The Kickstarter Thread for Interesting Game Kickstarters

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Seeing as the amount of projects is likely only going to increase as time goes on and the movement grows, I thought this might require its own thread where you can present interesting stuff :P

Kickstarter exists for over 3 years now and while it had more than moderate success in other fields, for instance movies with more than 10% of the movies in the latest Sundance Film Festival (17+) being funded through it, some even Oscar nominated and the expectation that Kickstarter will provide more funding to the arts in 2012 than the US National Endowment of the Arts it is only a mere two months ago that it got really popular in the games sector with multiple million dollar projects following the Double Fine Adventure Kickstarter, which was beaten as the first project to reach $1 million on the popular crowd funding website by a day. It wasn't the first game to be funded through it, as for instance Octodad 2, No Time to Explain or Grandroids might attest, but it certainly was the one to break the dam and let the flood out.
In the mean time there is even a technology project, which broke the $10 million mark, one can only surmise which latent potential might fall on "Crowd-Funding" in the future.

I'm going to try and summarize the biggest/most influential game Kickstarters in this post... feel free to post anything interesting :P

Ongoing
Elite: Dangerous: http://www.kickstarter.com/projects/1461411552/elite-dangerous/ 8 Days left - 1,003,574 / 1,250,000
War for the Overworld: http://www.kickstarter.com/projects/subterraneangames/war-for-the-overworld/ 7 Days left - 141,281 / 150,000
Barkley: Shut Up and Jam 2: http://www.kickstarter.com/projects/talesofgames/barkley-2-an-rpg-sequel-to-barkley-shut-up-and-jam/ 2 Days left - $103,192 / $35,000

