please explain how living up to the marketing campaign would have changed the 90% of mass effect 3 that nearly everyone enjoyed. what everyone CONSTANTLY points out, is the lack of depth to the ending, that they so very much pointed towards before the game was released, and said they would not do EXACTLY what they did do. (don't care to look up all the damn quotes, they have been mentioned in hundreds of threads already.)
Well, everyone seems to have forgotten trailers like this:
or this:
In addition to the numerous other marketing things focusing on the action and explosions over the story and characters. I remember many people complaining about how "action-focused" the marketing for the game was before the game came out, and how it gave them the idea that Bioware was "dumbing it down for the casuals" and making big, dumb shooter. I, for one, am glad we did not get that game. :/
in many ways the game WAS dumbed down. check out the dialogue from me1 and me2, and then compare that to the length/depth of the dialogue in me3. while i think it was decently handled, it was nowhere NEAR the same...they definitely took a different approach to it, and i'm not saying the game was bad, but there was some definite stream lining and it was definitely more shooter based with "perks" than actual "rpg"
once again, it worked, and just fine,i had no complains on that front, more than enough to please most people and keep the flow of the game going great. but still, compare the rpg/story elements of me1 with me3, you'll notice a difference, especially in the progression department.
SajuukKhar: Having replayed their older games such as NWN1 and B2 I would need more them y two hands to count the number of times each game had part of shitty writing.
There's always places where the writing doesn't hold up as well, but there isn't a single bad moment in BG2 on the same scale as a) Udina automatically being the human councilor regardless of decisions in ME1 (that one really made me go wtf), b) an incompetent terrorist organization somehow having an armed force large enough to fight a standing battle against the most well-protected institution in the galaxy, or c) anything the Catalyst says.
Revolutionaryloser: I was worried that Bioware would actually listen to the most obnoxious and idiotic side of the fandom i.e. the guys that literally wanted the original ending completely scrapped and replaced for a totally new one.
Obnoxious idiot #552703 reporting for duty.
I would like to know why exactly someone is obnoxious and idiotic for wanting a defective piece of work to be replaced.
*Stands right behind Zhukov* Ditto. I can't help it if I get uppity when something I was thoroughly enjoying for 29 hours and 50 minutes suddenly goes WAY off into left field and loses all pretense of what it was supposed to be and does it horribly.
Seriously, while I have read tons of books that have "dark" endings, or unhappy endings, or really REALLY drove home some philosophical message that I thought was BS, at least they are consistent!
Agayek: There's always places where the writing doesn't hold up as well, but there isn't a single bad moment in BG2 on the same scale as a) Udina automatically being the human councilor regardless of decisions in ME1 (that one really made me go wtf), b) an incompetent terrorist organization somehow having an armed force large enough to fight a standing battle against the most well-protected institution in the galaxy, or c) anything the Catalyst says.
Anderson quit, he made it clear in Me2 he didn't really like the job, and the books already told everyone udina would be councilor, I don't see how that was a surprise, it was known well in advance.
It should have been handled better yeah, but it isn't that illogical or hard to believe. . . How is a terrorist origination founded by some of the richest humans in the galaxy having a small, but well trained, fighting force not understandable? small better trained fighting forces can easily out do larger and less well trained military. . . Also the math behind what the Catalyst says actually does validate him, it was handled poorly but technically he isn't wrong.
SajuukKhar: Anderson quit, he made it clear in Me2 he didn't really like the job, and the books already told everyone udina would be councilor, I don't see how that was a surprise, it was known well in advance.
It should have been handled better yeah, but it isn't that illogical or hard to believe.
1) Requiring someone to read supplementary material to understand what's going on is poor storytelling.
2) They made no mention of the change within the bounds of the game at all. It was about as jarring as Matheson suddenly appearing in HL2:Ep2.
All they'd have had to do is insert an off-hand by Udina about how Anderson had retired and it would have been fine. Not good, but decent. The only reason Udina got the job was to shoe-horn in the Cerberus attack. What they should have done is alter that level depending on who was chosen as councilor instead of railroading it in, but if they'd at least acknowledged the change it would have been acceptable.
SajuukKhar: How is a terrorist origination founded by some of the richest humans in the galaxy having a small, but well trained, fighting force not understandable?
That's just it, Cerberus does not have a small but well trained fighting force. They have an army on par with any of the other Citadel races. If you can't see the narrative holes inherent in that, I'm not sure what to say. A force that size attracts attention, and anonymity is the only reason terrorist organizations manage to survive.
If Cerberus had been presented as having carved out an empire of sorts in the Terminus systems, it would be far more believable for them to have the forces they do. But they're continually cast as a terrorist organization actively sabotaging alien efforts. The level of infrastructure to support just the forces Shepard sees on the Citadel would be more than enough for any competent government to find them and put them down.
