Making money with Diablo 3

So Diablo 3 finally has a release date. I am excited, but not because I have any real interest in playing the game. When they announced the ability to sell loot for real money I became interested in the idea of making serious money off of selling gear.

I am not expecting to work completely, theres a chance it will fail, but if I can make my rent purely through Diablo 3 I will be a happy man.

My question is, will you buy gear with real money? Do you think it will work? and what class do you think will be the most popular?

Unless you're Korean (by stereotype, not by nationality), I doubt you'll be able to actually make "serious" money in D3. As in, "serious" enough to be able to rely on it as a source of income to support your lifestyle. I actually think D3 will hit many "enterpreneurs" with reality, and the hit won't be gentle.

Also, this real money thing is one of the two reasons for which I shall pass on D3. (other being no offline functionality)

I, for one, don't want to make gaming a second job...much less do I want to make one particular game a second job. What when I get tired of it?

Jesse Willadson:
I am not expecting to work completely, theres a chance it will fail, but if I can make my rent purely through Diablo 3 I will be a happy man.

I don't want to be the pessimistic guy here, but you may be setting your sights a little high.

I should point out that my rent is in the 300 dollar range. Again though, I don't have incredibly high hopes. I am not going to quit my current job when the game comes out.

Jesse Willadson:
I should point out that my rent is in the 300 dollar range. Again though, I don't have incredibly high hopes. I am not going to quit my current job when the game comes out.

If you have a job, a life, or feel like seeing daylight then your plan will not work.

Well this is... interesting. On one hand i have vowed NEVER to by items or any DLC that does not as additional functionality but selling it, yes that is a nice proposition the only thing is will i fall so behind in getting my items i will NEED to buy better gear to get gear with selling and further will i need to buy items to finish the game?

If i have to buy items to finish the game the game is dead in my opinion but with no online PVP battles just no being able to sell times people wan will not kill the game as long as I can finish it which is my problem with most "Premium game items" is that if you opponent has them you are dead no matter how bad they suck and how god you are, but with that gone it is fairly hard to see a real downside other than "OMG CORPORATION MAKING MONEY BLAAAHHHRGGH!"

You won't be able to compete with the Chinese gold farmers.

Depends. In WoW, just after Uldaman was opened/released/patched in I was doing a lot of Blacksmithing. On my stats/acheivements page I was logging an average of around 4000 gold per day which only took me about an hour or so of in-game effort. Granted, I had to fork out some gold to make the items but the profit margin was pretty big, like more than double... All those gold farmers were farming ore, so I could buy stacks of saronite for like 50 silver haha.

Anyway, selling 2k gold (the profits) would net, what, $5 IRL? $5/hr? I made a lot more than that building a couple PCs for strangers in my spare time... Hell, I made more than that back when I was working at a grocery store.

Don't set your hopes too high, for every item won fairly there will be billions on the market script farmed.
And while they will region lock items so you wont compete with Asian gold farmer work camps, there is just about every snot nosed kid going into D3 with the dream of gold and riches.

News flash kids Blizzard does not intend to make you all rich, they actually want that to be reserved for them.

I'm not seeing it working.

You've got to figure the only way to get enough decent gear to sell would be a bot(they will exist. It's inevitable). But you won't be the only one doing it. Thousands of bots will be finding great gear all the time, which will make more available, and drive prices down.

But before that happens, there's the awkward economy stage. In the beginning, no-one will know the true value of an item, so prices are gonna be hit and miss all over. Your deal may get passed up by people not knowing what it's really worth, or you may end up selling it for less than its value.

Oh god. I just realized that people will be doing combination trade/real money trades. "I'll give you x piece of gear and 3 dollars for that thingy.".

Jesse Willadson:
So Diablo 3 finally has a release date. I am excited, but not because I have any real interest in playing the game. When they announced the ability to sell loot for real money I became interested in the idea of making serious money off of selling gear.

I am not expecting to work completely, theres a chance it will fail, but if I can make my rent purely through Diablo 3 I will be a happy man.

