Have you ever played through a game and completely missed a game play feature?

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Tilted_Logic:
Not sure if this is broad enough to count, but playing through FFX when I was younger I could never ever figure out how to do Lulu's Overdrive. For anyone who hasn't played Final Fantasy 10, essentially when characters do or take enough damage, their overdrive bar fills, allowing them to use a very strong ability.

Activating these abilities generally required you hit the correct buttons on your ps2 controller or have very precise timing. In the case of Lulu, her overdrive required you spin the right analog stick enough times to build up power.

As a child, I could never figure it out. Went through the whole game being unable to use Lulu's overdrive, and with her being the prime magic damage dealer in the group, I missed out on quite a fair bit of damage.

How you played through the entire game without being able to read is the most impressive part.

"Rotate the right analog stick round and round!"

That comes up EVERYTIME you use the overdrive at the top of the screen.

Just adding insult to injury.

I went through Riven in one shot until the last puzzle; which I didn't get because it was 2 AM and I was horribly sleep deprived. Quit the game, and in the morning my dad told me there was a save function. I went through the entire game without knowing there was a menu.

I knew fuck-all about Fallout 3 when I got it. Was thirty hours through the game when "VATS....? The fuck is this?" And about four or so years later, I discovered that when you hold down the drink button, you continue to drink instead of having top keep tapping it and taking ages to get rads for Moira's quest.

UBERfionn:

SoranMBane:

BiggyShackleton:
Holding A in Fallout 3 & NV allows to drink continuously.

And this just blew my mind. After hundreds of hours in both games, I never knew you could do that until right now. o_0

Well, at least this'll make getting irradiated for Moira in Fallout 3 go a bit faster from now on...

Wow.
Just Wow.
How did I not know that.
I'm going to go and rethink my life.

I am also duly shocked that this is a possibility.

In Kingdom Hearts I never knew that you could switch weapons. I beat the game using all defaults. I even beat Lance Bass.

In Final Fantasy X I didn't know about the sphere grid or until near the end of the game.

I went through most of Dragon Age: Origins without choosing any specializations.

I never knew you could taunt in Devil May Cry 3. Didn't know about swapping weapons and styles either.

In Fable III I completely forgot about buying property until I was about ten million gold in debt. Needless to say I was ever so slightly pissed.

I beat InFamous without knowing that you could switch which arm you shoot with by hitting an analogue stick. Not too useful, sure, but still a feature I missed.

I didn't know I could issue orders in Mass Effect.

And I didn't know about upgrading in the first few Ratchet titles.

There are more, but my memory isn't what it used to be.

BiggyShackleton:
Holding A in Fallout 3 & NV allows to drink continuously.

WHAT?! I've spent forever getting myc character to neck drink after drink of radioactive toilet water just to get my HP up, and now I learn this?

RRRAAARRRGGGHHH!!!

It wasn't until halfway through my second playthrough of Tales of Symphonia that I realized that you could change which character you controlled during battles. Admittedly about half an hour after figuring it out I switched back to Lloyd and never changed it since Lloyd plays like a Ferrari and every other character is like a bus, but still, it would have been nice to know. Also, I still have no idea what the titles do in Tales games. I know they have to do something, but I never figured it out ingame and I've never cared enough to look it up online.

z121231211:

Tilted_Logic:
Not sure if this is broad enough to count, but playing through FFX when I was younger I could never ever figure out how to do Lulu's Overdrive. For anyone who hasn't played Final Fantasy 10, essentially when characters do or take enough damage, their overdrive bar fills, allowing them to use a very strong ability.

Activating these abilities generally required you hit the correct buttons on your ps2 controller or have very precise timing. In the case of Lulu, her overdrive required you spin the right analog stick enough times to build up power.

As a child, I could never figure it out. Went through the whole game being unable to use Lulu's overdrive, and with her being the prime magic damage dealer in the group, I missed out on quite a fair bit of damage.

How you played through the entire game without being able to read is the most impressive part.

"Rotate the right analog stick round and round!"

That comes up EVERYTIME you use the overdrive at the top of the screen.

Just adding insult to injury.

How kind of you to say.

http://letmegooglethat.com/?q=How+to+do+Lulu%27s+Overdrive

I'm not the only one. FFX was the only game I played for the ps2, and that was maybe once every 2 weeks. None of the other overdrives required you read the text to understand how to do them, so when it came to Lulu's I always overlooked that. Didn't play the game often enough to get it, and even if I was rotating the stick, at that age it wasn't fast enough to realize that's what I had to do.

But please feel free to bash me some more. My 11 year old self is pouting.

kortin:
Oh, I had a friend who also had no idea about the critical strikes in Super Mario RPG...somehow. He had a really hard time with the game.

Ohhh... somebody skipped Toad's tutorial. The silly sausage.

I didn't send a single Squad Command in Mass Effect 1 or 2. I knew how to do it- it just seemed like too much of a faff. ME1 in particular has so many other controls already and I found my chaps got on fine on their own so I just left them to it.