Funded
Star Citizen: http://www.kickstarter.com/projects/cig/star-citizen/ FUNDED $7,199,620
Project Eternity: http://www.kickstarter.com/projects/obsidian/project-eternity/ FUNDED $4,163,208
Double Fine Adventure: http://www.kickstarter.com/projects/66710809/double-fine-adventure/ FUNDED $3,446,371
Wasteland 2: http://www.kickstarter.com/projects/inxile/wasteland-2/ FUNDED $3,042,795
Homestuck Adventure Game: http://www.kickstarter.com/projects/14293468/homestuck-adventure-game/ FUNDED $2,485,506
Planetary Annihilation: http://www.kickstarter.com/projects/659943965/planetary-annihilation-a-next-generation-rts/ FUNDED $2,229,344
Shadowrun Returns: http://www.kickstarter.com/projects/1613260297/shadowrun-returns/ FUNDED $1,889,416
Broken Sword - The Serpent's Curse: http://www.kickstarter.com/projects/165500047/broken-sword-the-serpents-curse-adventure/ FUNDED $771,560
The Banner Saga: http://www.kickstarter.com/projects/stoic/the-banner-saga/ FUNDED $723,886
Castle Story: http://www.kickstarter.com/projects/902505202/castle-story/ FUNDED $702,516
Leisure Suit Larry: http://www.kickstarter.com/projects/1451923705/make-leisure-suit-larry-come-again/ FUNDED $674,312
Carmageddon: Reincarnation: http://www.kickstarter.com/projects/stainlessgames/carmageddon-reincarnation/ FUNDED $625,143
Tex Murphy - Project Fedora: http://www.kickstarter.com/projects/251414413/tex-murphy-project-fedora/ FUNDED $598,104
Yogsventures!: http://www.kickstarter.com/projects/winterkewlgames/yogventures/ FUNDED $567,665
Shadowrun Online: http://www.kickstarter.com/projects/1964352341/shadowrun-online/ FUNDED $558,863
Republique: http://www.kickstarter.com/projects/486250632/republique-by-camouflaj-logan/ FUNDED $555,662
Two Guys SpaceVenture: http://www.kickstarter.com/projects/spaceventure/two-guys-spaceventure-by-the-creators-of-space-que/ FUNDED $539,767
Grim Dawn: http://www.kickstarter.com/projects/crateentertainment/grim-dawn/ FUNDED $537,515
Project GODUS: http://www.kickstarter.com/projects/22cans/project-godus/ FUNDED 526,563
CLANG: http://www.kickstarter.com/projects/260688528/clang/ FUNDED $526,125
Jane Jensen's Moebius: http://www.kickstarter.com/projects/1005365109/jane-jensens-pinkerton-road-2012-2013-csg/ FUNDED $435,316
Hero U: http://www.kickstarter.com/projects/1878147873/hero-u-rogue-to-redemption/ FUNDED $409,150
Dead State: http://www.kickstarter.com/projects/70755535/dead-state-the-zombie-survival-rpg FUNDED $332,635
Pathfinder Online Technology Demo: http://www.kickstarter.com/projects/1675907842/pathfinder-online-technology-demo/ FUNDED $307,843
Defense Grid 2: http://www.kickstarter.com/projects/hiddenpath/defense-grid-2/ FUNDED $271,727
Pier Solar HD: http://www.kickstarter.com/projects/573261866/pier-solar-hd-an-rpg-for-xbox360-pc-mac-linux-and/ FUNDED $231,370
Takedown: http://www.kickstarter.com/projects/355932838/crowdsourced-hardcore-tactical-shooter/ FUNDED $221,833
Limit Theory: http://www.kickstarter.com/projects/joshparnell/limit-theory-an-infinite-procedural-space-game/ FUNDED $187,865
Strike Suit Zero: http://www.kickstarter.com/projects/43153532/strike-suit-zero/ FUNDED $174,804
Code Hero: http://www.kickstarter.com/projects/primerist/code-hero-a-game-that-teaches-you-to-make-games-he/ FUNDED $170,954
Zombie Playground Online RPG: http://www.kickstarter.com/projects/massiveblack/zombie-playground-zpg-3d-action-online-battle-rpg/ FUNDED $167,590
Distance: http://www.kickstarter.com/projects/1857884659/distance-a-next-generation-arcade-racer/ FUNDED $161,981
Sui Generis: http://www.kickstarter.com/projects/1473965863/sui-generis/ FUNDED 160,055
Nekro: http://www.kickstarter.com/projects/343838885/nekro/ FUNDED $158,733
Starlight Inception: http://www.kickstarter.com/projects/732317316/starlight-inceptiontm/ FUNDED $158,152
The Dead Linger: http://www.kickstarter.com/projects/sandswept/the-dead-linger/ FUNDED $154,968
Xenonauts: http://www.kickstarter.com/projects/69341191/xenonauts/ FUNDED $154,715
STAR COMMAND PC: http://www.kickstarter.com/projects/starcommand/star-command-kickstart-part-2-the-pc-mac-space-adv/ FUNDED $151,807
Maia: http://www.kickstarter.com/projects/1438429768/maia/ FUNDED 140,481
Shadowgate: http://www.kickstarter.com/projects/zojoi/shadowgate/ FUNDED $137,232
Word Realms: http://www.kickstarter.com/projects/2140824020/word-realms/ FUNDED $121,442
Forsaken Fortress: http://www.kickstarter.com/projects/1317934609/forsaken-fortress/ FUNDED $121,096
Unforgotten Quest: http://www.kickstarter.com/projects/urealms/unforgotten-quest/ FUNDED $118,824
Mercenary Kings: http://www.kickstarter.com/projects/322438897/mercenary-kings/ FUNDED $116,064
Kaiju Combat: http://www.kickstarter.com/projects/14214732/kaiju-combat-giant-monsters-awesome-fighting-onlin/ FUNDED $112,513
Sir, You Are Being Hunted: http://www.kickstarter.com/projects/1499900830/sir-you-are-being-hunted/ FUNDED 92,551
Legends of Eisenwald: http://www.kickstarter.com/projects/1684781151/legends-of-eisenwald/ FUNDED $83,577
Jack Houston and the Necronauts: http://www.kickstarter.com/projects/warbirdgames/jack-houston-and-the-necronauts/ FUNDED $64,256
Project Lodus: http://www.kickstarter.com/projects/leviathaninteractive/project-lodus-a-cyberpunk-co-op-action-rpg/ FUNDED $51,201

Released
Faster Than Light on Steam and on GoG or from the Devs
Chivalry: Medieval Warfare on Steam or from the Devs
Giana Sisters: Twisted Dreams: on Steam and on GoG

I don't know of any off the top of my head, but I know there are many games that I would like to see and would definitely back.

