The World of Skyrim Means Nothing...

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Jynthor:
My only problem with the world is the characters.
Name me one memorable character you met in Skyrim.
Yeah, thought so.

M'aiq the Liar and fucking Cicero. I feel like I will never completely forget that clown.

OT: I'm a little confused about the OP. Complaining about the world being not-super-awesome, and then gushing about the freedom the game gives you? I... I'm not 100% sure what the point you're trying to make is.

Anyway, I like the worlds in TES. Even if the characters are hollow and the world is kind of same-y (more so in Oblivion than Skyrim) I still have a lot of fun with it. Maybe it's because I'm not trying to get immersed into the game or anything.

If I ever did have a problem with the world, it's that the massive amount of lore behind the series is so beyond the background. There's so much history to the Elder Scrolls universe, but you never really see that through playing the game. Unless you decide to become a scholar and read every book in the game, that is.

Emiscary:

The PC in an RPG is the ubermensch. He's a time traveling (by dint of save/load) immortal (by dint of respawn) unstoppable (by dint of persistence) badass (automatically). So stop forcing him to be a good boy and go along with the motions in the name of laziness/corner cutting. Let him off the damned leash already. You're so close as it is... you just need to tweak a few more things...

I will never look at Saving and reloading the same way again.

pure.Wasted:
So if someone assassinated the president of the United States, people would say "that's too bad" and go on with their lives? Lol?

If someone assassinated the president of the untied states people in Canada wouldn't give a shit. People in Skyrim dont really see themselves as part of the Empire, they dont really care about what happens to its leaders.

pure.Wasted:
Are we talking about the same game here? The one that encourages you to kill the Emperor of your society? Kill dragons? That sort of thing?

If the game doesn't want you to have crazy consequences for your actions, then your actions shouldn't be crazy to begin with. Have a game about a guy who works as a mercenary protecting caravans. Beat up some bad guys, talk to some NPCs, visit different lands. There you go, HF. The consequences there can be perfectly realistic and almost non-existent at the same time.

Not killing fucking emperors.

A emperor's death and giant monsters being kills is commonplace, how you would think its "crazy" is beyond me.

SaneAmongInsane:
I will never look at Saving and reloading the same way again.

It is funny how Bethesda has integrated the inventory and save game system into the lore of the sarees.

Pausing time by opening the menu is something your character actually does.

pure.Wasted:

The freedom I want isn't possible? How do you know? Who's tried?

I would take a world 1/10 the size of Skyrim if it offered me genuine consequence for my actions. Still no plot, still no characters. Just on those two variables alone.

In a game dedicated to that sort of freedom, it possibly could be done. Would a large studio capable of making such a game put that much effort into a fairly niche feature. No.

Was this sort of thing even remotely likely to appear in Skyrim, or will even modders do it? No. Why? Because freedom on that level is simply too convoluted and complex in a world that large. By even asking for a 10x smaller world to trade for that complexity, you are asking for a different game.

Quite simply if that sort of complexity is what you want, then look elsewhere, because this is not the game for it. It was never promised, it was never expected by the majority, and if you DID expect it, then thats a problem with your expectations and not the game. The game is not trying to have that level of complexity or that level of character depth or story focus, its like calling out Tekken for not having enough RTS elements.

pure.Wasted:

Zhukov:
Here's my problem: why do I want to do any of that?

You can do damn near anything, but the world can't react in a believable way to any of it. Why bother killing a person when it's just a puppet with no identity? Besides, how much freedom do you really have? How many ways can you interact with the world aside from killing people and taking their stuff?

I'd rather a game that restricts my freedom, prohibitively if necessary, but provides a world and characters that react to my actions.

And no, having guards say, "Perhaps you can brew me some ale" when I get 50 points in alchemy is not sufficient.

Basically this. If I want to get revenge on somebody who kidnapped me in my sleep, I want to chop off their fingers one by one, put a leash on them, and parade them around town. I want to tell them to call up all of their friends, all of their friends' friends, and let everybody know that I'm the new sheriff in town, and they'd better respect me, or else.

