BioWare talks about the next Dragon Age.

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Draech:

Savagezion:

Actually, I saw the dig with the "these aren't promises" but that just shows how what ignorant jackasses Bioware are. The promises fans are saying about Mass Effect 3 were made AFTER the game was developed but before its release. It was in QA testing, you see? Everyone knows Dragon Age 3 is in alpha at most and anything said right now is speculation. Your attacking a strawman, as is Bioware, we fans criticizing them are over here. Someone hasn't paid attention to the criticism carefully enough.

That arguement has been a chameleon like no other and still doesn't bear enough weight. Not legally or actually. The "promises" (and they wern't) people are whining about is "going we got ABC! THEY PROMISED IT WOULDN'T BE!". You had the same ending as me? Ok was Wrex alive. Yeah that matters. The game is over now, the choices made are showing their end result. But whatever I dont want to argue that stupidity because once people got the fuck over their own idiocy here it just moves on. Just like it did when they announced multiplayer, and Day one DLC and then the ending. Moving from rage to rage to seem more sensible. Everyone has a little bit of Zeel in them it seems. You "promises" arn't worth more than the previous thing people raged about.

Wrex is alive? You mean your crew on the last mission is alive? Yeah, I got that ending too. My crew I took into the final battle was alive too. Diversity! Is that really the hollow crap you are going to support? That is your case? If that is the case, then Mario is loaded with choices because I can choose to play as Luigi or Mario. Story Diversity! YAY! It amazes me that you can dig that deep for an excuse to deny what is right in front of you to defend wonderful Bioware/ME3.
I have argued against the DLC, against Tali's lame ass reveal as someone who doesn't give a crap about Tali, and against the fact that multiplayer pulls against the singleplayer experience. (Something I feel has proven itself yet again) However, you seem to not understand that the ending is the largest load of crap Bioware pulled, not the only one worth mentioning.

A common arument is that 99% of the game was a "flawless gem", no it wasn't. The weapons/upgrades were devoid of any diversity to playstyle completely undermining the point of the system in place. The combat mechanics were good, not great. Story presentation had a couple good moments but falls apart completely with anything involving the kid and the dream sequences. (Probably because they ripped the guts out of that entire branch of the story and kept the left overs in.) The game is above average based on gameplay alone. However, when you consider it is a story centric game design and they failed on the story, it falls short. It is an action game with needless dialogue sections that don't really weigh in on the end result. Like if Uncharted gave you choices but they all lead to the same place, all it would do is to serve to throw off the pacing and voice acting for arbitrary reasons. Games don't need more "You're more my type, Lulu" dialogue options in games. It's pointless.

Actually, I have vocally supported Bioware for a quite few years now. Ever since Baldur's Gate 2. I would say the gaming community as a whole has pretty much too. Bioware is a big name among us, so its a bit retarded to say we only speak up when they do something bad. Their forum is full of good things said about them until this happened.
As far as this video specifically and DA3 are concerned, are you telling me that they didn't have any idea about this stuff when making DA2? Do you really believe that? OR do you believe EA wanted it out as fast as possible because they just spent a buttload of money for the developer and this is the closest thing the devs had to being finished. (In alpha stage) You might try reading between the lines sometime, and see how it works out for you. The reason people are saying this announcement is lame is because it is. It is Bioware acting like they are 10 years old and broke a vase. "I don't know what happened. Oh, I am not suppose to break stuff, OK. I didn't know"

Yeah they had an idea that reusing dungeons were a problem. How big a problem I dont think they were aware. Welcome to the industry. When you are spending 6 months designing the and modeling the same shit you dont have the same sense of scope.

But even that is besides the point. You are whining about people clapping when they admit this mistake. You are whining that people like that they are being heard. That they actually listen to feedback.

It is pretty clear you can rage when they make mistake. How about you try finding a different emotion when they are trying to right past wrongs? No... because it is to be expected. What bullshit is that?
Only make a sound when something is wrong.

Sorry, but cleaning up the milk you spilled doesn't deserve enthusiastic praise. It IS to be expected. Retailers won't even stock their game with all the DLC because the game doesn't sell. I liked the idea behind Dragon Age 2, but I can't say I am surprised.

http://www.gamebanshee.com/news/107364-dragon-age-ii-ultimate-edition-wont-exist-due-to-retailer-disinterest.html

Would you enthusiastically praise Titus Software if they made a Superman 64 sequel and this time said that they would not include rings? Hell no. They better if they want to sell a game. But the end product is yet to be seen. Maybe this time they use "hoops". People like you will back them up on it too and say "they aren't rings, in game dialogue calls them hoops, you guys will bitch about anything"

I don't care about the people clapping, the announcement is lame. I haven't said anything about the people clapping. I don't care what Joe Brophy likes or dislikes. I am saying that announcement is lame. YOU are telling ME I am not allowed to say that and I should be cheering.

