See, working for Gamestop has taught me that you should really blame the game not the consumers. The second most common used game we have is Crysis 2, and while I enjoyed the game it clearly wasn't good enough to hold people's attention.
Draech: Their so called "Loyal" fanbase wasn't enough to keep the company afloat. Crysis didn't make its money back.
Thats on them then. It sold more than enough copies.
Its good you have a great understanding in economics and game production to make such an statement. They should have not made it. That would have solved the problem. Everyone is happy.
Draech: I am quick to take the people who are called "Pc-elitists" to defence, but this additude is pretty hard to defend.
What anti-console spewing are you talking about?
"so they flipped off their audience and tried to market to consoles, with illusions of CoD-grade sales."
I didn't buy Crysis 2 because $50 is too much money for an FPS. When it finally dropped down in price it was only available online at Origin, so I just never played it.
Draech: Their so called "Loyal" fanbase wasn't enough to keep the company afloat. Crysis didn't make its money back.
Thats on them then. It sold more than enough copies.
Its good you have a great understanding in economics and game production to make such an statement. They should have not made it. That would have solved the problem. Everyone is happy.
If 4 million copies sold arent enough to make back the money you spent, you made massive mistakes in development. No questions asked.
You know The Witcher 2? That small game with a completely new engine and a 30 hour campaign, released to critical acclaim? That sold something like 2 million copies on PC and made its money back. Then you have Crysis, a game with a 10 hour campaign, that sold 4 million copies and didnt make its money back. See what I mean?
Great understanding of economics? Thats something Crytek could have done with a few years ago.
Draech: "so they flipped off their audience and tried to market to consoles, with illusions of CoD-grade sales."
Right here
"Derp" - you, just now, when you quote a completely different person with a completely different avatar and accuse me of saying that.
Besides, that quote is hardly insulting to console players. Thats another one you can (fail) to explain.
Thats on them then. It sold more than enough copies.
Its good you have a great understanding in economics and game production to make such an statement. They should have not made it. That would have solved the problem. Everyone is happy.
If 4 million copies sold arent enough to make back the money you spent, you made massive mistakes in development. No questions asked.
You know The Witcher 2? That small game with a completely new engine and a 30 hour campaign, released to critical acclaim? That sold something like 2 million copies on PC and made its money back. Then you have Crysis, a game with a 10 hour campaign, that sold 4 million copies and didnt make its money back. See what I mean?
Great understanding of economics? Thats something Crytek could have done with a few years ago.
You are a bloody idiot. Just because a game sell the same amount doesn't mean it cost the same to make. What about multiplayer? Didn't tick in your brain?
Learn to understand what you are talking about.
Can I also point out that chances are Witcher 2 hasn't made its money back YET. The sales of witcher 2 was 1,1 million copies 2011 and is at 2 mill now. PC games have longer shelf lives than console because of the used market. CD Project is aware that when they made Witcher 2 and they dont have a Publisher who wants to see instant returns because they are their own publisher.
Here is another gem for your fantasies. Enslaved.
Critically acclaimed fuck up. They aint making their next project.
Draech: "so they flipped off their audience and tried to market to consoles, with illusions of CoD-grade sales."
Right here
"Derp" - you, just now, when you quote a completely different person with a completely different avatar and accuse me of saying that.
Besides, that quote is hardly insulting to console players. Thats another one you can (fail) to explain.
Fair enough. It doesn't look like you are agreeing with him after all. As this guy is representing something you agree with... Derp....
Its not insulting to console players. It just insinuates that they are a lesser audience, thats all....
Draech: You are a bloody idiot. Just because a game sell the same amount doesn't mean it cost the same to make.
No, of course not, but when two companies make two AAA titles that have roughly the same amount of effort and features put into them, and one spends 5 times the amount of the other developing it, questions are asked. Its not hard to understand and its not an unreasonable argument to make.
Draech: Its not insulting to console players. It just insinuates that they are a lesser audience, thats all....
