What annoys you the most in modern gaming?

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While I don't like throwing my weight in with 'OMGZ MODERN GAMEZ R STOOPID' crowd, cut content is bullshit. That does annoy the hell out of me. Whoever invented DLC should be thrown into a bottomless pit.

Honestly it's the other gamers that I find most annoying. I can pick and choose the games I want but there's nothing I can do when it comes to how a lot of people overreact to everything.

Eddie the head:

Anthraxus:
This guy doesn't understand the tactical and planning element to turn based rpgs, because according to him all they are is "the computer practically playing all the combat for you." image

Mashers gonna mash !

Where as you might be right. Being ignorant and insulting people is not a good way to get your message out. If you try being civil and others disagree in a civil or uncivilized manner you could try and respect there opinion on the thing. What I am trying to say is you are not wining any support by being a ass hole. Take that as an insult if you will, but you are simply not helping.

It's cool. I am not offended by words on the internet like alot of ppl seem to be. It's all in good fun.

Anthraxus:
I

Kahunaburger:

SajuukKhar:

And some games still use turn based BS

Seriously, man, all them chess and go players should just l2p CoD

SajuukKhar:
and dice roll mechanics.

Oh, wait... Tribes, then? Maybe?

This is the same dude that was trying to tell us how great the ES leveling system was ?

Who needs tactical turn based rpgs and dice rolls when we can have mindless button mashing/shooting and TOTAL IMMERSHUN. FUCK YEA !!!!

Yeppers, because pause and play mechanics for games that are not turn-based totally destroy any form of strategy. You know, if you want people to actually get your point, you might try no acting like a total asshole or insulting them. Just a thought...

Regenerating health, hands-down. A game shouldn't fucking apologize for doing its goddamn job.

The thing that annoys me most is the passcode thing. You know, where unless you buy it new and put in the passcode you get jilted out of content. Yeah, ok, reward the people who buy new, but at LEAST make the content available as DLC for those of us who can't buy new please?

BreakfastMan:

Anthraxus:
I

Kahunaburger:

Seriously, man, all them chess and go players should just l2p CoD

Oh, wait... Tribes, then? Maybe?

This is the same dude that was trying to tell us how great the ES leveling system was ?

Who needs tactical turn based rpgs and dice rolls when we can have mindless button mashing/shooting and TOTAL IMMERSHUN. FUCK YEA !!!!

Yeppers, because pause and play mechanics for games that are not turn-based totally destroy any form of strategy. You know, if you want people to actually get your point, you might try no acting like a total asshole or insulting them. Just a thought...

I thought you were off to go play and enjoy some good video games ?

The poll has been eaten...that being said;

The emphasis on online multiplayer overshadowing split-screen. Many games seem to be doing away with split-screen all together. The problem here is that even mediocre games from this gen that feature online-only multiplayer will be rendered almost unplayable once the online support is gone and yet you can still play games like Shaq-Fu with people on the same TV at the same time.

RPGs being ashamed of being RPGs. This seemed to have been Bioware's problem recently with the Mass Effect and Dragon Age games. Dragon Age: Origins and its spin-offs/side stories were powerful role-playing games (I think they used a dice-rolling mechanic and fluid turn-based combat like KOTOR) but that was scrapped for Dragon Age 2 which played more like a beat-em-up with different tiers of weapons and items. Mass Effect was always more action oriented but the first had a stronger emphasis on role playing mechanics than the second seemed to (exploration, leveling up/customizing weapons, etc.)

This is a minor one but games have gotten vulgar recently. I'm a vulgar person myself but there's something about hearing/reading 'shit' and, 'fuck' in games that just rubs me the wrong way. I don't mind so much if it's in a new IP but when it happened in Mass Effect 2 and, Dragon Age 2 it made me wonder who taught those familiar characters those naughty words in the first place and, why.

Finally, Where have all of the Ninja's and Robots gone? Maybe it's because there are a lack a beat-em-ups or maybe it's because everyone has such a rock-hard stiffy for Zombies in this day and age but I miss murdering Ninjas and, Robots. There has also been a lack of really good final bosses but I could just be missing those.

Kahunaburger:

Actually, I'm of the opinion that developers working in a genre originally derived from P&P RPGs should thoughtfully draw upon a pool of mechanics that includes all P&P mechanics, not just "this game should have a progression mechanic and should also have swords in it." This does not mean that all RPGs should be turn-based or have stats, but that developers should consider using these elements when said elements are optimal for the game they want to make.