If I see anything I'll post here, though.

Well there's the game with the Yogscast in there. Personally I'm not a fan of them but I might as well point this out.
http://www.kickstarter.com/projects/winterkewlgames/yogventures?ref=category
Also there's Class of Heroes 2 which isn't actually funding to make a game but get it localized for the U.S.
http://www.kickstarter.com/projects/1272149684/class-of-heroes-2-deluxe-for-the-psp-system?ref=category

Though if I could just throw something out here as a warning to not donate to it.
http://www.kickstarter.com/projects/120873716/your-world?ref=category
Where as many of the other big budget needing kickstarters were started by people who actually has many long years of experience in the industry this is for an MMO and needs 1.1 million. This was started by someone who likes games and won the lottery for over $40 million. He should not need any money at all for this. I don't know if he's scamming people or not but he does not need this.

Well I just looked through all of them so aside from the ones you listed that's all I saw that caught my eye. I don't support that Dead Linger project simply because saying they are going to satisfy the gaming community's hunger for zombie games makes it sound like they don't realize how many zombie games already exist. Or they are just trying to make money off a fad. Still they say they are following kicking it forward so even if it's the latter at least money will go back into another kickstarter. Provided they actually do it considering Kicking it Forward is just an honor system.

80Maxwell08:
Well I just looked through all of them so aside from the ones you listed that's all I saw that caught my eye. I don't support that Dead Linger project simply because saying they are going to satisfy the gaming community's hunger for zombie games makes it sound like they don't realize how many zombie games already exist. Or they are just trying to make money off a fad. Still they say they are following kicking it forward so even if it's the latter at least money will go back into another kickstarter. Provided they actually do it considering Kicking it Forward is just an honor system.

I saw that Yogscast thing, but it largely looks like cashing in on their "internet cred" popularity and not much more :P

I also don't see "TAKEDOWN" ever getting made as both the presentation (stolen copyrighted images slightly modified as artworks) and the pitch ("Hey, I worked on some games in the past, I've got nothing to show and can't tell you anything about the team, I also don't know if the game will ever get made but give me moniez so I can try to make an Alpha to present to investors and see if this gets picked up!") seemed rather fake, but seeing as it's funded it will be influential nonetheless, as in a perfect example of what to not put your money in :P

Other than that, this seems interesting... but it hasn't got any popularity or coverage at all so far: http://www.kickstarter.com/projects/343838885/nekro/

Thanks, this is a really useful thread. I have been thinking about investing in some of these so its good to have a place where most of the popular ones have been consolidated. Oddly enough the first three under the "ongoing" section are all the games I am most interested in.

Oh yeah, maybe a few more things about announced/upcoming Kickstarter projects:

image

First in regards to the Larry one, the prospects of this project seem more interesting than it first appears, as they are apparently planning to remake all 7 games: http://www.replaygamesinc.com/blog/2011/10/news-flash-replay-games-announces-the-hd-remake-of-all-7-leisure-suit-larry-games/
http://www.egmnow.com/articles/exclusive-leisure-suit-larry-returns-in-hd/ and they are in talks concerning the King's Quest, Space Quest and Police Quest licenses too with Ex-SIERRA veterans ready to work on them:

@Perdition - we're way ahead of you!! Scott is ready to jump on board, we already spoke to him. Mark, however, can't since he works for Foundation 9, a developer / publisher and he would have a "conflict of interest" as he put it. Having said that, however, the last game, Space Quest 6, was all Scott & Josh (no Mark Crowe involvement) so we think we can hold pretty true to the SQ franchise with those two geniuses on board. We're in the middle of negotiating the rights for King's Quest as well as Space Quest & Police Quest too. It all depends on the success of this first game, though.....everybody wants to see how much demand is out there.

