SkullGirls and Fighting Games in General Pages 1 2 3 NEXT | |
An actual joystick is not required to play fighting games, at all, at any level of play. That's not to say that a joystick is a bad idea or an empty $150+ expense, but having one will not make you play any better or make the game easier. It's really all about preference and there are literally world class champion level players right now in every fighting game that play with stock controllers. Also, you will not be able to find a high quality joystick for less than $100 unless you are extremely lucky.. and even that price requires a pretty large sale to achieve. If, however, you do want to try out a bit of what it would be like to play with a joystick but want to invest less money, I suggest picking up a fight pad. You can get them in the $40 range and they will provide you with, at the least, a proper button configuration and very responsive buttons. I can't speak for skullgirls specifically as I have no interest in it myself, but often combos like the one you list really are just about timing. I know that doesn't help all that much but there's not much to suggest other than to keep practicing and maybe try to look for videos of the combo on Youtube (with an included handcam shot if possible). If you want to learn the basics of fighting games, the best place to go is actually Youtube. Very few games actually contain worthwhile tutorials, so your best bet is online videos. Thankfully, there are some excellent series. Most notably, James Chen/Ultrachen's First Attack series (and live streams on Monday evenings). Also look for the Fingercramp Baby's Guide series. Both are great sources for basic information on how to play and learn fighting games properly (aka not just giving you a list of moves and/or combos to do and pretending that that's teaching you how to play). Another option is to find a training partner, even if you do it online. | |
You don't really need timing to do chain combos. Press the button for the next move as soon as you've pressed the last button like speed typing, since it automatically cancels one move into the next. | |
I don't like SG's lack of tutorial/move list (though that COULD just be because of the demo/trial mod). IF you want a GREAT 2D fighter with GREAT tutorials try BlazBlue: Continuum Shift. It'll get you from 'lol, NOOB' to 'hey, not too shabby' in 10 seconds flat! | |
Greetings. :)
You put in a metric fuckton of practice and application for StarCraft II, am I right? Same idea. The main difference, or so I would assume, is that fighting games are a particular brand of ruthless. Try to learn from your losses and don';t let them diminish youi're overall enjoyment of the game. MvC3 is scrubby something terrible though, not to mention that Capcom's grand balancing practices strike once again in UMvC3, what with some characters being nigh unplayable (Phoenix), others still not being worth shit (Spidey, Iron Man), and some now being borderline broken (Spencer, Wesker). While the occasional tourney match can be a good watch (especially if Keits, or the dynamic duo of James Chen and UltraDavid are on the mic), you're not missing much by giving the game a pass. There are much better games that are far more rewarding.
Arcade sticks (common term for "fightstick") depend on one thing: you, the player. They're not the be-all-end-all of controllers, and you may surprise yourself by becoming proficient at the game without the use of one! They're handy because they make certain tactics in certain games easier to perform (MvC2 is a good example), but you can function just as well with a standard controller. Hell, there's a small handful of top players who stick with a "pad" and achieve amazing results: Fanatiq, a Marvel player who replaces one of the tag buttons with a dash and can still pull off ridonkulous combos; Wolfkrone, one of the best Viper players in SSF4:AE 2012; and Vangief, a Zangief player who knocked the infamous Justin Wong into Loser's Bracket (who was then eliminated by Adon player GamerBee) at Evo 2010. So, in short, you don't need an arcade stick. But it certainly wouldn't hurt to have one just in case.
Debatable. Experiment with different buttons in different slots and see what works for you.
Hori is the only manufacturer I can think of that makes some relatively cheap sticks, but the price sometimes reflects in the engineering. There's also MadCatz, EightArc, Razer, and Qanba, but they're generally more expensive (nice sticks though). There are also a few people who specialize in making "custom" arcade sticks with a nice carpenter's feel to them, but I've no idea what kind of prices those guys could be rolling. You could try to make one yourself, as there are a million and one guides for doing so, but be prepared to go through quite a bit of trial and error if it's your first try.