SajuukKhar: Also the math behind what the Catalyst says actually does validate him, it was handled poorly but technically he isn't wrong.
No, it really doesn't. And I'm not solely talking about the ridiculous "I will kill you with my robots so you don't build robots that kill you" logic. The entire conversation with the Catalyst is thematically, tonally, canonically(for lack of a better term) and logically broken. There is nothing in that conversation that reaches an objectively "decent" level of storytelling. It fails to meet even the most basic of criteria of every literary theory I've ever seen.
Revolutionaryloser: I was worried that Bioware would actually listen to the most obnoxious and idiotic side of the fandom i.e. the guys that literally wanted the original ending completely scrapped and replaced for a totally new one.
Obnoxious idiot #552703 reporting for duty.
I would like to know why exactly someone is obnoxious and idiotic for wanting a defective piece of work to be replaced.
not gonna lie, laughed out loud at this. and very true.
just like any major recall on any item, when it is OBJECTIVELY shit, you fix that shit. end of story.
i'm gonna beat someone over the head with a giraffe if i see someone pull the artistic integrity crap one more time.
I agree with you...but...I laughed out loud at the Giraffe part. I feel the same way man...and I just the image of the guys from Extra Credits and Penny Arcade getting beaten with a Giraffe. Yes they need to scrap the ending and make a new one. Their is still...a very slim chance that the IT is true....I've given up on it but others haven't.
I would like to know why exactly someone is obnoxious and idiotic for wanting a defective piece of work to be replaced.
not gonna lie, laughed out loud at this. and very true.
just like any major recall on any item, when it is OBJECTIVELY shit, you fix that shit. end of story.
i'm gonna beat someone over the head with a giraffe if i see someone pull the artistic integrity crap one more time.
I agree with you...but...I laughed out loud at the Giraffe part. I feel the same way man...and I just the image of the guys from Extra Credits and Penny Arcade getting beaten with a Giraffe. Yes they need to scrap the ending and make a new one. Their is still...a very slim chance that the IT is true....I've given up on it but others haven't.
hah glad you could enjoy that, because if i could lift a giraffe in a way, and not actually hurt the animal, i would do just that.
honestly, check out any other industry, those companies DON'T get away with crap like this, why should publishers like EA? not to mention they aren't "fixing" it, they are keeping it the same, just applying some cheap elmers glue to the situation, nothing actually long lasting.
Revolutionaryloser: I was worried that Bioware would actually listen to the most obnoxious and idiotic side of the fandom i.e. the guys that literally wanted the original ending completely scrapped and replaced for a totally new one.
Obnoxious idiot #552703 reporting for duty.
I would like to know why exactly someone is obnoxious and idiotic for wanting a defective piece of work to be replaced.
*Stands right behind Zhukov* Ditto. I can't help it if I get uppity when something I was thoroughly enjoying for 29 hours and 50 minutes suddenly goes WAY off into left field and loses all pretense of what it was supposed to be and does it horribly.
Seriously, while I have read tons of books that have "dark" endings, or unhappy endings, or really REALLY drove home some philosophical message that I thought was BS, at least they are consistent!
*gets in line* And I'm...#10...wow I've been an obnoxious idiot most of my life then. I at least want an option for a happy ending.
BreakfastMan: With the recent announcement of Mass Effect 3: Extended Cut, it seems to me that the Retake ME3 movement is pretty much over. *MASSIVE SNIP*
Hang on a second, they were still posting on facebook about an hour ago... So until we see this DLC addition as a success, how can we be sure its over?
A. It's exactly/mostly what 90-50% of the fans wanted with an ending, we feel satisfied, even if still slightly annoyed the full game took this long to come out, and that's that or;
B. It's not what hardly anyone wanted, ME3 still hasn't ended properly, and now all we know is that Bioware/EA won't be doing anything else, so we have to start all over again.
So, how can we say its over til we know what the DLC is?
1: Many gamers have a deep seated distrust, and perhaps even hate, of gaming journalism. 2. Never, ever create trilogies, or a series with a pre-determined endpoint. Ever. 3. If the ending is not what people expect, people will rebel. 4. When gaming journalists are pushed, they can be just as nasty as any troll. 5. Fandoms are not loyal to the dev, they are loyal to the property. 6. To many people, video games are SERIOUS BUSINESS. 7. When fans work together for a common goal, they can get a lot of stuff done. 8. No matter what you do, if you anger fans, you are pretty much screwed. Even if you try to offer them concessions, there will still be a contingent of people who say that it is not good enough, and you can never hope to appease those people. 9. Devs should not take risks with properties with an established fan-base, lest they encounter enormous amounts of backlash. EDIT: 10. Ending are the most important thing in any franchise to the fans. Don't screw them up.
