How to follow up Mass Effect 3's Ending with a Real One (spoilers included)

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Not too shabby, an interesting read

but more importantly

scorptatious:

Also, INB4 Zeel...

...Wait, he's banned??

HOORAY!!

when? Huzzah!

TheOneBearded:

MiloP:

3) While I'm personally fine with BioWare tacking on a bit more to the end of ME3, they should ABSOLUTELY NOT pick a fan-made ending. Now, this is not meant as an insult to you, OP, but I think that using fan-made endings would be very disrespectful to BioWare's immensly talented writing staff if, should a new/improved ending be written, they are completely circumvented by a fan-made ending and end up not being able to finish a series that they've all put their heart and soul into. Not to mention that using fan-ideas sets a bad precedent - if game companies could just use fans to write their stories, then they wouldn't bother hiring paid writers, and lots of talented people could be out of work. Not that I'm saying all fan-ideas are crap, but letting the fans decide the integral backbone of a plot is bound to backfire for somebody.

You do know that Bioware got the idea of adding the "Starchild" from some kid in middle-school? At least this sounds good and can give the ending that ME deserves.

Yeah, I heard about that, and then read the letter that was sent and saw it had bugger all to do with the ending that happened. Seriously, that letter talked about Shephard's son and a "prophecy" of some kind, didn't really fit with anything in the ending.

It's interesting, and certainly better than the ending we have at the moment. But maybe it's a little long winded, and I think there could be a more inventive explanation for what the Crucible is other than 'It's a really big gun'. I mean, even if it can take down a Sovereign Class Reaper in one hit, you're still going to have a hard time taking them out one by one if they all attack at once, unless it can fire several times per second that is.

That's just my opinion though.

This is what it would be like if Bioware decided to do just that to the 70ish% of player who didn't choose to destroy all Reapers.

image

And a few minor problems,. The red wave stopps all advanced tech, right? Meaning no guns. Or powered armour. Or Geth. Or Tali (Suit stopps working).

Vuljatar:

Smeggs:
The problem with that ending is that those who chose "LEAVE THE REAPERS ALL INTACT" and "SPACE MAGIC" ending would feel betrayed, and some might have to play all the way through the game again.

They can just finish it again from their save before attacking the Illusive Man's base and pick the right ending this time. Not that big a deal.

Plus... the Control and Space Magic endings are kinda obviously "bad" in the first place--not just as in poorly written, but also from an in-universe standpoint. Synthesis is essentially surrender, assimilating all living beings into the collective just like that. And there's no way Control doesn't end badly somewhere along the line, given how all 3 games never miss an opportunity to point out how everyone who tries to control the Reapers is absolutely, positively, 100% guaranteed to end up being controlled by them.

100% of anyone who has ever tried to fight the Reapers have dies as well. Don't forget that.

Doesn't compare to :http://arkis.deviantart.com/art/Mass-Effect-3-Alternate-Endings-SPOILERS-289902125
Nonetheless pretty good.
God I hope Bioware come to their senses and at the very least give some proper closure.

wintercoat:

Smeggs:
The problem with that ending is that those who chose "LEAVE THE REAPERS ALL INTACT" and "SPACE MAGIC" ending would feel betrayed, and some might have to play all the way through the game again.

Not the whole game. Just Cronos Base and London. The game autosaves to right before you start the Cerberus Base mission. Hell, if you didn't do anything after beating the game with that file, you can restart right from when Shepard gets up after being blasted by Harbinger by choosing the restart Citadel: The Return.

For those who were worried about the non-destroy endings, this guy got it 100% right. You wouldn't need to replay the whole game. Just the last two missions. Or maybe even later than that if you had a save you can just go back to.

erttheking:
Damn, I gotta say that would be pretty kick ass. You know I wasn't too fond of the indoctrination theory before, but if it means we can move on from that crappy ending then hey, full speed ahead.

And the parallels to Dallas will be complete.

Well, except Moviebob will still complain that this set the "art" back a decade, and act like this is unprecedented in the history of the world.

TheOneBearded:

You do know that Bioware got the idea of adding the "Starchild" from some kid in middle-school? At least this sounds good and can give the ending that ME deserves.

I would have guessed an insane asylum.

Smeggs:
The problem with that ending is that those who chose "LEAVE THE REAPERS ALL INTACT" and "SPACE MAGIC" ending would feel betrayed, and some might have to play all the way through the game again.

So why doesn't Bioware release a different post end game for each choice?