No, its not insulting, and yes, they have proven to be a lesser audience for Crytek. Why? Because COD fans play COD, not Crysis 2. Crysis 2 was dead 3 weeks after release. Crysis (1) still has an active modding community to this day.
Cryis 2 sales on PS3: 1m Crysis 2 sales on xbox: 1.1m Crysis 2 sales on PC: 0.5m
Crysis (1) + Crysis Warhead sold something like 4m times combined. (Without counting the recent xbox port.) No exact figures out there. So yes, console players have proven to be a lesser audience for Crytek.
Rawne1980: I didn't say they didn't impact sales I said if you removed piracy and used games then that doesn't mean sales will rise as much as some people here think it will.
Some people just don't want to pay full price for games.
Like I said, I do buy some games used but if there were no used games I just wouldn't buy them games at all.
Thank you for making this point, but I'd like to expand upon it.
Some developers seem absolutely convinced that, barred from all other methods of acquiring the game, every gamer interested in their title will pay full price at release. They don't seem to realize that not only do some people have a "hard price point" above which they will not pay for a game no matter how hyped it is, but some people who WOULD pay full price will be reluctant to do so if they can't get some sort of remuneration should the game not meet their expectations.
In short: Shutting down used game sales can hurt new game sales as much as help them. Consumers are not robots, and you cannot rely on the "budget x hype = sales" equation to save yourself if you release a bad game.
Honestly, at this rate, I'm expecting them to attack sales and price drops next. "Just because our game is seven years old doesn't mean you shouldn't be putting sixty bucks in our pocket for it!"
Draech: You are a bloody idiot. Just because a game sell the same amount doesn't mean it cost the same to make.
No, of course not, but when two companies make two AAA titles that have roughly the same amount of effort and features put into them, and one spends 5 times the amount of the other developing it, questions are asked. Its not hard to understand and its not an unreasonable argument to make.
Its good you know so much about this. Tell me what is the publishers cut on the witcher 2? oh 0% you say?
Its good they have a second business to pay for that 30-50 million dollar (not actual number, avarage AAA development cost. Rule of thumb 10 mil per year of development.) investment so they can self publish.
Crytek is also....oh.... EA wants a cut on their million dollar investment. Learn the business before you start assuming what is a reasonable demand. You still havn't touched the multiplayer of Crysis or that the development of the Cry engine was a hell of a lot more work than Red's engine. You can tell by development time alone.
Draech: You are a bloody idiot. Just because a game sell the same amount doesn't mean it cost the same to make.
Learn to understand what you are talking about.
Yeah, no, you're the one who doesn't know what they're talking about.
First, you're wrong on the facts. The game made its 20 million budget back in the first two months of being on sale, then went on to make a triple return over two more years. That means the game made 40 million moneys for Crytek. That means it couldn't have "sunk the company". This isn't hard to look up before, you know, starting with the ass pulls. This little quote of yours, and by extension every other one in this conversation, is dead wrong, and incendiary.
Second, Titan made no "pc-elitist" comment, not by far. All he said was that Crytek went to a different market with dollar signs in their eyes, and got a nice little kick in the balls. There is no anti-console sentiment to be found. Before jumping to conclusions and getting your panties twisted, make sure you actually understand what the guy's saying.
Draech: You are a bloody idiot. Just because a game sell the same amount doesn't mean it cost the same to make.
No, of course not, but when two companies make two AAA titles that have roughly the same amount of effort and features put into them, and one spends 5 times the amount of the other developing it, questions are asked. Its not hard to understand and its not an unreasonable argument to make.
Its good you know so much about this. Tell me what is the publishers cut on the witcher 2? oh 0% you say?
Its good they have a second business to pay for that 30-50 million dollar (not actual number, avarage AAA development cost. Rule of thumb 10 mil per year of development.) investment so they can self publish.
Crytek is also....oh.... EA wants a cut on their million dollar investment. Learn the business before you start assuming what is a reasonable demand. You still havn't touched the multiplayer of Crysis or that the development of the Cry engine was a hell of a lot more work than Red's engine. You can tell by development time alone.
