Saint's Row 3, why would you think that whittling all the clothing options into just 5 or 6 categories would be an inprovement, if you try and change the face you end up looking super-deformed and if you don't choose one of the three "body masks" or whatever you call them you end up shiner than a Barbie doll, which really doesn't fit with steelport's design at all.
Darkspore, stop trying to pretend you have a plot, it's annoying.
Deus Ex: HR, why is that the only way to fight a boss is to run-n-gun, there are 3 reasons this is bad, one you spend the rest of the game focusing on how you give us options on and now there's only one way out, 2 you spend half the time discouraging full-frontal assault, now you demand we do it and three Jensen. Can't. Fight. Especially not these guys, unless you use the typhoon and then it's too easy.
Red Dead Redemption is too easy. I died once on my most recent playthrough.
Bioshock isn't as good after the office part.
Super Mario Sunshine. What's with Bowser's kid and calling Peach "Mama"?
Brutal Legend ends abruptly.
The only problem with Star Fox 64 is that it has raised my expectations of storytelling to a rather unattainable level.
Drakengard has repetitive combat - both ground and aerial
Dark Cloud 2 isn't long enough
Baldur's Gate takes a while to get into
Yeah I have three games... WHAT OF IT!?
Portal 2: Too many goddamn loading screens, and the humor is kind of hit-or-miss. Granted, the hits are fucking hilarious, but the misses, well....Miss.
Uncharted 3: The "pirates" section is ridiculous, jarring, and has nothing to do with anything. And it suffers greatly because of this. Also, the end quite anti-climactic. Also, Drake is still a douche.
Skyrim: Quests get really repetitive pretty fast, and it's really buggy and whatnot.
Bioshock: The Vita-Chamers ruin any sense of risk. I'm pretty sure it's technically possible to get through the whole game using nothing but the wrench, except for a few tutorial moments.
Just to damn fun
Psychonauts has some really weird glitches. On the Xbox 360, going into the pause menu will occasionally turn Raz's suit lime green for no apparent reason, and it will stay that way until you restart. A similar but less frequent glitch on the PC turns Raz invisible and turns his helmet and backpack pale white, and makes the menu entirely transparent, so good luck succesfully saving and restarting unless you've memorized where all the menu options are. Also on the 360, you must pray to the random number gods whenever you wall jump and hope that they allow you to succesfully push off of the wall instead of just making you let go.
And on the last level - That...fucking....escort....mission. And also that God. Damn. Rising Water Room.
Mass effect 1....is rediculously cheesy, I cant take this shit seriously...the armour looks hilarious, but its also all pallette swapped, but then again outfitting my squad in the legendary pink and white pheonix armour is some truly special..oh and
GO GO GO !...hold the line!...I will destroy you!...GO GO GO !...I will destroy you!....hold the line!....enemies everyhere!...I will destroy you!......enemies everywhere!...
Mass effect 2..... it really is shepard off running errands for her insane crew members, the normandy should be called "the alsylum"
Mass effect 3.....somone throw that woman out the airlock...you know who Im talking about
Okay I'll criticize 3 of my favorites.
Sient Hill: I can't see 2 feet in front of me...
Resident Evil 2: No quickturn :(
God of War 2: Titan mode is a pain in the ass.
At times i felt that the open world, bigger Arkham city wasn't helping a cohesive story.
In Mass Effect 3 my pc answers most questions by his lonesome without my input.
I'll go by console.
SNES - Donkey Kong Country's controls felt a bit loose at times. Bosses were piss easy.
N64 - Banjo Kazooie . . . Shit, I don't even remember. It's been too long.
Play Station - Spyro 2's glide mechanics were a tad wonky.
Game Cube - The Water and the Ice levels in Twilight Princess weren't too fun.
Play Station 2 - The driving in Jak 2 didn't feel very good.
Play Station 3 - InFamous 2's morality system was lame. Oh, and it was too short.
Xbox - Same as above for Fable.
Xbox 360 - Mass Effect 2 was too bare bones with the RPG mechanics and the shooting was stiff.