Buretsu:

JDLY:
Also, I'd add that I'd appreciate it if, whatever they do, they make someway to live and not destroy the Mass Relays. One of my favorite things about ME2 was that afterward you could still fly around and talk to people/do any side missions you forgot.

The issue with this is that, from a Story perspective, the Mass Relays "need" to be destroyed. The Mass Relays are traps created by the Reapers that galactic civilization falls into time and time again. They may appear to offer freedom, but in reality, they're straight and narrow paths with no branches. It's literally impossible to travel anywhere a Mass Relay doesn't already exist, thus preventing true exploration of the galaxy.

How many star systems are completely unknown to the present species of the Mass Effect galaxy, since they have no way of getting there. For all we know, there are several systems inaccessible via Relay, but exist within a lifetime of travel that provide for all of the food-related needs after the destruction of the Relays.

This is something im curious about. If the Reapers are destroyed, why do the Mass Relays need to be destroyed? Yes, they are a trap design to force us down a specific technological path, but unlike before, if the Reapers are gone, why does that matter?

Seems mostly good, though I have other ideas to add to that.

1. You forgot the illusive man, you'll need to throw him in there somewhere. Even if it's just a sequence where you see him maimed and dead in Harbinger, having outlived his usefulness.

2. How exactly are you going to have the Harbinger fight? There just isn't any feasible way to do it well, because once you're inside it, Bioware's only options are really that sequence in ME2 where you pick up Legion and escape the derelict Reaper.

What I'd propose instead would be to have your squad indoctrinated, and have them be the final boss fight. After all, they never fought the indoctrination like Shepard did. If you have high enough paragon/renegade you could snap them out of it after this fight, and if not you have to finish them. Then you destroy the core and the rest of your thing plays out.

Buretsu:

JDLY:
snip

The issue with this is that, from a Story perspective, the Mass Relays "need" to be destroyed. The Mass Relays are traps created by the Reapers that galactic civilization falls into time and time again. They may appear to offer freedom, but in reality, they're straight and narrow paths with no branches. It's literally impossible to travel anywhere a Mass Relay doesn't already exist, thus preventing true exploration of the galaxy.

How many star systems are completely unknown to the present species of the Mass Effect galaxy, since they have no way of getting there. For all we know, there are several systems inaccessible via Relay, but exist within a lifetime of travel that provide for all of the food-related needs after the destruction of the Relays.

Well, even if they are a trap of the Reapers, why should we not be able to use them if the Reapers are destroyed?

Either that, ore they are damaged, but not destroyed. To an extent that we can repair them and in the process study them and learn how to build our own Mass Relays

vdizzle129:
For those who have played through Mass Effect 3 and know the ending and are contemplating a new one, please take a look at this.

http://social.bioware.com/3461157/blog/212213/

I wrote this a couple weeks back. All my friends have given me a thumbs up from it, but I'm looking for some other input.

Also, something I forgot to say earlier: What about the Illusive Man, if everything on the citadel was a hallucination, then he would still be alive. How could he come into this?

I don't agree with everything, but overall yeah the ending should have your choices matter and the main villian should be harby, not starchild.

putowtin:
Not too shabby, an interesting read

but more importantly

scorptatious:

Also, INB4 Zeel...

...Wait, he's banned??

HOORAY!!

when? Huzzah!

This was his/her last known thread:http://www.escapistmagazine.com/forums/read/9.358917-Mass-Effect-3-Went-Too-Far-Now?page=1

I liked the games ending. You guys are idiots if you think you can write better lol.

Orange12345:
So why doesn't Bioware release a different post end game for each choice?

At a guess?

Effort.

WanderingFool:

This is something im curious about. If the Reapers are destroyed, why do the Mass Relays need to be destroyed? Yes, they are a trap design to force us down a specific technological path, but unlike before, if the Reapers are gone, why does that matter?

Indeed, if they're gone, it doesn't matter. The "trap" can't really close without the Reapers and it was only a dead end because it led to Reapers. Not to mention, this cycle proves things can change. It was unprecedented what Shep did. By that single act, we've demonstrated that things are not immutable. If they were, we'd already be Reaper Chow (Now with 35% less Prothean).

JDLY:

Either that, ore they are damaged, but not destroyed. To an extent that we can repair them and in the process study them and learn how to build our own Mass Relays

Wasn't one of the races Mass Relay capable already? Maybe I'm remembering things wrong, but I thought one of them had the tech.