I ignored the "survival" food crafting in Fallout New Vegas, just because I wanted to level up the quest-relevant stats (science, medicine etc) as quickly as possible. Now I'm at level 30 and I wouldn't last 48 hours without room service.

-Nick

DeadXV:
It took me nearly all of my first play through of the first Assassins Creed to figure out how to sprint/freerun (I played on PC), I thought the space bar was just for jumping.

Assassin's creed had absolutely terrible controls on PC. I could understand the modifier-based system on consoles, where you don't really have that many buttons on the controller. But with a keyboard? Jesus christ no.

Mass Effect 1 on the PC. I didn't realise for far too damned long, if you have the HUD up, you can right mouse click to move the camera.

I discovered this on Christmas Day a couple of years back, because I was trying to convince my (rather drunk, though he denies it) father that yes, the game *is* playable on the PC. It was definitely fart more of a Eureka moment than it ever should've been.

Tilted_Logic:
But please feel free to bash me some more. My 11 year old self is pouting.

I guess I was the only nerd in elementary school who actually read everything that came up in that game. Yes that was my ~10 year old self telling your ~10 year old self to actually read things on the screen when they come up.

...all that really did was make me realize how old I am.

#1 I both missed that i could target individual body parts and that you can zoom with the sniper rifle with the right bumper in Crackdown. I went through the whole game thinking pistols suck and wondering how i was supposed to sniper anyone with that small boost scoping did.

#2 Dungeon siege 3, wouldnt tell me how to save, I even stood on the save point and went into my menu trying to save, after my first death 1/4 of the way through the game and having to start over i raged and found out online you need to hit the use key while exactly on the point....

z121231211:
I guess I was the only nerd in elementary school who actually read everything that came up in that game. Yes that was my ~10 year old self telling your ~10 year old self to actually read things on the screen when they come up.

...all that really did was make me realize how old I am.

At that age I went through most games oblivious to instruction, if I couldn't figure it out on my own I just didn't bother. Games were secondary for me at that age, and I didn't play them much. So while I appreciate your viewpoint, and how foolish it was of me not to simply grasp the concept of rotating the stick, at that age I just didn't have the mind for it.

Somehow, (I have no idea) it took me 3 days to figure out that holding down left mouse button in minecraft dug blocks. And another week after that to figure out crafting.

I can't remember how long it was but when i first started playing pokemon (i think it was yellow) some guy "stole" my Picachu later i found out this guy was the day care man and the reason i could't get him back was because i always showed up with 6 mons in my party.

Missed the fact that there were actually hotkeys in Skyrim for my first 100 or so hours of play.

In Fallout: New Vegas, I missed out on Caravan until my second playthrough.

Then I found out it's the biggest pile of shit, so never mind.

Never accidentally missed anything, but I do sometimes deliberately not use certain things. For instance I've never been to Falkreach in Skyrim, or ever used the carriages to fast travel to a new hold.

Suikioden 2 on my first play through.. i missed the gloriousness that was the Cook-offs! after I learned of their existance (by complete accident on my 2nd play through) I made sure to wander into my castles kitchen every time I left the castle just to make sure I could keep doing it >.>

Near the end of NFS: Most Wanted; discover via little brother's experimentation that there's such a thing as a time slow mechanic. Mind = instablown.

Near end of Mass Effect, realize that you could mod the grenades. (How did I miss this?!)
Also in Mass Effect, I realized I had much much better armour and weapons... in the inventory. I never equipped them in my first play through. (Oh the horror.)

ajemas:
You can apparently aim down ironsights in Bioshock, something which would have come handy during some of the earlier parts of the game.

Oo What? When did this happen?

Apparently, this feature. Now I have to pop in the game just to see if this is true or not. Damn. Would have been way useful.

It always takes me more than one playthrough to explore all the features/abilities of a game.

It took me two playthroughs to figure out how to make stuff in DA:O.

Just played ME2 and I just realized there was something on the side of Garrus' face.

regalphantom:
It wasn't until halfway through my second playthrough of Tales of Symphonia that I realized that you could change which character you controlled during battles. Admittedly about half an hour after figuring it out I switched back to Lloyd and never changed it since Lloyd plays like a Ferrari and every other character is like a bus, but still, it would have been nice to know. Also, I still have no idea what the titles do in Tales games. I know they have to do something, but I never figured it out ingame and I've never cared enough to look it up online.

Basically titles affect how you level up. When you pick a title it will show your stats in either green red or grey. Green means picking this title will result in a greater increase to that stats when leveling up, red means a decrease and grey means no change.

For instance Basically each time a character levels up all their stats go up. Titles however can add an additional bonus to certain stats.

Let's say Lloyd has a choice between title A and title B. A increases his strength while B increase his health. Both of these stats go up anyway when you level up but the title you pick helps on go up even more.

Point of it is so that when doing a new game you can carry over your titles meaning you can have some great stat boosts early on.

I missed a series of missions, a godly weapon, and a godly companion in PlaneScape: Torment. I read something about the game, heard about all these things, heard also that it made the final battle much easier, and facepalmed. Hard.

Still a great game.