Sounds like a timing issue. Many fighting game are "frame intensive", meaning you have to perform the actions within a certain time window otherwise you'll get a different attack (too fast) or the move won't execute (too slow). Just keep at it; you'll get it eventually.
I'm with Strider on this one - Youtube might be your best bet. But don't fret. If you really want to get better, you will.
Strider and myself (and whoever else) have done all we can. The rest is up to you. The sky is the limit! Who knows? You might be the next Evo champion one day. :) | |
That's not quite accurate. There is a degree of timing involved, it's just really lenient for the most part. | |
Thank you both very much for the extensive help. I will continue to practice (currently, Cerebellum looks a bit... OP with that grab, however I do like the character, does that make me a "scrub" if I use the character even if the grab was not the main intent?) and hopefully I will kick some college kid ass in the future (First year next year, can't wait!). I highly doubt I will ever be nearly as good as the evo players, but I will try. Thank you all for the tips, if you have anymore for me, or any other respective gamers looking to start playing Fighting games in general, just post them here! | |
If I have any advice on the matter, it's that you should never ever consider using a character as they are meant to be used as being a scrub. That's completely backwards thinking and leads to little other than never getting better at a fighting game. Cerebella, just like SF's Zangief, is meant to be a grappled. Their whole game revolves around setting up and executing the throw, and then using that threat to make their other often more situational moves more useful. Just like a character like Ryu or Sagat uses their fireball to control the playing field and limit their opponents options. If someone complains about you throwing too much with a grappler or using too many projectiles with a projectile using character, that's not your fault. It's their fault for not learning how to play to their characters strengths and avoid yours. In truth, if anyone in that situation is a scrub, it's not you. | |
Don't buy an arcade stick unless you play a lot of arcades. It's not a worthwhile investment otherwise. Even the cheap ones are expensive as hell and they will not help your game out if you're not accustomed to it. Some of the top tourny players still use gamepad. Example: Big MvC and SC player here. Not too much experience with MvC on arcade, so when it comes to controller style, arcade makes me look like the scrubbiest of scrubs. However having so much arcade time with SC, and the control style requiring more direct and less forgiving input, an arcade stick improves my game by over 100% So it comes down to style and comfort-ability. You really need to know if you're good with an arcade stick before buying one. That doesn't go without saying it's still cool to get one and practice to get better. It's just a huge jump and can take a long time. As for Skullgirls, well I don't know how to imbed videos, but here is how I feel about it: | |
Agreed. Also, being a "scrub" is more of a mindset than an actual illness, so to speak. Some characters are just easier to handle than others and they're still ridiculously powerful (Wesker or Sentinel in MvC3 are great examples); that's more the fault of the developers for building the character in such a fashion versus you as a player for playing them. A classic "scrub argument", if you will, is that someone will challenge your integrity for playing a certain character or tactic - "u only won becuz u use [insert character or tactic here]". I used to catch it all the time in MvC3 back when I played my Iron Man/Magneto/Sentinel team, and again in MK when I used Smoke to wipe the floor with people (can you believe he's Czech?!). They essentially got mad because I knew more about the game engine, character match-up, or the character him/herself better than they did. Another trait common of scrubs is that they'll impose certain rules to make the game more "even" when in reality ll it does is hinder everyone who's involved. You ever heard the infamous phrase "No items. Fox only. Final Destination."? If not, then the words are exactly as they imply; basically the scrub feels that certain aspects of the game are too "cheap" and has imposed a soft ban in a false attempt to level the playing field. Crying foul at everything that doesn't work in your favor and refusing to use certain mechanics that are "cheap" (now admittedly, some are) will only limit your growth as a player. Like Strider said, play the game using as many tools as the game gives you. If your opponent can't get their weight up, that's their fault. | |