WanderingFool:

Buretsu:

JDLY:
Also, I'd add that I'd appreciate it if, whatever they do, they make someway to live and not destroy the Mass Relays. One of my favorite things about ME2 was that afterward you could still fly around and talk to people/do any side missions you forgot.

The issue with this is that, from a Story perspective, the Mass Relays "need" to be destroyed. The Mass Relays are traps created by the Reapers that galactic civilization falls into time and time again. They may appear to offer freedom, but in reality, they're straight and narrow paths with no branches. It's literally impossible to travel anywhere a Mass Relay doesn't already exist, thus preventing true exploration of the galaxy.

How many star systems are completely unknown to the present species of the Mass Effect galaxy, since they have no way of getting there. For all we know, there are several systems inaccessible via Relay, but exist within a lifetime of travel that provide for all of the food-related needs after the destruction of the Relays.

This is something im curious about. If the Reapers are destroyed, why do the Mass Relays need to be destroyed? Yes, they are a trap design to force us down a specific technological path, but unlike before, if the Reapers are gone, why does that matter?

Because a comfortable, convenient cage is still a cage. Galactic civilization is still just a lab rat, only now the scientists are dead.

I'm not completely against this. I think it needs work. BTW, it's still better than that one on DeviantArt.

The_Blue_Rider:

TheOneBearded:
My problem is with the "having a full 5000 EMS" (which can only happen if you play the multiplayer). Personally, I don't care about multiplayer, so I don't pay for gold membership and I know of many people who don't have internet access on their 360. Can't I have the maximum amount of EMS (around 3000, I think) from playing the single-player only and still get the best ending? My renegade Shepard doesn't take no for an answer.

Why does everyone seem to think that? You dont need the multiplayer to get 5000 EMS, i got it on my first playthrough and i hadnt even touched the multiplayer at that point, hell you can even get every achievement without the multiplayer, because some give you an option (eg Reach level 60 in the single player, or level 20 in the Multiplayer).

I think that sounds really good and all, but it sort of makes it so there is one true ending, make it so that no matter what, Shepard gets up, just that depending on what you chose there is a dire consequence, like i dunno, Garrus dies for Control, Wrex dies for Synthesis, and Liara dies for destroy, make it an impossible decision

That can't be right. I have done every single side mission (minus one or two of the early ones) and I have done everything needed to get my war assets to the highest it can go (cure genophage, let the Rachni Queen survive, get the Quarians and the Geth to bury the hatchet, etc) and I still didn't get close to 5000. I was able to choose which ending I wanted instead of getting only the "kill all Reapers" ending, but I wasn't near the maximum number.

Zachary Amaranth:

Orange12345:
So why doesn't Bioware release a different post end game for each choice?

At a guess?

Effort.

WanderingFool:

This is something im curious about. If the Reapers are destroyed, why do the Mass Relays need to be destroyed? Yes, they are a trap design to force us down a specific technological path, but unlike before, if the Reapers are gone, why does that matter?

Indeed, if they're gone, it doesn't matter. The "trap" can't really close without the Reapers and it was only a dead end because it led to Reapers. Not to mention, this cycle proves things can change. It was unprecedented what Shep did. By that single act, we've demonstrated that things are not immutable. If they were, we'd already be Reaper Chow (Now with 35% less Prothean).

JDLY:

Either that, ore they are damaged, but not destroyed. To an extent that we can repair them and in the process study them and learn how to build our own Mass Relays

Wasn't one of the races Mass Relay capable already? Maybe I'm remembering things wrong, but I thought one of them had the tech.

The Protheans figured it out, so presumably the Asari would have been able to learn how to do it.

You know that the ending to your story is bad when people would rather believe that 'it was all just a dream' instead.

Sexy Devil:

Zachary Amaranth:

JDLY:

Either that, ore they are damaged, but not destroyed. To an extent that we can repair them and in the process study them and learn how to build our own Mass Relays

Wasn't one of the races Mass Relay capable already? Maybe I'm remembering things wrong, but I thought one of them had the tech.

The Protheans figured it out, so presumably the Asari would have been able to learn how to do it.

As he said, the Protheans did build a small one, that's how you get to the Citadel at the end of ME1.

Also, if you talk to the Asari Matriarch barmaid on Illium, she says that she used to be a councilor, and as one she suggested building their own Mass Relays. However they laughed at her ideas, which is why she became a barmaid. So we can assume that if they couldn't at the time, they at least weren't very far off from being able to attempt it.

JDLY:

Sexy Devil:

Zachary Amaranth:

Wasn't one of the races Mass Relay capable already? Maybe I'm remembering things wrong, but I thought one of them had the tech.