Also, come on, they knew how big of a deal reusing levels would be to that extent. No other game they have made has reused levels like that. I don't buy for a minute that they didn't have the proper sense of scope. Simple math at how many environments they had would have told them that. They make RPGs consistently, its what they do. They knew the count on that game was low. The amount of environment loops in that code could make a man dizzy.

Draech:

ravenshrike:

Draech:
Yeah they had an idea that reusing dungeons were a problem. How big a problem I dont think they were aware. Welcome to the industry. When you are spending 6 months designing the and modeling the same shit you dont have the same sense of scope.

You think this because you don't understand DA2's dev cycle. DA2 was originally planned as the FINAL expansion for DA:O. EA however wanted a new DA game as soon as possible and told Bioware to turn the expansion into a full game. And they wanted to vastly change how everything works in the same vein of ME1 to ME2. THAT is what led to the abomination that was DA2's reused assets and thin, overly padded storyline with BASE jumping waves of enemies.

I did not know this.

Do you have a source on this?
I would like to know more.
EDIT: I am looking for sources on not finding confirmation of your claim hard, but it would explain a lot. Still it is besides the point that was cut out. That DA2 is crap and why it is crap has been recognised. That is good news worth rejoicing over.

It was a VERY short lived dev post on the BSN 1-2 years ago, and apart from the fact that the general plot of DA2 was originally meant to be an expansion to DA:O the rest of my post is purely conjecture on my part if I'm being honest. However it certainly fits.

Das Boot:
Oh you wont have to worry since this is not a Final Fantasy game.

Considering Da2 bosses were given absurd levels of HP, Im not holding my breath.

capthca: pipe dream, what any good Bioware game is nowadays.

Aircross:

They're clapping for things that existed in RPGs sometimes up to 20 years ago... Fallout 1 and 2, BG1 and 2, Planescape Torment, Icewind Dale 1 and 2, FOR F*CKS SAKE, HOW IS THIS APPLAUSE WORTHY?! F*CK YOU BIOWARE.

Congrats BioWare, you are reinventing the wheel.

It's not so much that they're re-inventing the wheel and everyone is amazed by it. It's more so that they're showing that they've heard what everyone has said about it and are taking the necessary steps to rectify their "past transgressions". Ultimately what they're doing is taking the one step forward after having taken two steps back with DA2.

Imbechile:

Dragon age 2's combat wan't shit because "IT ISNT A REAL RPG" as you say.
It could have been a good hack and slash, but the constant 2,3-wave spawns of the same enemies is what killed it. Plus in the later stages most of the enemies have a bloated HP bar, which means in order to defeate them you need patience instead of skill.

But nevermind me. Please, continue hating on those pesky old-skool elitists ruining the fun for everyone.
Keep on the good fight! salute.jpg

I never said it was shit. Did you read the post at all before you responded to it?

I said old-school people will hate it because of it, I particularly liked the faster combat.

Meh. That is really all I can offer up for this. I really can't get excited for anything 'Bioware' anymore. If it comes out and I hear it is good, we'll see but the announcements don't do anything for me.

SajuukKhar:

Das Boot:
Oh you wont have to worry since this is not a Final Fantasy game.

Considering Da2 bosses were given absurd levels of HP, Im not holding my breath.

capthca: pipe dream, what any good Bioware game is nowadays.

It saves on having to devise real challenge if you just make bosses have billions of HP, even if they are just a normal human being. Yay for well thought out challenge.

Aircross:
I apologize if this has been posted before. I checked.

I think my feelings on the matter can be summed with this comment:

They're clapping for things that existed in RPGs sometimes up to 20 years ago... Fallout 1 and 2, BG1 and 2, Planescape Torment, Icewind Dale 1 and 2, FOR F*CKS SAKE, HOW IS THIS APPLAUSE WORTHY?! F*CK YOU BIOWARE.

Congrats BioWare, you are reinventing the wheel.