And you're quite welcome. I'm no top player in any sense of the word, but I'm pretty passionate about the genre. I'm hoping to go to Evo this year, but I'm still debating whether to compete or not. | |
Fighting games are equal parts mind games and muscle memory. You practice combos and such so you can learn to turn a single hit into a lot of damage, but the real meat of the game, where the real learning is is in figuring out how to get that one hit. And most importantly, not getting hit yourself. Don't worry too much about combos to start. You can win without ever doing one, all the do is make fights shorter. Instead, look at your character. What are their good, normal attacks? Which are their bad ones? Can you do their specials on demand? Learn all of this first. Fighting games are all about knowing WHEN to do something. When I throw a Hadouken, for example, I'm not trying to hit you with it. I'm waiting to see what you do. If you jump, I Shoryuken, if you block, another fireball. Simple stuff. Learn how your moves work, when it is safe to do them, and most importantly, which options they leave your opponent. From their, it's match-ups. Learn your character's strategy. You say you want to play Cerebella. She is a grappler, her biggest advantage is her big damage and ability to make blocking an unsafe option thanks to her command grabs. So you need to focus on getting in close. Stuff like that. You just have to take it slow. Don't try to do flashy stuff straight away, and know that you are probably going to get your butt kicked a lot before you start winning. Just don't get frustrated, and learn from your mistakes. | |
I enjoy fighting games (hated Skullgirls though - it was complete shit - waiting for Persona 4: Ultimate Mayonaka Arena). Anyway, yeah, many swear by a fight stick. I don't. I grew up on SF2 on the SNES using the standard control pad. Because of that I'm way more comfortable with a d-pad then an analog stick and/or arcade stick. But most will tell you to get a fight stick. If you've a friend with one, try it out before purchasing as they can be pretty pricey. And get a better fighter than Skullgirls ;P
Agreed. This is a great fighting game. Also, Guilty Gear is fantastic. Arcana Heart 3 is good. | |
Though sometimes the game can give unfair advantages - like in SC4, if using Zasalamel, you can catch an opponent in an air combo that is infinite, and impossible for the opponent to escape. Akuma was banned in many SSF2 tournies as he was completely overpowered. Just because a person is complaining, it doesn't make them a scrub necessarily. Sometimes, the points are valid. Edit: Admittedly I've only played a little MvC3 against some friends. I like to use Chun Li, Felicia and X-23 (my Felicia is particularly good). When my friend who owns the game wants to ensure victory, he uses Wesker, Iron Man and Dante. I've tried those particular characters and as a relative newbie to the game, I found them to be very "press button to win" types - especially Iron Man. | |
Okay let me start by saying . I have never touched an arcade stick before febuary this year ( never played in arcades) and i have been playing fightin games since street fighter 2. So i know the basics of fighting games , i never had problems doing quater circles or Z motions or anything . That being said as soon as i bought an arcade stick i saw a difference , everything is more precice in my opinion . BUT it took about a month of practice , because i had to relearn everything . But it is entirely possible to play fighting games on a pad , i depends entirely on you . But because skullgirls is a 6 button fighter it could be a little harder on pad to begin with , but if you are determined don't worry you'll get it . Since i switched i can no longer play on a pad at all. As for your question: 1) No it doesn't make a difference , it depends entirely on the player . I know the xbox360 controler is pretty clunky ( especially the D-pad) and i had trouble doing stuff on that pad rather than any other pad. 2) as for the controle scheme , that is dependant on you . Personally i would chance the HP and HK to RT and LT ( i find those buttons easier to press). 3) a proper arcade stick : goes for about 150$ . My soul calibur V arcade stick costed that much. It's an official madcats stick . You really want to be wary of cheap sticks because they tend to brake easily . And the parts used are kinda cheap . I you want to buy an arcade stick i suggest buying a proper one . 4) for the combos i would suggest learning the timing . Go into training mode , and press the buttons , familiarise yourself with what they do and how long they last . Skull girls has a good training mode because it shows you the hit boxes and hitstun . Hitstun bassically show you how long you have to chain into a new hit . Now it's true you can just cancel into the next hit when you want , but you won't get the maximum amount of hits that was . It's probably easier for you to practice whitout the stress of completigthe trials . I suggest going into traning mode first and get the gist of your chracter before doing trials. 