My question is, will you buy gear with real money? Do you think it will work? and what class do you think will be the most popular?

I can say I've tried the Demo but didn't play it too much due to not wanting to ruin the game for myself before it's released, especially seeing as Blizzard seems to be ignoring fan input (and by this I don't maean mine, I've just been paying attention to some of the forums and such). It is a very good game however, and I have it pre-ordered, despite not liking some of the design desicians they made which I can't go into.

To be entirely honest the whole "cash auction house" thing is a feature I doubt many people will use. Despite stories about people paying like $3,500 for a rare loot drop, I just can't see people routinely dishing out money, even a buck or two at a time, for the weapons and items in this game, especially seeing as grinding for loot is 99% of what drives it forward.

It's an interesting experiment, but I'll be surprised if it takes off, and honestly the game structure doesn't seem to really be one where people are going to be concerned over their abillity to overkill things. Perhaps it might be more tempting in the multi-player arena, but I suspect that in the end the multiplayer (PVP or co-op) aspects of the game will become shunned if it starts to take substantial investments of money.

In short, I do not think you, or other people with similar thoughts, are going to be able to turn Diablo into a full time business. With some luck, over a period of time you might make enough money to say buy another game though. :)

BloatedGuppy:

Jesse Willadson:
I am not expecting to work completely, theres a chance it will fail, but if I can make my rent purely through Diablo 3 I will be a happy man.

I don't want to be the pessimistic guy here, but you may be setting your sights a little high.

this guy is correct, thats going WAY to high, as some one who's also planing on making some cash off D3, I'm a say, aim lower. $100 a month off the game would make me happy for instance, which is probably still aiming to high .....

Vegosiux:
Unless you're Korean (by stereotype, not by nationality), I doubt you'll be able to actually make "serious" money in D3. As in, "serious" enough to be able to rely on it as a source of income to support your lifestyle. I actually think D3 will hit many "enterpreneurs" with reality, and the hit won't be gentle.

Also, this real money thing is one of the two reasons for which I shall pass on D3. (other being no offline functionality)

I, for one, don't want to make gaming a second job...much less do I want to make one particular game a second job. What when I get tired of it?

I agree with this, btu at the same time, I am curious to try it. Do I see myself becoming rich? Hell No. But Do I see this as an interesting question to answer? Yes.

I seriously doubt you'll be able to support yourself with D3. But, if I can make a bit of side cash with D3, I won't be offended in the least.

The whole economy thing sounds stupid, its a niche game and people aren't going to be playing this forever. What happens to the economy when the player population begins to shrink?

I don't think you'll be able to make any real money off the game (by that I mean your rent). I think if you get to a high level pretty fast and farm the higher up mobs and sell the weapons you buy for cheap you might be able to make enough to buy some games in steam sales and the like. I mean even shitty weapons that are farmed from the highest tier enemies should be selling for like 50 cents. Do that a couple times and you you might make a couple bucks to put towards other games.

Also Hitman is 75% off today on steam.

"No mum, I don't need a real job. No mum, I don't need an education. All I need to do is clock Twelve hours a day on Diablo 3 and sell the loot for real money!"

You know those middle class, conservitave anti-videogame nuclear family producing women the gaming industry are fighting?

Yeah, the ones the republicans listen to?

We just handed them the war.

If there was only real money auction house then I could see this working. However community split between two auction houses will make it difficult or easier for those that can abuse it. Someone could get a good amount of cash from this or everyone that tries could lose everything. Just have to wait and see what happens in long run once game is out.

You don't make real money.

You make Battle.net Balance. You can use it to buy blizzard games and WoW services. And more when they add it.

You can still maybe go the illegal way of selling items and characters on ebay/craigslist. But I have a feeling they'll be watching for it. They -really- do not want it happening in D3.

I highly doubt you can make that huge amount of money since I can assume finding rare loot to sell in the auction house will be rare like you will be lucky to maintain find one rare loot per gaming session.

Either way no I will not use my real money since I doubt I will love a game that much to spend real money on and I have will power to resist stuff like this.