It's laudable because nobody else is interested in doing it. Bioware know full well that it isn't new, they're the guys that made those RPGs.

YawningAngel:

Aircross:
I apologize if this has been posted before. I checked.

I think my feelings on the matter can be summed with this comment:

They're clapping for things that existed in RPGs sometimes up to 20 years ago... Fallout 1 and 2, BG1 and 2, Planescape Torment, Icewind Dale 1 and 2, FOR F*CKS SAKE, HOW IS THIS APPLAUSE WORTHY?! F*CK YOU BIOWARE.

Congrats BioWare, you are reinventing the wheel.

It's laudable because nobody else is interested in doing it. Bioware know full well that it isn't new, they're the guys that made those RPGs.

I doubt they do realize it. Most of the team members from those days have moved on to Beamdog or whoever is making that Banner Saga series. Barely any of the original Bioware workers are still in the company.

Soviet Heavy:

YawningAngel:

Aircross:
I apologize if this has been posted before. I checked.

I think my feelings on the matter can be summed with this comment:

Congrats BioWare, you are reinventing the wheel.

It's laudable because nobody else is interested in doing it. Bioware know full well that it isn't new, they're the guys that made those RPGs.

I doubt they do realize it. Most of the team members from those days have moved on to Beamdog or whoever is making that Banner Saga series. Barely any of the original Bioware workers are still in the company.

I refuse to believe that anyone in the industry hasn't played those.

The interesting thing about Baldur's Gate, but especially BG2, is how critical reaction and fan reaction completely went apeshit for the storyline, writing, and other "emotional engagement" while ignoring a lot of the more "gamey" aspects, which is where the game really shined. It's like people played the games, enjoyed the fun interpretation of D&D, crawled around in some fun dungeons, fought some well-crafted encounters, and then when going to express their opinions they gushed praise for plot, setting, and characters that were pretty decent at times but cringe-worthy a little too often . And the Bioware head honchos took this to heart, catering to those people. I mean, Neverwinter Nights didn't have time to design anything better than one of the shittiest campaigns ever, but they sure had time to write in plenty of elvish waifu shit , and I even recall a lot of praise being given for this. Then with KOTOR, Bioware fully embraced their Westernized dating sim and started headlong down the road to swooping, ass pirates, slutty witches, and gay guido buttfucking. The "public" got exactly what they clamored for, and everyone else got shafted. (and continues to)

Seems pretty good to me, but I a going to take it with a grain of salt for the most part until there is evidence that it will be there. I do think they are in the right direction as far as letting me customize my parties' gear while still giving them a unique look. Pretty much the prefer mix of DA:O and 2. Not reusing dungeons seems like a simple idea as long as the game isn't rushed out the door as fast as two was. Not much I can say about meaningful choices until they have some evidence of what that will really mean in the game. I mean every rpg seems to say they will have that now but none of them ever seem to be satisfying.

For the record I played DA:2 on 360 so outside of the combat being to easy I didn't find it that much different from Origins. Also I liked a number of changes that where made outside of the world feeling much smaller and for a game that was supposed to take place over a decade it seemed like the changes to the city between acts where superficial, which for me ruined my immersion in the story.

bullet_sandw1ch:

Adam Jensen:
I watched the 40 minute DA panel. They pretty much confirmed that DA3 will have a voiced protagonist. That's a deal breaker for me.

why is it a deal breaker? a voiced protagonist eliminates the creepyness of you clicking a response, and the character answering like you said something. its like me talking to a chair and going "yeah, ok, uh huh, got it."

Because in Dragon Age: Origins I was my character. I made choices for myself. I connected personally with characters who spoke to ME. I was immersed completely because of that. I considered Alister a friend. Things mattered more. In DA2, I didn't make my own choices. I was guiding Hawke and I was watching his story, which I didn't care for at all by the way. It didn't feel personal or epic. It felt out of place and unnecessary. And it felt lazy as the rest of the game. I guess it was easier for them to give voice to the protagonist than to write so much dialogue for the other characters. Origins had an insane amount of dialogue.

I didn't mind a voiced protagonist in Mass Effect because it was imagined as Shepard's journey from the start. The same reason I don't mind Geralt in The Witcher, JC Denton in Deus Ex etc. But when you let me play as myself in one game, and then you take that away from me and make me play with some tosser in the sequel I will not be pleased.

I wonder what colors the ending will have?

Nimcha:

Adam Jensen:
I watched the 40 minute DA panel. They pretty much confirmed that DA3 will have a voiced protagonist. That's a deal breaker for me.