1. I know I do, it's completely corrupted industry. 2. I would disagree - look at Star Wars (IV,V,VI for the kidzez), that was fantastic 3. I'm not sure that's really the problem here though is it? I would've happily been surprised, if it just did something more than, the crap we were given frankly. 4. People are people 5. Which is good right? 6. Yep, again I think this is good. 7. Mmmm, yet to be seen really. 8. Again, they have our money (for now) and can laugh all the way to the bank unless we boycott their future releases til they go bust - so I think they win at the moment 9. Also, its easy to see from hindsight that the ending was complete utter balls, but when you're in a project, one guy saying 'yeah its great' can lead many others to think the same - maybe they legitimately thought this 'was' as good an ending as they could do? 10. I agree, they shouldn't, but, since they have done now, and we don't know if their 'fix' really cuts the mustard, maybe there isn't any consequence if the game is hyped enough? Oh yeah, no one will buy from then again, that's kinda wishful thinking imo.
All they'd have had to do is insert an off-hand by Udina about how Anderson had retired and it would have been fine. Not good, but decent. The only reason Udina got the job was to shoe-horn in the Cerberus attack. What they should have done is alter that level depending on who was chosen as councilor instead of railroading it in, but if they'd at least acknowledged the change it would have been acceptable.
I think it would've been easy to have it both ways.
A. Udina was chosen, so Anderson was promoted between ME2 and ME3 to Admiral, (that's prety much what we were forced with anyway).
B. Anderson is re-activated and promoted to Admiral inbtween ME2 and ME3, and Udina is 'promoted' to the counsellor instead - that is what I had to keep telling myself happened for my version of the game, even though its severly lacking in explanation.
not gonna lie, laughed out loud at this. and very true.
just like any major recall on any item, when it is OBJECTIVELY shit, you fix that shit. end of story.
i'm gonna beat someone over the head with a giraffe if i see someone pull the artistic integrity crap one more time.
I agree with you...but...I laughed out loud at the Giraffe part. I feel the same way man...and I just the image of the guys from Extra Credits and Penny Arcade getting beaten with a Giraffe. Yes they need to scrap the ending and make a new one. Their is still...a very slim chance that the IT is true....I've given up on it but others haven't.
hah glad you could enjoy that, because if i could lift a giraffe in a way, and not actually hurt the animal, i would do just that.
honestly, check out any other industry, those companies DON'T get away with crap like this, why should publishers like EA? not to mention they aren't "fixing" it, they are keeping it the same, just applying some cheap elmers glue to the situation, nothing actually long lasting.
Elmers glue and then three different colors of glitter. I don't know what the double standard is. I don't get why people think we should just take it and move on. People don't stand up for anything anymore I think.
What we learned is that this issue creates an ungodly amount of threads on this website.
What your personal opinion and analysis of the situation otherwise contains is opinion and speculation.
That said I also learned people not involved on one side or the other of the argument tend to see themselves in far to great a light, your not a damned prophet for not getting involved, deflate your ego guys.
I agree with you...but...I laughed out loud at the Giraffe part. I feel the same way man...and I just the image of the guys from Extra Credits and Penny Arcade getting beaten with a Giraffe. Yes they need to scrap the ending and make a new one. Their is still...a very slim chance that the IT is true....I've given up on it but others haven't.
hah glad you could enjoy that, because if i could lift a giraffe in a way, and not actually hurt the animal, i would do just that.
honestly, check out any other industry, those companies DON'T get away with crap like this, why should publishers like EA? not to mention they aren't "fixing" it, they are keeping it the same, just applying some cheap elmers glue to the situation, nothing actually long lasting.
Elmers glue and then three different colors of glitter. I don't know what the double standard is. I don't get why people think we should just take it and move on. People don't stand up for anything anymore I think.
haha true. i don't think we should either, it's a product, and a third one in a series at that, i don't see the problem with yearning for consistency and objective decency. as i put in a different post, gamers DO have limits, and EA definitely stepped on a land mine with this one, after poking and prodding at us for a while now over the years...this was just that final piece that unified quite a bit of built up anger.
hah glad you could enjoy that, because if i could lift a giraffe in a way, and not actually hurt the animal, i would do just that.
honestly, check out any other industry, those companies DON'T get away with crap like this, why should publishers like EA? not to mention they aren't "fixing" it, they are keeping it the same, just applying some cheap elmers glue to the situation, nothing actually long lasting.
