5 Game Endings that are worse than Mass Effect 3

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Everyone's heard of the ME3 controversy. Everyone has an opinion. But, we're not here to talk about that today. Instead, I'm here to show you games that I personally, felt were worse in the ending department, just to show the masses that no matter how things are, they could be a hell of a lot worse. I'll try not to give too much away, I'll just explain in basic terms why these endings fail, fundamentally, as endings. This list is in no particular order, and if you do like these endings, do feel free to share why you like them, or, feel free to share your own particular pet peeve endings. So, without further ado, Enjoy!

1. SHIN MEGAMI TENSEI: DIGITAL DEVIL SAGA

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A few years ago, the exact same thoughts were running through my head as they are now. How could such a great and venerable series be ruined in such a short space of time? Well, before Mass Effect 3 took it's shot at the shitty ending throne, Atlus' Digital Devil Saga 2 mastered the art back in 2007. Digital Devil Saga was a great story, with memorable and interesting characters, great plot twists, and symbolism up the duodenum. But then, it pissed it all away in the final moments, where you fight a boring, repetitive final boss, and then it goes all 2001, and we are left with no closure, no satisfaction, and no idea what the fuck just happened. The Shin Megami Tensei is really hit-and-miss in the ending department, when it hits, it can be awesome. But when it misses, oh, god does it miss. In the context of Lord of the Rings: Aragorn, Gandalf, Legolas, and Gimli all die in the battle of Mordor, Frodo and Samwise throw themselves into a pit of lava, they all come back as ghosts, fight the Eye of Sauron, then become angels, or clouds, or something.

2. HALF-LIFE 2

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Shock! Horror! Blasphemy! How dare I criticize Half-Life? Well, before the massive Episode 1 retcon, Half-Life 2 had an utterly woeful ending. To be fair, the original did something rather similar, but at least it closed out the story to some degree. Half-Life 2 did not. In a massive case of Deus Ex Machina, we are snatched away from the story in its final, critical moments. This was an ending that was actually fixed, but it bears repeating just how bad this ending originally was. In the context of Lord of the Rings: Just as the ring falls into the lava, Saruman appears out of nowhere and imprisons Frodo in limbo.

3. Final Fantasy XIII-2

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This is technically "Any game with the gall to end on a To Be Continued screen" , but FFXIII-2 is the most recent example. To elaborate, there is nothing wrong with leaving a game open for sequels. What is reprehensible, however, is cutting off a story before we reach any sort of conclusion. Halo 2 was perhaps the worst example of this, although that was a serious case of executive meddling. To Be Continued screens are, at best, drawing out the tension for no good reason, and, at worst, cut off a story before its conclusion, with no chance of a sequel. DO NOT DO THIS. There is no better way to piss people off than make them pay more money to see the conclusion of the story that should have been resolved by that point. In the context of Lord of the Rings: After it appears Frodo has been seduced by the ring, the screen fades to black, and the words "To Be Continued" flash up.

4. RAGE

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Because there is no ending. The overarching threat is still out there, you haven't made the world any better in any meaningful way, you've really only gave Cthulu a rash, rather than punching him out. Rage's ending was fucking putrid, for a game that was turning out to have a suprisingly decent story. Shame it forgot to end. In the context of Lord of the Rings: After the battle of Minas Tirth, Aragorn and the gang pat themselves on the back, and after saying that they still have to help Fordo, the screen fades to black. Roll Credits.

5. FALLOUT 3

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Here it is. The grand motherfucker of shitty game endings, mainly because it railroads you into doing one thing, and for a game that offers so many choices and so much freedom, that's unforgivable. You are forced into a situation, for no good reason, despite the fact that what you must do is entirely pointless and easily avoidable, if only the game would let you pick the options that make sense. Much has been made of this ending, and with damn good reason, and while it has been fixed with Broken Steel, it still stands, along with Digital Devil Saga, as the 101 guide of How not to make an ending.

So, there we go. Five endings, which, in my opinion, suck worse than Mass Effect 3. Thanks for reading!

Yeah, that Rage ending was... weird. It kind of felt like coitus interruptus. Oh man, this is great, this is so good... hey, where are you going?

Gears of War 2's ending sucked worse as well.

I actually liked HL2's ending.

Maybe Bioware will take a page out of the "Bethesda's Big Book of Fixing Your Shit" and retcon the ending better.

Borderlands - There is no ending to any game in the modern generation that is shittier than the original borderlands.

