That new halo 4 info- Uhh 343.... What are you doing?

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I am surprised how there has been no threads about this lately, although that may be to do with it all being about mass effect, but since some info on halo's finally out, how about we talk about that for once?

http://www.computerandvideogames.com/343115/halo-4-multiplayer-ditches-firefight-gets-spec-ops-new-details/

I for some reason think spartan OPs maps may me forge/makable. After all, taking out fire fright in favor of a spec ops-type mode means they must be diverting more resources into it.

Although they should fire whoever thought of the name "spartan points".

Well I always expect change especially when the developers change to a diffrent studio.

Don't get me wrong, I am fine with change. it is just that the names of things make me go, "Really?". Spartan Ops, Spartan Points, Spartan mexican foods, I seriously hope they are just place holders.

Although it is a matter of time before people start calling this game "Halo of duty 4" either way.

Well, I clearly see no reasons to believe that 343 represents Microsoft milking Bungie's franchise for all it's worth without adding to it or living up to its legacy. No, siree...

Agreed. I hate seeing another "why mass effect/EA/Bioware/FPS/mmos suck/ruin everything because...." thread pop up to regurgitate the same information that we already know/don't care about. Do people not see the ones already made? Sigh....the internet...

Spartan ops sounds promising, but sadly I can't enjoy a lot of multiplayer experiences because I have hardly any friends...so.....sucks for me I guess :C I just hope the other modes offer a lot of replayability.

I just hope "spartan points" are easier to get than the unlock system in Reach. I love that game, but my god is that a pointless grind for all the cool looking armor.

No designated weapon spots? I never liked dedicated weapon spots that much (its an old pointless relic from games past), but I hope they don't make the weapon drop pods too annoying.

No respawn cooldown? and joining games in progress?

image

Why aren't these in more games!?!???!!??

Don Savik:

No respawn cooldown? and joining games in progress?

Why aren't these in more games!?!???!!??

Because it does punish the players when they get mobbed instantly after killing someone.

So who or what is the enemy in this game?

I'm a bit nervous. Random power weapon spawns and instant re-spawns and dropping people into games already in progress. I honestly won't be surprised if the game ends up sucking. You won't beat Call of Duty by trying to be Call of Duty.

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I am now terrified that 343 will screw up this franchise. I was confident when I saw some of the multiplayer but now "Spec-ops" and the ability to buy your abilities? Halo has been about skill mixed with team work. If this formula is removed from the equation this will not be a good Halo game. It may be a good game, but defnitly not a good Halo game.

EDIT: Some of the other changes are welcome, the moving of weapon locations and the return of armor abilities, but....what made Halo great was its ability to not be any other kind of shooter. I am seeing signs of the Call of Duty plague that managed to scar Battlefield 3. I am now cautious on this one.....(BTW, a sprint feature should be an armor ability for Halo. Thats what made classes the classes so well balanced).

Also...at least make Elites some sort of playlist like firefight. It makes sense.

Lastly, Am I the only one bothered by the idea of mixing the story with the Multiplayer? It can be done, but I don't think a military organization would include anything along the lines of flaming skulls and such. I liked it when it was more like unreal tournament, just fight on cool looking locations.

So in essence my hopes of this game went from 70% being good to 50% being good.

Reach V2

awesome

Oof... Some of those changes... I don't mind them taking out firefight, personally. I thought it was kind of boring... Mostly because the enemies come out so slowly! But they're changing shit to look WAY too much like Call of Duty. I will be upset if the Spartan Points unlock features usable in-game. I hate how in Call of Duty you can unlock shit that gives you an advantage over the enemy, no matter how slight. If you are able to do that in Halo 4, I will be extremely upset. Another thing they better not change is Armor Lock. There's no mention of it, but there's nothing better than seeing a Ghost charge at you just to wreck it with your armor and wear a huge trollface the whole time. I swear to god, 343, do not fucking take that from me!

Just don't muck up my campaign, 343. Don't mess with the lore. I've never been big into the multiplayer unless it is co-op with a friend.

AstylahAthrys:
Just don't muck up my campaign, 343. Don't mess with the lore. I've never been big into the multiplayer unless it is co-op with a friend.

I wouldn't worry much about campaign, it seems good even if the covie prescience at the start is a bit weird. Spartan Ops may prove to be a very good addition to halo 4 if done right.

oZode:
Don't get me wrong, I am fine with change. it is just that the names of things make me go, "Really?". Spartan Ops, Spartan Points, Spartan mexican foods, I seriously hope they are just place holders.

Although it is a matter of time before people start calling this game "Halo of duty 4" either way.

Lets just hope that they ditch those titles before the game is completed...

AstylahAthrys:
Just don't muck up my campaign, 343. Don't mess with the lore.

I support this. I can do without Halo's multiplayer, but not without a good campaign.

