, I think they have some talented writers but this theory is a load of crock.

1. Watch the clip of him getting on the shuttle, and in the vent. On three different occasions you'll see "Danger" and "Caution" signs conspicuously hovering right by his head.

3. Well, we've been over this before. Shepard is informed by the Magic Space Baby that he/she will die regardless of outcome chosen, and given you see Shepard die in two of the endings and watch the Citadel explode in the third, the scenarios in which Shepard waking up in a pile of concrete with wind blow lie somewhere between slim and none.

4. Dude, the growl when you snap out of indoctrination is something they established in their own lore. If you watch the clip of the kid in the vent, there's an EXTREMELY conspicuous growl precisely at the moment Anderson calls Shepard's name and snaps his attention away. It's hardly a background noise.

6. Why make it ethereal at all?

Meh. It's irrelevant. I'm not going to waste a lot of time trying to sell you on a theory I'm 95% convinced they won't follow up on anyway. But since you know from the developers notes that they were planning an indoctrination sequence anyway, I'm really not sure why you've decided to go all cognitive dissonance and completely disregard the idea that they laid the groundwork for something that later got cut. One post ago you say you don't believe the hints propping up an unreliable narration twist need to be overt, now you're flipping out because they're not overt enough. I know being contrary is basically your raison d'etre, but even you must get tired of it sometimes.

Emiscary:

Phlakes:

See above. No, they're not completely selfless, but they're not all "greedy fucks" like the internet loves to make them out to be.

Lemme ask you something, what's the approximate percentage of the staff at Bioware that you're familiar with personally? If it's somewhere south of 1% as I expect it is, you have exactly as much insight into the character and inner workings of the company as the "the internet" does. (I find it weird that you try to distance yourself from the medium you're using to spread your message...) And therefore exactly as much right to make aspersions on said character or mission statement.

Well, is an average person a greedy fuck? I guess that depends on your definition of greedy fuck, but no, most people in the world are not the kind that would exploit a consumer base for money. So, by that logic, taking a sample that works in the entertainment industry (you know, to entertain people) you can't deny that if you took a random person from Bioware, there's a pretty damn high chance of them not being a greedy fuck.

And no, I don't know what they personally are like, but I know what people are like, and anyone who makes the assumption that an entire organization is full of greedy fucks is being very irrational.

EDIT: Also, you know what I mean by "the internet" there.

Phlakes:
No one takes a job in game design for just the money. At least 99% of them don't. People are just too quick to dehumanize any kind of organization, makes it easier to call them greedy fucks when you don't consider that all the people at Bioware and EA have friends, families, things that piss them off, and emotions just like everyone on this forum, and that, surprisingly enough, they actually don't go out of their way to fuck with their consumers.

And 99% of statistics are made up on the spot? Don't use the "people" argument either. Boag might have been too quick to dehumanize an organization, so deal with boag. Lots of people are unhappy with Bioware in a more reserved fashion.

As a consumer, I'm not of the mind that they went out of their way to fuck me, but barring further evidence coming to light, it certainly does seem like they half-assed a pretty crucial element of the product they sold me. After half-assing a goodly portion of the last product they sold me. I think I'm within my rights to express a lack of patience with them.

BloatedGuppy:

Phlakes:
No one takes a job in game design for just the money. At least 99% of them don't. People are just too quick to dehumanize any kind of organization, makes it easier to call them greedy fucks when you don't consider that all the people at Bioware and EA have friends, families, things that piss them off, and emotions just like everyone on this forum, and that, surprisingly enough, they actually don't go out of their way to fuck with their consumers.

And 99% of statistics are made up on the spot? Don't use the "people" argument either. Boag might have been too quick to dehumanize an organization, so deal with boag. Lots of people are unhappy with Bioware in a more reserved fashion.

*Sigh. He's not the only one, that's why I said "people", it's been happening a lot the last couple of weeks.

BloatedGuppy:

1. Watch the clip of him getting on the shuttle, and in the vent. On three different occasions you'll see "Danger" and "Caution" signs conspicuously hovering right by his head.

3. Well, we've been over this before. Shepard is informed by the Magic Space Baby that he/she will die regardless of outcome chosen, and given you see Shepard die in two of the endings and watch the Citadel explode in the third, the scenarios in which Shepard waking up in a pile of concrete with wind blow lie somewhere between slim and none.

4. Dude, the growl when you snap out of indoctrination is something they established in their own lore. If you watch the clip of the kid in the vent, there's an EXTREMELY conspicuous growl precisely at the moment Anderson calls Shepard's name and snaps his attention away. It's hardly a background noise.

