What annoys you the most in modern gaming? Pages PREV 1 2 3 4 5 NEXT | |
Honestly it's the other gamers that I find most annoying. I can pick and choose the games I want but there's nothing I can do when it comes to how a lot of people overreact to everything. | |
It's cool. I am not offended by words on the internet like alot of ppl seem to be. It's all in good fun. | |
Yeppers, because pause and play mechanics for games that are not turn-based totally destroy any form of strategy. You know, if you want people to actually get your point, you might try no acting like a total asshole or insulting them. Just a thought... | |
Regenerating health, hands-down. A game shouldn't fucking apologize for doing its goddamn job. | |
The thing that annoys me most is the passcode thing. You know, where unless you buy it new and put in the passcode you get jilted out of content. Yeah, ok, reward the people who buy new, but at LEAST make the content available as DLC for those of us who can't buy new please? | |
I thought you were off to go play and enjoy some good video games ? | |
The poll has been eaten...that being said; The emphasis on online multiplayer overshadowing split-screen. Many games seem to be doing away with split-screen all together. The problem here is that even mediocre games from this gen that feature online-only multiplayer will be rendered almost unplayable once the online support is gone and yet you can still play games like Shaq-Fu with people on the same TV at the same time. RPGs being ashamed of being RPGs. This seemed to have been Bioware's problem recently with the Mass Effect and Dragon Age games. Dragon Age: Origins and its spin-offs/side stories were powerful role-playing games (I think they used a dice-rolling mechanic and fluid turn-based combat like KOTOR) but that was scrapped for Dragon Age 2 which played more like a beat-em-up with different tiers of weapons and items. Mass Effect was always more action oriented but the first had a stronger emphasis on role playing mechanics than the second seemed to (exploration, leveling up/customizing weapons, etc.) This is a minor one but games have gotten vulgar recently. I'm a vulgar person myself but there's something about hearing/reading 'shit' and, 'fuck' in games that just rubs me the wrong way. I don't mind so much if it's in a new IP but when it happened in Mass Effect 2 and, Dragon Age 2 it made me wonder who taught those familiar characters those naughty words in the first place and, why. Finally, Where have all of the Ninja's and Robots gone? Maybe it's because there are a lack a beat-em-ups or maybe it's because everyone has such a rock-hard stiffy for Zombies in this day and age but I miss murdering Ninjas and, Robots. There has also been a lack of really good final bosses but I could just be missing those. | |
I wouldn't mind dice roll game if 2. They actually explained how increasing like your sword kill affected your dice roll, because half the time in old games they never told you jack, and raising skills only appeared to have a remotely noticeable affect every 20 skill increases. Skill increases felt utterly meaningless in old games. 3. They didn't design in such a way that it is geared to make you not hit. This is probably what pissed me off the most. Like I don't care that a system is made on dice rolls that can arbitrary make me not hit something I am 2 feet away from and directly facing, but old games were made so that your chances of not hitting were maximized at almost all times. This is artificial difficulty, I don't mind real difficulty, i.e. making bosses and enemies that have patterns or are balanced, but most old games ran on artificial difficulty, making enemies have overpowered attacks, giant health bars, and making it impossible to hit unless you had like a 90 sword skill and a +10 sword of hitting. This is what made me hate dice-roll games the most, and its why I hate most new games that use dice rolls because they are still pulling the exact same broken shit over and over. | |
Well, seeing as this is three pages long, im gonna assume you were already told there is no poll... Anyways, I would say my main problem with modern games is the fact that Moviebob always harps on about the bland-ness and shit on his Game Overthinker show. I love the classics too, but seriously... And on an equaly serious note (yes, im being serios about the previous statement), I would also go with...