I don't like the instant spawn point system and buying abilities like in Blackops

These spartan ops sound cool but I do miss firefight I love that mode

Having to buying your abilities? Weapon spawns being randomized?

By the sacred rings, this sounds terrible.

im actually ok with this, il still have to see me of it but it sounds allright to me

I knew this would happen, Halo was awesome until Reach. Too much game-play changes, just relaunch Halo 2 and that's the only game I will ever need..

"It contains a virtual reality sector that creates the multiplayer experience."
This could pave a way for some great Forge.

No Elites in multiplayer?

PASS.

Sprint

-So not only is sprint in the game, but it is a standard armor ability. You do not need to pick it up, it will always be available. You do not need to buy it with your Spartan Points, you will always have it equipped no matter what. So essentially, you can have two armor abilities.

Good, this sounds like a plan. I always loved using Sprint, but at the sacrifice of a Jetpack not so much.

Forerunner Vision

-Ever wanted to be super man? Now you can! See through walls with your x-ray vision! I can't say I hate this armor ability, I haven't used it yet. I'm hoping it comes with its weaknesses and it discourages camping. Sorry guys, but camping in Halo 4 will not be a legitimate tactic.

WRONG, sir. Camping is always a viable tactic, the community will always find a way.

This-

No More Weapon Camping

-One the skills that separated veteran players from inexperienced players was the ability to time power weapons' spawns. In Halo 4, this will be near impossible. Weapons drop down in drop pods at random locations around the map. Quoted from the article, "This gives the matches other focal points, and it also helps alleviate the advantage longtime players always used to have over newer recruits; the best weapons are not always going to be found at the same spawn locations." Unless there is a distinguishable skill gap between players, I most definitely do not like this idea.

does not render camping moot. It renders weapon camping, which I barely ever did anyway, moot. People will still camp with whatever weapons they have.

On the Instant Respawn System: This actually sounds likie it could work nicely. I'm going to assume that it will work much in a way that there are a few key spawn points around the map for team players to respawn at so that the mentioned, "killing you before your shields even recharge," will not happen, unless you were camping inside of the enemy spawn in the first place.

WHICH IN THAT CASE YOU DESERVE IT ANYWAY.

All I can say is..WHAT THE FUCK?!

Remove Firefight for "Spartan(Spec) Ops? Do what Reach did and make Firefight 3.0!
No elites? joy to the world. I totally want everyone to look the same, and here I thought that they were going to make Elites customize-able. Dissapointing.
Multiplayer in VR? Actually, not bad. Has lore to it.

This is just terrible. I hoped that it would be better than this.

This sounds interesting.............................and worrying.
I don't really care about them taking firefight out, it hardly ever worked for me and when it did it just felt like yet another attempt to rip off horde mode.
The multiplayer changes sounds interesting such as random weapon drops. Im confused about how this will work though, surely they must have certain key locations to drop them in? They have to be careful that games are not also instantly decided by which team had the rockets drop closer to their spawn.

Instant respawn=not the best of ideas, at least not in CTF. In slayer it would probably be fine but please 343, please do not put that in CTF.

I imagine spartan-ops will be a totally new and unique idea that has never been done before, especially not by any big shooter franchise, oh no it's a completely new thing that isn't going to be crap at all.

Joining in progress games is a nice option that I can't name a downside to right now. As for Sprint, meh. I guess it's fine for those who like it although I would prefer it remain an armour ability but whatever, it's no big deal as long as they take into account the fact that everyone will be able to sprint when designing their maps.
Forerunner visions sounds annoying. I do not look forward to this but will not judge it yet.

Im disspointed to see a return of a currency system, especially one with a stupid name. Hopefully it won't be as big of a grind as Reach was, im also hoping that it is purely asthetic things that you unlock.

You know what I would love for forerunner vision? To have places seperated into sections, like each room is its own section, and when you activate FV, you can tell how many people are in that section. You can't see in there, but you know they are there, so you can go in shooting.

The only two things that I am not open too is the random weapon spawns, bye bye map control. And instant spawns would make objective nigh impossible because they are right back in the fight.

However according to Frankie much of the info in the magazine is already out of date. Apparently things will be explained soon at it is not as bad as it sounds.

As for the customization as long as we only can choose between fairly conventional weapons it won't be so bad. I hope we don't end up being able to spawn with things like the plasma pistol(noob combo carnage) or a needler with tracking or grenade launcher weapons like the Brute shot, concussion, or GL. As long as these and true power weapons are still pickups than there is still hope.

people ( not necessarily in this thread) are bitching about the random power weapon drops but honestly this is an awesome idea if they are random their will no longer be that one dick camping the sniper or rocket launcher the entire game

I like the respawn cooldown idea. It makes it easier for the new players to get a few kills instead of being shutdown because the enemy's shield would be up by the time they were reborn so they would just continually get murdered. Spawn campers are going ot have more issues since the respawn rate increase means less time to rest and more people ready to killify them.