Elmers glue and then three different colors of glitter. I don't know what the double standard is. I don't get why people think we should just take it and move on. People don't stand up for anything anymore I think.
haha true. i don't think we should either, it's a product, and a third one in a series at that, i don't see the problem with yearning for consistency and objective decency. as i put in a different post, gamers DO have limits, and EA definitely stepped on a land mine with this one, after poking and prodding at us for a while now over the years...this was just that final piece that unified quite a bit of built up anger.
Yes exactly. Not only that but the complaints that Bioware is addressing with this 'fix' is about...10% of the actual complaints. They don't get to cherry pick what they want to fix. No other business gets to do that. I think the industry as a whole is kinda...high on itself.
I learned that gamers are easily angered by .001% of a game being bad/an ending when games on average have dumb awful endings, from the cart days usually being nothing more than "thanks for playing" and maybe an explosion.
Don't get me wrong the ending was bad in ways, but there's worse, and the series is still great regardless of a crappy ending.
And that in the ME3 ending...
Spoiler: Click to ViewPHA+RXZlcnlvbmUgaW4gdGhlIGdhbGF4eSBkaWVzIGFueXdheSBiZWNhdXNlIHRoZSBNYXNzIFJlbGF5cyBhcmUgZXhwbG9kaW5nIGFuZCBnb2luZyBieSBCaW93YXJlcyBvd24gY2Fub24gc3RvcnkgYSBNYXNzIFJlbGF5IGRldG9uYXRpbmcgaW4gYSBoYWJiaXRlZCBzeXN0ZW0gbWVhbnMgZGVhdGguKGV2ZW4gdGhvdWdoIHNvbWUgc29tZWhvdyBzdXJ2aXZlZCkgQW5kIHdoZXJlIHdhcyB0aGUgb25lIGluIFNvbD8gT2ggeWVhaCBieSBNYXJzLCBzbyBldmVyeW9uZSBvbiBFYXJ0aCBhbmQgTWFycyBhcmUgZGVhZCB0aGF0J3MgZm9yIHN1cmUgY29uc2lkZXJpbmcgdGhlIGJsYXN0IHJhZGl1cyBvbiB0aGF0LiBTbyByZWdhcmRsZXNzIG9mIHdoYXQgeW91IGRvIGV2ZXJ5b25lIGRpZXMgcHJldHR5IG11Y2guIFRoYXQgYW5kIHNvbWVob3cgYW4gZXhwbG9zaW9uIGNhbiBnbyBmYXN0ZXIgdGhhbiBsaWdodHNwZWVkIGFuZCB0YWtlIG91dCBhIHNoaXAgZ29pbmcgbGlnaHQgc3BlZWQuIEkgZ3Vlc3MgaXQgd2FzIGEgTWFzcyBFZmZlY3QgZXhwbG9zaW9uLjwvcD4=
Snotnarok: I learned that gamers are easily angered by .001% of a game being bad/an ending when games on average have dumb awful endings, from the cart days usually being nothing more than "thanks for playing" and maybe an explosion.
Don't get me wrong the ending was bad in ways, but there's worse, and the series is still great regardless of a crappy ending.
And that in the ME3 ending...
Spoiler: Click to ViewPHA+RXZlcnlvbmUgaW4gdGhlIGdhbGF4eSBkaWVzIGFueXdheSBiZWNhdXNlIHRoZSBNYXNzIFJlbGF5cyBhcmUgZXhwbG9kaW5nIGFuZCBnb2luZyBieSBCaW93YXJlcyBvd24gY2Fub24gc3RvcnkgYSBNYXNzIFJlbGF5IGRldG9uYXRpbmcgaW4gYSBoYWJiaXRlZCBzeXN0ZW0gbWVhbnMgZGVhdGguKGV2ZW4gdGhvdWdoIHNvbWUgc29tZWhvdyBzdXJ2aXZlZCkgQW5kIHdoZXJlIHdhcyB0aGUgb25lIGluIFNvbD8gT2ggeWVhaCBieSBNYXJzLCBzbyBldmVyeW9uZSBvbiBFYXJ0aCBhbmQgTWFycyBhcmUgZGVhZCB0aGF0J3MgZm9yIHN1cmUgY29uc2lkZXJpbmcgdGhlIGJsYXN0IHJhZGl1cyBvbiB0aGF0LiBTbyByZWdhcmRsZXNzIG9mIHdoYXQgeW91IGRvIGV2ZXJ5b25lIGRpZXMgcHJldHR5IG11Y2guIFRoYXQgYW5kIHNvbWVob3cgYW4gZXhwbG9zaW9uIGNhbiBnbyBmYXN0ZXIgdGhhbiBsaWdodHNwZWVkIGFuZCB0YWtlIG91dCBhIHNoaXAgZ29pbmcgbGlnaHQgc3BlZWQuIEkgZ3Vlc3MgaXQgd2FzIGEgTWFzcyBFZmZlY3QgZXhwbG9zaW9uLjwvcD4=
Except the fact that the relay in Arrival was supercharged, and broke apart while its dark energy core was active, while the relays in Me3 had all their energy drained and a deactivate dark energy core.