AC10:
You won't be able to compete with the Chinese gold farmers.

This. Chinese farmers will annihilate the economy quicker than a boxing fight between Mike Tyson and a newborn baby.

Jesse Willadson:
So Diablo 3 finally has a release date. I am excited, but not because I have any real interest in playing the game. When they announced the ability to sell loot for real money I became interested in the idea of making serious money off of selling gear.

I am not expecting to work completely, theres a chance it will fail, but if I can make my rent purely through Diablo 3 I will be a happy man.

My question is, will you buy gear with real money? Do you think it will work? and what class do you think will be the most popular?

I doubt it'd work. Only if you decided on secondary revenue through streaming your play while you farm, you can make money off advertising during streams. I'm not interested in Diablo 3 because of the Real Cash AH and their Always Online DRM, but I'll be even more dissapointed if the D3 economy gets fucked over with overpriced items.

Supplemental income: Yes. But D3 will not pay your bills. Most you can hope for is perhaps to pay for a WoW account or two per month.
Only putting in the hours farming drops (and I mean HOURS) could you possibly make enough money to "live" off of, but I doubt you can pay all the costs of running D3 that long with it.

Electric + Internet + Time not working for assured salary = no profit.

oplinger:
You don't make real money.

You make Battle.net Balance. You can use it to buy blizzard games and WoW services. And more when they add it.

You can still maybe go the illegal way of selling items and characters on ebay/craigslist. But I have a feeling they'll be watching for it. They -really- do not want it happening in D3.

Did they change it then?
Haven't really kept myself up to date with D3 news, but back when it was announced they said you could link the auction house to a Paypal account and collect the money you make. All while giving Blizzard a cut of the cake, of course.

OT: Good luck competing with all the bots. I'll probably put up some stuff once in a while, just to try it out, but I won't be buying anything from it.

VonKlaw:

AC10:
You won't be able to compete with the Chinese gold farmers.

This. Chinese farmers will annihilate the economy quicker than a boxing fight between Mike Tyson and a newborn baby.

Maybe, I am remembering how we had those bans in "The Old Republic" over people tripping code meant to identify "credit farmers". I wouldn't be surprised if Diablo 3 rolls out with some similar automated code that makes farming at the level the Chinese do nearly impossible. I've noticed in ToR we've seen a lot less people selling credits and such than other MMOs. Given the online nature of D3 and the lessons Blizzard had learned, I'd hope they put some serious thought into the in-game economy and how to control this kind of thing.

Truthfully though I think they should just outright ban those with Asian IPs and such from playing on US/EU servers at all, no matter where the account is from. I'd also make US servers dedicated "english language" servers meaning that someone who can't speak and understand english is by definition not allowed to play there. That means players that aren't responsive or can't communicate can be reported and kicked simply for that reason alone. Not nice, but again it would deal with a lot of the problems as well.

Once you start dealing with a situation where to farm the Chinese would need players who are bi-lingual in english to pass tests, heavily disguised IPs, foreign copies of the game, and then have to work around code intended to recognize and auto-ban people for patterns recognized as farming behavior (ie just like ToR), it's not going to be profitable for
them to set it up, just to wind up getting accounts constantly banned when people inevitably complain about their spam to move products.

At any rate some of this they probably aren't doing, but at least the code is probably going to be there, and that alone is likely to help. I figure if Bioware doesn't do something to protect the economy it will die and all the work they put into it will be for nothing. Assuming people use it enough for it to be an issue that is.

The best way to make money with Diablo 3 is to not buy it. You save 60 dollars and you also don't have to endure that travesty of a game. It is a financial and emotional win.

DANEgerous:
Well this is... interesting. On one hand i have vowed NEVER to by items or any DLC that does not as additional functionality but selling it, yes that is a nice proposition the only thing is will i fall so behind in getting my items i will NEED to buy better gear to get gear with selling and further will i need to buy items to finish the game?