Thanks, Matthew, you're 100% correct. We had potential investors wanting to put money in to Replay until we announced Leisure Suit Larry and then suddenly we heard crickets. One VC (venture capitalist) even told me outright on the phone "investing in Replay will tarnish our good name because you're publishing Leisure Suit Larry". Well, this way we get to stick it to the man!! Thanks for the support, gang! I wish we could comment on every single post but we're swamped over here with the amazing amount of positive feedback we're getting!!!!

Meanwhile, Double Bear is getting ready for their Dead State Kickstarter, so they can work on the game full time and get it done, they started with a few Updates on what they've been doing with the game since last we heard of it, the first of which can be found here: http://www.irontowerstudio.com/forum/index.php/topic,2583.0.html

image

As we continue to work towards our Kickstarter presentation, we thought we would show off some new screens of the game to whet your appetite. Today we're showing off a few of the many upgrades the player can make to their shelter. Take a minute to look at and compare the pictures of the unaltered and transformed shelter:

You'll notice a few changes between the two sets of pics. In the first one, you'll notice that the only protection the school has is a flimsy chain-link fence. This is going to prove to become a liability as zombies or other humans start showing up and trying to take it down to get inside (which is game over), so it would be in your best interest to upgrade it to the reinforced fence, which is shown in the bottom pic. The reinforced fence ups the amount of damage the fence can take before it needs to be repaired, which makes it less of a daily concern.

You'll also notice a watchtower in the second pic. The watchtower upgrade has two benefits. Every day it generates morale daily in the shelter by just being present. It also opens up a new job at the shelter - guard duty. When allies are posted to guard duty, they can intercept attacks earlier, which causes less damage to the fence per guard assigned. You'll even notice an ally guard hanging out in there in the pic.

The final difference you might notice (aside from more people around) is the car. While the car is not an upgrade (it allows you to travel farther for fuel costs), there is a garage upgrade that is necessary to maintain your car or enhance it. Cars can become faster and more efficient with upgrades. Of course, you're going to need a decent mechanic if you want your car to keep running.

We'll be showing off more upgrades to the shelter in our Kickstarter presentation. Keep watching our board, Facebook, and website for more information on our Kickstarter launch and for new Dead State information. As always, feel free to leave feedback on what you'd like to see for our Kickstarter launch in the previous threads. We're working hard to put together the launch and we can't wait to show you the progress we've made. Thanks for all your helpful comments and support everybody!

We started thinking about using Kickstarter some time ago when we realized we had a pretty good team and it would probably get the game faster to pay them regularly. We didn't want to start one without showing off some of the systems of the game first. Perhaps if we had rolled with it back then we would be farther now, but I still don't feel comfortable asking for funds without showing people what we're making. And if the Kickstarter doesn't work, well, Dead State either finds another method of funding or we go back to making it when we all have time to work on it. Consulting my internet magic 8-ball right now, I keep getting the message "funding is likely" so let's hope that's a good sign.

Another planned and announced project is the return of FMV/Adventure hero Tex Murphy: http://www.rockpapershotgun.com/2012/03/21/big-finish-game-talks-up-a-tex-murphy-kickstarter/

We hope to bring the next Tex Murphy game to an a much bigger, dare I say, epic level - More actors, locations, broader stories and yes - even meaningful, varied story paths. With these elements, we have a better chance of expanding the audience and a better chance of commercial success and continuation. All of this would allow us to make a true Adventure game with Immersive 3D world, Full Motion Video, and longer game play.