Saying that the universe is destroyed in ME3 is like saying the metal shell of an atom bomb will cause the exact same damage as a fully functional atom bomb if both were detonated.
How so many people people can not tell that a fully functioning mass relay and a completely drained one both exploding would have vastly different result is beyond me.
Snotnarok: I learned that gamers are easily angered by .001% of a game being bad/an ending when games on average have dumb awful endings, from the cart days usually being nothing more than "thanks for playing" and maybe an explosion.
Don't get me wrong the ending was bad in ways, but there's worse, and the series is still great regardless of a crappy ending.
And that in the ME3 ending...
Spoiler: Click to ViewPHA+RXZlcnlvbmUgaW4gdGhlIGdhbGF4eSBkaWVzIGFueXdheSBiZWNhdXNlIHRoZSBNYXNzIFJlbGF5cyBhcmUgZXhwbG9kaW5nIGFuZCBnb2luZyBieSBCaW93YXJlcyBvd24gY2Fub24gc3RvcnkgYSBNYXNzIFJlbGF5IGRldG9uYXRpbmcgaW4gYSBoYWJiaXRlZCBzeXN0ZW0gbWVhbnMgZGVhdGguKGV2ZW4gdGhvdWdoIHNvbWUgc29tZWhvdyBzdXJ2aXZlZCkgQW5kIHdoZXJlIHdhcyB0aGUgb25lIGluIFNvbD8gT2ggeWVhaCBieSBNYXJzLCBzbyBldmVyeW9uZSBvbiBFYXJ0aCBhbmQgTWFycyBhcmUgZGVhZCB0aGF0J3MgZm9yIHN1cmUgY29uc2lkZXJpbmcgdGhlIGJsYXN0IHJhZGl1cyBvbiB0aGF0LiBTbyByZWdhcmRsZXNzIG9mIHdoYXQgeW91IGRvIGV2ZXJ5b25lIGRpZXMgcHJldHR5IG11Y2guIFRoYXQgYW5kIHNvbWVob3cgYW4gZXhwbG9zaW9uIGNhbiBnbyBmYXN0ZXIgdGhhbiBsaWdodHNwZWVkIGFuZCB0YWtlIG91dCBhIHNoaXAgZ29pbmcgbGlnaHQgc3BlZWQuIEkgZ3Vlc3MgaXQgd2FzIGEgTWFzcyBFZmZlY3QgZXhwbG9zaW9uLjwvcD4=
Except the fact that the relay in Arrival was supercharged, and broke apart while its dark energy core was active, while the relays in Me3 had all their energy drained and a deactivate dark energy core.
Saying that the universe is destroyed in ME3 is like saying the metal shell of an atom bomb will cause the exact same damage as a fully functional atom bomb if both were detonated.
How so many people people can not tell that a fully functioning mass relay and a completely drained one both exploding would have vastly different result is beyond me.
I don't know, the explosions seemed fairly large covering beyond just 1 solar system suggesting to me that these things go off big drained or not. So even if it was less powerful an explosion that massive that's so close to earth and mars would ...you know, probably kill everyone since that's where 90% of everyone was going. And that's probably not the only place where a relay is near a populated world
Snotnarok: I learned that gamers are easily angered by .001% of a game being bad/an ending when games on average have dumb awful endings, from the cart days usually being nothing more than "thanks for playing" and maybe an explosion.
Don't get me wrong the ending was bad in ways, but there's worse, and the series is still great regardless of a crappy ending.
And that in the ME3 ending...
Spoiler: Click to ViewPHA+RXZlcnlvbmUgaW4gdGhlIGdhbGF4eSBkaWVzIGFueXdheSBiZWNhdXNlIHRoZSBNYXNzIFJlbGF5cyBhcmUgZXhwbG9kaW5nIGFuZCBnb2luZyBieSBCaW93YXJlcyBvd24gY2Fub24gc3RvcnkgYSBNYXNzIFJlbGF5IGRldG9uYXRpbmcgaW4gYSBoYWJiaXRlZCBzeXN0ZW0gbWVhbnMgZGVhdGguKGV2ZW4gdGhvdWdoIHNvbWUgc29tZWhvdyBzdXJ2aXZlZCkgQW5kIHdoZXJlIHdhcyB0aGUgb25lIGluIFNvbD8gT2ggeWVhaCBieSBNYXJzLCBzbyBldmVyeW9uZSBvbiBFYXJ0aCBhbmQgTWFycyBhcmUgZGVhZCB0aGF0J3MgZm9yIHN1cmUgY29uc2lkZXJpbmcgdGhlIGJsYXN0IHJhZGl1cyBvbiB0aGF0LiBTbyByZWdhcmRsZXNzIG9mIHdoYXQgeW91IGRvIGV2ZXJ5b25lIGRpZXMgcHJldHR5IG11Y2guIFRoYXQgYW5kIHNvbWVob3cgYW4gZXhwbG9zaW9uIGNhbiBnbyBmYXN0ZXIgdGhhbiBsaWdodHNwZWVkIGFuZCB0YWtlIG91dCBhIHNoaXAgZ29pbmcgbGlnaHQgc3BlZWQuIEkgZ3Vlc3MgaXQgd2FzIGEgTWFzcyBFZmZlY3QgZXhwbG9zaW9uLjwvcD4=
Except the fact that the relay in Arrival was supercharged, and broke apart while its dark energy core was active, while the relays in Me3 had all their energy drained and a deactivate dark energy core.