Cool. A mute protagonist would've been a dealbreaker for me. I really can't go back to that.

Any other things you want to mention?

The muteness is one of the reasons I couldn't get through DA:O and just stopped playing. After playing so many RPGs with a voiced protagonist and straight forward dialogue system, DA:O felt outdated and I just couldn't deal with it.

What made it worse in DA:O was that while in conversations my guy was all "Derp, I must be a mute telepathic", in battles he would shout out things, simple phrases. I felt that if they were going to do that, they should have given the protagonist a conversation voice.

I found DA2 to be a far better game than DA:O, because I found that all the things I hated about DA:O had been fixed/changed in DA2.

Yeah, I wouldn't buy DA3 if they went back to the outdated dialogue system of DA:O. I might not buy it if they go back to the old battle system; I like DA2's "full control" battle system universes more than DA:O's.

Fappy:

SajuukKhar:
I hope the bosses are fun and not just given 1000000000000000000 health.

Bioware generally isn't all that good at boss fights unfortunately. Lair of the Shadowbroker bosses were pretty decent, but I can't remember any bosses from either DA title that was really fun to fight.

Hey hey hey, aren't you forgetting someone?

Marauder Shields, we will miss you ;(

Archraven:

For the record I played DA:2 on 360 so outside of the combat being to easy I didn't find it that much different from Origins.

Actually there was big difference between the combat systems in DA:O and DA2. That difference is the basic attack. The only thing the player in DA:O had control over was special attacks; the player doesn't have control over the basic attack, which is stupid because the speed of that auto basic attack was slower than a turtle trapped in tar. DA2's combat was made universes better just by removing the auto basic attack, which allows the player to actually attack quickly between power recharges. The player can get five times as many basic attacks in with DA2's combat system, compared to DA:O's slow auto system.

I would say that the reason you found DA2 to have easier combat was because it gave you more control and allowed you to attack faster. Basically, they gave people what they should have had in DA:O.

DA:O(Slow recharge special powers, with slow slow slow auto basic attack)

DA2(Not as slow recharge special powers, and awesomely fast player controlled basic attack)

hazabaza1:
I love how the youtube comments signify that anyone who likes a Bioware game is a Biodrone and should die in a fire.

Your profile picture fits perfectly with your sarcasm my good sir! (from what I've seen you tend to be sarcastic)
OT: And yes, considering what I've heard, I'll just keep my money until they show off something really interesting. Like, trolls.

David Bjur:

hazabaza1:
I love how the youtube comments signify that anyone who likes a Bioware game is a Biodrone and should die in a fire.

Your profile picture fits perfectly with your sarcasm my good sir! (from what I've seen you tend to be sarcastic)

Well I do actually love these comments. It just shows how both sides can be stupid and unreasonable.
But I an generally British sarcastic, yes.

The whole shift from d&d to MMO inspired combat is complete shit anyway.

I AM GOING TO CHASE THE WARRIOR WHO IS RUNNING AWAY FROM ME IN CIRCLES WHILE IGNORING THE 5 WARRIORS THAT ARE WHACKING ME WITH THEIR SWORDS AS WELL AS THE THREE MAGES FIRING SPELLS AT ME BECAUSE THIS ONE WARRIOR HAS THE HIGHEST AMOUNT OF "AGGRO"

Gimmie a fucking break with that garbage.

hazabaza1:

David Bjur:

hazabaza1:
I love how the youtube comments signify that anyone who likes a Bioware game is a Biodrone and should die in a fire.

Your profile picture fits perfectly with your sarcasm my good sir! (from what I've seen you tend to be sarcastic)

Well I do actually love these comments. It just shows how both sides can be stupid and unreasonable.
But I an generally British sarcastic, yes.

Well, keep up the good work "NOOOOOOO!" guy!

Anthraxus:
The interesting thing about Baldur's Gate, but especially BG2, is how critical reaction and fan reaction completely went apeshit for the storyline, writing, and other "emotional engagement" while ignoring a lot of the more "gamey" aspects, which is where the game really shined. It's like people played the games, enjoyed the fun interpretation of D&D, crawled around in some fun dungeons, fought some well-crafted encounters, and then when going to express their opinions they gushed praise for plot, setting, and characters that were pretty decent at times but cringe-worthy a little too often . And the Bioware head honchos took this to heart, catering to those people. I mean, Neverwinter Nights didn't have time to design anything better than one of the shittiest campaigns ever, but they sure had time to write in plenty of elvish waifu shit , and I even recall a lot of praise being given for this. Then with KOTOR, Bioware fully embraced their Westernized dating sim and started headlong down the road to swooping, ass pirates, slutty witches, and gay guido buttfucking. The "public" got exactly what they clamored for, and everyone else got shafted. (and continues to)

I really can't tell if you belive what your saying anymore.