That's freedom. Putting a sword through someone and stealing their loot? All that does is ensure there can be no interesting plot, no interesting relationships amongst the NPCs, because any one of them could be dead at any given time.

All or nothing.

When you go to sleep at your house or an inn, you should be able to be killed in the middle of the night. When you eat, your food should be able to be poisoned. When you go exploring, you should be attacked by a miniature army of people seeking revenge. Your Housecarl should be able to be murdered while defending your home, and your house should be ransacked. You could lock the door, but that won't stop people from picking the lock. That'd be showing genuine consequences.
All or nothing, right?

the only thing i found wonky bout the world is how no one seemed to care i had save all there lives.

its like if Shepard killed the reapers and just forgot him.

.No.:

When you go to sleep at your house or an inn, you should be able to be killed in the middle of the night. When you eat, your food should be able to be poisoned. When you go exploring, you should be attacked by a miniature army of people seeking revenge. Your Housecarl should be able to be murdered while defending your home, and your house should be ransacked. You could lock the door, but that won't stop people from picking the lock. That'd be showing genuine consequences.
All or nothing, right?

When walking near cliffs one should be able to die by random avalanches
When exploring the world one should be able to be killed by random assassins who sneak up behind you with 100 stealth and invisibility and insta-kill you via a stealth critical

Trezu:
the only thing i found wonky bout the world is how no one seemed to care i had save all there lives.

its like if Shepard killed the reapers and just forgot him.

No one saw you kill Alduin, ofc they aren't gonna care, you cant prove you did it.

You can't even prove Alduin ever existed.

All the main heroes are destined to be forgotten
Hero of Arena? no one remembers him/her
Hero of Daggerfall? dead, no one remembers him/her
Hero of Morrowind? no one knows what happened to him/her and no one can remember what he/she looked like
Hero of Oblivion? people only know SOMEONE went into the Oblivion gates, all other aspects of his/her life forgotten

Jynthor:
My only problem with the world is the characters.
Name me one memorable character you met in Skyrim.
Yeah, thought so.

Yarl Balgruuf the Greater from whiterun. He was the most memorable character i have met in almost any game i have played. Your move.

OT: meh someone else already said it. i went in expecting a fantasy story. with a fantasy setting. with tons of lore, dungeons, and loot. and a heroic badass. i wasnt disappointed

Anthony Wells:

Yarl Balgruuf the Greater from whiterun. He was the most memorable character i have met in almost any game i have played. Your move.

OT: meh someone else already said it. i went in expecting a fantasy story. with a fantasy setting. with tons of lore, dungeons, and loot. and a heroic badass. i wasnt disappointed

I love Balgruuf, he has that perfect sitting pose down.

I've never been attached to the setting or stories. The settings in and of themselves are neat, but in the context of the games, they're just utilized as back-story... which is boring. There's more potential there than just back story, but Bethesda never moves beyond that level. That said, I don't go to Elder Scroll games for story or anything. It's just a big playground for me, not much else.

Jynthor:
My only problem with the world is the characters.
Name me one memorable character you met in Skyrim.
Yeah, thought so.

J'zargo is displeased that he is not memorable, but is conscious of the fact that many of my peers are very underwhelming.

Yeah, the world feels dead and stagnant. The only character whose name I could remember died in the last game so... I really don't care.

If any I play it because I have like 3 characters who hang around diferent corners of the map and none of them discover they are dragonborn, so is fun to pretend they exist in they same universe. And yes, Skyrim's story is so boring that I had to make my own.

I have a lot of problems playing games like Oblivion because of their blandness and narrow focus. The risks of playing Arcanum I guess.

TheBestPieEver:
Skyrim's story is so boring that I had to make my own.

It's pretty bad when you gotta start making this own shit up in your head to compensate for the lame 'story' elements. At least it has good gameplay though ...Ugh, NOPE. The combat is shit too folks !