Oh goody. You already dropped one pillar of your argument, since I debunked it, so lets do the same to the next one.
Draech: Its good they have a second business to pay for that 30-50 million dollar (not actual number, avarage AAA development cost. Rule of thumb 10 mil per year of development.) investment so they can self publish.
Google is a wonderful thing, you should indulge in its wisdom more often.
The Witcher 2 cost 10-15 million dollars to develop. In that time they did more work than Crytek did to make Crysis happen. Little something called efficiency.
Draech: Its good you know so much about this. Tell me what is the publishers cut on the witcher 2? oh 0% you say?
...What? CDProjekt belongs to CDProjektRed, they are basically the same studio/publisher. The publishers cut on TW2 is 100%.
Draech: You still havn't touched the multiplayer of Crysis or that the development of the Cry engine was a hell of a lot more work than Red's engine. You can tell by development time alone.
What does the multiplayer have to do with anything? Programming multiplayer is not THAT hard and time consuming, especially when you consider it was the Crysis community and not Crytek that really made the multiplayer worth giving a damn about. Crysis's multiplayer was pretty much an empty canvas for modders to paint on.
As for development time, thats kinda the point I am making. Plenty of developers have equaled Crysis in terms of workload, size and difficulty developing in less time with a smaller budget.
Draech: You are a bloody idiot. Just because a game sell the same amount doesn't mean it cost the same to make.
Learn to understand what you are talking about.
Yeah, no, you're the one who doesn't know what they're talking about.
First, you're wrong on the facts. The game made its 20 million budget back in the first two months of being on sale, then went on to make a triple return over two more years. That means the game made 40 million moneys for Crytek. This isn't hard to look up before starting with the ass pulls. This little quote of yours, and by extension every other one in this conversation, is dead wrong, and incendiary.
Second, Titan made no "pc-elitist" comment, not by far. All he said was that Crytek went to a different market with dollar signs in their eyes, and got a nice little kick in the balls. There is no anti-console sentiment to be found. Before jumping to conclusions and getting your panties twisted, make sure you actually understand what the guy's saying.
When you are dividing gamers into Loyal audience and Console, then it is derogatory to consoles.
Look at the dates on those articles. This is as good as an ass-pull if this is your version of research, because guess what. The comments you made earlier? Still just as dead wrong and just as inflammatory.
Second, Titan made no "pc-elitist" comment, not by far. All he said was that Crytek went to a different market with dollar signs in their eyes, and got a nice little kick in the balls. There is no anti-console sentiment to be found. Before jumping to conclusions and getting your panties twisted, make sure you actually understand what the guy's saying.
When you are dividing gamers into Loyal audience and Console, then it is derogatory to consoles.
Would be like me saying Beautiful people and him
No, that is like saying all their loyal audience is on one platform, and the developer started catering to another for no reason other than greed. Got a nice false equivalence going on there.
No, of course not, but when two companies make two AAA titles that have roughly the same amount of effort and features put into them, and one spends 5 times the amount of the other developing it, questions are asked. Its not hard to understand and its not an unreasonable argument to make.
Its good you know so much about this. Tell me what is the publishers cut on the witcher 2? oh 0% you say?
Its good they have a second business to pay for that 30-50 million dollar (not actual number, avarage AAA development cost. Rule of thumb 10 mil per year of development.) investment so they can self publish.
Crytek is also....oh.... EA wants a cut on their million dollar investment. Learn the business before you start assuming what is a reasonable demand. You still havn't touched the multiplayer of Crysis or that the development of the Cry engine was a hell of a lot more work than Red's engine. You can tell by development time alone.
Oh goody. You already dropped one pillar of your argument, since I debunked it, so lets do the same to the next one.
