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Use this link and make an account: https://account.hirezstudios.com/tribesascend/?referral=1299756&utm_campaign=email I'm not sure how much EXP you get. 5000 I think, but I'm not sure. You get it when you hit level 6. | |
Ah, that, I just went from the "helpful" option for download in the OP. So I guess I'm already helping/getting xp. :P Thank ya though. | |
Ah, I see that he has a referal in the OP. Good man. | |
I played the original Tribes a lot back in the day and I loved it, and played the beta for Ascend, whilst the gameplay was good, having to boot from that piece of crap Hi-Command DRM, and having extra paid content ruined it for me. I think that the game has no future as these 'free to play' or as I like to call them; 'pay to win' games rarely last long as they are prone to imbalance which makes them inaccessible to the 'free' playerbase. Call me a cynic, maybe I'm just disappointed with the way one of my favorite childhood games turned out. | |
Alright, you're being a cynic. The launcher is no different than those used in countless singleplayer experience, I don't see how that's a problem. And fortunately the pay model being used for Ascend is pretty good! The starting weapons and tools are all useful and competitive while any further upgrades are all accessible via in-game experience. True to unlock everything via pure gameplay would take bloody forever, but if there's one or two class you enjoy playing you can have everything unlocked for both quickly enough and without hassle. You can't buy skill after all, no matter what weapon a player is using or how much money they've spent if someone sucks at the game they're still no match for a talented player using just the default classes. Unlocking new weapons and tools either via xp or gold gives more options, but doesn't ensure victory. Not right now at least, obviously I can't see into the future. But for now it's a good model. I like it! I do wish the costs for gold were a bit lower, right now it's a bit high for my tastes. I also wish there were some bigger maps that encouraged more vehicle use, ala original Tribes. But beyond that I've few serious problems with the game. It's why I'm happy to recommend the game to others and support the developers. | |
I would hardly call Tribes: Ascend pay to win. For one, all the classes, weapons, and upgrades can be unlocked for free, with enough experience (and classes don't take long to unlock at all). Plus, none of the unlockable stuff is significantly "better" than the default weapons, and player skill is always the most significant factor. As far as free to play games go, Tribes: Ascend is really reasonable, and still very enjoyable if you don't pay anything (like me). | |
Dammit, why didn't I think of creating a thread with my referral link!? Oh, and that second link still works guys, if you're wondering. | |
Not that many people were playing it unfortunately, although it'll apparently be one of the options for a custom game soon enough so it hasn't completely vanished. | |
Yeah it was sadly empty back in beta. Still, removing it entirely seems weird. Also, question. When was it officially released? Because I thought it was released a long time ago, back when arena mode was added, and coincidentally when I stopped playing (all those fresh players to kill and I missed it). But everyone seems to be talking about it lately, did they push the launch back? Off topic: Finally have the new captchas, they're legible! | |
I'm starting to get a hang of fucking up there generator with the Infiltrator class, I'm still quite rusty when it comes to shooting. I have an excuse that this my first time playing games with my PC so used to console controls. | |
I saw my first Rabbit custom server today! | |
I would like to mention that Sentinel is one of the most important classes in the game. The class has one of the highest skill requirements, but has one of the highest payoffs. A Sentinel is the best for killing the enemy flag carrier, seeing as most are light-weights, so two shots and they're down if they have full health. Most of the time, they don't so it's a single shot, and you can help get your flag recovered. | |
You need an average system to play it, for me I have an x6,8GB of RAM and a 5750 and I play it on medium at 60 FPS constant. Hi Rez needs to do a better job of optimizing. As for me I've played it a bit, love going fast and need to go faster, but I find that if you want to win, just join Blood Eagle, because no one wants to play as sandraker scum. | |
Doing damage to yourself for the sake of speed is one of the norms for a pathfinder. If you're playing as a pathfinder For any help anyone might need on Tribes, I'd recommend the DoubleCrossedGaming channel on Youtube. They have a guide for every class, and even pathfinder routes on some maps. Also, if you want to see some amazing Tribes game-play check out | |
I have same graphics card as you, that makes you awesome. I have Phenom X2 555 and 4GB RAM, and I can run it on the top settings, I'm not sure what FPS though. I can't say I've experienced any lag, super smooth. | |
I really ought to try and bring up the graphics, I know I can handle it but eh I want it to not lose any FPS during heavy firefights, which never happens :3 Plus when you are going 200+ sanics and framerate dip can kill my flag route. | |
Lol Thumper is one of the most powerful weapons in the game TBH, though save up and get the Spinfusor(forget the Eagle pistol). If you want a wealth of information, head to 4chans /vg/ board and hop into a Tribes general thread. There you will learn whats good, what sucks, what loadouts are trollicious and ways to go fast(which is the most important thing) | |
Worth noting for all: he (WoW Killer) was referring to the soldier's thumper, which is essentially a gimped light spinfusor except it's a medium's secondary. Not the tech thumper, which is essentially a gimped version of the soldier's spinfusor, and is a far scarier weapon. Regardless of what you think of the soldier, "one of the most powerful weapons in the game" his thumper is not. Running spinfusor-thumper is a very silly loadout, though I can't blame someone for not wanting to use the eagle. Turrible damage falloff on that thing. | |
Whats the problem? My friend made an account and it took like 2 minutes since it requires no activation. | |