Why are these so called 'rpg fans' so fascinated with just wandering around these 3-D environments again ?

Anthraxus:
It's pretty bad when you gotta start making this own shit up in your head to compensate for the lame 'story' elements. At least it has good gameplay though ...Ugh, NOPE. The combat is shit too folks !

Why are these so called 'rpg fans' so fascinated with just wandering around these 3-D environments again ?

Combat was better then Oblivion and Morrowind..... I would even prefer it over Fallout since fallout's entire combat design was based around the instant win button known as VATS

fallout's combat is so craptastic you might as well open the console, type TGM, and just run around, the difference between that and VATS in completely unnoticeable.

well, the thing about Skyrim is, that's certainly a way to play it, but there IS a deep rich setting there for you if you want to explore it. It's actually the first Elder Scrolls game I actually cared about the story for. In fact, it made me MORE interested in the other games' stories as well. So it not only had a decent story and great setting in its own right, it made other games better as well for providing a historian's eye to the events in those games.

Feel free to run around chopping off ALL the heads though, I wouldn't begrudge you that. It's great fun.

Okay.... you do have a point here. I didn't really enjoy Skyrim as much as Oblivion, but it's still good. I really hated its attempts at making it "cinematic".

SajuukKhar:

Anthraxus:
It's pretty bad when you gotta start making this own shit up in your head to compensate for the lame 'story' elements. At least it has good gameplay though ...Ugh, NOPE. The combat is shit too folks !

Why are these so called 'rpg fans' so fascinated with just wandering around these 3-D environments again ?

Combat was better then Oblivion and Morrowind..... I would even prefer it over Fallout since fallout's entire combat design was based around the instant win button known as VATS

fallout's combat is so craptastic you might as well open the console, type TGM, and just run around, the difference between that and VATS in completely unnoticeable.

Combat was shit in all these games, but at least VATS makes it more tolerable. The difficulty being too easy is another matter entirely.

I'll take the combat in Fallout 1/2 over all those games you just mentioned anyway. And that could of been alot better. (as far as turn based combat goes)

The thing about Skyrim is that I just can't care about it.

I mean, it just seems like 90% of the characters that I meet are complete assholes. And the other 10% could still be assholes, I just can't confirm it because the game will only give me two options without giving me any context or options to confirm my suspicions. (In My Time Of Need: Saadia's Quest)

Not only that, they are BORING, POORLY WRITTEN assholes! I mean, sure, the game seemed fun; it was pretty, the combat was fun, and you get to fight FRIGGIN DRAGONS! But I shouldn't catch myself yawning when I'm playing a game.

I just recently re-installed Fallout New Vegas, and I've gotta say; New Vegas makes Skyrim look like shit. Sure, the graphics aren't as nice, the people do the whole 'soul stare' thing, and the combat isn't as good, but the people and places have character! New Vegas has it's fair share of assholes, but it also makes me kind of see where these "villains" are coming from too. Plus, you also have characters who are mostly good, or at least friendly towards you, like the companion characters you can get. This makes me care about what happens to these characters at the end of the game. I like Veronica's quirky attitude, I like cyber-dog Rex, I want to know what happens to these characters.

This makes New Vegas ten times better than Skyrim, in my opinion.

Anthraxus:
Combat was shit in all these games, but at least VATS makes it more tolerable. The difficulty being too easy is another matter entirely.

I'll take the combat in Fallout 1/2 over all those games you just mentioned anyway. And that could of been alot better. (as far as turn based combat goes)

VATs made it tolerable? a instant win button that makes you godlike regardless of difficulty setting is even remotely good combat to you?

Reads the rest of your post................ you seriously think turn based combat is good at all? wow that's............. kinda sad.

Turn based anything is up there with
-Dice-rolls
-Quick-time events
-Cutscenes
as the shittiest things one could possibly put in games

Its almost as silly as the Witcher's stupid "this type of sword doesn't work on monsters for.......... no explainable reason".