I wouldn't mind dice roll game if
1. I could actually see them, If I could understand why I missed I wouldn't be so angry, but many old games didn't bother to do. Half the time all I had to go on was "WELL THE DUR COMPUTERZ SAID NO HIT SO YOU NOZ HIT"

2. They actually explained how increasing like your sword kill affected your dice roll, because half the time in old games they never told you jack, and raising skills only appeared to have a remotely noticeable affect every 20 skill increases. Skill increases felt utterly meaningless in old games.

3. They didn't design in such a way that it is geared to make you not hit. This is probably what pissed me off the most. Like I don't care that a system is made on dice rolls that can arbitrary make me not hit something I am 2 feet away from and directly facing, but old games were made so that your chances of not hitting were maximized at almost all times.

This is artificial difficulty, I don't mind real difficulty, i.e. making bosses and enemies that have patterns or are balanced, but most old games ran on artificial difficulty, making enemies have overpowered attacks, giant health bars, and making it impossible to hit unless you had like a 90 sword skill and a +10 sword of hitting.

This is what made me hate dice-roll games the most, and its why I hate most new games that use dice rolls because they are still pulling the exact same broken shit over and over.

Rheinmetall:
See the poll to get some ideas. Personally I can't really decide which is worst, I think all of those together are slowly killing gaming for me.

Well, seeing as this is three pages long, im gonna assume you were already told there is no poll...

Anyways, I would say my main problem with modern games is the fact that Moviebob always harps on about the bland-ness and shit on his Game Overthinker show. I love the classics too, but seriously...

And on an equaly serious note (yes, im being serios about the previous statement), I would also go with...

Matthew94:
Dumbing down, and by that I mean.

-The health bar is mostly gone, now we have regenerating health.
-Inventories are nearly always in list format rather than the far superior list format which is far better for navigation and management.
-RPGs are losing detail and stats. Look at Deus Ex:HR and Skyrim compared to Deus Ex and Morrowind.

The bolded is the more specific grips I have. Im not bothered by the regen health trend over health bars...

WanderingFool:

Matthew94:
Dumbing down, and by that I mean.

-The health bar is mostly gone, now we have regenerating health.
-Inventories are nearly always in list format rather than the far superior list format which is far better for navigation and management.
-RPGs are losing detail and stats. Look at Deus Ex:HR and Skyrim compared to Deus Ex and Morrowind.

The bolded is the more specific grips I have. Im not bothered by the regen health trend over health bars...

I don't mind health regen if it is like Max Payne where it only does about 5% but I feel health bars are better than being able to shrug off an RPG explosion after 20 seconds.

DRM, people who seem to think DRM is a good thing, companies that resent their customerbase, companies bitching about used game sales, companies trying to get a cut of money they did fuck all to earn, did I mention DRM?...and I also don't like how you can't hardly release a shooter that isn't MP focused. I like a good story driven SP FPS ala Bioshock, STALKER, Half Life. Why the fuck are there so few of them released?

Matthew94:

-Inventories are nearly always in list format rather than the far superior grid format which is far better for navigation and management.

I disagree. I hate grids. They're a pain in the ass to work with, and often end up with immersion shattering "This AK47 takes up the same amount of space as this Snickers" problems. You also end up with an inventory cripplingly small.

Having a black hole in your back pocket and a list-based inventory is less immersion breaking, therefore I prefer it.

TestECull:

I disagree. I hate grids. They're a pain in the ass to work with, and often end up with immersion shattering "This AK47 takes up the same amount of space as this Snickers" problems. You also end up with an inventory cripplingly small.

Having a black hole in your back pocket and a list-based inventory is less immersion breaking, therefore I prefer it.

I can't tell whether the last line was a joke or not.

Anyway, about the scale of items. I of course refer to games that do the grid right. RE5 did it wrong with the herb=machine gun system but RE4 did it right with the multiple herbs = 1 gun route and it let you make the case bigger.

Matthew94:

I can't tell whether the last line was a joke or not.

It wasn't. The black-hole-in-your-back-pocket fits into my suspension of disbelief. The "Your chocolate bar is the same size as your AK47" thing, however, does not.

