Favourite Developers of Yesteryear Pages PREV 1 2 3 NEXT | |
No problem, mate. I can help you out! | |
Squaresoft. Excuse me while I cry lonely tears . . . I'm back! Versus XIII still looks excellent, you just need to finish and put that shit out! Come on guys! I really liked Naughty Dog. Crash and the Jak series are jus tmust-haves for anyone who can appreciate fun. Uncharted on the other hand 1) Brings no new ideas to the table You could say I'm what the kids call "salty." | |
Nintendo-era Rare. I still boot up my N64 to play DK64, JFG, Goldeneye, Perfect Dark and the two Banjo games every once and a while. | |
Black Isle, I suppose. Dead and gone and redistributed throughout the gaming world, presumably mostly into Bioware. Not sure about Beamdog, however, which seems to be taking the pretense of "we are using Black Isle's reanimated corpse, with a different set of organs, for our purposes". Still waiting to really form an opinion of this. | |
Troika and $@*!ing lol at the person getting warned for saying "Rare". Other people gave two names, he gives one as his favourite, and apparently that's low content? | |
Pandemic Studios, Black Isle, MicroProse, Square, Rare... All mentioned already but for good reason. Where is my new Bushido Blade? Or Killer Instinct for that matter. | |
Black Isle is definitely my favorite old developer. | |
I'm gonna say Team 17, the guys behind Worms, Pandemic for Destroy All Humans, and Rare since i love Banjo Kazooie so much. | |
Probably Novalogic...they made a fantastic game in Tachyon: The Fringe that got me into games in the first place. Beyond that, I'd probably say Looking Glass Studios, and I'm still a fan of Bethesda Softworks. | |
That's an easy one:
*wipes away tear* You shall never be forgotten! | |
Valve. Don't get me wrong, I still love them with all of my heart, but their recent trends towards updates for TF2 and constant hat creation, as well as their continued lack of communication about the Half Life series, have gotten very grating. I'm thrilled that they released Portal 2, but think about how much more they could make if they just dropped all of the work they were doing for TF2 and got back to actually making unique games. | |
Westwood - I know everyone remembers it for Command and Conquer but they weren't just good at making RTS games, they were good at making games of 4 or 5 different genres. They made good RPG's like Lands of Lore and Nox. They made good point and click games like Kyrandia and Blade Runner. They also helped make the Lion King game, a platformer. Even one of their last games, Pirates: The Legend of Black Kat, an action-adventure game, was pretty decent. And their very last game, Earth & Beyond, an MMORPG, had a lot of cool ideas, and could have been great if EA hadn't screwed things up. New World Computing - I miss the old Might and Magic and Heroes of Might and Magic games. What was great about them was that they consistently improved with every new game until when 3DO came into the picture and screwed things up. | |
Square Soft i love Final Fantasy 9 and Front Mission 3 | |
Thirded. Also I dunno if you'd find this compelling: | |
Really? I thought they were rather average. What title did they do which enamoured them to you so? | |
Looking Glass Studios Please come back... | |
Mercenaries: Playground of Destruction, Destroy All Humans!, Destroy All Humans! 2 and Star Wars: Battlefront II. Not only were they incredibly fun games to play but they also changed things about me personally, mainly Mercenaries (yeah I know that sounds really corny). Mercenaries had this particular atmosphere that no other game I've played as ever come close to achieving. It's hard to pin-point it exactly but basically it hit this sweet spot with me that no other game has. Both Destroy All Humans! games remain two of the funniest games I've ever played (reading people's minds never gets old) and are rather unique in their premise and story. Star Wars: Battlefront II is the best Star Wars game I've played. Also, they were mainly Australian which was just icing on the cake. | |
I stand corrected. I'd be interested in learning how specifically Mercenaries touched you. Perhaps you could use some kind of doll? | |
It actually made politics cool and interesting. While simultaneously having entertaining characters with interesting relations to each other set in a feasible scenario. Couple that with the fun gameplay, explosive mayhem, great voice acting, fitting soundtrack, various approaches to contracts, "the little things" and a good sense of humour. The only game that I can compare it to in personal experience would be Fallout: New Vegas. In other words, it touched the part of my brain that I was neglecting. The "modern political world around you" part of my brain which Destroy All Humans! built upon further in a different way. | |
Rare Team 17 Capcom | |
Clover studios purely because of Okami one of my favourite games ever.(I like Platinum games though so its not all bad) Squaresoft purely for FFVI and FFVII, IV and X were good as well the rest not so much (II was terrible) They didnt make excellent games all the time but when they did a good game it was very good. Im still waiting for Square Enix to deliver on the same sort of scale. I think thats about it I really dont have favourite devs or publishers these were the only two that bothered me in the slightest when they shut down and merged accordingly | |
SquareSoft...We need you back to repair the broken Final Fantasy franchise. Although FF13-2 was a HUGE step in the right direction, 13 and 14 were terrible. | |
Westwood. Not just for C&C series, but old stuff like The Legend of Kyrandia series and Lands of Lore series. I've always liked their name too. I miss the golden years of Taito from the arcades as well. | |
Go back a few years and it would have been Bioware | |
I can relate to that. I had a similar experience when I played Deus Ex; in the China missions there was a bartender with whom you could have a conversation about democracy versus communism, weak government versus strong government. It blew my tiny mind. It was a transendental moment in my gaming life when up till that point the most revelatory gaming experience had been graduating from poo and bum to dick and cum. Honestly there it is probably a thread in and of itself in looking at formative experiences in gaming. | |
I had a demo of that on the Acorn! It was no Stunt Racer 2000 though. | |
Well I'm glad we came to an understanding and I'm also glad to know that there are people with similar experiences. History was never taught in my primary school so video games basically served as my introduction. | |
Sorry, my time machine is in the shop :\ | |
They made good games for Amiga. | |
Ah sweet memories, thanks for that. Didn't realize it was Bomb the Bass though, that makes it even cooler. | |
Irem, hands down. R-Type has always been my favorite shmup series, though, so no real surprise there. | |
looking glass studios and ion storm without a doubt.for my money they did more for first person shooters and first person perspective games in general than epic ID ad bungie ever managed. oh and talking about epic,epic.they go from making unreal tournament to being the poster boy for brown chest high wall simulators. | |
I'd have to agree with those who have said Troika. All three of their games had something awesome about them, and while they all had their rough edges as well, there has always been something about Troika's games that captures my imagination. VTM: Bloodlines is probably my second favorite game of all time (after Fallout 2). Black Isle and old school Bioware would probably be on the list too (although I tend to think of Obsidian as being the continuation of Black Isle). | |
Deleted double post. | |
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Just for you a link the original version of the track from Xenon 2 (which was called Xenon Megablast in the UK apparently)
Enjoy!
http://www.youtube.com/watch?v=KQMZabvOcCc&feature=colike
P.S. Embedding is too difficult to work out at 4 in the morning ;)