In the meantime, the Wasteland team released their first official concept art:

image

Bigger here: http://wasteland.inxile-entertainment.com/blog/wp-content/uploads/2012/04/Wasteland2_Concept01_Version05_120406_AW1.jpg

I guess it's time I figure out what Shadowrun actually is

Dexter111:

80Maxwell08:
Well I just looked through all of them so aside from the ones you listed that's all I saw that caught my eye. I don't support that Dead Linger project simply because saying they are going to satisfy the gaming community's hunger for zombie games makes it sound like they don't realize how many zombie games already exist. Or they are just trying to make money off a fad. Still they say they are following kicking it forward so even if it's the latter at least money will go back into another kickstarter. Provided they actually do it considering Kicking it Forward is just an honor system.

I saw that Yogscast thing, but it largely looks like cashing in on their "internet cred" popularity and not much more :P

I also don't see "TAKEDOWN" ever getting made as both the presentation (stolen copyrighted images slightly modified as artworks) and the pitch ("Hey, I worked on some games in the past, I've got nothing to show and can't tell you anything about the team, I also don't know if the game will ever get made but give me moniez so I can try to make an Alpha to present to investors and see if this gets picked up!") seemed rather fake, but seeing as it's funded it will be influential nonetheless, as in a perfect example of what to not put your money in :P

Other than that, this seems interesting... but it hasn't got any popularity or coverage at all so far: http://www.kickstarter.com/projects/343838885/nekro/

I agree on the Yogscast thing since all of the images they had of it looked like Minecraft with a different artstyle. I saw the nekro one and it honestly didn't look that interesting at all to me. Honestly I see so many companies saying they were founded by ex Blizzard members I don't care anymore.

Fr]anc[is:
I guess it's time I figure out what Shadowrun actually is

I have a few friends that played the pen and paper game, but I never have myself. Really looking forward to this one.

Dexter111:

image

That... that just gave me a nerd-boner.

Dexter111:
Meanwhile, Double Bear is getting ready for their Dead State Kickstarter, so they can work on the game full time and get it done, they started with a few Updates on what they've been doing with the game since last we heard of it, the first of which can be found here: http://www.irontowerstudio.com/forum/index.php/topic,2583.0.html

This is the one I'm waiting for. It looks really promising and it's obvious that they're committed to what they're doing and the vision they have.

Will definitely contribute.

Fr]anc[is:
I guess it's time I figure out what Shadowrun actually is

Happy to have you among the fandom. Last week was amazing. Shadowrun Returns was funded, and Wasteland 2 made it to the $2.1 million mark and therefore has Avellone and Obsidian joining the development.

I'm personally excited for Takedown. The hardcore tactical shooter audience has been resented in recent years and most publishers just seem to have forgotten about us entirely. I have messaged Christian Allen before and he seems like a very enthusiastic developer who is equally passionate about making good games. Even if the game doesn't live up to full expectations, it was damn well worth it to show that tactical shooter fans like me still exist.

Saucycarpdog:
I'm personally excited for Takedown. The hardcore tactical shooter audience has been resented in recent years and most publishers just seem to have forgotten about us entirely. I have messaged Christian Allen before and he seems like a very enthusiastic developer who is equally passionate about making good games. Even if the game doesn't live up to full expectations, it was damn well worth it to show that tactical shooter fans like me still exist.

As I said, call me a pessimist or whatever but from what I saw of the "project" I highly doubt it'll ever get made xD There was like a game project in 2010 successfully funded that never made it to anything: http://www.kickstarter.com/projects/hlogas/ill-make-the-world-you-shape-the-story-lets-b/ , I expect this one to be added to that list :P

80Maxwell08:
I saw the nekro one and it honestly didn't look that interesting at all to me. Honestly I see so many companies saying they were founded by ex Blizzard members I don't care anymore.

Eh, I wasn't talking about the "dev cred", but what they showed of the game so far, it's certainly more than other "devs", I guess there's also this that looked slightly interesting:
http://www.kickstarter.com/projects/2dawngames/ravaged/

Say what you want but I'm more of a optimist towards this so I still have faith that Christian will create a great game.

There's a new "interesting" project by the way called "Police Warfare": http://www.kickstarter.com/projects/policewarfare/police-warfare/ , it seems to be rather similar to the concept of: http://www.payday-theheist.com/enter.html though and hasn't gotten major backing so far even though the presentation was rather professional. Maybe if/when it hits "gaming media".

