Skyrim vs Oblivion

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Oblivion was better, it had a certain charm that made it's world more welcoming than Skyrim.

At the moment i have to say Skyrim as the last time i played oblivion was a few years ago and i didn't really know how to play it so i kinda missed out ( but i did enjoy what i did of the thieves guild)

I prefer Skyrim, but agree that the quest lines are too short compared to Oblivion

Ok, for starters, I just want to say that I'm glad you guys know what Oblivion is. Half the Skyrim players I know didn't even know Oblivion existed. But I'm going to have to argue about the leveling and broadness of the game.

Skyrim doesn't even have stats guys. Health, Stamina and Magicka don't even count. You don't have a class and some races are just pointless. Even the idea of Skyrim being an RPG is laughable.

Skyrim's cities are really just villages. Sure they may seem bigger and more motley, but there are so few quests in the game that there's really no point in having them.

Skyrim doesn't even have temples. ERr...it does...but they're shacks.

I kind of liked the magic at first but it also pissed me off. One of my favorite things in Oblivion was the fact I could be a true mage/warrior. Holding a shield and blade while being able to cast spells made me happy. Skyrim just ruined that.

The story in Skyrim is purposeless since half the people playing don't even know what happened in Oblivion, nonetheless Daggerfall and Morrowind. Besides, all you're doing is fighting dragons. Since when has that been original? Oblivion involved the end of the world too ya know? (And even that had a dragon, cough poor martin)

Skyrim is also generic :p Dragons and giant spiders guys? really?

Half of skyrim involve me climbing some damn mountain or treading some plains and tundra.

The game is just eyecandy. They never really improved a lot of aspects of the game except the pretend jobs and cinematic kill scenes.

Skyrim, imho, felt more complete as a vanilla game. I could hardly play more than 5-8 hours of Oblivion stock. With the addition of several (10+ gb) of mods, Oblivion became more of a sandbox game for me, where I could do anything I had wanted. My preferred method of gaming is roleplaying some meager bandit or hunter character. I found that harder in Skyrim :l Also how your offhand weapon while dual-wielding didn't steathe. D;<!

Is it just me, or would it be nice to play an Elder Scrolls game where you weren't some, later on, all powerful hero type (Nerevarine/Sheogorath/Dragonborn)?

Oblivion + DLC + Expansion + 10gb of mods > Skyrim for me.

poisonedcon:

Is it just me, or would it be nice to play an Elder Scrolls game where you weren't some, later on, all powerful hero type (Nerevarine/Sheogorath/Dragonborn)?

Its called Redguard...... no one liked the game.

poisonedcon:
Skyrim, imho, felt more complete as a vanilla game. I could hardly play more than 5-8 hours of Oblivion stock. With the addition of several (10+ gb) of mods, Oblivion became more of a sandbox game for me, where I could do anything I had wanted. My preferred method of gaming is roleplaying some meager bandit or hunter character. I found that harder in Skyrim :l Also how your offhand weapon while dual-wielding didn't steathe. D;<!

Is it just me, or would it be nice to play an Elder Scrolls game where you weren't some, later on, all powerful hero type (Nerevarine/Sheogorath/Dragonborn)?

Oblivion + DLC + Expansion + 10gb of mods > Skyrim for me.

How can you find skyrim more complete? not trying to offend or anything, just curious.

Nixing the attributes was a good idea,to my mind, but it should have been complemented by wider skill differences between the individual races, instead of just affecting your race power and minor shit. I hated how Skyrim classed its skills; it seems like they were determined to make every potential character play identically. Separate skills for Short Blades (which would have included daggers and throwing knives, if it were up to me), Swords, Axe, and Blunt with their own perk trees dedicated to one- or two-handed variants would not have gone amiss.

And the lack of an Unarmed skill is absolute bullshit.

Oblivion, however, isn't interesting in the moment-to-moment gameplay at all. Morrowind at least rolled individually for each attack (so there was always the risk of your attack "missing" as it went through that bandit's face), while Skyrim is simply fun in the short-term, but Obi's way of going about combat (if you're in range, you'll do X damage) felt really bland, and don't get me started on how short-ranged those fucking bows are. I like Obi, but it was hard going back after Skyrim's intense combat.