5) you can learn the basics on any fighting game , just takes a little more time at first , but once you know one , you'll be able to carry over your knowlege to any other game ( in general). I have played a bit of blazblue and a lot of UMVC3 , so getting into this game wasn't so hard for me since in my opinion it plays a bit like both . Last advice icould give you is , have fun with it . Baby steps man . Don't expect to be awsome from go . Choose a character you like , be creative , if you have trouble doing a combo, drop a button or two in the middle , then once you know that , well add in one , then another . Be creative , especially in a game like this a lot of freedom is given to the player . Capcha : easy as cake | |
Why wouldn't you compete? | |
I'll quote my own post in the other Skullgirls thread:
Did anyone have similar problems with the demo? | |
Where were you when I wanted to get into fighting games? When I asked questions, all I got were so-called "Pros" laughing at me, calling me a scrub, and then... well, that was it really, they didn't even bother helping or answering my questions. Wankers. | |
Glad to see you chose SkullGirls to get you into the fighting genre. I've made it mission to get all of my friends with Xbox's to buy it... I've gotten two to buy it. That is... in my opinion a... great success. ANYWAY. I've never used a fighting stick extensively, but the standard controller should be just fine. I haven't tried all the tutorials, but I passed the first few rows without many problems. I'm just trying to get good enough to handle the game on one of the harder difficulties. I just recently beat normal! If you do end up getting the game... Watch out for Peacock and her damn projectiles >>' Edit: I'm not that great at fighting games either... the only one I've ever been good at is Tekken =P | |
I do have to call you out on one thing: Iron Man/Magneto/Sentinel makes you a horrible person. A horrible, horrible person. As for the Smash Bro's thing, I find that no item's plus FD is actually the best way to play the game.... Competitively. As far as pure enjoyment goes, no, it fucking blows. But to test your skills versus the opponent, without having to worry about forgetting about stage hazards, or what I do when there are items around which is generally just piss people off, it's good. And no matter what you do in any fighting game ever, prepare to be called a scrub no matter how good or unconventional your win style goes. It's like being called a "try-hard" "noob" "fag" or being tea bagged in Halo when you went 25-4 n SWAT carrying your team home. 19 Hit kill combo with Spencer, and the dude has the balls to spam my inbox with, "Cheap". The one thing I have grown to hate about arcade fighters is the reverse mentality of a disgustingly large portion of the population. I absolutely abhor it when people show up to player lobby's then try to get in your face like they're something special. Or worse, go into ranked matches and get pissed off because you brought your A-game. | |
Nope, I could play it without any issues, just as the full game. I'm in the EU as well, btw. | |
http://skullgirls.com/game/guides/ here is a link to a downloadable movelist for every character. problem is thaat the creators had not enough money to put it in the game. that is why skullgirls is a bad game to start fighting games, because it is incredibly hard in comparison with other more mainstream fighting games. a arcade stick is nice, but not necessary. and the best suggestion is to find a friend to play with. it makes it so more easier and fun if you have at least one pal to play against. | |
Yea, I noticed the projectiles. Thanks to Cerebella's Double Jump I can easilly avoid those annoying crawling bombs, I can also do that pointing move and stop any projectiles coming toward me. The only issue I seem to have is if she drops a bloody elephant on my head >.<
Meh, the harder the better. I didn't learn anything by going against Bronze level players in StarCraft II, I had to go against some of the tougher opponents on the Diamond level. Thankfully I had a few buddies of mine and their buddies go against me. They didn't hold back and I learned quite a bit on what they did, their build-times, scouting and other such things. However, I wouldn't think it would be that expensive to add a few pages of combos into the game. Oh well, it isn't that bad of an issue anyway. We have printers for a reason :P
Well, if you have the time and money (you obviously have the skill) then go do it! | |