PC - Witcher 2 can't run (without major issues) on my goddamn laptop. Mind you, I can play Skyrim (barely and on lowest settings, but still) on this damn thing.
That was fun!
Majora's Mask: Why are there only a handful of useful (non-transformation) masks? Bunny Hood, Stone Mask (only in the Gerudo Fortress), the Gibdo Mask and the Captain's Hat (only in Ikana Canyon)... and that's it. Others are either highly niche, or entirely one-off. The Mask of Truth is only useful if you feel like going around to every Statue or picking up every dog. The Bremen Mask is kind of entertaining but all it does is raise some cuccos. The Circus Leader's Mask doesn't do anything but ward off his brothers at the barn. The All-Night Mask is disproportionately hard to get considering all it does it help you stay awake for Anju's Grandmother's Story; the Keaton Mask is similarly useless because all it does is allow you to take the Keaton's Quiz. The Postman's Hat let's you look inside people's Mailboxes like a creeper. All of them are really equated to 1 Heart Piece.
I love this game so much, but God knows how diverse my playthroughs could all be if I actually had a variety of useful maps to select, not just perma-equipping the Bunny Hood.
Legend of Zelda: Wind Waker. The requirements to 100% the game were bullshit and no little kid without internet couldn't do it.
Pokemon: A bit awkwardly paced, laughable plot, becoming a bit too stagnant
Dragon Age Origins: Magic is broken, player character is a bit flat, Fade and Deep Road sections dragged on(particularly the latter)
Kingdom Hearts: Dialogue can be a bit stilted, games get more confusing with each iteration
I often praise Doom for it's brilliant sprawly level design that makes it feel more like a large, almost maze-like playground where all the other kids are trying to kill you. However, it's also pretty easy to get lost in, so you end up wandering about looking for where you're supposed to go. There is a map, but it's not very useful.
Also, in Doom II, after the first 4 or 5 levels, the plain shotgun becomes completely useless. The Super Shotgun only takes a little bit longer between shots, and while it absorbs more ammo, it's not an issue considering how abundant shotgun ammo is.
And, for Silent Hill 2, I really can't think of any criticisms with any real weight. Each flaw has a distinct impact on what makes the game so good. The clunky combat provides a feeling of panic, and adds to the fact that James has no prior combat experience. The voice acting is a little off at times, and there are always long, awkward pauses when people swap dialogue, it really provides the effect that all of the characters are a little bit confused, that there's something wrong with them. It's a rare moment in anything where circumstantial flaws actually improve something rather than degrade it.
Superman 64 has pretty poor draw distance.
Battle Realms, the disc won't become unscratched.
Legend of Zelda OoT3D. The Master Quest mode is mirrored. After so many years of having Hyrule oriented a certain way, flipping the world made it seem more cramped. Got as far as the Forest Temple and put it down in favor of a three heart run on the original mode.
Final Fantasy 9: The trance happens when the gauge fill and there is no actual way to prevent it from happening in a battle that it isn't needed in, I wish you could save it for boss battles. That's it, nothing else in that game was anywhere near bad, I loved every character and everything in that game.
Persona 4: Love this game but where to start.
1. A full 4-5 wasted days during exams, why can't you do something at night time?
2. Stats like diligence, expression, knowledge, courage and understanding were 100% pointless and are only there to stop you raising your social links. I couldn't finish Nanako's for fucks sake because my understanding was too low.
3. The fox social link could have been more involving but no, just do some odd jobs around town while the fox does nothing and get a social rank up, lame. Same with Margarets, just fuse some persona, show her, rinse and repeat 10 times.
4. Dungeon chests are a good idea but there was some useless junk in those chest's, usually wasting my chest key, 3-4 times I got a really good item like a weapon of a badass accessory.
That's mostly it, they affect the experience a lot. I hope P4G addresses most of these problems, most importantly the first and second one.
Since I can't decide on one...