Saying that the universe is destroyed in ME3 is like saying the metal shell of an atom bomb will cause the exact same damage as a fully functional atom bomb if both were detonated.
How so many people people can not tell that a fully functioning mass relay and a completely drained one both exploding would have vastly different result is beyond me.
I don't know, the explosions seemed fairly large covering beyond just 1 solar system suggesting to me that these things go off big drained or not. So even if it was less powerful an explosion that massive that's so close to earth and mars would ...you know, probably kill everyone since that's where 90% of everyone was going. And that's probably not the only place where a relay is near a populated world
Except they obviously weren't explosions because you were told immediately prior to that scene what each of the shockwaves were and you can see immediately afterwards that the shockwaves cause absolutely no damage to physical and/or organic objects.
Except they obviously weren't explosions because you were told immediately prior to that scene what each of the shockwaves were and you can see immediately afterwards that the shockwaves cause absolutely no damage to physical and/or organic objects.
What this person said.
The whole "waves hitting earth yet doing no damage and not blowing up the planet" should be a nail clincher IMO.
admittedly the piss poor manner in which the catalyst presented his point probably caused so much rage most people didn't notice anything past that.
Snotnarok: [quote="SajuukKhar" post="9.363263.14233686"][quote="Snotnarok" post="9.363263.14233664"]I learned that gamers are easily angered by .001% of a game being bad/an ending when games on average have dumb awful endings, from the cart days usually being nothing more than "thanks for playing" and maybe an explosion.
Don't get me wrong the ending was bad in ways, but there's worse, and the series is still great regardless of a crappy ending.
And that in the ME3 ending...
Spoiler: Click to ViewPHA+RXZlcnlvbmUgaW4gdGhlIGdhbGF4eSBkaWVzIGFueXdheSBiZWNhdXNlIHRoZSBNYXNzIFJlbGF5cyBhcmUgZXhwbG9kaW5nIGFuZCBnb2luZyBieSBCaW93YXJlcyBvd24gY2Fub24gc3RvcnkgYSBNYXNzIFJlbGF5IGRldG9uYXRpbmcgaW4gYSBoYWJiaXRlZCBzeXN0ZW0gbWVhbnMgZGVhdGguKGV2ZW4gdGhvdWdoIHNvbWUgc29tZWhvdyBzdXJ2aXZlZCkgQW5kIHdoZXJlIHdhcyB0aGUgb25lIGluIFNvbD8gT2ggeWVhaCBieSBNYXJzLCBzbyBldmVyeW9uZSBvbiBFYXJ0aCBhbmQgTWFycyBhcmUgZGVhZCB0aGF0J3MgZm9yIHN1cmUgY29uc2lkZXJpbmcgdGhlIGJsYXN0IHJhZGl1cyBvbiB0aGF0LiBTbyByZWdhcmRsZXNzIG9mIHdoYXQgeW91IGRvIGV2ZXJ5b25lIGRpZXMgcHJldHR5IG11Y2guIFRoYXQgYW5kIHNvbWVob3cgYW4gZXhwbG9zaW9uIGNhbiBnbyBmYXN0ZXIgdGhhbiBsaWdodHNwZWVkIGFuZCB0YWtlIG91dCBhIHNoaXAgZ29pbmcgbGlnaHQgc3BlZWQuIEkgZ3Vlc3MgaXQgd2FzIGEgTWFzcyBFZmZlY3QgZXhwbG9zaW9uLjwvcD4=
Except they obviously weren't explosions because you were told immediately prior to that scene what each of the shockwaves were and you can see immediately afterwards that the shockwaves cause absolutely no damage to physical and/or organic objects.
So I'm guessing that the Normandy is not a physical object?