Skyrim is the first Elder Scrolls game that I haven't dumped a hundred plus hours into. It's also the only one wherein I only have one character who hasn't reached the level cap yet. The world just isn't engaging to me. The people are boring and unlike other Elder Scrolls games I've played, you have to wind and, crawl your way through every single dungeon instead of finding and exploiting their backdoor.

I know there are a lot of similarities between Skyrim, Oblivion and, Morrowind but on the other two I've clocked a couple hundred hours between several characters. Maybe I'm burned out from too much of the same thing, I dunno. It just seemed like Skyrim was really over-exaggerating its own plot.

"Hello, I am Imperial and I hate Stormcloak because I do!"
"Hello, I am Stormcloak and I hate Imperial because I do!"
"Hello, we ams at war but lets not fight until you attack first!"

Complained about this in another thread but you'd think Stormcloaks would be hostile towards an Imperial loving Dragonborn.

Tazzy da Devil:
My only problem with the world is the characters.
Name me one memorable character you met in Skyrim.
Yeah, thought so.

One word. Paarthurnax. That was a character that both was memorable for me, and threw me a fucking loop when I first met him.

Shoggoth2588:
Skyrim is the first Elder Scrolls game that I haven't dumped a hundred plus hours into. It's also the only one wherein I only have one character who hasn't reached the level cap yet. The world just isn't engaging to me. The people are boring and unlike other Elder Scrolls games I've played, you have to wind and, crawl your way through every single dungeon instead of finding and exploiting their backdoor.

I know there are a lot of similarities between Skyrim, Oblivion and, Morrowind but on the other two I've clocked a couple hundred hours between several characters. Maybe I'm burned out from too much of the same thing, I dunno. It just seemed like Skyrim was really over-exaggerating its own plot.

"Hello, I am Imperial and I hate Stormcloak because I do!"
"Hello, I am Stormcloak and I hate Imperial because I do!"
"Hello, we ams at war but lets not fight until you attack first!"

Complained about this in another thread but you'd think Stormcloaks would be hostile towards an Imperial loving Dragonborn.

Skyrim is most definitely the most polarizing ES game released.

I know many people who despised Oblivion yet love Skyrim, and may people who loved Oblivion yet hate Skyrim.

Its very odd given the similarities between Oblivion and Skyrim.

It is almost as polarizing as Fallout 3 and New vegas were, many people on both sides.

SajuukKhar:

Anthraxus:
Combat was shit in all these games, but at least VATS makes it more tolerable. The difficulty being too easy is another matter entirely.

I'll take the combat in Fallout 1/2 over all those games you just mentioned anyway. And that could of been alot better. (as far as turn based combat goes)

VATs made it tolerable? a instant win button that makes you godlike regardless of difficulty setting is even remotely good combat to you?

I take it he was saying that since combat was so bad in the first place, the VATS system made it better just by getting combat over with.

The nice thing about playing FO3 on the PC, was able to removed the button that allowed VATS access. Thus, never used VATS. Personally, I didn't find VATS bad, as it just gave combat control back to stats, rather then on player skill, but it did allow making tough encounters too easy.

I miss my turn based combat games. XCOM -- Jagged Alliance -- Might and Magic.

Murmillos:
The nice thing about playing FO3 on the PC, was able to removed the button that allowed VATS access. Thus, never used VATS. Personally, I didn't find VATS bad, as it just gave combat control back to stats, rather then on player skill, but it did allow making tough encounters too easy.

I miss my turn based combat games. XCOM -- Jagged Alliance -- Might and Magic.

I never used VATS, or Fast Travel, or did I turn on The Radio, hate all three of them.

Also I never could stand turn based games, I always ended up walking away and making toast or something while I waited for the painfully slow and dumb enemy AI to make its attack.

It is just so.... non-interactive.