The Protheans figured it out, so presumably the Asari would have been able to learn how to do it.

As he said, the Protheans did build a small one, that's how you get to the Citadel at the end of ME1.

Also, if you talk to the Asari Matriarch barmaid on Illium, she says that she used to be a councilor, and as one she suggested building their own Mass Relays. However they laughed at her ideas, which is why she became a barmaid. So we can assume that if they couldn't at the time, they at least weren't very far off from being able to attempt it.

I think that bit not only gave a reasonable idea of the Asari being able to build a Mass Relay (and considering the revelation on Thessia in ME3), but that they dont bother because they dont need to... well, not before...

Buretsu:

WanderingFool:

Buretsu:

The issue with this is that, from a Story perspective, the Mass Relays "need" to be destroyed. The Mass Relays are traps created by the Reapers that galactic civilization falls into time and time again. They may appear to offer freedom, but in reality, they're straight and narrow paths with no branches. It's literally impossible to travel anywhere a Mass Relay doesn't already exist, thus preventing true exploration of the galaxy.

How many star systems are completely unknown to the present species of the Mass Effect galaxy, since they have no way of getting there. For all we know, there are several systems inaccessible via Relay, but exist within a lifetime of travel that provide for all of the food-related needs after the destruction of the Relays.

This is something im curious about. If the Reapers are destroyed, why do the Mass Relays need to be destroyed? Yes, they are a trap design to force us down a specific technological path, but unlike before, if the Reapers are gone, why does that matter?

Because a comfortable, convenient cage is still a cage. Galactic civilization is still just a lab rat, only now the scientists are dead.

So what? Just because its a cage, we shouldnt still use it. As you said, its a comfortable, convenient cage, and all the "scientists" are dead. I would say keep using the cage, till a better place is found.

TheOneBearded:

The_Blue_Rider:

TheOneBearded:
My problem is with the "having a full 5000 EMS" (which can only happen if you play the multiplayer). Personally, I don't care about multiplayer, so I don't pay for gold membership and I know of many people who don't have internet access on their 360. Can't I have the maximum amount of EMS (around 3000, I think) from playing the single-player only and still get the best ending? My renegade Shepard doesn't take no for an answer.

Why does everyone seem to think that? You dont need the multiplayer to get 5000 EMS, i got it on my first playthrough and i hadnt even touched the multiplayer at that point, hell you can even get every achievement without the multiplayer, because some give you an option (eg Reach level 60 in the single player, or level 20 in the Multiplayer).

I think that sounds really good and all, but it sort of makes it so there is one true ending, make it so that no matter what, Shepard gets up, just that depending on what you chose there is a dire consequence, like i dunno, Garrus dies for Control, Wrex dies for Synthesis, and Liara dies for destroy, make it an impossible decision

That can't be right. I have done every single side mission (minus one or two of the early ones) and I have done everything needed to get my war assets to the highest it can go (cure genophage, let the Rachni Queen survive, get the Quarians and the Geth to bury the hatchet, etc) and I still didn't get close to 5000. I was able to choose which ending I wanted instead of getting only the "kill all Reapers" ending, but I wasn't near the maximum number.

Well it is, I cant tell you what you've done wrong but it is entirely possible to get 5000 war assets without the multiplayer, heck im only up to Citadel Priority 2 and im nearing 3000 war assets.
Maybe it has something to do with choices you made in the previous games? Are you scanning planets to find war assets? Are you searching for things during missions that will contribute to your EMS? Resolving arguments on the Citadel?

You make an excellent point, and unfortunately I only realized that after I had published this. Here's how I'd factor that in. The Illusive Man is on the Citadel. The way I'd see it, since the place is swarming with Reapers when you land into it, perhaps the Illusive Man is attempting to take control of them so he can secure the Catalyst, and he's succeeded, which is why they're fighting each other. This might seem a little Gears...ish but the idea that Shepard's appearance would have all of them converge on you would just make the gameplay more interesting. And I would allow Paragon Shepard to let him go and banish him forever...or Renegade Shepard to execute him where he stands. My guess would be that a lot of people would be more tempted to take the renegade option, but hey, it works.

The_Blue_Rider:

Well it is, I cant tell you what you've done wrong but it is entirely possible to get 5000 war assets without the multiplayer, heck im only up to Citadel Priority 2 and im nearing 3000 war assets.
Maybe it has something to do with choices you made in the previous games? Are you scanning planets to find war assets? Are you searching for things during missions that will contribute to your EMS? Resolving arguments on the Citadel?