Anyway, about the scale of items. I of course refer to games that do the grid right. RE5 did it wrong with the herb=machine gun system but RE4 did it right with the multiple herbs = 1 gun route and it let you make the case bigger.

and Fallout 3/NV do it better still. You can carry as much shit as you damn well please up to a certain weight amount. Beyond that you're limited to walking, can't jump, and can't fast travel. It doesn't matter how big or small the item is. You wanna carry 35,000 bullets? Have fun. You wanna carry 12 AKs? Go right on ahead. Wanna do both at once seeing as the bullets are the ammo for the AKs? Be my guest!

List inventories with weight limits > grid inventories.

Anthraxus:

BreakfastMan:

Anthraxus:
I This is the same dude that was trying to tell us how great the ES leveling system was ?

Who needs tactical turn based rpgs and dice rolls when we can have mindless button mashing/shooting and TOTAL IMMERSHUN. FUCK YEA !!!!

Yeppers, because pause and play mechanics for games that are not turn-based totally destroy any form of strategy. You know, if you want people to actually get your point, you might try no acting like a total asshole or insulting them. Just a thought...

I thought you were off to go play and enjoy some good video games ?

Just got back from that. Does not mean I can't take a break to chew out some troll on the internet anyway.

Launcelot111:
My complaint is that so many games are just so serious and that so few have any sense of humor about themselves or anything. Like we have way too many shooters, but so many are military shooters which place you in very serious military settings, and then we have Gears of War/Halo space type shooters but instead of having any fun with the absurd weapons, everything is played so straight. So much is dark and gritty without any variation from that one tone. Fallout breaks this tradition, but the series has a strong history of black humor, DNF breaks this tradition but it's DNF, and in terms of new series, the only ones I can think of of any genre that I've played in the past few years with any sense of levity are Portal (great in this regard), Mass Effect (but only a little bit), Bayonetta (not a great example to follow), and No More Heroes (over the top but not fun to play in my book). Dark and gritty has its place, but last gen, we had much stronger showings from Ratchet and Clank, Sly Cooper, Psychonauts, Katamari Damacy, Okami, Chibi Robo, and many others. Maybe its the decline of Japanese influence, and thus Japanese quirkiness, over Western gamers, but I enjoy whimsy and humor far more than being macho and serious

I hope we either see Japan make a comeback, or Western developers develop (no pun intended) a sense of humour.

Matthew94:

I can't tell whether the last line was a joke or not.

Anyway, about the scale of items. I of course refer to games that do the grid right. RE5 did it wrong with the herb=machine gun system but RE4 did it right with the multiple herbs = 1 gun route and it let you make the case bigger.

I liked STALKER's grid only because it just kept expanding, there was no real limit on it that I found.

but I still prefer list based, it is so much easier to find a item when I can just go to MISC section and scroll down a alphabetical list of items.

More fun then spending 10 minutes looking through various sized objects for the one item that only takes up one tiny square that's hidden between like 6 big things.

Matthew94:

TestECull:

I disagree. I hate grids. They're a pain in the ass to work with, and often end up with immersion shattering "This AK47 takes up the same amount of space as this Snickers" problems. You also end up with an inventory cripplingly small.

Having a black hole in your back pocket and a list-based inventory is less immersion breaking, therefore I prefer it.

I can't tell whether the last line was a joke or not.

Anyway, about the scale of items. I of course refer to games that do the grid right. RE5 did it wrong with the herb=machine gun system but RE4 did it right with the multiple herbs = 1 gun route and it let you make the case bigger.

Oh God this... I loved RE4's inventory system, and by that extension DE:HR's too. Give a more tactical aspect of having to decide whther or not carrying around that RPG which takes up have your available slots is worth it, if you dont ever use it. (seriously, save for the one boss fight in DE:HR, why would you need the rocket launcher?)

*Edit*

A thought...

What if one was to combine the carrying capcity/wieght system from a game like Fallout New Vegas, and the grid based system from DE:HR? Basically, you STR would be a 1-10, with your base being 5. The grid would repesent this strengh, with items you can find and carry having their wieght be represented by their size on the grid. So, increasing your STR attribute would translate into smaller grid squares, thus the smaller an thus more grid space for items, while having less than Base STR would mean larger grid squares, thus you cant carry as much. Is there a game that does that yet, for if not, than someone should try that...