If i have to buy items to finish the game the game is dead in my opinion but with no online PVP battles just no being able to sell times people wan will not kill the game as long as I can finish it which is my problem with most "Premium game items" is that if you opponent has them you are dead no matter how bad they suck and how god you are, but with that gone it is fairly hard to see a real downside other than "OMG CORPORATION MAKING MONEY BLAAAHHHRGGH!"

... could I get this comment again, but in English?

Clive Howlitzer:
The best way to make money with Diablo 3 is to not buy it. You save 60 dollars and you also don't have to endure that travesty of a game. It is a financial and emotional win.

No no, tell us how you really feel.

Anyway, I signed up to WoW's annual pass which means I get Diablo III for free. Clearly I win.

Gold farmers will likely break the prices of things so you'll never really 'make money' even if you found some godly epic rare unique. The AH will likely only be able to sell regular things, grindable things, in mass quantity for really cheap. Like, pennies.

Unless you end up selling, like, EVERYTHING, you probably won't come near paying off the game itself. Which is kind of a good thing for anyone and everyone who buys.

I'm sure there'll be some rare case of someone paying WAY TOO MUCH for something that's genuinely godly.

Doubt you'll end up making any real money unless you are EXTREMELY lucky. I expect prices to be low overall, with the most expensive items at maybe 5-10$. And I'm talking grind-for-a-week-untill-it-drops rare.

Personally I'll be happy if I can pay for half my WoW sub with the crap I'll sell (if any)

Therumancer:

VonKlaw:

AC10:
You won't be able to compete with the Chinese gold farmers.

This. Chinese farmers will annihilate the economy quicker than a boxing fight between Mike Tyson and a newborn baby.

Maybe, I am remembering how we had those bans in "The Old Republic" over people tripping code meant to identify "credit farmers". I wouldn't be surprised if Diablo 3 rolls out with some similar automated code that makes farming at the level the Chinese do nearly impossible. I've noticed in ToR we've seen a lot less people selling credits and such than other MMOs. Given the online nature of D3 and the lessons Blizzard had learned, I'd hope they put some serious thought into the in-game economy and how to control this kind of thing.

Truthfully though I think they should just outright ban those with Asian IPs and such from playing on US/EU servers at all, no matter where the account is from. I'd also make US servers dedicated "english language" servers meaning that someone who can't speak and understand english is by definition not allowed to play there. That means players that aren't responsive or can't communicate can be reported and kicked simply for that reason alone. Not nice, but again it would deal with a lot of the problems as well.

Once you start dealing with a situation where to farm the Chinese would need players who are bi-lingual in english to pass tests, heavily disguised IPs, foreign copies of the game, and then have to work around code intended to recognize and auto-ban people for patterns recognized as farming behavior (ie just like ToR), it's not going to be profitable for
them to set it up, just to wind up getting accounts constantly banned when people inevitably complain about their spam to move products.

At any rate some of this they probably aren't doing, but at least the code is probably going to be there, and that alone is likely to help. I figure if Bioware doesn't do something to protect the economy it will die and all the work they put into it will be for nothing. Assuming people use it enough for it to be an issue that is.

The problem with even trying to ban chinese gold farmers is that this idea actually makes what they're doing legitimate by the game's own rules. Most MMO's try to ban RMT for sake of preserving the in game economy, or just because they don't like the idea of some 3rd party making money off of their intellectual property.

Blizzard in this case is fully embracing the idea and creating avenues for the average joe to do it. Hell from the sounds of it, it's going to be a core aspect in gear progression. Blizzard wants the players to interact with the auction house. So how would it be justified to ban RMT for doing it?

And even if they could justify it... Blizzard will probably take a small cut of the profit on each transaction. Thus banning the RMT would actually cost them money. Sorry OP, the idea seems nice but it will never work.

Aeonknight:

Therumancer:

VonKlaw:

This. Chinese farmers will annihilate the economy quicker than a boxing fight between Mike Tyson and a newborn baby.