Snotnarok: [quote="SajuukKhar" post="9.363263.14233686"][quote="Snotnarok" post="9.363263.14233664"]I learned that gamers are easily angered by .001% of a game being bad/an ending when games on average have dumb awful endings, from the cart days usually being nothing more than "thanks for playing" and maybe an explosion.
Don't get me wrong the ending was bad in ways, but there's worse, and the series is still great regardless of a crappy ending.
And that in the ME3 ending...
Spoiler: Click to ViewPHA+RXZlcnlvbmUgaW4gdGhlIGdhbGF4eSBkaWVzIGFueXdheSBiZWNhdXNlIHRoZSBNYXNzIFJlbGF5cyBhcmUgZXhwbG9kaW5nIGFuZCBnb2luZyBieSBCaW93YXJlcyBvd24gY2Fub24gc3RvcnkgYSBNYXNzIFJlbGF5IGRldG9uYXRpbmcgaW4gYSBoYWJiaXRlZCBzeXN0ZW0gbWVhbnMgZGVhdGguKGV2ZW4gdGhvdWdoIHNvbWUgc29tZWhvdyBzdXJ2aXZlZCkgQW5kIHdoZXJlIHdhcyB0aGUgb25lIGluIFNvbD8gT2ggeWVhaCBieSBNYXJzLCBzbyBldmVyeW9uZSBvbiBFYXJ0aCBhbmQgTWFycyBhcmUgZGVhZCB0aGF0J3MgZm9yIHN1cmUgY29uc2lkZXJpbmcgdGhlIGJsYXN0IHJhZGl1cyBvbiB0aGF0LiBTbyByZWdhcmRsZXNzIG9mIHdoYXQgeW91IGRvIGV2ZXJ5b25lIGRpZXMgcHJldHR5IG11Y2guIFRoYXQgYW5kIHNvbWVob3cgYW4gZXhwbG9zaW9uIGNhbiBnbyBmYXN0ZXIgdGhhbiBsaWdodHNwZWVkIGFuZCB0YWtlIG91dCBhIHNoaXAgZ29pbmcgbGlnaHQgc3BlZWQuIEkgZ3Vlc3MgaXQgd2FzIGEgTWFzcyBFZmZlY3QgZXhwbG9zaW9uLjwvcD4=
Except they obviously weren't explosions because you were told immediately prior to that scene what each of the shockwaves were and you can see immediately afterwards that the shockwaves cause absolutely no damage to physical and/or organic objects.
So I'm guessing that the Normandy is not a physical object?
It is a physical object and as I just said it was practically intact after being hit by the shockwave.
What have I learned? That dedication is a double edged sword. People can't let go of what they love,even if it's just fiction. People are stupid and unreasonable. People would believe just about anything. People can't take a punch to the balls... Ah,screw this I stopped caring about this fiasco 2 weeks ago,it was stupid for all the justification it had in the first place.But I guess it was for the best,we got some kind of recognition as a community that's not all bad.
As a response to the threads topic; the retake movement is, according to themselves, not over. Most are unsatisfied with this. They don't want an expansion of an already useless ending, they want a new ending.
Since Bioware have already stated firmly that they will not make a new ending or change the current ones (sorry I mean current "one", there is really only one ending) I guess the retake movement will continue mostly out of principle. Personally, I'm not sure what to think or feel about this anymore, I'm getting a bit tired of it all.
I've learned that I share a hobby with a surprisingly large number of people who will throw a temper tantrum to satisfy their entitlement complexes. The best thing that Bioware could have done would be to ignore everyone. Not because of "artistic integrity", but because the world would be a marginally better place if a few thousand people learned that throwing a hissy fit won't get results.
Frankly, I'm embarrassed to even know about this controversy.
BreakfastMan: That is my point: the price of failure is far too great. Bioware has gotten a lot of bad press, and a lot of fans are jumping ship because of this (see above). Bioware is going to be weaker after this. They have lost reputation in the eyes of the fans, their main source of revenue. This is something they cannot gain back, no matter what they do. Wouldn't it have been better, business wise, to have the series not be a trilogy and just continue on without end? They would not have pissed off the fans nearly as greatly then.
They can still salvage the IP if they do a really bang up job of the DLC. They're listing a bit, but I think it'll take one or two more near misses or one real stinker before they really start hemorrhaging fans.
It's Mass Effect itself that has taken the real battering here.
No offense but despite what all these "I will never buy from Biowre again" people say they most likely will.
all the previous game boycotts that have been tried usually turn out were 50%+ of the people in it buy the game day 1.
I bought Mass Effect games because I followed the series from start.
I bought Dragon Age, because it was a fun RPG. Didn't buy anything but the first game, though. It was fun, but not THAT fun or unique.
Didn't buy KotOR. Overpriced WoW, no thanks.