6. Why make it ethereal at all?

Meh. It's irrelevant. I'm not going to waste a lot of time trying to sell you on a theory I'm 95% convinced they won't follow up on anyway. But since you know from the developers notes that they were planning an indoctrination sequence anyway, I'm really not sure why you've decided to go all cognitive dissonance and completely disregard the idea that they laid the groundwork for something that later got cut. One post ago you say you don't believe the hints propping up an unreliable narration twist need to be overt, now you're flipping out because they're not overt enough. I know being contrary is basically your raison d'etre, but even you must get tired of it sometimes.

1. I'd like to see a screenshot of this. Multiple ones. because I did watch the beginning again and I saw nothing.

3. That's not true. The kid doesn't say you'll die regardless. He says you'll die if you choose the control ending or the synergy. But the destroy one is still up in the air.

4. Really? I've yet to see anything about this "growl" Unless you're talking about that shitty book that got retracted.

6. It's suppose to be a god.

Anyways, yes its possible that they laid down indoctrination groundwork for the ending, but cut the ending and left the groundwork. That is possible.However, I do not see evidence of that. your 'examples' are very flimsy. Again, it doesn't have to be BAM! OVER THE HEAD. but things like "danger sign" above kids head is hardly good evidence. I'd like to think, they could sell the indoctrination a little better. If this is the 'groundwork' for the theory than its pretty piss poor storytelling. And this is suppose to be a company great at storytelling? I don't believe it.

I've read books with unreliable narratives and they don't rely on flimsy evidence like these to ship the premise.

I actually haven't seen the developers notes about indoctrination. I just assumed you guys weren't speaking out your asses, but I'm kind of curious now. Is there a link I can go to?

Phlakes:
*Sigh. He's not the only one, that's why I said "people", it's been happening a lot the last couple of weeks.

Yeah but we address these things on an individual basis, yeah? Individuals have opinions that can be addressed. "People" just becomes a formless, faceless enemy that we can attack.

BloatedGuppy:
4. Dude, the growl when you snap out of indoctrination is something they established in their own lore. If you watch the clip of the kid in the vent, there's an EXTREMELY conspicuous growl precisely at the moment Anderson calls Shepard's name and snaps his attention away. It's hardly a background noise.

FWIW I'm about as big a Mass Effect nerd as Mass Effect nerds come, and I don't remember anything about this. Where exactly in the lore does it come from?

Also, even if it were there are tons of viable explanations for that growl being there ranging from someone at Bioware just thought it'd sound cool (absolutely plausible, since they keep doing other non-sensical stuff like putting Avenger assault rifles in the hands of characters that have never used them in cut scenes) to there's husks and cannibals literally everywhere at that point in time and they needed a noise that would make the kid run away.

Don't get me wrong, I believe that if Bioware wants to pull an indoctrination/dream/whatever ending out of its arse then they'll find a way to do it and it's as viable a theory as anything right now. But I think you'll drive yourself insane trying to read something into every little graphical detail in a series which, let's be honest, hasn't always bothered to sweat the little graphical details.

Zeel:
I actually haven't seen the developers notes about indoctrination. I just assumed you guys weren't speaking out your asses, but I'm kind of curious now. Is there a link I can go to?

Pics were removed from the thread I saw them in, apparently for copyright purposes, but I can assure you they were there and commented on repeatedly in this thread: http://social.bioware.com/forum/1/topic/355/index/9999272

And even in November the gameplay team was still experimenting with an endgame sequence where players would suddenly lose control of Shepard's movement and fall under full reaper control. (This sequence was dropped because the gaemplay mechanic proved too troublesome to implement alongside dialogue choices).

I actually think touches like the danger/caution signs, the growl, etc, are pretty skillful flourishes in terms of setting up an indoctrination twist. Sad they didn't follow up on it. Would've been many times over more compelling than what we got, the legend of Marauder Shields notwithstanding.

AD-Stu:
FWIW I'm about as big a Mass Effect nerd as Mass Effect nerds come, and I don't remember anything about this. Where exactly in the lore does it come from?

Third book, apparently. Not the retarded/redacted one.

1:49 in for the bit on the growl.

All aboard the craaaaazy train.
choo chooo.

I watched your video and read a few pages of the thread you linked me. My only conclusion is that you guys are kooky for co-co puffs.

Plus that thread implies the indoctrination doesn't happen until after he's hit with the laser. so "groundwork" throughout the game would just be you guys making up shit.

Zeel:
All aboard the craaaaazy train.
choo chooo.

I watched your video and read a few pages of the thread you linked me. My only conclusion is that you guys are kooky for co-co puffs.