AC10:
I actually liked HL2's ending.

Me, too.

OT: You forgot Daikatana. Erm, playing it counts as an ending, right?

Also, Legacy of Kain: Blood Omen 2 same as above. Well, maybe not, as the ending was relatively OK. It's just that the entire game sucked more than fifty consecutive ME3 endings.

I think you forgot to mention the literal cliffhanger ending of God of War 2.

I did actually like the original ending to fallout 3 and am of the belief that broken steel completely ruined that game. The only thing they fucked up was by allowing you to have companions during that last bit of the final mission. The ending actually had meaning behind it and then they went and caved to the whiney bastards and removed everything that was good about it. Now instead of having two choices both of which said a lot about your character you have two choices that have no meaning and do the exact same thing. The new ending went against everything else the game was trying to do.

DoPo:

AC10:
I actually liked HL2's ending.

Me, too.

OT: You forgot Daikatana. Erm, playing it counts as an ending, right?

Also, Legacy of Kain: Blood Omen 2 same as above. Well, maybe not, as the ending was relatively OK. It's just that the entire game sucked more than fifty consecutive ME3 endings.

I have to wonder if ANYONE got through Daikatana to see its ending :P

AC10:
I actually liked HL2's ending.

From a dramatic standpoint I found it to be lacking. It was a big "that's it?" moment with a big buildup and an abrupt end after firing 3 of those thingies in the right spots. But after some thought I found it to be rather refreshing in a world where you literally came up to expect a big baddie just before the game ends.

And the final words of the G-Man were so... extreme. Add to this his monologue from the beginning and it actually shows a lot of thought put in every setpiece and event through the entire game up to the end (The right man in the wrong place can change the world).

woodaba:

Shock! Horror! Blasphemy! How dare I criticize Half-Life? Well, before the massive Episode 1 retcon

What retcon? *honest interest*

And if I'm honest: Even back then I thought it closed the story that was to be told in HL2 and I found the Episodes rather... tacked on since the final piece is missing.

ME3 is the last game. That is a big difference.

Half life 2 had a shit ending. But I didn't really care since the story is so weak anyway. The KOTOR 2 ending was disappointing but not that bad. Maybe the ending to the KOTOR series was worse since there was no ending, Bioware just abandoned it altogether.

AC10:

DoPo:

AC10:
I actually liked HL2's ending.

Me, too.

OT: You forgot Daikatana. Erm, playing it counts as an ending, right?

Also, Legacy of Kain: Blood Omen 2 same as above. Well, maybe not, as the ending was relatively OK. It's just that the entire game sucked more than fifty consecutive ME3 endings.

I have to wonder if ANYONE got through Daikatana to see it's ending :P

Your dumbass AI teammates die horribly at the end of Daikatana so at least it tries to make up for your frustration through the game.

As for bad endings, just about every old NES game just had one badly-translated page of text at the end. Congraturation! This story is happy end!

How about the end to every Zelda game ever? Link does all this shit to save Zelda and she doesn't even have the class to give him a courtesy hand job.

Grivahri:
ME3 is the last game. That is a big difference.

Half life 2 had a shit ending. But I didn't really care since the story is so weak anyway. The KOTOR 2 ending was disappointing but not that bad. Maybe the ending to the KOTOR series was worse since there was no ending, Bioware just abandoned it altogether.

I guess also in the case of HL2, being a linear game, you feel more like you're playing the story rather than shaping how the story unfolds (like in an RPG).

The one I agree with most is Rage...

But come to think of it, Rage and ME 3's ending have a LOT in common.

End of Rage: Fight off a few waves of super mutant soldiers, no main boss fight, a short ending movie that left everyone saying ".......wtf was that?!"

End of ME 3: Fight off a few waves of super mutant soldiers (i.e. Reaper forces), no main boss fight (funny as he is, Mr. Marauder Shields isn't a main boss fight), and a short ending movie that left everyone saying "......wtf was that?!"

DoPo:
Also, Legacy of Kain: Blood Omen 2 same as above. Well, maybe not, as the ending was relatively OK. It's just that the entire game sucked more than fifty consecutive ME3 endings.

Hey now...I actually liked Blood Omen 2! Wasn't my favorite game out of the series but I still enjoyed it. Though Defiance was/is the best of the bunch.

Wonder if they ever intend to make another one. I know a voice actor or two died, but I wouldn't mind seeing a new LoK game.