Half-life- The ending is far weaker than the rest of the game and revolves around a mechanic obstructively introduced at the last minute. While ambiguous stories can certainly be good, it only really works when it serves to emphasis the main conflict. Half-life, on the other hand, simply leaves everything ultimately unresolved, but incredibly undeveloped.
Silent Hill 2- The story is wonderful, but the "video game sounds" can occasionally detract from the atmosphere. While it possible contains one of the most emotionally charged scenes I've ever seen in a video game, the voice acting is horrendous to point that I'm hesitant to actually show it to anyone. Even on the highest combat difficulty, the game is way too easy, provides way too much ammo, and the monsters can all be easily outran, so it never has a super big sense of danger save a few boss fights. While it's creepy, it never really has the kind of moments in the first game that me stop playing and remind myself that it's only a game.
Fallout- The game presents seeming endless possibilities for completion, but because of the ability of
super mutants anyone with better equipment than you to insta-murder you, it means that you only have a handful of actual options for completing the game. While most people would criticize the time limit as being against the spirit of the game, I'd argue that it was a wasted opportunity. It sort of touched on the idea of thorough vs. expedient instead of good vs. evil, but it gave players so much time that running out of it never becomes enough of an issue. Perhaps they could of solved this by allowing the player to fail the main quest without getting a game over, but they didn't. Also, while the game does allow the player to side with the antagonist, it causes a non-standard game over and it's only real build up is poorly done.
Myth: The fallen lords- The narrative structure is interesting, but the game never really goes anywhere with it. There isn't enough dramatic progression to make the main story interesting and the narrator is too underdeveloped to have any character development. There aren't any note worthy twist or turns, nor is there enough foreshadowing to make the narrow victory satisfying. Stuff sort of just happens and people say dramatic things while the narrator describes how hopeless everything is. Furthermore, some of the difficulties present in the game such as the weather or terrain often make success seem like more of a matter of luck than it makes players think of different solutions. Because the game forces you along a path where several events can happen which can only be prevented by chance, the game often comes across more as trial-and-error than strategy. It's also worth noting that the physics engine could have been used to far more interesting effect than it was. Sure, it occasionally effected the odd grenade or arrow, but the fact that people can be killed by the weapons of dead units just screams to be exploited through gameplay.
Deus Ex- Ah yes, even the pinnacle of player choice and immersive simulation has flaws. People walk funny. The player eventually got too powerful to be challenged by anything. The story based player choices had very little consequence to the gameplay. The game stopped caring about the difference between dead and incapacitated after the second mission. There was never enough stuff to buy, but when you did have the chance, stuff would likely cost you all the money you had for a small benefit. Some of the augmentations would never be all that useful unless fully up graded, but never would be because there weren't enough upgrade modules later in the game. Rifles were practically useless without skill investments, but the heavy weapons could be used untrained with almost as much effectiveness. Hacking was literally pressing a button and you only needed a single level of it to make use of 90% of what it was good for. A silenced sniper rifle was so effective and had so much ammo that there was never really any reason to use anything else. With master lever rifles, it also became 100% accurate and could kill anything in one shot that wasn't a bot. Stealth became increasingly useless later in game as it placed the player against enemies that couldn't be snuck past or incapacitated with a prod. Bodies couldn't be dragged unless you had the inventory space to hold all of their worthless stuff. People would become un-alerted again too easy and (save one mission), there were absolutely no consequences for going full rambo and then hiding. The entire game takes place at night, but you character always wears sunglasses...
They have more design decisions that other might call flaws, but they actually enhance the games. With all of that said, I absolutely love them and few things can really compare to them.
Jak and Daxter...the times I couldn't grab a ledge because of distance...ugh. I still love them though!
Saints Row 3: You removed a lot of good points from SR2...WHY!
Mass Effect 3: The ending and no comment.
The Metal Gear Solid games have extremely long and confusing cutscenes sometimes.
What the fuck was the ending of MGS2? MADE NO SESNE
uniques are too rare, and if you play online now, everyone has everything they need and wont trade. also gets boring quick and finds itself uninstalles frequently.
left for dead 2.
ai for ally survivors is so stupid i kill them at the beginning of the level for amusement and vent frustration.
grand theft auto san andreas.