The only thing I hate is the stupid game holding my hand.

ie Arkham Asylum, you get in a boss fight and before you even get a chance to figure out for yourself how to win it the game tells you flat out what do. Screw off you stupid game, let me think for myself.

I HATE that.

Gears3 did the same bullshit "shoot at his rocket pack to kill him faster" when confronted with one of those behemoth enemies. I don't mind the game telling me that, but tell me in some dialogue from an NPC, not with some onscreen prompt.

the thing that annoys me the most is that my character feels really, really slow.

and all the brand logos in the beginning that you cant skip.

basically this:

i want to see rocket jump again someday

People that like to complain about things they hate about 'modern gaming'... all the time.

And fanboys, but that has been going on for decades.

BreakfastMan:

Anthraxus:

BreakfastMan:

Yeppers, because pause and play mechanics for games that are not turn-based totally destroy any form of strategy. You know, if you want people to actually get your point, you might try no acting like a total asshole or insulting them. Just a thought...

I thought you were off to go play and enjoy some good video games ?

Just got back from that. Does not mean I can't take a break to chew out some troll on the internet anyway.

I know what it is you'd rather be chewing on.

games getting shorter AND lower quality yet prices rising/not dropping

Rai^3:
Regenerating health, hands-down. A game shouldn't fucking apologize for doing its goddamn job.

I don't think that's the game apologizing, I think it's partly the game devs being lazy. I mean with regenerating health, balancing stuff becomes a LOT easier because everything is a set piece where the player is confronted at 100% health. It's not like the old Doom where they had to scatter bits of ammo and health around and if it was balanced just right you were barely scraping by.

It does also potentially eliminate some of . . . frustration with the game. But, it takes away from some of the tension too. Space Marine isn't too terrible in this regard, because you do have a health bar but it doesn't regenerate (well, armour(shields) do but not health). In order to get health you need to do finishing moves so there's a bit of tension while the flow is still pretty decent. Though admittedly some of the checkpoints in that game are retarded.

- "streamlining"
- The shoehorning of shooter mechanics into everything.
- The over saturation of Shooters in general.
- The excessive amount of whining by spoiled brat gamers. (no it's not ironic, I'm only expressing this because I was asked) And no, I'm not just talking about the ME3 ending thing, this has been a problem before that, the ME3 ending thing just brought it to an all new low.
- The emphasis on multiplayer at the expense of single player.
- Publishers trying to fight piracy/used game sales at the expense of their customers (NOT A SMART BUSINESS MOVE YOU MORONS!!).

Anthraxus:

BreakfastMan:

Anthraxus:
I thought you were off to go play and enjoy some good video games ?

Just got back from that. Does not mean I can't take a break to chew out some troll on the internet anyway.

I'm sure there's some schlong out there you'd rather be chewing on.

Well, thanks for confirming my suspicions that you are an asinine troll that I can safely ignore. Just saved me a lot of trouble from actually paying attention to any of the crap you spew.

Chanel Tompkins:
The thing that annoys me most is the passcode thing. You know, where unless you buy it new and put in the passcode you get jilted out of content. Yeah, ok, reward the people who buy new, but at LEAST make the content available as DLC for those of us who can't buy new please?

They generally do, you just have to shell out more monies for it. Utter bullshit.

Bitchy fans
Online Passes
DRM
glitches
lag
That's about it.

Suckers. You should all go indie like me. You wouldn't have to put up with any of that shit on this side of the Force.

The fucking online passes. It's really annoying especially when there is more than one console in the house.

The regenerating health bar. I admit, ME2 seems so much easier just because I know that all I have to do is hide for a bit and my health will come back vs ME1 when I had to "OH FUCK I HAVE ONE BAR OF HEALTH LEFT! GARRUS! KAIDAN! STRATEGY! NOW!" i HAV

Akalabeth:

Rai^3:
Regenerating health, hands-down. A game shouldn't fucking apologize for doing its goddamn job.

I don't think that's the game apologizing, I think it's partly the game devs being lazy. I mean with regenerating health, balancing stuff becomes a LOT easier because everything is a set piece where the player is confronted at 100% health. It's not like the old Doom where they had to scatter bits of ammo and health around and if it was balanced just right you were barely scraping by.