But hey, Morrowind + Mods > everything.

Rai^3:

And the lack of an Unarmed skill is absolute bullshit.

I did miss Unarmed being viable :l I mean, it still kind of is with being a Khajiit and enchantments/heavy armor perk, but something about being a Khajiit bothers me. <_<

The Khajiit is pretty much why I wanted to play an unarmed character, but when it struck me that it was going to be effectively impossible lategame, I nixed the character.

The main reason why Skyrim is better than Oblivion:

image

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Also, most of Oblivion felt like Elwynn Forest, while Skyrim is much more varied terrain-wise. Skyrim feels very beautiful but very hostile at the same time. The A.I in Skyrim is also better. Guards don't have x-ray vision and spider sense anymore. They also mix up their melee attacks more and use different strategies, like tanking you with their shields before suddenly bashing and attacking or using power attacks to break through your defenses.

Morrowind. It had more diversity, it was bigger, it had more depth, the world was more immersive, the people had more personality, the loot was better, the items were more varied and far cooler, and, although it was hilariously broken (in a good way), the game was just more fun then either of it's future installments.

If I had to choose between Oblivion and Skyrim, I'd honestly have to say Oblivion. It's world was less cool, but the people were better, the magic was far better, and the skill system was better, even with the stupid level scaling on EVERYTHING. Although Skyrim has a "cooler" world, with dragons, combat that doesn't suck, and it's more cinematic, it just fails to hold my attention the way either of it's predecessors did.

And by the way, who ever thought it was a good idea to remove levitate, teleportation spells, and Jump. Those spells were awesome!

WarriorOfBenOwnage:
And by the way, who ever thought it was a good idea to remove levitate, teleportation spells, and Jump. Those spells were awesome!

-Levitate was removed because cities exist in separate cells, flying over cities would look.... weird.

-Teleport was removed because of the scripted nature of both Oblivion and Skyrim, teleporting out of many events in both games would cause the game to break like mad

-Jump was removed for many of the same reasons levitate was, and there's no real need to jump that high, anyways they added whirlwind sprint which is basically a jump spell but in shout form.

Also how was Oblivion's skill system better? it was total ass IMO.

Magic = Oblivion
Combat = Skyrim
Creature Leveling = Skyrim
Character Leveling = Skyrim
terrain diversity = Oblivion
Patrick stewart AND Sean Bean = Oblivion
Guild quests = Definitely Oblivion
Skill perks = Totally Skyrim!
Main questline = SO Oblivion
replayability = with O.O.O; oblivion is insanely replayable.. all the lootz!
guards that wear more than one helmet = Oblivion
being a complete boss at everything = morrowind
ridiculous potential for jaw dropping brilliance = skyrim

Manoose47:

terrain diversity = Oblivion

How does Oblivion have more terrain diversity? it was 90% rolling hills/forest with some mountains in the north, and a small swamp.

Skyrim on the other hand has
1. Whiterun Hold - A vast treeless plain
2. Eastmarch Hold - A land of volcanic sulfur/steam vents
3. Hjaalimarch Hold - A giant swamp
4. Falkreath Hold - A green pine forest
5. The Rift - A oak/elm forest caught in perpetual autumn, mostly orange and yellow colored
6. The Reach - a vast series of crevasses with sparse foliage

Having put easily over 1000 hours into Oblivion, and 400 in Skyrim, I could never understood how anyone has made that claim.

I like Skyrim much more, for lots of reasons. It has interesting and varied landscapes. They also managed to bring political and religious conflict back into the mix. And whatever TES has been like in the past, I think they are at their best when they stay away from genre convention. Making the Imperials look like Romans was a good move. Anything that sets it apart from a typical medieval setting is welcome, really.

EDIT: Incidentally, I think it would have been better to incorporate the civil war quests into the main plot. I actually wonder if this wasn't the plan at some point.

no man, Skyrim was: a snowy area/ or a polar ice area.