What? oh you mean the PC-elitist part. Yeah I dropped that because you debunked it... not because i was wasting my fucking time to talking to a guy who would would say "So yes, console players have proven to be a lesser audience for Crytek." in an attempt to debunk me pointing that he thinks of the consoles as the lesser.... Yeah I was completely lost on that one...
Draech: Its good they have a second business to pay for that 30-50 million dollar (not actual number, avarage AAA development cost. Rule of thumb 10 mil per year of development.) investment so they can self publish.
Google is a wonderful thing, you should indulge in its wisdom more often.
The Witcher 2 cost 10-15 million dollars to develop. In that time they did more work than Crytek did to make Crysis happen. Little something called efficiency.
Draech: Its good you know so much about this. Tell me what is the publishers cut on the witcher 2? oh 0% you say?
...What? CDProjekt belongs to CDProjektRed, they are basically the same studio/publisher. The publishers cut on TW2 is 100%.
Yeah just like Cryteks cut is a 100%... no wait... EA wants some of that....
Draech: You still havn't touched the multiplayer of Crysis or that the development of the Cry engine was a hell of a lot more work than Red's engine. You can tell by development time alone.
What does the multiplayer have to do with anything? Programming multiplayer is not THAT hard and time consuming, especially when you consider it was the Crysis community and not Crytek that really made the multiplayer worth giving a damn about. Crysis's multiplayer was pretty much an empty canvas for modders to paint on.
As for development time, thats kinda the point I am making. Plenty of developers have equaled Crysis in terms of workload, size and difficulty developing in less time with a smaller budget.
/facepalm Have a guess why Demon's souls PC release is going to have Windows live. Ill give you a second.
It is the same reason Borderlands used game-spy for the PC.
Net code is hard! Functioning net code is a fucking ballache.
Second, Titan made no "pc-elitist" comment, not by far. All he said was that Crytek went to a different market with dollar signs in their eyes, and got a nice little kick in the balls. There is no anti-console sentiment to be found. Before jumping to conclusions and getting your panties twisted, make sure you actually understand what the guy's saying.
When you are dividing gamers into Loyal audience and Console, then it is derogatory to consoles.
Would be like me saying Beautiful people and him
No, that is like saying all their loyal audience is on one platform, and the developer started catering to another for no reason other than greed. Got a nice false equivalence going on there.
It good that you are here to say the opposite of what who I was actually talking to and who said it is saying the opposite.
SmashLovesTitanQuest: So yes, console players have proven to be a lesser audience for Crytek.
...So The Witcher 2 didnt cost 15 million to make because Crysis cost 22m? Makes perfect sense.
Draech: Have a guess why Demon's souls PC release is going to have Windows live. Ill give you a second.
It is the same reason Borderlands used game-spy for the PC.
Net code is hard! Functioning net code is a fucking ballache.
Funny you should mention Gamespy, considering Crysis used it.
Draech: What? oh you mean the PC-elitist part. Yeah I dropped that because you debunked it... not because i was wasting my fucking time to talking to a guy who would would say "So yes, console players have proven to be a lesser audience for Crytek." in an attempt to debunk me pointing that he thinks of the consoles as the lesser.... Yeah I was completely lost on that one...
But console players have proven to be a lesser audience for Crytek. Crysis 2 didnt do very well on consoles when compared to what the series has sold on the PC platform. I posted the numbers, right there. I never said I thought of consoles to be lesser.
Spoiler: Click to ViewPHA+PGltZyBzcmM9Imh0dHA6Ly8yNS5tZWRpYS50dW1ibHIuY29tL3R1bWJscl9sbDBiNzNBSU41MXF6bW93YW8xXzUwMC5qcGciIGFsdD0iaW1hZ2UiLz48L3A+
When you are dividing gamers into Loyal audience and Console, then it is derogatory to consoles.
Would be like me saying Beautiful people and him
No, that is like saying all their loyal audience is on one platform, and the developer started catering to another for no reason other than greed. Got a nice false equivalence going on there.
It good that you are here to say the opposite of what who I was actually talking to and who said it is saying the opposite.