NWN had a great campagin, and what Elf waifu shit are you talking about?

I can't tell if this is an elaborate troll or you really are that displaced form reality.

LittleBlondeGoth:
I'll do what I normally do, really. Check it out as it goes and if it looks good, I'll buy it. No point putting cart before horse, is there? :)

Pfft, that's what I tell myself every time there's a larger title I am looking forward to on the horizon, yet somehow I always seem to end up with pre-orders, collector's editions, digital versions for instant access, etc.

Honestly, I've long since given up on me ever exercising any kind of restraint when it comes to these things and I doubt the next Dragon Age will be any different. :\

SajuukKhar:

Anthraxus:
The interesting thing about Baldur's Gate, but especially BG2, is how critical reaction and fan reaction completely went apeshit for the storyline, writing, and other "emotional engagement" while ignoring a lot of the more "gamey" aspects, which is where the game really shined. It's like people played the games, enjoyed the fun interpretation of D&D, crawled around in some fun dungeons, fought some well-crafted encounters, and then when going to express their opinions they gushed praise for plot, setting, and characters that were pretty decent at times but cringe-worthy a little too often . And the Bioware head honchos took this to heart, catering to those people. I mean, Neverwinter Nights didn't have time to design anything better than one of the shittiest campaigns ever, but they sure had time to write in plenty of elvish waifu shit , and I even recall a lot of praise being given for this. Then with KOTOR, Bioware fully embraced their Westernized dating sim and started headlong down the road to swooping, ass pirates, slutty witches, and gay guido buttfucking. The "public" got exactly what they clamored for, and everyone else got shafted. (and continues to)

I really can't tell if you belive what your saying anymore.

NWN had a great campagin, and what Elf waifu shit are you talking about?

I can't tell if this is an elaborate troll or you really are that displaced form reality.

"NWN had a great campaign"

Wow. And your saying I'm the one dispatched from reality. Now I truly realize how shitty your taste in rpgs is.

Here's an idea for BioWare. Why don't they just say nothing about DA3. At all. During development. No insights, no hype building, no 'the game is going to be "this"' that the fans can later jump on and say 'you lied to us BioWare, face our wrath!'

What happened to things just coming out of nowhere? What is the point of buying a product when you know every detail about it months before release? Ease up on the frigging advertising (y'know, pour that money into the game, whatever) and just let it be its own thing.

Just a thought.

Sweet! I loved Dragon Age 2, and it seems like they're fixing the re-used levels that apparently made every single other person on the planet stab themselves! Or maybe Bioware will listen to their fans again and make it more like Dragon Age Origins and have it never ever get to the fucking point and have shitty combat. Am I the only person who liked Dragon Age II? Im not a biobot, i mean all their games have a flaw or two but that doesn't make every single aspect and capability of each and every one of their games completely intolerable. Jesus Christ have i ever seen so much hate that was so undeserved. One site called it worst game of the year!! I cant fucking believe this shit, yeah this game was totally worse than fucking The Cartel. My god, its not like Origins was a godsend, it wasnt the end-all cure-all for video games.

Anthraxus:

"NWN had a great campaign"

Wow. And your saying I'm the one dispatched from reality. Now I truly realize how shitty your taste in rpgs is.

http://www.metacritic.com/game/pc/neverwinter-nights
Yep because that 91 critic score and 8.0 user score is obviously indicative of a bad game.

NWN is held up as one of the greatest RPGs ever made along with BG, Kotor 1, Icewind Dale, and Fallout 1.

Seriously you are the worst and most insane type of purist I have ever met.

SajuukKhar:
http://www.metacritic.com/game/pc/neverwinter-nights
Yep because that 91 critic score and 8.0 user score is obviously indicative of a bad game.

NWN is held up as one of the greatest RPGs ever made along with BG, Kotor 1, and Icewind Dale.

Seriously you are the worst and most insane type of purist I have ever met.