Other than that, about last chance to back Wasteland 2 and support the game/get the game cheap for $15 before it releases.

KickStarter ends in 2 days :P

Saucycarpdog:
I'm personally excited for Takedown. The hardcore tactical shooter audience has been resented in recent years and most publishers just seem to have forgotten about us entirely. I have messaged Christian Allen before and he seems like a very enthusiastic developer who is equally passionate about making good games. Even if the game doesn't live up to full expectations, it was damn well worth it to show that tactical shooter fans like me still exist.

im keen for it but im very wary and the fact the kickstarter is only to produce something to show to publishers makes me doubly wary. if its ever finished ill get it but yeah i did fund it even thought im keen for one.

dead state now that is THE game i want. im glad they are waiting till after wasteland 2's kickstarter

I'm currently waiting for the Obsidian kickstarter but that will likely have to wait till after there done with South Park and Wasteland 2.

Dexter111:

Other than that, this seems interesting... but it hasn't got any popularity or coverage at all so far: http://www.kickstarter.com/projects/343838885/nekro/

I stumbled across Nekro tonight and the footage they put up for the alpha model looks impressive. I love the idea of a randomly generated world map that leads to an ever changing environment. The game story is dark and quirky. I really like the heavily stylaized characters and how twisted some of them look.

As for its lack of coverage im betting its residing in the showdow of Wasteland and Shadowrun. I backed it cause it looks like it would be a lot of fun. Hopefully with those two and some of the other larger names funded the lesser known ones like Nekro can get some attention and get funded as well.

Oh and you can't go wrong with pooping pigs.

It does seem like a wonderfully inventive way to give game devs the metaphorical finger. If they're not willing or able to give us the kind of games we want, we'll just ignore/bypass them entirely! Suck it EA.

Emiscary:
It does seem like a wonderfully inventive way to give game devs the metaphorical finger. If they're not willing or able to give us the kind of games we want, we'll just ignore/bypass them entirely! Suck it EA.

The devs are not so much the problem as the publishers are.
Sure there's devs who love to sell out just as hard as the publishers, but other devs may want to go niche or hardcore, but get a big NO from all the publishers.

veloper:

The devs are not so much the problem as the publishers are.
Sure there's devs who love to sell out just as hard as the publishers, but other devs may want to go niche or hardcore, but get a big NO from all the publishers.

Mega publishers like EA are the biggest detriment to the gaming industry today. They push to churn out crappy game after game for $60.00 a pop and the masses buy them up in droves. most of the games are nothing more than rehash versions of the previous one. ex: CoD. there hasnt been anything innovative in a CoD title in years. hell most of the MP maps are nearly identical to previous ones. Then enter a small no name deveopment company who wants to make something totally different and publishers like EA toss them out on the street. Then if the dev's do manage to get the game made and it sells like hot cakes then EA throws an ass load of cash at them to buy them up and all those good ideas and orriginality go right in the trash as they too churn out a string of crap because of EA told them to.

porpoise hork:

veloper:

The devs are not so much the problem as the publishers are.
Sure there's devs who love to sell out just as hard as the publishers, but other devs may want to go niche or hardcore, but get a big NO from all the publishers.

Mega publishers like EA are the biggest detriment to the gaming industry today. They push to churn out crappy game after game for $60.00 a pop and the masses buy them up in droves. most of the games are nothing more than rehash versions of the previous one. ex: CoD. there hasnt been anything innovative in a CoD title in years. hell most of the MP maps are nearly identical to previous ones. Then enter a small no name deveopment company who wants to make something totally different and publishers like EA toss them out on the street. Then if the dev's do manage to get the game made and it sells like hot cakes then EA throws an ass load of cash at them to buy them up and all those good ideas and orriginality go right in the trash as they too churn out a string of crap because of EA told them to.

Something like that.
Well, COD is ofcourse by Activision. It's Battlefield you'll want to associate with EA, but other than that, it's still big publishers are all competing eachother to death over the same one big audience and ignoring the smaller markets.