The bolded is the more specific grips I have. Im not bothered by the regen health trend over health bars... | |
I don't mind health regen if it is like Max Payne where it only does about 5% but I feel health bars are better than being able to shrug off an RPG explosion after 20 seconds. | |
DRM, people who seem to think DRM is a good thing, companies that resent their customerbase, companies bitching about used game sales, companies trying to get a cut of money they did fuck all to earn, did I mention DRM?...and I also don't like how you can't hardly release a shooter that isn't MP focused. I like a good story driven SP FPS ala Bioshock, STALKER, Half Life. Why the fuck are there so few of them released?
I disagree. I hate grids. They're a pain in the ass to work with, and often end up with immersion shattering "This AK47 takes up the same amount of space as this Snickers" problems. You also end up with an inventory cripplingly small. Having a black hole in your back pocket and a list-based inventory is less immersion breaking, therefore I prefer it. | |
I can't tell whether the last line was a joke or not. Anyway, about the scale of items. I of course refer to games that do the grid right. RE5 did it wrong with the herb=machine gun system but RE4 did it right with the multiple herbs = 1 gun route and it let you make the case bigger. | |
It wasn't. The black-hole-in-your-back-pocket fits into my suspension of disbelief. The "Your chocolate bar is the same size as your AK47" thing, however, does not.
and Fallout 3/NV do it better still. You can carry as much shit as you damn well please up to a certain weight amount. Beyond that you're limited to walking, can't jump, and can't fast travel. It doesn't matter how big or small the item is. You wanna carry 35,000 bullets? Have fun. You wanna carry 12 AKs? Go right on ahead. Wanna do both at once seeing as the bullets are the ammo for the AKs? Be my guest! List inventories with weight limits > grid inventories. | |
Just got back from that. Does not mean I can't take a break to chew out some troll on the internet anyway. | |
I hope we either see Japan make a comeback, or Western developers develop (no pun intended) a sense of humour. | |
I liked STALKER's grid only because it just kept expanding, there was no real limit on it that I found. but I still prefer list based, it is so much easier to find a item when I can just go to MISC section and scroll down a alphabetical list of items. More fun then spending 10 minutes looking through various sized objects for the one item that only takes up one tiny square that's hidden between like 6 big things. | |
Oh God this... I loved RE4's inventory system, and by that extension DE:HR's too. Give a more tactical aspect of having to decide whther or not carrying around that RPG which takes up have your available slots is worth it, if you dont ever use it. (seriously, save for the one boss fight in DE:HR, why would you need the rocket launcher?) *Edit* A thought... What if one was to combine the carrying capcity/wieght system from a game like Fallout New Vegas, and the grid based system from DE:HR? Basically, you STR would be a 1-10, with your base being 5. The grid would repesent this strengh, with items you can find and carry having their wieght be represented by their size on the grid. So, increasing your STR attribute would translate into smaller grid squares, thus the smaller an thus more grid space for items, while having less than Base STR would mean larger grid squares, thus you cant carry as much. Is there a game that does that yet, for if not, than someone should try that... | |
The only thing I hate is the stupid game holding my hand. ie Arkham Asylum, you get in a boss fight and before you even get a chance to figure out for yourself how to win it the game tells you flat out what do. Screw off you stupid game, let me think for myself. I HATE that. Gears3 did the same bullshit "shoot at his rocket pack to kill him faster" when confronted with one of those behemoth enemies. I don't mind the game telling me that, but tell me in some dialogue from an NPC, not with some onscreen prompt. | |
the thing that annoys me the most is that my character feels really, really slow. and all the brand logos in the beginning that you cant skip. basically this: i want to see rocket jump again someday | |
People that like to complain about things they hate about 'modern gaming'... all the time. And fanboys, but that has been going on for decades. | |
I know what it is you'd rather be chewing on. | |
games getting shorter AND lower quality yet prices rising/not dropping | |