BiggyShackleton:
Holding A in Fallout 3 & NV allows to drink continuously.

You have got to be shitting me.

I honestly feel like I've missed my own wedding or something. Anyway,

*insert something about Supreme Commander here* That game was a pain in the ass to get into, but it was worth it.

So basically, nobody here plays tutorials or bothers to read some instructions before playing a game??

Never crafted stuff in Dragon Age, it seemed pointless and I couldn't access the craft menus.

Also I guess playing as certain classes or using specfic characters in RPGs.

Using hints in new Nintendo games, pshaw. i didn't know they were Bronze stars in Mario Galaxy 2.

Also modding grenades in Mass Effect 1.

I also went my first Fire Emblem runs without knowing about support conversations and even then I didn't know what they did.

Never knew about Program Advances in Battle Network 1 my cousin showed them to me in the second game.

I forgot about vaulting in Psychonauts, I remembered when I started fighting the luchadores in Edgar's mind.

I never knew magicite in Final Fantasy VI could be used to summon monsters.

My first Final Fantasy VIII playthrough was done without using stat junctions, and without giving the GF's new powers.

I played the original Bioshock about 4 times before I decided to actually use the Hacking mechanic. Then, what was once easy was now a brief stroll through a park that you have to stop and play a chinsy puzzle game on your iPhone every 45 seconds.
Oh, and I never even bothered with inventing in Fallout 3.

CleverCover:

ajemas:
You can apparently aim down ironsights in Bioshock, something which would have come handy during some of the earlier parts of the game.

Oo What? When did this happen?

Apparently, this feature. Now I have to pop in the game just to see if this is true or not. Damn. Would have been way useful.

All you Bioshock people might as well calm down, the iron sights aren't actually helpful or anything (except on the crossbow).

My answer is throwing shit with kinesis in Dead Space. I was tossing around the asteroid chunks and stuff by turning and releasing.

You know those giant boulders you see all the time in Super Mario Galaxy? The ones with the big red gems in them? I didn't realize that you could destroy those by spinning into them until I fought Bowser for the last time. I kept running away from Bowser in his boulder form for like five minutes trying to hit him in a moment of weakness, but said moment never came. Finally, I started to wonder if I was supposed to punch his face while he rolled toward me. After that worked and I eventually beat Bowser, I went back to Honeyhive Galaxy and tried the same thing on the boulders when the red gem was close. Whoa! Look at all those Star Bits!

Not sure whether to feel clever about that or incredibly dumb, but that started to wake me up in terms of trying to figure out games.

I didn't learn about hammer-ons and pull-offs in Guitar Hero until GH3.

In FF7... it never occurred to me to couple materia together. I always went for the best gear I could find, now I go for the most paired slots. Summon-juggling ftw! Also, using healing items on undead.

I'm a little OCD when it comes to gaming, so I have this odd compulsion sometimes to, during downtime bits, press every button on the controller randomly. As a result I quickly learn every gameplay aspect quickly even without a tutorial section. However, in Halo Reach, I've played it several times and yet, despite me being a massive Halo fanboy, I didn't know about the collectible data pads in-game. Therefore, while completing the whole series on Legendary, I am now replaying Reach on Legendary and collecting every data-pad in the game (despite there being no achievement or anything for doing so :P).

On a slightly related note, by the way, it took me a little while to adjust to the Reach control system, specifically with reloading and melee attacks, since it's a little bit different to the rest of the series, which I had gotten used to over the past few weeks playing the other games first :P.

The Pinray:
In Kingdom Hearts I never knew that you could switch weapons. I beat the game using all defaults. I even beat Lance Bass.

In Final Fantasy X I didn't know about the sphere grid or until near the end of the game.

I went through most of Dragon Age: Origins without choosing any specializations.

I never knew you could taunt in Devil May Cry 3. Didn't know about swapping weapons and styles either.

In Fable III I completely forgot about buying property until I was about ten million gold in debt. Needless to say I was ever so slightly pissed.

I beat InFamous without knowing that you could switch which arm you shoot with by hitting an analogue stick. Not too useful, sure, but still a feature I missed.

I didn't know I could issue orders in Mass Effect.

And I didn't know about upgrading in the first few Ratchet titles.

There are more, but my memory isn't what it used to be.

Tip for Fable 3: make as much money as humanly possible prior to even trying to start the rebellion. Then it won't matter what decision you make. Prior to the revolt, you have all the time in the world. Just keep in mind how much money you actually need. Your brother isn't going anywhere.

EDIT: this is what I came on to post, having waited until after the rebellion to raise gold, but I figured this would be useful.

Odbarc:

Threx:
My friend just asked me this on Facebook, and I want to see what you guys can come up with.

So, have you ever played through a game and completely missed a game play feature?

His example was: "I'm replaying Mass Effect 1 and I just learned that the vehicle has a canon and Right Bumper allows you to use abilities"

A guy from work played Skyrim for months and beat it without ever finding out about the quick-travel feature. He walked from point A to point B the ENTIRE game.

My dad does this by choice, he says it adds to the realism.

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