Plus that thread implies the indoctrination doesn't happen until after he's hit with the laser. so "groundwork" throughout the game would just be you guys making up shit.

Who is "you guys"? You and Phlakes, man, you're like two sides of a coin. Address your comments to individuals, not illusory groups.

Indoctrination, in ME lore, is a gradual process that "ramps up" over time. In the "Indoctrination Theory", the physical proximity of Harbinger/Shepard's incapacitation kicks him/her over the edge into the full blow hallucinatory stage.

And for the last time, Zeel, I didn't come up with this, I'm aware it's sketchy and full of holes. It still makes more sense than the official ending.

you seem rather reluctant. if you think its a crazy theory why cling to it? We all want the ending to go away but deluding ourselves isn't the way to go.

The group I address isn't 'illusory'. Anyone who believes this shit has to be in their own separate category.

AHAHAHA They found a way to make money off of it!

"allows"? I'm pretty sure they wanted it to be released.

ME3 turned me from bioware fan in to bioware hater. Never again my money will go to them.

Redd the Sock:
Too video gamey? Sorry, what were we playing again?

A visual novel.

Rocklobster99:

Redd the Sock:
Too video gamey? Sorry, what were we playing again?

A visual novel.

Oh yeah those comments killed me. Just more evidence of what I was saying.

BloatedGuppy:

AD-Stu:
FWIW I'm about as big a Mass Effect nerd as Mass Effect nerds come, and I don't remember anything about this. Where exactly in the lore does it come from?

Third book, apparently. Not the retarded/redacted one.

I don't want to sound like an ass here (and I can't believe I'm actually having this discussion), but have you actually read the book?

I have (huge nerd, like I said), and maybe I need to go back and read it again, but I don't recall anything about "growling". I guess it's possible it was mentioned, but I certainly don't remember it as being any kind of defining characteristic or side effect of indoctrination or anything.

And I'm not saying hallucinations don't happen, but they're not exactly a defining characteristic of indoctrination either. Far and away the most detailed description of indoctrination is the one contained in the Retribution novel and the way it describes the process, the subject retains awareness of their situation pretty much the whole time - they're just trapped inside their own minds, not in control of their bodies.

Long story short, you've gotta take a pretty liberal interpretation of the lore and combine it with a pretty liberal interpretation of the events in the game in order for this to make any sense.

On top of that, it means assuming that all the stuff in the game is there for the reasons you think it is, and not just because someone at Bioware was lazy / included it for some other random reason - which you can't assume, as per the Avenger assault rifle example mentioned previously.

So...now we know, definitively, who to blame. Everyone! Hike those skirts up, open those flys, prime those pumps with as much cheap beer and asparagus as you can lay hands on, and let us demolish the professional quarters of these men!

I'm totally serious. Someone piss on this dude's desk. While he's there. Terrible fucking ideas deserve terrible consequences. If someone's up to it, drop a deuce, right onto his desk. I will seriously bake you a cake. I might even come to your house and bake it if this happens.

"You don't need to know the answers"? What the crap is that? I'd freaking LOVE to know how long they've been doing it, how many civilizations were leveled, how many galaxies this has been happening to. Hell, an explanation of some of that might have made the endings a little less intolerable.

Soooo... lets pick stupid ideas instead?

This makes me think about my theory that this whole 'ME3 ending' business was planned to some extent. They had to of known to some extent the kind of reaction people would express from the endings they put in the game, and when people rampaged around the internet demanding new endings or whatever, they'd be ready to oblige in the form of DLC and other assorted nonsense.

Frankly I think the ending was summed up in the fact that they never show you what Tali looks like. Everything that remains unanswered is conjecture for the fans to make by themselves.
The ending is what it is; hoping for something else is childish naivety.

I miss the days when I could ignore fan based consensus and just enjoy something.

hang on, they didn't like the concept of boss fights? After Saren, the rocket spamming cricket on meth? or the 50m tall giant skeleton? both which happened to occur right at the end of the two previous games?

Just... what?

Adam Jensen:

The Wykydtron:
The rest of the game was pure awesomeness! Nobody seems to remember that and just harp the fuck on about the ending.

That's because the ending was equivalent to that of having a good dog for 10 years and one day he suddenly decides to murder your entire family. After that you don't remember the good times you had with the dog, you only remember the horror of seeing your entire family slaughtered by someone you trusted.

Maybe I'm overreacting with the killer dog analogy, but the point is that we were betrayed by someone we trusted for years. And it hurts.

That was actually a perfect analogy to me. When I finished the game and I felt like throwing the disks at a wall. Its not really a bad thing the endings were terrible, gives me a chance to move on from mass effect.