Aaaand I have no idea if Bioware will ever release anything that will make me buy it after this shit. Jade Empire 2? The Bioware I grew up with is gone, thanks to EA. They butchered any sequels to Mass Effect 3, and I didn't buy DA2 so there's basically no chance I'll buy any subsequent games of that series.
Also - if you make a bunch of promises and then do the exact opposite of what you said ("There will be no endings A, B, C where you pick one of them and that's it" or "Your choices matter!"), you're gonna have a bad... what? TIIIME. You're gonna have a bad time.
tensorproduct: I've learned that I share a hobby with a surprisingly large number of people who will throw a temper tantrum to satisfy their entitlement complexes. The best thing that Bioware could have done would be to ignore everyone. Not because of "artistic integrity", but because the world would be a marginally better place if a few thousand people learned that throwing a hissy fit won't get results.
Frankly, I'm embarrassed to even know about this controversy.
The world is where it is thanks to people like you.
Don't complain, don't say anything, just be quiet and enjoy the shit they throw at you. At least they're not Hitler, right?! Whoops, Godwin'd myself.
Wish I were such a model customer. Always content with whatever crap I get and never demand better. Unless you never actually bought anything you wanted and were disappointed with.
tensorproduct: I've learned that I share a hobby with a surprisingly large number of people who will throw a temper tantrum to satisfy their entitlement complexes. The best thing that Bioware could have done would be to ignore everyone. Not because of "artistic integrity", but because the world would be a marginally better place if a few thousand people learned that throwing a hissy fit won't get results.
Ah, but throwing hissy fits does get results. See also: politics.
2. Never, ever create trilogies, or a series with a pre-determined endpoint. Ever.
This one point I have a problem with. I'm not sure if you mean that people are going to start to take on this lesson and try to enforce it on the media they buy, or whether developers should learn this. But developers absolutely should not have to learn this. That is wrong. If someone is aware of the story they are trying to tell, then they are going to tell it. They shouldn't be forced to change because people bitch. If you don't like it, as a consumer, then don't buy their material anymore. People constantly complain about the Star Wars Prequels, and rightfully so, they didn't live up to their predecessors. But that was the story George Lucas was trying to tell. And while he told it rather poorly, that was it. It wasn't necessarily a bad plot, it was just kind of simple with bad acting, so it came off poorly.
Regardless, creators of media have a right to create the tale they choose. If they want to change it, then they have the right too (Mr. Lucas...). But the architect of the media made it. That should be respected on a creative level.
Well, gaming journalism is really corrupt and has a horrible relationship to the games industry which causes them to lose objectivity. Compare "gaming journalism" coverage of this entire mess with the coverage that Forbes did. Forbes actually called EA and Bioware out on the shit they were/are pulling while the "gaming journalism" just ate up whatever press release they were given.
This entire mess taught me: 1. A lot of people take video games waaaaaay too seriously. 2. People spent money on silliest things when they think it can help. 3. Gaming Journalists cant handle criticism and turn into crybabies when pushed. 4. When the hell did Forbes turn into a reliable news outlet for video games?
Erik Kain is the guy writing for the Games department of Forbes.
Archer666: Well, gaming journalism is really corrupt and has a horrible relationship to the games industry which causes them to lose objectivity. Compare "gaming journalism" coverage of this entire mess with the coverage that Forbes did. Forbes actually called EA and Bioware out on the shit they were/are pulling while the "gaming journalism" just ate up whatever press release they were given.
This entire mess taught me: 1. A lot of people take video games waaaaaay too seriously. 2. People spent money on silliest things when they think it can help. 3. Gaming Journalists cant handle criticism and turn into crybabies when pushed. 4. When the hell did Forbes turn into a reliable news outlet for video games?
Erik Kain is the guy writing for the Games department of Forbes.
I'm out of the loop on the whole Arendt/Kain thing, could you please clarify it? I'd much appreciate it.
Off-topic: Also, you wouldn't happen to be hungarian, would you?
I think Yahtzee said it best: "Fans are clingy complaining dipshits who will never ever be grateful for any concession you make. The moment you shut out their shrill, tremulous voices the happier you will be for it."
(Not that I liked the ending either, I just got tired of hearing people complain...)
in many ways the game WAS dumbed down. check out the dialogue from me1 and me2, and then compare that to the length/depth of the dialogue in me3. while i think it was decently handled, it was nowhere NEAR the same...they definitely took a different approach to it, and i'm not saying the game was bad, but there was some definite stream lining and it was definitely more shooter based with "perks" than actual "rpg"
once again, it worked, and just fine,i had no complains on that front, more than enough to please most people and keep the flow of the game going great. but still, compare the rpg/story elements of me1 with me3, you'll notice a difference, especially in the progression department.