Maybe, I am remembering how we had those bans in "The Old Republic" over people tripping code meant to identify "credit farmers". I wouldn't be surprised if Diablo 3 rolls out with some similar automated code that makes farming at the level the Chinese do nearly impossible. I've noticed in ToR we've seen a lot less people selling credits and such than other MMOs. Given the online nature of D3 and the lessons Blizzard had learned, I'd hope they put some serious thought into the in-game economy and how to control this kind of thing.

Truthfully though I think they should just outright ban those with Asian IPs and such from playing on US/EU servers at all, no matter where the account is from. I'd also make US servers dedicated "english language" servers meaning that someone who can't speak and understand english is by definition not allowed to play there. That means players that aren't responsive or can't communicate can be reported and kicked simply for that reason alone. Not nice, but again it would deal with a lot of the problems as well.

Once you start dealing with a situation where to farm the Chinese would need players who are bi-lingual in english to pass tests, heavily disguised IPs, foreign copies of the game, and then have to work around code intended to recognize and auto-ban people for patterns recognized as farming behavior (ie just like ToR), it's not going to be profitable for
them to set it up, just to wind up getting accounts constantly banned when people inevitably complain about their spam to move products.

At any rate some of this they probably aren't doing, but at least the code is probably going to be there, and that alone is likely to help. I figure if Bioware doesn't do something to protect the economy it will die and all the work they put into it will be for nothing. Assuming people use it enough for it to be an issue that is.

The problem with even trying to ban chinese gold farmers is that this idea actually makes what they're doing legitimate by the game's own rules. Most MMO's try to ban RMT for sake of preserving the in game economy, or just because they don't like the idea of some 3rd party making money off of their intellectual property.

Blizzard in this case is fully embracing the idea and creating avenues for the average joe to do it. Hell from the sounds of it, it's going to be a core aspect in gear progression. Blizzard wants the players to interact with the auction house. So how would it be justified to ban RMT for doing it?

And even if they could justify it... Blizzard will probably take a small cut of the profit on each transaction. Thus banning the RMT would actually cost them money. Sorry OP, the idea seems nice but it will never work.

I'm not the original poster.

The thing to consider though is that a certain type of person and their behaviors will ruin the game and it's economy. Blizzard has a vested interest in preventing that from happening, as monopolies (we're talking about the ruining of economies as opposed to nessicarly the farming itself) and specific groups of people taking over the game and controlling the flow of goods tends to ruin it. A big part of the whole "Chinese Gold Farmer" thing is that they didn't just farm but also played the AH, taking over farming locations for things like primal essences and forcing other people out, and then setting the prices for them and selling the gold to players (this is what some of the Lyrics in the song "Ni Hao: A Gold Farmer's Story" are about: http://www.youtube.com/watch?v=0dkkf5NEIo0

Simply getting a cut from the transactions doesn't help if the entire economy winds up getting wrecked.

Considering the prices and rarity of items can be set by Blizzard based on how popular things become, there's a chance that some items can become quite expensive. Especially if Blizzard decides to decrease the natural drop rate of certain items in the game. (which they can do. they've already discussed changing drops rates "as needed")

However, considering how long one would have to grind to find even one of these "rare" items, and how little cash you'll actually make off of it at sale, AND the fact that Blizzard takes a cut of the money you make, there's little chance you could make money off of this venture.

Unless you go out and buy several copies of the game to run on several accounts, and have some method of doing so without wasting your time, you won't turn a profit of any kind. Hell, you probably couldn't even afford food daily unless you grind 24/7/365. Even then, it's not likely.

Turning something you enjoy into your job is the quickest way to ruin it. Suddenly you're not gaming because you want to or because you enjoy it. You're gaming to pay the bills, whether you want to or not, for how ever many hours it takes. It wouldn't be as good as it sounds. Also I'm skeptical as everyone else, I seriously doubt a decent rate of return.

Huh didn't expect this kind of response
Anyway, as previously stated I don't have high hopes. I am not really interested in the game as a hole actually. If the selling gear thing doesn't work Ill just play till my friends get bored and then never touch it again (unless it blows me away)

 

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Registered for a free account here