Neverwinter Nights 2 ending is pretty bad.

Cave collapses on party. You all die.

AC10:

Grivahri:
ME3 is the last game. That is a big difference.

Half life 2 had a shit ending. But I didn't really care since the story is so weak anyway. The KOTOR 2 ending was disappointing but not that bad. Maybe the ending to the KOTOR series was worse since there was no ending, Bioware just abandoned it altogether.

I guess also in the case of HL2, being a linear game, you feel more like you're playing the story rather than shaping how the story unfolds (like in an RPG).

Exactly. You can accept bad endings if you blindly follow a linear story.

RJ 17:

DoPo:
Also, Legacy of Kain: Blood Omen 2 same as above. Well, maybe not, as the ending was relatively OK. It's just that the entire game sucked more than fifty consecutive ME3 endings.

Hey now...I actually liked Blood Omen 2! Wasn't my favorite game out of the series but I still enjoyed it.

It's riddled with plotholes. Even if you take it isolated from the rest of the series, the guys who made BO2 didn't keep consistent with themselves. The rest of the plotholes are worse. The gameplay is tedious and boring. The fights are tedious and boring. Also, they don't make much sense - weapons break only when Kain holds them. If you think about the puzzles you'll realise they were designed by a complete lunatic (possess a person, pull a lever, lever and person blow up. WHO WOULD HAVE THAT?). Any suspension of disbelief goes out of the door when even the most ordinary peasant survives three consecutive stabs in the stomach. And by stab, I mean they were fully impaled on a broad sword UP TO THE HILT.

Three of those. You have to do this thing three times before the lowliest of mortals die. And you need them to die to drink their blood an increase the blood lore. And drinking blood becomes boring and tedious after the fifth time you do it. Too bad you have to do it another a thousand times until the game ends.

There is more. The only remotely good thing I can say about the game is that the stealth kills were satisfyingly brutal.

If they did keep the game not LoK, as it was initially intended, it would still have been a bad game, just not a disaster as it is now.

RJ 17:
Wonder if they ever intend to make another one. I know a voice actor or two died, but I wouldn't mind seeing a new LoK game.

Apparently, they are rebooting the series. I'll have to wait and see how successful that comes out.

endtherapture:
Neverwinter Nights 2 ending is pretty bad.

Cave collapses on party. You all die.

Holy fuck, really? I had my vote all set for Borderlands, but that looks like it takes the cake.

Thanks for saving me the 100+ hours I would've eventually put into that game. Huh.

Fawxy:

endtherapture:
Neverwinter Nights 2 ending is pretty bad.

Cave collapses on party. You all die.

Holy fuck, really? I had my vote all set for Borderlands, but that looks like it takes the cake.

Thanks for saving me the 100+ hours I would've eventually put into that game. Huh.

The ending gets retconed in the expansion pack where you get to pick dialog choices when talking to one guy and those determine what happens to SOME of your party members.

Some of them are 100% screwed over though.

DoPo:

RJ 17:

DoPo:
Also, Legacy of Kain: Blood Omen 2 same as above. Well, maybe not, as the ending was relatively OK. It's just that the entire game sucked more than fifty consecutive ME3 endings.

Hey now...I actually liked Blood Omen 2! Wasn't my favorite game out of the series but I still enjoyed it.

It's riddled with plotholes. Even if you take it isolated from the rest of the series, the guys who made BO2 didn't keep consistent with themselves. The rest of the plotholes are worse. The gameplay is tedious and boring. The fights are tedious and boring. Also, they don't make much sense - weapons break only when Kain holds them. If you think about the puzzles you'll realise they were designed by a complete lunatic (possess a person, pull a lever, lever and person blow up. WHO WOULD HAVE THAT?). Any suspension of disbelief goes out of the door when even the most ordinary peasant survives three consecutive stabs in the stomach. And by stab, I mean they were fully impaled on a broad sword UP TO THE HILT.

Three of those. You have to do this thing three times before the lowliest of mortals die. And you need them to die to drink their blood an increase the blood lore. And drinking blood becomes boring and tedious after the fifth time you do it. Too bad you have to do it another a thousand times until the game ends.

There is more. The only remotely good thing I can say about the game is that the stealth kills were satisfyingly brutal.

If they did keep the game not LoK, as it was initially intended, it would still have been a bad game, just not a disaster as it is now.

RJ 17:
Wonder if they ever intend to make another one. I know a voice actor or two died, but I wouldn't mind seeing a new LoK game.