Free to play games don't tend to last? You mean like League of Legends? Or Team Fortress 2? Free to play is a model that's seeing overwhelming success today. And I can tell you firsthand that I've run into Brutes, Raiders, you name it, tricked out with all kinds of gear totally foreign to me. My Thumper doesn't seem to give a shit. I've been really trying to master the Pathfinder, but it's going to come down to memorizing some tracks. I either do really well, or I get fed up and switch to Soldier. The only glaring complaint I have (aside from lack of voice chat) is the vehicles seem pretty underwhelming. I tried the tank once and got really annoyed at slow it is to aim. They seem really easy to take down too, but maybe I'm playing with noobs. | |
You're kidding right? The thumper is the same for the tech as it is the soldier, also giving up the advanced repair tool as a tech, WTF are you doing? The thumper/fusor combo is great for me, also the damage falloff is not really something to worry about since I only use it for close quarters to get maximum splash damage on opponents. Also I don't really appreciate being talked down to like I have no clue what I'm talking about. | |
Try them out in practice. Or just read the descriptions of them. Soldier thumper does 770 damage, same as a pathfinder's light spinfusor. Tech thumper does 910 damage, same as a soldier's spinfusor. Also, I never mentioned giving up the advanced repair tool for the tech... EDIT: And splash weapons don't have damage falloff. EDIT2: Here. Comparison of direct hits from the two thumpers. Soldier: Tech: | |
I must have missed something along the way, my mistake :V But eh I don't see the tech needing the thumper really, the smg does okay damage and the tech should be worried about other things around the base, not out playing soldier. | |
It would be wise not to challenge The Crotch's Tribes knowledge again, some say he's a genetically engineered superbeing capable of blowing a mere mortals mind using his mind. Bow down to The Crotch and his tactical wisdom. That was somewhat off topic, I apologise. | |
This may seem a silly question, but: I was playing in the beta - do I need to re-download the game or can I just keep playing from the version already installed on my computer? | |
Tribes is a subtle pay-to-win FPS using nostalgia and a dry market to springboard its name. At current, it would take years to earn all of the guns and enhancements using the VIP method (100,000 XP per gun, x 8 for number of classes, and that's just the guns, there's millions of XP to be earned for the unlocks, and you only get about 1000 per 20 minute match. Considering the average gamer would only get around 3-4 matches in every other day, that would mean it takes OVER 3 years of bi-daily gameplay to unlock everything) It also doesn't help that almost half of the core concepts in Tribes (flag chasing, team gameplay, base defence) are rendered null by these new weapons that break the gameplay off from the original Tribes feeling. Let's face it, this is Tribes Fortress Modern Warfare 2: Ascend. Many of the guns are even a direct ripoff of TF2, and the Thumper/Sentinel is an obvious Call of Duty fanboy pleaser. | |
I can't get used to the Spinfuser now that I've been using the Thumper, gah. And you know what else? I'm starting to like the Rifle more and more. I think I'm going to stick with the default loadout after all. On that earlier comment, I understand the Rifle/Thumper can be effective in the right hands, it just seems that each is among the weakest of their own family of weapons; there are better impact explosives and much better automatics. Regardless it's the combination that works well on the Soldier. Though I guess it'd be nice if they switched the places of the two so you could roll with SF/AR or something (on the other hand there wouldn't be much of a call for using Thumper over Spinfuser or Pistol over Rifle in that case). So if I'm mainly happy with the weapons (I've got both mastered now; that last upgrade for the Rifle is a bigger change than I was expecting!), then I can aim to save up for the Utility Pack. I'm tempted to get one perk first though. I'm happy enough with the default primary, as nothing else seems that game-changing (Reach could be ok, maybe? Though I shouldn't be handling the flag all that often), but some of the secondary perks seem very nice (I rarely get any use from Determination). If I'm using Thumper rather than the Spinfuser for mobility, then is Egocentric going to be as important, given that the Thumper doesn't do all that much damage? Also, what are your thoughts on Quick Draw for a Soldier? | |
As I said to the last guy, "Bah, off to go blow myself up." | |
Also, I forgot. GOTTA GO FAST | |
Just a heads up Rabbit is still available in Custom servers so if you search through those or filter for Rabbit you should be able to find a game. | |
I think you should be able to keep playing since I think the game downloads through the launcher, so I think you'll just get a patch notification. | |
Oh, well I was having password trouble with my ncsoft account, it has since been fixed and I'm messing around on it at least until the grind comes back. | |
<--- Raider main, with Technician/Juggernaut (and a bit soldier) as secondaries. Got all of these to ~50% unlocks. Yeah, I really like indoor combat more than outdoor chasing, probably a result of me being horrible with automatics and spinfusers. On maps where that's not an option(cough raindance) I'll just switch to juggernaut and stand back while shelling the flag platform, which gives me lots of delicious artillery accolades. Add me ingame if you want someone to play with, it's Naeras there as well. =) | |
doublepost yay
It's not anywhere close to being a pay-to-win-game. It's a "pay-to-get-sidegrades-slightly-faster"-game, as very few of the unlockable weapons are hands-down better than the ones you start with, and armor upgrades and such can be acquired within a few hours of playing. Also, saying free-to-play means the game won't last is bollocks, just look at League of Legends. The only real weakness I see with this model is the fact that you'll have less flexibility in the roles you'll be able to play, meaning that putting all your points into a niche loadout can cripple you if that specific loadout gets marginalized that game. | |
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I don't have one. D: Or I would!