So, there's an interesting turn of Events: http://www.kickstarter.com/projects/policewarfare/police-warfare/ was "Cancelled".

It says "Funding Canceled
Funding for this project was canceled by the project creator 18 minutes ago."

on the project page, and it's a first one :P

Either they realized they aren't going to make the goal or they might have gotten a Publishing contract worked out and cancelled the Fundraiser because of that...hmm

The Nekro kickstarter has released some footage of the pre alpha gameplay. It looks promising, I hope they manage to get their funding.

EDIT

There is also a game called Ravaged, they've already got their funding but here is the link if you are interested in post apocalyptic 64 player first person shooters.

http://www.kickstarter.com/projects/2dawngames/ravaged?ref=live

veloper:

porpoise hork:

veloper:

The devs are not so much the problem as the publishers are.
Sure there's devs who love to sell out just as hard as the publishers, but other devs may want to go niche or hardcore, but get a big NO from all the publishers.

Mega publishers like EA are the biggest detriment to the gaming industry today. They push to churn out crappy game after game for $60.00 a pop and the masses buy them up in droves. most of the games are nothing more than rehash versions of the previous one. ex: CoD. there hasnt been anything innovative in a CoD title in years. hell most of the MP maps are nearly identical to previous ones. Then enter a small no name deveopment company who wants to make something totally different and publishers like EA toss them out on the street. Then if the dev's do manage to get the game made and it sells like hot cakes then EA throws an ass load of cash at them to buy them up and all those good ideas and orriginality go right in the trash as they too churn out a string of crap because of EA told them to.

Something like that.
Well, COD is ofcourse by Activision. It's Battlefield you'll want to associate with EA, but other than that, it's still big publishers are all competing eachother to death over the same one big audience and ignoring the smaller markets.

True but for me CoD, BF3 whats the difference, they are both overpriced wargames with complete hackerfest multiplayer sessions.

It doesn't look like Nekro is going to make it in time, and that makes me a very sad panda

yeah.. sad really since it looks like it would be a really fun game.

The dev's are planning on a Reddit Q&A along with a couple other get the word out ideas. Well at least that's what they said when I talked to them about it a couple days ago. So hopefully they can manage to pul it off if word can be spread enough to get people interested in the game.

Fr]anc[is:
It doesn't look like Nekro is going to make it in time, and that makes me a very sad panda

You might be right, there's a really good tool for Trending these projects: http://www.kicktraq.com/projects/343838885/nekro/

Although it might change at any point if they get increase publicity for some reason or post new stuff. If they don't get the funding, it might also be for the best I dno? :P
For some reason people don't seem to trust them as much as other projects.

Well darkForge put Nekro up about the same time as Wasteland 2, Shadowrun and Leisure Suit Larry all were started. So they kinda got overshadowed by those larger well known names. Maybe with the larger titles getting funded people will finter on down and see some of the other deserving games on there and toss a few bucks to them as well.

I just hope companies don't make a habit of kickstarters, especially companies who don't need it.

porpoise hork:
Well darkForge put Nekro up about the same time as Wasteland 2, Shadowrun and Leisure Suit Larry all were started. So they kinda got overshadowed by those larger well known names. Maybe with the larger titles getting funded people will finter on down and see some of the other deserving games on there and toss a few bucks to them as well.

I agree, I am actually very interested in Nekro getting funded. It did well getting mentioned by TotalBiscuit in one of his videos which bumped it up by about 10-20 thousand in a couple days. I don't think they did themselves any favours by rallying the community to call out to websites for publicity, but I also think that several of those places responded childishly and inappropriately.

I approve of the fact that they have a good chunk of pre alpha footage and art to let people know how the game is going to be to some degree.

http://www.indiegogo.com/darkpotential?c=home it's not kickstarter but it's essentially the same thing. The game is going to be a post apocalyptic tabletop game. I for one am interested.