Crash in the beginning threatens C.J with killing a cop. i proceed to kill cops in missions, for fun, and when i enter the station, and yet this is some kind of plot element that Tenpenny holds over C.J. 's head?what?
never explained what the combine are about(unless i missed this) and without half life 3 anywhere, i'm a little annoyed about that.
Criticise Persona 4? I would if that were possible, but unfortunately that game is perfection itself so there is no way I could reasonably criticise it...
Though the Ace Attorney games I can criticise. They overuse the "Save at the last minute" thing far too much throughout the series, since comebacks are literally the running theme throughout the series. Though it gets better in Trials with Phoenix actually maturing into a legendary Defence Attorney rather than lucking through everything.
Dat character arc is so good over those three games I could cry.
And Edgeworth throwing Objection!'s about outside the courtroom in Investigations always irritates me slightly.
And Mike Meekins can go suck his own airhorn. If you catch my meaning.
The Metal Gear Solid games have extremely long and confusing cutscenes sometimes.
What the fuck was the ending of MGS2? MADE NO SESNE
What the fuck was the entirety of MGS2? IT MADE NO SENSE! XD
The problems in the game can be summed up as Rose, Rose, Rose, Raiden, Vamp's Diabolus Ex Machina(s) Rose, Nanomachines and Rose
Did I mention Rose?
NES - Super Mario Bros. uses the same gag (your Princess is in another castle) 7 times! WTF!?
SNES - Chrono Trigger has one of the stupidest looking final bosses ever.
N64 - Ocarina of Time has the water temple. Nuff' said.
Xbox- Morrowind has incredibly shitty combat.
360 - Mass Effect 1 has incredibly shitty combat.
Every time I come across your name, it automatically makes me think 'Frappe' but your name is Fappy >_> ... Why must you have a name that sparks a similarity to mine?! (lol not in the least upset about it. Then again, I wasn't lying when I said your name does make me think to my username off the bat.)
OT: Dead Space: Isaac isn't fully developed enough as a character to feel sorry for. *SPOILER ALERT* His girlfriend, Nicole.. was already dead to begin with. Yet, because there was no real depth to their relationship nor ever showed Isaac talking.. I wasn't all that surprised near the end. Still, I must admit I feel bad for the dude. Oh and Dead Space loses it's touch on being scary over half way through.
Dead Space 2: It doesn't feel as neat as the first game, but I enjoyed this one more. The annoying 'engineer' chores have been cleared out and there's way more variety of enemies to kill off and fight against. Also, Isaac gets a face and voice- W00T! As for the criticizing, I really have to say that the fear in this game really goes out within a few Chapters. Least in Dead Space 1, they tried keeping the atmosphere dim and grim, with new surprises lurking. In this one, monsters just pop out or run at you... not really going to keep scaring me if I am used to that. Worst part is that Dead Space 2's ending was... silly. *SPOILER ALERT* final boss was the Marker invading his mind, using Nicole as a boss who slowly walks towards you. Would of been cool if all the dark shadowed enemies were all the different forms of necromorphs.. yet they merely just used the 'kid necromorphs' and lazily colored them over. Not very epic, nor that engaging with the final showdown. Still, loved both games to death. The plot and course of fighting is what got me hooked.
FF8 (Guess I'll get a lot of shit for that one):
The final boss is kinda introduced towards the end of the game and the draw-system does have it's drawbacks (pun intended). Also Zell is annoying!
Metal Gear Solid:
Kojima could sure use an editor now and then, or atleast think some more of the concept of killing your darlings. Also Raiden is annoying!
Daigasso! Band Bros. DX.
The online. The flipping online...
It's not really BAD, because there are tens of thousands of user-made songs to download for free and you can get a hundred. That's not bad, right?