I don't think that's the game apologizing, I think it's partly the game devs being lazy. I mean with regenerating health, balancing stuff becomes a LOT easier because everything is a set piece where the player is confronted at 100% health. It's not like the old Doom where they had to scatter bits of ammo and health around and if it was balanced just right you were barely scraping by. It does also potentially eliminate some of . . . frustration with the game. But, it takes away from some of the tension too. Space Marine isn't too terrible in this regard, because you do have a health bar but it doesn't regenerate (well, armour(shields) do but not health). In order to get health you need to do finishing moves so there's a bit of tension while the flow is still pretty decent. Though admittedly some of the checkpoints in that game are retarded. | |
- "streamlining" | |
Well, thanks for confirming my suspicions that you are an asinine troll that I can safely ignore. Just saved me a lot of trouble from actually paying attention to any of the crap you spew. | |
They generally do, you just have to shell out more monies for it. Utter bullshit. | |
Bitchy fans | |
Suckers. You should all go indie like me. You wouldn't have to put up with any of that shit on this side of the Force. | |
The fucking online passes. It's really annoying especially when there is more than one console in the house. The regenerating health bar. I admit, ME2 seems so much easier just because I know that all I have to do is hide for a bit and my health will come back vs ME1 when I had to "OH FUCK I HAVE ONE BAR OF HEALTH LEFT! GARRUS! KAIDAN! STRATEGY! NOW!" i HAV | |
Regen health imo seems to be born out of the problems of the older generation of online FPS, ie that unless you had complete mastery of weapon/health spawns you would get decimated by any real player. But insted of finding a middle ground, assuming that on a numerical scale the player who memorized everything were at 100 and those that didn't were at 0 with 50 being the middle, it seems like they just took everyone to 0. | |
That would make a very interesting and investing game to me....hmmm | |
Hmm, I love oldschool FPS. I bore myself to death if I have to ram a gun up my nose and I find it boring as hell to sit in cover and wait for the right moment to shoot. I am one of those guys who, in a situation where I can decide to use a gun or a jumppack with a hammer, chooses the jumppack. I love to find the perfect dance with my enemy in dodging and attacking (Serious Sam. I love those games). And if I have to accept that the only thing the game gives me when I'm at 12hp is a 1hp bottle... then I accept this, bulk up and take the challenge of surviving the next part. Based on this introduction I had a sad realisation in the last years: Regenerating health is not going anywhere. People don't like tension in combat where every move that you do can be heavily punished. They don't want to shoot 12 rockets at each of the 12 big dudes that come from every direction. They want to shoot 2-6 bullets at a guy sprinting around with narrow sight. I learned to accept one form of regen health: Sequenced regenerating health. You are still punished but you never go with less than 25% in the next encounter. | |
'Scapist ate the poll again.
I'll support this idea, actually. I miss the coop and competitive games of just a few years ago. Online is fine, but I miss being able to split screen, or even share screen, with a buddy. Almost ironic that this trend died as the average number of large, beautiful televisions went up. Now that I can actually see the difference in split screening, they don't use it anymore. I could do with less entitlement, but that's kind of an inherent human problem, and not so much about gaming as it is about gamers. | |
I'm not one with any complaints I feel are significant enough to mention, but I will excuse Shadow of the Colossus for anyone who agrees with me. It's a minimalist game. The challenge and sense of impact might be hurt if you could down an apple to heal yourself rather than running and hiding from the giant that's about to crush you or throw you off.
This one is simple enough. Do what I do and never buy new. Wait until the price goes down to $40 or buy used if you have no qualms about doing so. I could give you the big explanation on inflation making games cheaper than they were, but I won't. Just don't buy new and you're golden.
Prices dropping? Yeah right. You deserve the big inflation explanation. The value of the dollar is going down, yet the prices of games remain the same. Games are becoming objectively cheaper as time goes on and you want them to lower the prices? I don't see that happening. I'm not sure if they're becoming shorter or not, but you could go to sandboxes like GTA, Fallout, and The Elder Scrolls if you want game time. Quality is subjective so I won't even get into that. | |
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While I don't like throwing my weight in with 'OMGZ MODERN GAMEZ R STOOPID' crowd, cut content is bullshit. That does annoy the hell out of me. Whoever invented DLC should be thrown into a bottomless pit.