Obviously this is in-keeping with the areas climate so its not a criticism but Oblivion had lush golden fields towards Anvil and the coast, dense forest in the midlands, snowy winter areas towards Bruma. and of course all the oblivion planes, and the completely mad terrain of the shivering Isles.

Oblivion's forests certainly had more diversity, because they don't feel like your trudging through the same forests over and over, i'm not saying that skyrim was a copy paste job, but the terrain used all throughout is very much within the theme of Snow area/polar area.
and as such Less diverse.

I just think the regions in Oblivion have a far greater individual identity.

Manoose47:
no man, Skyrim was: a snowy area/ or a polar ice area.

Obviously this is in-keeping with the areas climate so its not a criticism but Oblivion had lush golden fields towards Anvil and the coast, dense forest in the midlands, snowy winter areas towards Bruma. and of course all the oblivion planes, and the completely mad terrain of the shivering Isles.

Oblivion's forests certainly had more diversity, because they don't feel like your trudging through the same forests over and over, i'm not saying that skyrim was a copy paste job, but the terrain used all throughout is very much within the theme of Snow area/polar area.
and as such Less diverse.

I just think the regions in Oblivion have a far greater individual identity.

There is, quite literally, more non-snow areas of Skyrim then there are snow areas of skyrim

image

Also how you can thing a green pine forest, and a orange oak/elm forest are similar, when Oblivion was all the same forest throughout the game, is beyond me.

Skyrim>Oblivion>Morrowind>Skyrim ... wait?

any way i say Skyrim is better than oblivion, i like the rugged look more but i still say morrowind beats all

I'm not gonna name all the things that are better about Skyrim in my view, because there are so damn many, but I do kinda get sick of the whole frozen north setting some times. Though I will say Skyrim terrain is a lot more diverse. Also, the guild quest lines in Skyrim (except the assassin one, haven't done that) are kinda lame. Though I did like the mage one. The thieves was alright too. Okay, well maybe the fighter one was the real piece of shit here, but they were all kinda short.

SajuukKhar:

There is, quite literally, more non-snow areas of Skyrim then there are snow areas of skyrim

Also how you can thing a green pine forest, and a orange oak/elm forest are similar, when Oblivion was all the same forest throughout the game, is beyond me.

I was playing Skyrim today and the diversity is indeed great.
From the pine forests to to the Rift, to the swamp around Morthal it's all very different and fun to explore. As far as I recall Oblivion had normal forests, Snowy areas, a swamp around Leyawiin and golden hills around Anvil. Skyrim has far more diversity area wise.

For a gamer who owns both skyrim and oblivion and has gotten to a decent level(30-81) in each, i'd have to say oblivion felt like more of a rpg then skyrim, tho skyrim has better graphics, in some cases dialouge. Yet skyrim didnt bring the rpg aspect i thought it would. Oblivion therefore had a vast quest line, world, and rpg feel. In my opinion oblivion wins over all.

Considering I couldn't make it more than a few hours into Skyrim I'm going to say Oblivion was MUCH better.

Skyrim felt drab and lifeless, none of the characters were interesting and even within 1-2 hours I was bored of draugr caves. The combat felt the same as Oblivion but there were less stats and options.

The UI was a total mess, somehow it was worse than Oblivion's. Another thing they somehow made worse were the environments, snowy forest or regular forest anyone? How about snowy mountain?

In short, I didn't enjoy a single thing in it. For me it's:

Morrowind >>>>>>>>>> Oblivion >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Skyrim

Black Arrow Officer:
The main reason why Skyrim is better than Oblivion:

image

image

I feel the exact opposite. I thought Oblivion was better due to the cheesy-ness compared to Skyrim's drab and realistic characters and setting. Hell, why not let us catch the black plague and die too? That will be a hoot.

Nothing in Skyrim seemed to have a personality besides gruff or depressed.

I prefer Skryim the game, but I prefer Cyrodill the landmass. I prefer colour and warmth over snow/tundra and cold. It's why I want the next game to be set in the Summerset Isles :P

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