SmashLovesTitanQuest: So yes, console players have proven to be a lesser audience for Crytek.
Don't think so. Point to me exactly where I say the opposite, and how, or this conversation's over.
"Lesser audience" is a literal fact, because the game sold less copies on consoles than its predecessor did on the PC.
It's weird that [second-hand] is still allowed because it doesn't work like that in any other software industries, so it would be great if they could somehow fix that issue as well."
The massive number of used DVDs, used Blu-Rays, and used CDs I've bought over the years say otherwise. Sure, they aren't technically software, but they're still a form of electronic media produced for entertainment just like video games.
And that's not even factoring all of the other second-hand stuff I've bought over the years from many other industries, none of which being as whiney as the games industry to the best of my knowledge.
Pretty much all digital software(that isnt freeware) has activation keys or something similar. I honestly do not see the big deal but then again I use my pc so I might have just gotten used to it.
That's quite funny overall, because you can find lots of old software of all kinds, and much of the really expensive stuff (like say, 3d rendering software) is legally transferable, within certain obvious limits.
I mean, people even resell used copies of windows 98...
I honestly don't know what he's on about with the idea that 'no other software allows second hand sales'.
Just because you'll have a hard time finding places that resell PC games (though they do exist), this otherwise doesn't make a whole heap of sense.
Rack: "It's also a little flattering because people are willing to bother download these 10GB files or whatever the game takes because they think it looks great. We obviously want to avoid that this time, but even if we can convert 25 percent of those gamers into paying customers [you have an extra million sales]."
No, if you convert 25% of them into paying customers you'd have an extra hundred thousand or so sales. Please try and learn the most basic elements of logic before you open your mouth Hojengaard, you're embarrassing the entire human race like this.
Edit: Actually I can tell I'm going to have to clarify this one. If you convert a million pirates into paying customers that's a million people who would potentially buy your game. They've shown enough interest to click on a torrent link, but getting them to pay full price for it? a 10% conversion rate on that would be amazingly good.
You should really not insult somebody and then proceed to explain yourself with faulty logic. If you convert 25% of four million people into paying customers you have an extra million sales. The keywords here are PAYING CUSTOMERS. You dont need to take an additional conversion rate on something that has already had a conversion rate taken on it.
Clearly it hasn't had that conversion rate applied ontop of it because the maths would make absolutely no sense that way. The linguistics are a bit tricky so can easily be forgiven, I'd originally read it as converting 25% of customers into paying customers of your product rather than simply paying customers who are potential conversion to sales. However you see the language though a 25% conversion to sales means you convert every single pirate into a paying customer (even the ones that can't afford games at any price) and then convince all of those pirates to buy about 5 times as many games as other consumers. However you slice it that's absolute insanity.
...So The Witcher 2 didnt cost 15 million to make because Crysis cost 22m? Makes perfect sense.
Ok I admit that is a bit embarrassing. Talking with multiple people cutting and pasting links. I read that as Crysis for some reason. Thou I would like to have you link your source for that because the only things is can find is a few polish sites and translations about it costing the same as witcher 1. That being 25 mil
Draech: Have a guess why Demon's souls PC release is going to have Windows live. Ill give you a second.
It is the same reason Borderlands used game-spy for the PC.
Net code is hard! Functioning net code is a fucking ballache.
Funny you should mention Gamespy, considering Crysis used it.
Its good that you didn't qoute your about it not being hard.... No I am not gonna change the subject on that thank you.
Draech: What? oh you mean the PC-elitist part. Yeah I dropped that because you debunked it... not because i was wasting my fucking time to talking to a guy who would would say "So yes, console players have proven to be a lesser audience for Crytek." in an attempt to debunk me pointing that he thinks of the consoles as the lesser.... Yeah I was completely lost on that one...
But console players have proven to be a lesser audience for Crytek. Crysis 2 didnt do very well on consoles when compared to what the series has sold on the PC platform. I posted the numbers, right there. I never said I thought of consoles to be lesser.