Only, if you get it on an R4 card, you can download as many as you want off websites, many at a time, and put them on and take them off as you please. And they don't have to be approved. The approval process is a real bitch, too, because you can't submit a song that's not an approved song on this Japanese media list thing. This means that, in a 1st party Nintendo music game, there's VERY VERY LITTLE Nintendo or other game music. It's almost entirely popular music from Japanese and other cultures.\ Which is immensely sad, because game songs can be the most fun and beautiful.
I mean, it's still a GREAT game, still my favorite game, and still the best music game bar none if you're a band nerd. There's a lot of great songs to play on there, and a lot of ways to play and keep the fun alive for thousands of hours. But it's a crying shame that the online was only so good. It could have been a lot better...
Hmm, guess I play Company of Heroes the most, and talk about it the most...so here goes!
1. Oh how I wish I could de-crew vehicles and equipment. Maybe I don't NEED that AT gun or motorcycle anymore Mr. Game. Maybe I want to give them rifles now because I have a much bigger AT gun and the little one was just a temporary solution. (I realize you can apparently do this stuff in Men of War, but that game's micro management makes my head hurt, as well as my inner armchair general. IT IS THE QUARTER MASTER'S JOB AND SQUAD MEMBERS JOBS TO MANAGE AMMO, NOT THE COMMANDERS!)
2. The AI isn't always the smartest, and the pathfinding really needs work on some vehicles. Having to micro-manage a halftrack to avoid driving through all of my carefully place sandbags (and yes, it will find a way to get all of them) is annoying.
Deus ex looks like shit.
Baldurs gate 2 has issues with my giant monitor (if the resolution is too low it looks like shit if it is too high it fucks up the interface)
Tf2 has too many hats and some of the newer weapons are questionable
Shogun 2 and civ 5 both hate my hardware and take forever to load
Fallout: New Vegas crashes just a little bit too often for me to fully excuse.
Oh, and the Boomer quests suck. A lot.
Zelda: OoT - 'Hey Listen'. Need I say more?
Zelda: MM - Could have used another temple or two.
KOTOR - Bit glitchy and would be amazing if they updated it with HD graphics (similar to Mass Effect)
Banjo Kazooie/Tooie - Could also do with HD graphics
Banjo Threeie - WHERE ARE YOU!!! (Nuts & Bolts does not count)
Persona 4- The intro sequence is too fucking long.
I mean jesus, seriously.
It takes an hour at best to get to the first battle, but at least it isn't as tedious and dull as Twilight Princess' intro.
But if you ask me, waiting an hour to battle and to see the awakening is totally worth it.
Well even so, there's about another hour afterwards of doing other non-interesting stuff.
I think once you get Chie in your party the game really opens up. It's worth all the wait, certainly, but it does get a bit too much at times.
Starcraft 2 is for rich korean people with badass computers.
Course.. my computer is from the 1990s.
Planescape: Torment has some pretty ordinary combat and a crummy UI. Some of the later areas seem a little rushed as well.
Alpha Centauri has some truly dreadful AI, is poorly balanced, rewards the hell out of REXing and gets sucked into a technological singularity from the midgame on.
System Shock 2 has aged atrociously badly, and the weapon degradation was pretty awful right from the start
Monkey Island 2 had that metronome/monkey wrench puzzle
Psychonauts had the Meat Circus
The Witcher 2 has often frustrating combat, starts hard then gets easier, and has a dreadful potion system for the sake of being true to some obscure Polish books.
Dwarf Fortress is a godawful mess of every ludicrously inconsequential bit of pointless minutiae he could think of thrown in with no concern for gameplay or balance, riddled with bugs and dreadful optimisation that will bring the most powerful computer to its knees, all wrapped up in what is undoubtedly the worst user interface this side of Skyrim.
Kirby Super Star Ultra, too easy. I know that Kirby games have always been easy, and that you can unlock more 'difficult' game scenarios and a harder Arena mode, but most of it is still easy. Although that may be because I played it far too much...
The Darkness 2: Way too short
This as well, I beat it in just under 5 hours, and I'm never one to finish a game in a single sitting...