Also I totally agree with most of the plot holes but you seem to be missing another gaping plot hole, how the fuck did the reapers manage to move the citadel to Earth huh Bioware. Was it space magic, again.

Also fuck you EA, you ruined a perfectly good developer or maybe Bioware have turned evil on there own.

The Wykydtron:

One bad ending (or three) surely can't completely sour the entire rest of the game and the entire company can it?

Nope, not those endings on their own.

Now throw in Dragon Age 2 and the abomination that is SW:TOR and you pretty much have a reason why some fans are getting annoyed with BioWare.

Mass Effect 3 is a great game, it really is. And that is why the endings are getting so much flack. We spent years with Shep and his/her companions and it just feels like an "is that it" moment.

Now people can defend Bio and Bio can defend themselves but you can almost feel the fallout from this affecting Dragon Age 3.

How? I didn't hear you ask.

Well, after being left baffled twice as to why I paid for games that turned out to be utter shit and then paying for a game that ended with me scratching my head at the whole "AI is bad even though the Geth are now good and building homes for the people who created them and in fact the only people throughout the whole series who turned out to be bad are Cerberus but as a sparkly imagination child I have no logical thoughts besides ooooh candy" *inhale*.....

So, and I speak only for myself, Dragon Age 3 shall be given a wide birth due to the unshakable feeling that it's going to do something to annoy me.

Now I haven't complained about the endings of ME3 but I am disappointed in them. It didn't "tie up" the story well enough and felt like watching a porn scene with premature ejaculation (again an "is that it" moment).

Rawne1980:

The Wykydtron:

One bad ending (or three) surely can't completely sour the entire rest of the game and the entire company can it?

Nope, not those endings on their own.

Now throw in Dragon Age 2 and the abomination that is SW:TOR and you pretty much have a reason why some fans are getting annoyed with BioWare.

Mass Effect 3 is a great game, it really is. And that is why the endings are getting so much flack. We spent years with Shep and his/her companions and it just feels like an "is that it" moment.

Now people can defend Bio and Bio can defend themselves but you can almost feel the fallout from this affecting Dragon Age 3.

How? I didn't hear you ask.

Well, after being left baffled twice as to why I paid for games that turned out to be utter shit and then paying for a game that ended with me scratching my head at the whole "AI is bad even though the Geth are now good and building homes for the people who created them and in fact the only people throughout the whole series who turned out to be bad are Cerberus but as a sparkly imagination child I have no logical thoughts besides ooooh candy" *inhale*.....

So, and I speak only for myself, Dragon Age 3 shall be given a wide birth due to the unshakable feeling that it's going to do something to annoy me.

Now I haven't complained about the endings of ME3 but I am disappointed in them. It didn't "tie up" the story well enough and felt like watching a porn scene with premature ejaculation (again an "is that it" moment).

I haven't heard much on the SW:TOR front, i've never been one for MMOs myself so couldn't tell the difference between a good or mostly ok MMO.

As for DA2, personally it wasn't that bad. Hell the ending was really good, the epic chosen one of the land can do anything except save the city s/he loves? That's pretty damn good by Bioware's standards

It just got kicked out the door about six months too early at least. Now i'm not as prone to blaming EA as half the people on the Internet... But on this particular occasion i'm going to blame EA. But the people blaming EA for ruining ME3's ending are insane, no question. I can tell you right now that EA would have wanted Bioware to play it safe with the ending, to avoid exactly what's happened with the fanbase.

I'd rather see Bioware start a new IP altogether at some point after the obvious ME3 DLCs. Just accept that not enough people are going to feel confident enough to buy a DA3 without extra motivation... Like attaching a fix to ME3's ending to the back of the box. God I hope EA doesn't read this.

Rocklobster99:

Redd the Sock:
Too video gamey? Sorry, what were we playing again?

A visual novel.

In that case I expect more explicit sex scenes.

boag:

My general reaction to this is

image

I was wondering how long it would take for someone to make that a .gif

Saved.

Aisaku:
Bioware and EA are holding the characters and the setting we care about hostage. That's what it all amounts to in my book.

That's the reason of the the fan outrage, the controversy... It's not something you reason you figure it out, it's a visceral reaction to a story you've become emotionally connected with.

Seen the original Evangelion? Yes, that's pretty much it.

Lol! I went with Instrumentality on my playthrough! "Eff it, Evangelion style!" *jump*

But wait a second, why all the hate? What was really the problem with the ending? I liked it.

Though, deep down, I kinda wanted it to be a treatise on futility, and the struggle against it. Reapers winning probably would have been my favorite.

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