Also the random weapon drops means newer players won't be as badly raped by people who spend 16 hours a day on the same map. I wouldn't have to memorize each and every good weapon's drop point to be able to not die all the time. It also makes for more variety since everyone won't be always running for the same weapons in the same areas.

But I do know why people are bickering about those changes, it levels the field. They can't camp the weapon points as easily and newer players have a chance to get a kill or two since they'll be back soon enough to hit you when you are recharging.

Honestly, the best solution to balance things out would be to end recharging health. With health recharge, you can't really wear an elite player down bit by bit as you try to get a few kils before he hits the score limit. It encourages campers who can sit in place and heal up from the people that were able to get a few shots in.

oZode:
Don't get me wrong, I am fine with change. it is just that the names of things make me go, "Really?". Spartan Ops, Spartan Points, Spartan mexican foods, I seriously hope they are just place holders.

Although it is a matter of time before people start calling this game "Halo of duty 4" either way.

What, you don't want to order a Spartanchilada at Spartan Bell? With a Spartan Dew on the side?

So... it's doing the same things wrong that Reach did? I'll pass, thanks.

I want an HD remake of Halo 2 please.

Yeah, its gonna be shit. Complete shit.

Instant respawns? Yeah, I love being swarmed by nubs I just killed before my shields recharge.

Weapons drop at random? Huh. Why the hell should people who actually get good at the game have an advantage? Everyone should win, no matter how bad they are. Rewarding players for doing well is soooo 2003.

No elites? Clearly, the next thing Halo needs is to get rid of the little variety it has.

Something that lets you look through walls? ...I am well and truly speechless. Just speechless.

Halo is dead and 343 are just pissing on the corpse right now.

Smeggs:
On the Instant Respawn System: This actually sounds likie it could work nicely. I'm going to assume that it will work much in a way that there are a few key spawn points around the map for team players to respawn at so that the mentioned, "killing you before your shields even recharge," will not happen, unless you were camping inside of the enemy spawn in the first place.

WHICH IN THAT CASE YOU DESERVE IT ANYWAY.

Spawns will be dynamic, switching depending on what going on, so (intentionally) spawn camping wont be an option.

The spawns will be terrible though. See: any game that has instant respawns.

And to think they say they are making an effort to make the maps smaller. I mean, instant spawns in smaller maps? What could possibly go wrong?

I had always maintained that if Halo 4 was "the right thing" for me I would re-buy an xbox (my previous one having been broken some many months ago) but I think that has completely been eradicated now.

The point of having set weapon spawns was all about map control, positioning and team organisation/communication. It's exactly the same as buff control in League of Legends; you gain an advantage from being smart. It's frustrating enough jumping around a corner and being rocketed into the sky in Halo 3, but at least I know he either had the timings down *or* killed someone else with rockets - now? Not so much. I may well die to someone of far lower skill than me just because I happen upon them 20 seconds after they got rockets drop 5 steps to their left and I nerd-rage about this.

Points, abilities, what-have-you I don't really care about. I loved Halo 3 because it was simple, cut-and-dry and I would always (read "minus boosters") get even skill matches. This stupid stuff about unlocking abilities means it's going to either be a levelling gimmick, or a choice system. Randomising factors in matchmaking is just bleh.

I admit though, there was nothing worse than teammates disconnecting and turning a close win into a horrible defeat as they could not re-connect (I had a friend who lost internet every time he picked up his phone, another whose microwave could disconnect him. Real ghetto internet I know, but mine has always been cool)

It sounds like it will sell well and be a good game, but I must say it doesn't seem to be adhering to what I always considered to be the Halo "style" ... Mind you I realised that from Reach, so I guess Halo 3 was more of a blip than any other game in the series.

Fuck this shit. They needed to drop all armour power-ups, not add more.

Random weapon drops, instant spawn and joining games halfway through? Leave that crap out of it as well.

New studio screwing over the alternative to CoD by making it more like CoD, because fuck the fans.
This all seems to lead to a game that'll be good for newcomers but won't hold any long term interest, as there is no incentive to getting good.

No map controlling, no weapon timing etc.

And to all who think that a bad team being able to beat an experienced team is a good thing, kindly fuck right off. MLG shouldn't even pick this up for their leagues.

You know, these aren't really that massive changes. It's not becoming more like CoD, it's just changing. The series continually tweaked its gameplay across every installment, and 343 is continuing the trend. Good for them.

Besides, I actually like the way this sounds. I was pretty unenthusiastic when they first announced 4, but pretty much everything I've heard them say about it has made me interested. There's a chance these guys really get how to do it right.

I like the no weapon spawn camping, drop in matches, instant spawns, and x-ray vision (campers are fucked now). Now if they could just un-nerf armor lock and fix the spawn camping in grifball, this could be perfect.

Seriously all 343i has to do now is add ADS and that's the final shot to the head.

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