Apparently, they are rebooting the series. I'll have to wait and see how successful that comes out.

All that aside, I just love saying "Vae Victis!" with every kill. :3

RJ 17:

DoPo:
-snip-

All that aside, I just love saying "Vae Victis!" with every kill. :3

You had to say it didn't you, you had to rub salt in the wound that is BO2. Kain never says "Vae Victis!" there. Simon Templeman uttering the words could have made the boring killing of innocents at least tolerable.

You can hardly say Mass Effect 3 had an ending.

DoPo:

RJ 17:

DoPo:
-snip-

All that aside, I just love saying "Vae Victis!" with every kill. :3

You had to say it didn't you, you had to rub salt in the wound that is BO2. Kain never says "Vae Victis!" there. Simon Templeman uttering the words could have made the boring killing of innocents at least tolerable.

Hehehehe, that's right he doesn't have his famous battle cry in BO2.

Well congrats, you've officially convinced me that BO2 is indeed an insult to the LoK series.

At least every other one of Kane's lines in Defiance is Vae Victis....

...and I love when Raziel gets to say it to Kane! Followed by the translation: "Vae Victis!! Woe to the Conquered!"

I will admit, I was annoyed with the HL2 ending

"what? were ending NOW! NO!!!!!!!!!"

Ghostbusters on NES.

Halo 2, time to finish the fight! ALL right time for the last Mission! Boss Fight! Something! And right then and there the credits roll.

Halo Fanboy:
Ghostbusters on NES.

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I've posted this end game screen more than once here :P

I think any game when it isn't immediately obvious that you beat the game is guilty of a bad ending. For me, Rayman Origins was a good example of this. Maybe it was because I didn't reach 100% completion but for me, after going through hell and back in those final 3 stages (anyone who beat the game knows what I'm talking about) the ending was as satisfying as winning $1 in the Mega Millions lottery.

Fappy:

Halo Fanboy:
Ghostbusters on NES.

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I've posted this end game screen more than once here :P

Now go buy DLC our heroes

Let's be honest. Most games have bad endings. It's like no thought was put into them. Sometimes just a CGI or some text alongside pictures. Games need to have better endings. Like a complete epilogue.

The one I remember now is Bioshock. The bad ending was really bad! And the good ending was touching, but underwhelming. If we include the final boss fight as part of the ending, then it was really, really underwhelming!

I hate cliffhangers too!

I'm trying to think of endings that I like less than Mass Effect 3's, and I really can't. There are ones that I don't like (Gears of War 3, Resistance 3, Resistance 2), but they all had at least a sense of closure (there's that word again, I'm sorry) or, if they were a cliff hanger I knew that the story would continue. So, while I don't like having to wait to see what happens to Gordon Freeman, the world of Sanctuary, Master Chief, or anyone from the Dragon Age universe, I know that I will eventually be told what happens.
Mass Effect 3 does not do that. I have no idea if the Krogan turn out to be a mistake, or if the Geth and Quarians do live in peace. On my second playthrough, everyone keeps telling me "Your actions will have dire consequences," but I keep shrugging my shoulders going, "No they won't because no one tells me what they are." The Dalatross' warning rings hollow to me because I don't see the outcome of my choice. I don't get to see if it was the right or wrong one. No sense of closure.

Dragon age 2 has a terrible ending , quite anti-climactic too .
Deus ex:HR had a terrible ending , and is , in my opinion , a terrible game
Dark souls has a terrible anti-climactic and dissapointing ending ( 5 whole seconds), but it's an amazing game
Dead space 2: had a terrible ending , completly bat-shit non-sensical in my opinion .
Deadly premonition , had a terrible ending , but i cannot for the life of me tell if it was done on purpose with the theme of the game , of the developpers just said "fuck it" at the end of developpement.

Edit: Huh ... All these games start with the letter D ...

No MGS2 so far? Really guys?

Rage and ME3 are the most comparable, but their is 2 big differences.

1. Rage kinda sucked the big one as a whole, while mass effect was great through 1-3 except the last 8 minutes my favorite game series right next to metal gear.

2. Rage didn't have your own choices influence the game-play.

Fallout fixed it's shit ending with the dlc.

final fantasy whatever number after 12 was just boring, but to those who like it that was a dirty trick.

Don't know HIN MEGAMI TENSEI: DIGITAL DEVIL SAGA

Half-life isn't really done so, it has a chance at redemption.

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