The original Neverwinter Nights is mostly hailed for its great toolset. It was generally agreed amongst fans, back when the games were released that the original campaign was lacklustre, while Shadows of Undrentide was a bit better and Hordes of Underdark was really quite good.

It's too bad that they closed down the old Interplay forums were closed down, where all this was well documented.

SajuukKhar:

Anthraxus:

"NWN had a great campaign"

Wow. And your saying I'm the one dispatched from reality. Now I truly realize how shitty your taste in rpgs is.

http://www.metacritic.com/game/pc/neverwinter-nights
Yep because that 91 critic score and 8.0 user score is obviously indicative of a bad game.

NWN is held up as one of the greatest RPGs ever made along with BG, Kotor 1, and Icewind Dale.

Seriously you are the worst and most insane type of purist I have ever met.

I could give a fuck about what metacritic or some other bs mainstream review sites gives it. BG and IWD were def good but in KotoR they really dumbed down the gameplay (combat was way too easy and a total snoozefest) and that's when they fully embraced their "emotional engagements"

NWN OC was TERRIBLE. HotU was def a big improvement, but let's be real, the rpg fans know the best part about NWN was the user created content and online MP.

Anthraxus:
I could give a fuck about what metacritic or some other bs mainstream review sites gives it. BG and IWD were def good but in KotoR they really dumbed down the gameplay (combat was way too easy and a total snoozefest) and that's when they fully embraced their "emotional engagements"

NWN OC was TERRIBLE. HotU was def a big improvement, but let's be real, the rpg fans know the best part about NWN was the user created content and online MP.

By RPG fans do you mean the tons of people who enjoyed the game?

Or everyone who shares the same close minded antiqued definition of a RPG, that is funnily enough contradicted by the actual definition of a RPG, that you have?

Because everyone I know who modded and played the MP also loved the SP section.

SajuukKhar:

Anthraxus:
I could give a fuck about what metacritic or some other bs mainstream review sites gives it. BG and IWD were def good but in KotoR they really dumbed down the gameplay (combat was way too easy and a total snoozefest) and that's when they fully embraced their "emotional engagements"

NWN OC was TERRIBLE. HotU was def a big improvement, but let's be real, the rpg fans know the best part about NWN was the user created content and online MP.

By RPG fans do you mean the tons of people who enjoyed the game?

Or everyone who shares the same close minded antiqued definition of a RPG, that is funnily enough contradicted by the actual definition of a RPG, that you have?

Because everyone I know who modded and played the MP also loved the SP section.

Maybe the expansions (more HotU), but the OC ?? That's well known just to be a demo of sorts to show you what you can do with the toolset.

SajuukKhar:

Anthraxus:
I could give a fuck about what metacritic or some other bs mainstream review sites gives it. BG and IWD were def good but in KotoR they really dumbed down the gameplay (combat was way too easy and a total snoozefest) and that's when they fully embraced their "emotional engagements"

NWN OC was TERRIBLE. HotU was def a big improvement, but let's be real, the rpg fans know the best part about NWN was the user created content and online MP.

By RPG fans do you mean the tons of people who enjoyed the game?

Or everyone who shares the same close minded antiqued definition of a RPG, that is funnily enough contradicted by the actual definition of a RPG, that you have?

Because everyone I know who modded and played the MP also loved the SP section.

NWN's OC had a very "My first D&D adventure" feel too it. It wasn't bad, but by the same token it wasn't very interesting.

ravenshrike:
NWN's OC had a very "My first D&D adventure" feel too it. It wasn't bad, but by the same token it wasn't very interesting.

I found it interesting, as did everyone else I know who played it.

I did like HOTU slightly better, mainly because of the Drow being so fucking amazing, but the OC was far from bad. Many RPGs today fail to make a campaign as interesting.

I dont remember Shadows of the Undrentide very much, though I swear there was a dungeon or specific part of a dungeon you could only access by playing a Paladin which I found to be total bollocks. Though I did like the flying city at the end.

It may not be a genre defining masterpiece story, but for someone to say it was TERRIBLE is hyperbole IMO.

Wow, They are adding Character Armour and how it will appear :O, My gosh such inovation... and ohh they have stats that you can see on it too o.O no stop it bioware, the inovation is simply to much!

Voiced protagonist can go take a running leap, as can the shitty dialogue wheel.

Of course the points addressed will be decent improvements but is it enough? Nowhere near in my opinion. Little short of DA:O (part deux) will convince me to purchase, let alone pre order again.

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