Yep, I noticed the distance issue. The punch seems to be completely useless unless I am trying to either stop the enemy from getting close or stunning them to pull off a grapple (finally learned how to do the Showtime Level 1 Sword Grab :P) however I seem to have a lot of issues with Ms. Fortune. The damn cat moves too quickly I can't keep up. She gets large combos (even on Sleepwalk difficulty), while she may not do much damage, I just can't get a block in there at all :( The sad thing is I haven't bought the game yet so I can't just practice against Ms. Fortune and I can only go against her in the Arcade mode. Any tips on how to beat her? I try to keep her away with the Long-Armed punch (still don't know the names of the actual moves) and if she gets close I try to stun her with a quick jab and use a Showtime Level 1 grab on her, but rarely does this work and she just gets everywhere. It is starting to hurt ;(
I actually didn't like BlazBlue. Just couldn't get into it. The Persona 4 fighter looks interesting, however I may give it a pass as I didn't like Persona 4 as much as I did Persona 3 :P | |
I'm doing fine without a fight-stick. The controls are well laid-out, though a move list would've been nice. Thankfully you can print out a guide from the game's website. | |
Getting a rainbow of opinions on fighting games i see... Anyway i found fighting games to be equal parts of mindset, muscle memory and statistical memory. Mindset for specific styles of character play. In many fighting games some characters are best applied for rushing while others are best applied for punishing unsafe moves from the opponent. Obviously there are more character types, but im not about to vomit details. Muscle memory for dishing out your combo strings. It doesnt matter what control type you use, if you pull off the combo with a standard controller learn it with that. On standard Console Controllers vs. Arcade Sticks, i think that once youve learned with either one of the two, trying to play the same game with the other is like trying to switch from a bicycle to a unicycle. Its possible to learn but youre going to suck at it for a while. And statistical memory, knowing what attacks will do what as in what proporties they have, how much damage they do and about how much health your opponent has left. I havent played Skullgirls yet, im waiting for some news on content updates before i decide if its worth buying into. Theres alot i like about it, theres just not alot of the game to enjoy at the moment. | |
True, but all too often you get too many people crying that a character is broken simply because that person doesn't know how to deal with said character. Like I said before, I like to use Smoke when I play MK. I can't tell you how many people have rage-quit on me or sent me hate-mail just for that fact. And that's nothing. Have you heard of the all the silly shit Hilde was able to do? o__O
A few reasons: one, while I'm confident in my own abilities, I have a rough idea of my own skill level, and I personally don't see it as very high. Two, I main one of the worst characters in the game (Siegfried) and the "better" character that I've favored (Alpha Patroklos) I don't know all the ins and outs yet. And that's just SCV. Don't get me started on MK and Blazblue. I may do so just see to see where I might stand. If I make it to even Top 32 in anything I'll be more than feeling myself. :P
Heh. I never get tired of hearing that term. XD I'm not one of those people that thinks constantly belittling a person will cause a spike in their motivation. I believe in proper tutoring new/underskilled players; don't get me wrong, if we ever outright play I'm going hard. But I'm not gonna tell you to fuck off and kill yourself unless you start coming at me sideways trying to challenge my integrity as a player. I've been there, though not necessarily in fighting games. It didn't make me wanna get better - it made me wanna grab the other person and knock every one of his/her goddamn teeth out.
Trust me, I've caught it from all sides until I started using Shulkie/Spidey/Spencer (Tony/Mags/Sent wasn't as fun after a while). But then that's when the losses started piling on thanks to all the Weskers, Dantes, Wolvie, and Akumas flying around (and the occasional Phoenix). But it's all - or mostly - about team synergy, and that's the main thing that's always killed me in the Marvel series. My "standard" isn't terrible, but as an actual team they're really dysfunctional and hard to use. And I usually pay for it. It also doesn't help that I'm not a "tier-whore" like most of the "Online Gaming Republic", so to speak.
I'm not a big Smash player, but I'll admit there are inherent advantages to not using items and playing on the Final Destination stage. A bit of an oversight on my part so I apologize.