I've done EVERYTHING fine regarding the choices from ME and ME2! I looked over every planet for assets. I have resolved every problem on the damn Citadel. I have picked the choices that would give you the most war assets. I have no clue what I'm doing wrong.

The_Blue_Rider:

TheOneBearded:
My problem is with the "having a full 5000 EMS" (which can only happen if you play the multiplayer). Personally, I don't care about multiplayer, so I don't pay for gold membership and I know of many people who don't have internet access on their 360. Can't I have the maximum amount of EMS (around 3000, I think) from playing the single-player only and still get the best ending? My renegade Shepard doesn't take no for an answer.

Why does everyone seem to think that? You dont need the multiplayer to get 5000 EMS, i got it on my first playthrough and i hadnt even touched the multiplayer at that point, hell you can even get every achievement without the multiplayer, because some give you an option (eg Reach level 60 in the single player, or level 20 in the Multiplayer).

I think that sounds really good and all, but it sort of makes it so there is one true ending, make it so that no matter what, Shepard gets up, just that depending on what you chose there is a dire consequence, like i dunno, Garrus dies for Control, Wrex dies for Synthesis, and Liara dies for destroy, make it an impossible decision

Even if you can't get 5000 EMS in the first playthrough without multiplayer, doesn't your TMS transfer over to your next playthrough if you import a ME3 character?

WanderingFool:

Buretsu:

WanderingFool:

This is something im curious about. If the Reapers are destroyed, why do the Mass Relays need to be destroyed? Yes, they are a trap design to force us down a specific technological path, but unlike before, if the Reapers are gone, why does that matter?

Because a comfortable, convenient cage is still a cage. Galactic civilization is still just a lab rat, only now the scientists are dead.

So what? Just because its a cage, we shouldnt still use it. As you said, its a comfortable, convenient cage, and all the "scientists" are dead. I would say keep using the cage, till a better place is found.

A lot of people would probably feel that way. And thus nothing ever changes, because why work hard to find an alternate, and likely less efficient, method of travel when you can just keep going with what works?

I just don't see Bioware releasing a dlc that does nothing but change the ending. It would be admitting they were wrong and had released an unfinished product. It might be true, but it's just not going to happen: it's bad from a business and artistic point of view.

But what if dlc were released which adds missions to the 2nd act of the game, the completion of which has repercussions that affect the games ending?

Take the planned Omega dlc. What if you retake Omega only to find that cerberus were using it to build a super weapon which you could use to tip the balance in the final conflict. Or perhaps Harbinger turns up to stop you and you detonate Omega taking him out with the explosion. Not having Harbringer during the final dash would enable Shepard and team to reach the citadel unharmed: giving new ending possibilities whilst keeping the old endings for those that liked them. That's just a quick senario from the top of my head, but there are possibilities.

Zetatrain:

The_Blue_Rider:

TheOneBearded:
My problem is with the "having a full 5000 EMS" (which can only happen if you play the multiplayer). Personally, I don't care about multiplayer, so I don't pay for gold membership and I know of many people who don't have internet access on their 360. Can't I have the maximum amount of EMS (around 3000, I think) from playing the single-player only and still get the best ending? My renegade Shepard doesn't take no for an answer.

Why does everyone seem to think that? You dont need the multiplayer to get 5000 EMS, i got it on my first playthrough and i hadnt even touched the multiplayer at that point, hell you can even get every achievement without the multiplayer, because some give you an option (eg Reach level 60 in the single player, or level 20 in the Multiplayer).

I think that sounds really good and all, but it sort of makes it so there is one true ending, make it so that no matter what, Shepard gets up, just that depending on what you chose there is a dire consequence, like i dunno, Garrus dies for Control, Wrex dies for Synthesis, and Liara dies for destroy, make it an impossible decision

Even if you can't get 5000 EMS in the first playthrough without multiplayer, doesn't your TMS transfer over to your next playthrough if you import a ME3 character?

No it doesn't. You keep your weapons and obviously your powers. But for war assets, you start from scratch.

Good save, i.e., at least the war assets and other C&C will still be considered given a renegade choice, but this should also mean many more missions from the renegade choice onward. That will make the C&Cs throughout the game worthwhile, but it will also mean a significant addition to the current game.

I am not sure, though, if players will be happy with this unless the DLC is given for free. It'd be great if the company does, though, as that will restore a lot of good will from fans, and probably even allow them to earn from future expansions of the franchise because of such.

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