New Update about Dead State and its GUI: http://www.irontowerstudio.com/forum/index.php/topic,2645.0.html

This week, it's time to show off a little more of what's going on in our game these days. Let's take a look at the GUI... FOR THE FIRST TIME EVER!

But first, let's examine the process of how we got there. Our GUI starts with design. Design outlines all the key features of the GUI, what's going in which GUI, how important each feature is, what our art theme is going to be, and the layout. We then take all of that and we mockup a concept of the GUI, which is a very rough idea of what design needs before art makes its final suggestions.

The layout of your main GUI is of critical importance. A good GUI isn't going to save a bad game, but a bad GUI can cripple a good game. The GUI needs to do the following:

-Draw attention to important information.

-Be laid out in a sensible way to allow players to jump in (*it helps if it borrows from other games in the genre for familiarity).

-Allow access to important actions and sub-menus without relying exclusively on hotkeys.

-Not be too noisy or take up too much screen real estate.

-Relay tactically sensitive information in an immediate and logical way.

-Have a consistent theme.

Once the designers finish the GUI mockup, we turn it over to art. In our pipeline, we have recently added Mazin - a very talented GUI artist - to work on the many different screens we have. Oscar (our lead artist) and both Annie and I have given several rounds feedback to get the GUI just right to balance design, functionality, and artistic/readability needs of the GUI. Additional testing of the GUI will tell us if we need to make any further changes.

Now let's take a look at two of our GUIs - both are works in progress, so they may not be representative of the final look of the GUI. This is not a mockup, it exists in the game.

Here's the main GUI:

image

You'll notice a couple of things.

-Our art style for the GUIs reinforces the "scavenged materials" aspect of the game.

-The Noise Meter at the top tells you how noisy you are.

-The portraits tell you who's with you, what their health is at, and if they have any statuses.

-Your currently equipped weapons and hot slot items (medical kit and grenade shown), remaining AP, HP, and any statuses you may have.

-A text box overlay on the left for messages.

-A list of sub-menu icons on the right (inventory, group commands, map, and main menu).

-We reduced it as much as possible to not interfere with gameplay.

Now, let's take a look at one of our sub-menus (also a work in progress). This is the character sub-menu:

image

You'll notice the following:

-Again, the GUI is made up to look like something made with available materials. Since the player starts in a school, the icons are stickers and the sub-menus are made to look like post-its.

-We've got HP, Max AP, and current Armor rating next to the portrait.

-Perks earned are listed under the portrait.

-Stats and Skills take up most of the space. Distributing points is demonstrated in Skills. At the 3, 6, and 10 levels of a skill (the circle), perks can be earned.

-We have an explanation of each skill, stat, and perk found on the 3X5 card below - mousing over a sticker will tell you what you need to know about that item.

-We have left some room to expand or add to certain items and additional space for the GUI to fit on widescreen or conventional monitors.

-A list of available sub-menus can be navigated at the very top of the screen. It is very easy to get to any screen in the game.
So that's a first look at our GUI and a little bit behind the process of creating them. Let us know what you think!

And also, just because:

image

School's in, Dead State fans!

Nekro has taken a near 20,000 dollar leap in the past day or so. That's pretty awesome and i'm glad that there's been a surge of interest/money/desperation ;p.

Shadowrun and Dead Linger ended, Shadowrun managed to get about $1.9 Million... curious as to what the end result will be but I'm not as hopeful as other people xD

Nekro apparently did it, managed to get over the $100.000 barrier with 4 days left, though I don't know if I should be happy about that or not since I saw this on some pledge levels... "Access to One Free DLC Pack for Nekro!", there should be no DLC in Crowdfunding, if people give you money upfront at least be as nice as to not try to gouge them in any way.

Starlight doesn't seem to be able to do it and will likely fail.

Also, for the sake of mentioning it, Republique announced a PC version, will still very likely not be able to make it though: http://www.kickstarter.com/projects/486250632/republique-by-camouflaj-logan
He should've started off with that :P
It's trending towards 50% of the funding: http://www.kicktraq.com/projects/486250632/republique-by-camouflaj-logan/

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