True, true. I remember playing Blazblue (Calamity Trigger) and some jackass rage-quit 3 straight times and then had the gall to say that I sucked at the game!
I'll admit, I kinda enjoyed when that happened a few times. The way I figure, if I can get the other person calling me a bundle of sticks commonly used for fuel (or worse, being unabashedly called a "ni**er") to at least say "oh shit, this guy actually knows what the fuck he's doing," then I'm satisfied. Winning the match is just lovely icing on that already delicious cake.
I play Siegfried, and have been way back in the first game when he was dubbed "the Azure Knight" (and made Nightmare a more compelling character, but that's another argument). I'm sure you can imagine the few love letters I get while playing online. I love it though, if only because it gives me justification to call someone out on them fucking up. And a Xiba spammer, huh? Lemme guess: f,f+B+K?
The skill's debatable but I appreciate the kind words. I just like talking about fighting games and meeting others who also like to talk about fighting games. If everyone keeps a positive attitude and tone down the name-calling, everyone benefits and, more importantly, everyone has fun. :) | |
In fairness towards competitive Smash players (though I'm not one myself) the restrictions on stages and items are more about taking randomness out of the game and less about being scrubby. I think it does hurt the game and take it away from what it's meany to be, but I can see where they are coming from especially if viewing the game as a straight up fighgter (which it really isn't, and isn't supposed to be). Character bans, however, always irk me a little. Yes there is such a thing as an unbalanced character, most often because the rewards for playing them come very easily and they have few weaknesses (Weskter, I'm looking at you), but there really are very very few truly broken ban worthy characters in any fighting game. My personal favourite scrub complaint really is the fireball one. Seriously, if I stand at one end of the screen and throw fireballs at you, and you keep getting hit by them, why should I stop throwing them? I might give you hints on how to avoid them or get closer to me, but what good does it do for either of us if I just stop doing it? *sigh* | |
Like I said earlier, that's an oversight on my part. I don't qualify the Smash Bros. games as fighters either, but that's a whole different cans of worms. Somewhat agreed on the broken characters, but I'm willing to give the benefit of doubt and say it was simply a design oversight. With the exception of maybe SNK Playmore for KoF XIII, the player usually finds far more inventive tricks and tactics for the various characters than the developers could even dream of. Hell, player intuition (and a significant fuck-up from Capcom) helped make combos what they are today.
I'm sure we've all been there. And I'm also sure you know how it hinders everyone involved: you cripple yourself by not using an obviously effective tactic in a sorry attempt at balance, and the other person doesn't grow because they never learn how to deal with said tactic if used by someone else. A shame, really. Surprisingly, I've never caught that when during a certain session in SCV. While playing Alpha Patroklos (or rather, Soul of Alpha Patroklos), all I did was whiff-punish for a few fights and I only did one attack to do it. Worst yet, I got far more perfects than I probably should have. And yet... nothing: no racial slurs over the mic on through text, no swearing, nobody left the lobby, nothing. Had me a little perplexed to be honest. | |
I've had no problems with other people in SCV, seems like a nice community so it might be a good place to start. As I've said in the other Skullgirls thread, the game isn't that good IMHO. | |
Meh, good for you. I like it and I will continue to play it :P What they could do is add a bit more to the game, maybe some more characters as DLC. I would be very excited for that :P | |
Maybe I've been lucky, but I found most people who play fighting games, who actually message, are either friendly (send a "gg" - I know I do sometimes win or lose, if the match was fun), or just silent. Yes, there are rage-quitters (SC4 was awful for that), but I find that to be a flaw in the way ranks work. Rage-Quit should be auto-loss on the record and auto-win for the remaining player. In SC4, they deducted points but didn't give an "L" nor award victory. It happened more than once where my Seong Mina trounced some noob Kilik (noobs love Kilik) only to have the opponent rage quit as the match ends... frustrating. I tended to cancel out before a match if I saw someone with a "perfect" record (say w50-l0) because it usually meant that they were rage quitters - and not that they were good, because of the ones I fought - most were easily defeated noob Kiliks or Cervantes... On the flip side I met some really good players who were more than willing to share knowledge (shout out to "Coldsteelgunman"). That guy trounced me with the rarely used Setsuka, then we met again randomly and he showed me how to REALLY use Seong Mina (ie. he obliterated me). Thing is, we messaged a bit and he was a pretty awesome guy all around.