It does also potentially eliminate some of . . . frustration with the game. But, it takes away from some of the tension too. Space Marine isn't too terrible in this regard, because you do have a health bar but it doesn't regenerate (well, armour(shields) do but not health). In order to get health you need to do finishing moves so there's a bit of tension while the flow is still pretty decent. Though admittedly some of the checkpoints in that game are retarded.

Regen health imo seems to be born out of the problems of the older generation of online FPS, ie that unless you had complete mastery of weapon/health spawns you would get decimated by any real player.

But insted of finding a middle ground, assuming that on a numerical scale the player who memorized everything were at 100 and those that didn't were at 0 with 50 being the middle, it seems like they just took everyone to 0.

Anthraxus:

Anthony Wells:

Anthraxus:
This guy doesn't understand the tactical and planning element to turn based rpgs, because according to him all they are is "the computer practically playing all the combat for you." image

Mashers gonna mash !

ok I understand the tactical thing behind turn based rpg's and there is no random computer deciding stuff for that... What i complain about is the old KOTOR, Morrowind thing.. random invisible dice rolls to determine whther you hit or miss...yes there is a lot of tactic in upgrades and stuff but..honestly thats something i dont want in games.

Yea, i prefer the dice rolls to be visible too.

That would make a very interesting and investing game to me....hmmm

Matthew94:

I don't mind health regen if it is like Max Payne where it only does about 5% but I feel health bars are better than being able to shrug off an RPG explosion after 20 seconds.

Hmm, I love oldschool FPS. I bore myself to death if I have to ram a gun up my nose and I find it boring as hell to sit in cover and wait for the right moment to shoot. I am one of those guys who, in a situation where I can decide to use a gun or a jumppack with a hammer, chooses the jumppack. I love to find the perfect dance with my enemy in dodging and attacking (Serious Sam. I love those games). And if I have to accept that the only thing the game gives me when I'm at 12hp is a 1hp bottle... then I accept this, bulk up and take the challenge of surviving the next part.

Based on this introduction I had a sad realisation in the last years:

Regenerating health is not going anywhere. People don't like tension in combat where every move that you do can be heavily punished. They don't want to shoot 12 rockets at each of the 12 big dudes that come from every direction. They want to shoot 2-6 bullets at a guy sprinting around with narrow sight.

I learned to accept one form of regen health: Sequenced regenerating health. You are still punished but you never go with less than 25% in the next encounter.

'Scapist ate the poll again.

DaHero:
An obsession with multiplayer instead of co-op.

I'll support this idea, actually. I miss the coop and competitive games of just a few years ago. Online is fine, but I miss being able to split screen, or even share screen, with a buddy. Almost ironic that this trend died as the average number of large, beautiful televisions went up. Now that I can actually see the difference in split screening, they don't use it anymore.

I could do with less entitlement, but that's kind of an inherent human problem, and not so much about gaming as it is about gamers.

scorptatious:
The people complaining about it over and over.

While I do agree with some complaints to an extent, I can't help but feel that some people seem to be ignoring the good that comes with modern gaming. For every CoD there's a game like Journey.

Also, to those who answered regenerating health: Do you know what game had regenerating health?

I'm not one with any complaints I feel are significant enough to mention, but I will excuse Shadow of the Colossus for anyone who agrees with me. It's a minimalist game. The challenge and sense of impact might be hurt if you could down an apple to heal yourself rather than running and hiding from the giant that's about to crush you or throw you off.

Strain42:
The sixty dollar price tags.

I know that may seem petty, but I just say that because I don't have many other complaints. I only buy a small handful of games a year, so I don't have any major complaints that applies to everything I play. (in fact really, most games I buy don't even have the 60 dollar price tag lol)

This one is simple enough. Do what I do and never buy new. Wait until the price goes down to $40 or buy used if you have no qualms about doing so. I could give you the big explanation on inflation making games cheaper than they were, but I won't. Just don't buy new and you're golden.

scornedbythenine:
games getting shorter AND lower quality yet prices rising/not dropping

Prices dropping? Yeah right. You deserve the big inflation explanation. The value of the dollar is going down, yet the prices of games remain the same. Games are becoming objectively cheaper as time goes on and you want them to lower the prices? I don't see that happening. I'm not sure if they're becoming shorter or not, but you could go to sandboxes like GTA, Fallout, and The Elder Scrolls if you want game time. Quality is subjective so I won't even get into that.

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