Ah so you dont think that Console is the lesser platform, but you think that crytek should realise it is.
If playstation and Xbox decided to go the route of anti-used forget them I'm getting myself a Wii U. I don't have the money to buy a game at their inflated prices. Also I can guarantee if the Xbox and the PS4 do this, the anti-used nonsense the price of a game will shoot up to at least $70 a game.
I remember when you could buy a system for that much. Now a single game is near $100 bucks???? Then they wonder why we pirate and buy used games....
Okay and correct me if I'm wrong.
10k people buy your game (this is an example) 5k people trade your game in because it's a piece's of dog shit 2k people buy it used, because they can't control their mental faculties
7k people own your game, yet you got 10k peoples worth of money = profit.
yes 12k would have been great to get the profit but really are you still bitching.
...So The Witcher 2 didnt cost 15 million to make because Crysis cost 22m? Makes perfect sense.
Ok I admit that is a bit embarrassing. Talking with multiple people cutting and pasting links. I read that as Crysis for some reason. Thou I would like to have you link your source for that because the only things is can find is a few polish sites and translations about it costing the same as witcher 1. That being 25 mil
Admittedly, I have several sources that say different things. All of them somewhere between 15-25m though.
Draech: Its good that you didn't qoute your about it not being hard.... No I am not gonna change the subject on that thank you.
You said it was hard to excuse the long and expensive development of Crysis. But they used Gamespy. So that kinda nullifies that point.
I dont know why thats relevant anymore anyway, someone already pointed out Crysis made a profit.
Draech: Ah so you dont think that Console is the lesser platform, but you think that crytek should realise it is.
I'm going to try and spell this out for you one more time.
Crysis 1 and Warhead were PC exclusives. Crysis 2 was released on PS3 and xbox as well as PC. Crysis 1 sold more on PC than Crysis 2 on all 3 platforms combined. Ergo, consoles are literally the lesser platform for Cryteks games.
Draech: Ah so you dont think that Console is the lesser platform, but you think that crytek should realise it is.
I'm going to try and spell this out for you one more time.
Crysis 1 and Warhead were PC exclusives. Crysis 2 was released on PS3 and xbox as well as PC. Crysis 1 sold more on PC than Crysis 2 on all 3 platforms combined. Ergo, consoles are literally the lesser platform for Cryteks games.
Draech: Ah so you dont think that Console is the lesser platform, but you think that crytek should realise it is.
I'm going to try and spell this out for you one more time.
Crysis 1 and Warhead were PC exclusives. Crysis 2 was released on PS3 and xbox as well as PC. Crysis 1 sold more on PC than Crysis 2 on all 3 platforms combined. Ergo, consoles are literally the lesser platform for Cryteks games.
same statistic.
Crysis 2 sold the least on PC.
Probably it dropped everything that made Crysis 1 great?
endtherapture: Maybe they should make a decent game (like Crysis 1 or Far Cry) then it would sell loads, instead of this consolised Crysis 2 bullshit.
Unfortunately for us, Crysis 2 managed the same total sales (About 3 million) in three months as Crysis had sold in the entire time up to that point. Whilst both Crysis and 2 were pirated more than they were bought for the PC (according to Torrentfreak, not Crytek themselves).
Their assertion that PC gamers are as a whole of bunch of thieves turned out to be true. For that and it's implications I am extremely annoyed!
SmashLovesTitanQuest: Crysis 1 and Warhead were PC exclusives. Crysis 2 was released on PS3 and xbox as well as PC. Crysis 1 sold more on PC than Crysis 2 on all 3 platforms combined. Ergo, consoles are literally the lesser platform for Cryteks games.
Actually... Crysis 2 matched Crysis 1's total sales in three months. Even with Warhead included it's only another fifty percent extra sales in three and a half years. Majority of sales came from the Console brigade, which is irritating.
endtherapture: Maybe they should make a decent game (like Crysis 1 or Far Cry) then it would sell loads, instead of this consolised Crysis 2 bullshit.