I'm normally fine with Fireball spammers (I grew up using Chun Li on SF2 - no fireballs, no anti-air...) and can usually deal. But... In SF4 (haven't played SSF4 so I don't know if it was fixed) Akuma players could use a tactic that was annoying and impossible to counter. As we know, Akuma has that cheap 3 hit non-ex knockdown fireball. Okay, I think that's a bit much, but he's Akuma and has less health than my Chun Li, so I'll deal. He can also throw fireballs down at you in a 3 spread. Okay, I can dodge most. What I can't, I can block - no biggie. Can't come in from the air as he has a Dragon Punch, but I've played against enough Ryu and Ken's to understand how to bait... but just as I've run the fireball gauntlet and am about to strike... Invincible teleport to safety! Rinse repeat. If the chip damage doesn't get me (Chun Li's Health bar is pretty small), the timer will... fucking annoying! | |
Funny, since Seong Mina is for a large part the same character (his original) with an almost identical moveset :P | |
If it makes a difference to you, the game will have Mitsuru, Akihiko, Aigis, and Elizabeth in it too. Oh, and Labrys if you ever listened to the drama CDs. If they ever bring Yukari into the mix as DLC, I might actually buy it and I never buy DLC for fighters. Arcana Heart looks nice, but there's no way to get it here in the U.S. as far as I know. I am sad. P4 Arena will make up for that though. Yukiko and (maybe) Aigis ftw! | |
Actually Arcana Heart 3 should be avaliable on PS3 in NA according to Wikipedia. Ps3 is region free anyways so worst case you could even get the EU version of the game. If you only have a XBOX you are out of luck though. | |
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Howdy everyone,
I am currently playing the SkullGirls Trial and I must say... I freakin' love this game. The Artstyle, the characters (even though I can only play as two in the trail), the Music... the only thing that fails me is the controls.
I have been wanting to get into fighting games for a while, I bought MvC3 and then traded it in as I never played it and I was just terrible. I decided to never do that again and finally pick up and learn a fighting game. I had troubles with the RTS, yet I am now a Diamond player in StarCraft II so if I can get from pathetic noob to diamond there, I should be able to hold my own eventually here.
However, I just can't seem to understand how to control the characters. I only have four "Tutorials" open. I managed the moving one fine, yet the Advanced Mix-Up Blocking seems to have me stuck on the Very Hard Mix-Ups. I also can't figure out how to do this damn Attack Combo. I am using a normal controller, which may be some of the problem, however before I run out and buy a "FightStick" I want to be able to make sure I don't give up on this as I did before (thus wasting my money on said fightstick).
Here are my Questions:
- Does having a Fightstick help much? It seems it would be easier to use compared to the Control Scheme I have now:
X, Y, LB (LK, MK, HK) A, B, RB (LP, MP, HP) and RT and LT I don't know what they do.
- Is their a better control scheme out there?
- If the Fightstick is the better choice, where can I get a nice one for a rather decent price (AKA Nothing over 70 bucks)
- How do I pull off some of these combos? The one of Parasoul's is telling me to do a LK, LK, MK, MK, HP, HP. Yet I can sometimes do the LK, LK, MK, MK, yet I cannot follow up with the HP, HP. I can't seem to get the timing right, if I am even doing it right at all in the first place.
- Where can I go to learn some basics of fighting games, ones that could help me generally and more specifically in this game?
Please help, I truly want to get into the fighting genre (and not to say I am decent at all gametypes we currently have, although that would be great to brag about). Please help T-T