Unfortunately for us, Crysis 2 managed the same total sales (About 3 million) in three months as Crysis had sold in the entire time up to that point. Whilst both Crysis and 2 were pirated more than they were bought for the PC (according to Torrentfreak, not Crytek themselves).
Their assertion that PC gamers are as a whole of bunch of thieves turned out to be true. For that and it's implications I am extremely annoyed!
Shipped, not sold.
And, yeah, they're pushing Crysis 3 for this year so they may sell more than Crysis+Warhead overall with that.
But they've also spent much on marketing. TV spots, ads on every major site. At least $15-20 million.
SmashLovesTitanQuest: Crysis 1 and Warhead were PC exclusives. Crysis 2 was released on PS3 and xbox as well as PC. Crysis 1 sold more on PC than Crysis 2 on all 3 platforms combined. Ergo, consoles are literally the lesser platform for Cryteks games.
Actually... Crysis 2 matched Crysis 1's total sales in three months. Even with Warhead included it's only another fifty percent extra sales in three and a half years. Majority of sales came from the Console brigade, which is irritating.
Fifty percent is a rather major amount, although its kind of unfair to bunch Crysis + Warhead in together against Crysis 2.
The thing is Crysis will probably still be selling copies 2 years from now. Cant see that happening for Crysis 2.
EDIT: Its also going to be interesting to see how well Crysis 3 does on consoles. Most console players seemed pretty disappointed with Crysis 2 since it didnt live up to the hype, so thats some potential buyers lost.
Whatever lame ass excuse the corporate side of the industry comes up with to justify blocking used games is just that... lame, because anyone with two brain cells to rub together knows what it is actually about. It's lookin' more and more like I won't be getting these new systems... but then I'm fine with this generation, so whatever.
SmashLovesTitanQuest: The thing is Crysis will probably still be selling copies 2 years from now. Cant see that happening for Crysis 2.
Yeah, I can't see number 2 having a tail anything like as long as number one.
Then again, Crytek may not care, they already have number one and it's mod community, they aren't going anywhere and Crytek's still looking after them.
It must have hurt at Crytek to have seen the first being downloaded more than it was sold, not just at a corporate level, but personally for them as well. I bet a large part of the decision to hit consoles was motivated by sour grapes as well as money. That number 2 has had such a rapid return seems to have vindicated their plan, with enough hype I doubt 3 will suffer much/any backlash, people line up to buy Fifa, CoD etc every year already.
SmashLovesTitanQuest: The thing is Crysis will probably still be selling copies 2 years from now. Cant see that happening for Crysis 2.
Yeah, I can't see number 2 having a tail anything like as long as number one.
Then again, Crytek may not care, they already have number one and it's mod community, they aren't going anywhere and Crytek's still looking after them.
It must have hurt at Crytek to have seen the first being downloaded more than it was sold, not just at a corporate level, but personally for them as well. I bet a large part of the decision to hit consoles was motivated by sour grapes as well as money. That number 2 has had such a rapid return seems to have vindicated their plan, with enough hype I doubt 3 will suffer much/any backlash, people line up to buy Fifa, CoD etc every year already.
True, but they do that because they love COD and FIFA. Crysis 2 was hyped up as a COD killer and failed to deliver. For people who like shooters but not COD, it was too much like COD. For people who like COD, it wasnt enough like COD. So with 2 they scared off both audiences.
We will see though, EA usually compensates big failures with bigger marketing campaigns.
Dandark: I had never really heard much of Crytek other than the fact they made Crysis but since I did start hearing news about them it seems to have mostly been bad.
Then again, they are owned by EA. Of course they will whine about piracy and think banning used games is a good idea.
They're not owned by EA, EA publishes their games through EA Partnership Agreement.
See, working for Gamestop has taught me that you should really blame the game not the consumers. The second most common used game we have is Crysis 2, and while I enjoyed the game it clearly wasn't good enough to hold people's attention.