SajuukKhar:

Its almost as silly as the Witcher's stupid "this type of sword doesn't work on monsters for.......... no explainable reason".

It is explained. Monsters have a much higher health then normal people do. You could use a standard steel sword, but since they have so much life -- you are going to be chopping for a while. Luckly, monsters of the world are subtable to silver. Thus, silver weapons work better against them.

But here I am.. typing baffled, that as much as you defend the bullshit of The Elder Scrolls lore/gameplay/logic, you are unwilling to accept that the developers that it would be cool that logic of the world make it so that one has to use two different weapons. One for man, one for monsters....

SajuukKhar:

Anthraxus:
Combat was shit in all these games, but at least VATS makes it more tolerable. The difficulty being too easy is another matter entirely.

I'll take the combat in Fallout 1/2 over all those games you just mentioned anyway. And that could of been alot better. (as far as turn based combat goes)

VATs made it tolerable? a instant win button that makes you godlike regardless of difficulty setting is good combat to you?

Reads the rest of your post................ you seriously think turn based combat is good at all? wow thats............. kinda sad.

turn based anything is up there with
-dice-rolls
-Quick-time events
-Cutscenes
as the shittiest things one could possibly put in games

I agree with QTE's and the over use of cutscenes, but dice rolls and turn based combat/tactical rpgs is the shit. (when done well especially)

I like to relax, plan out my moves, strategize when I play rpgs. Take a swig of brandy between turns, maybe. Not have to be all tensed out and having to use my reflexes & mash buttons. That's for when I want to play an action game see. And if I'm gonna do that, I'd rather play one with actual decent combat, like Dark Souls or Severance, say. I like games that have an identity, not jacks of all trades, masters of none.

SajuukKhar:

Murmillos:
The nice thing about playing FO3 on the PC, was able to removed the button that allowed VATS access. Thus, never used VATS. Personally, I didn't find VATS bad, as it just gave combat control back to stats, rather then on player skill, but it did allow making tough encounters too easy.

I miss my turn based combat games. XCOM -- Jagged Alliance -- Might and Magic.

I never used VATS, or Fast Travel, or did I turn on The Radio, hate all three of them.

Also I never could stand turn based games, I always ended up walking away and making toast or something while I waited for the painfully slow and dumb enemy AI to make its attack.

It is just so.... non-interactive.

Yea, the radio stations did get old. I wish they had more content to it. Replaying the same 15 40's music over and over was got old after a while.

I use fast travel a good half of the time. Some days I'm willing to want to continue to explore and take encounters, other times I just want to get from point A to B back to A then onward to C.

What games are you playing that you can make toast waiting for the computers turn? I'll admit, X-Com did have annoying missions with 20+ aliens all needing to take turns... but myself, I grew up and enjoyed the turned based games. And of course, each game should be judged on its own. There have been painfully dumb turned-based games, and some fantastically awesome turned-based games. But I understand if you don't like them; you won't catch me playing sports games.

It comes down to imagination. How much can you, or how much are you willing and wanting to, spend the time to really roleplay and get into character? The world's there for you to live in, you just have to do it.

As an aside, I find Skyrim utterly pointless and it bored the pants off me after I killed the first dragon.

Zhukov:
Here's my problem: why do I want to do any of that?

You can do damn near anything, but the world can't react in a believable way to any of it. Why bother killing a person when it's just a puppet with no identity? Besides, how much freedom do you really have? How many ways can you interact with the world aside from killing people and taking their stuff?

I'd rather a game that restricts my freedom, prohibitively if necessary, but provides a world and characters that react to my actions.

And no, having guards say, "Perhaps you can brew me some ale" when I get 50 points in alchemy is not sufficient.

play Mass Effect. All of them.

I have 3 mods on Skyrim.

Space Core (and space core hat :D)
Frostmourne (and some other epic Warcraft weapons)
Finn's Adventure Time Sword.

That's all I need and I can't get enough of the game. The world is just so beautiful and immersive, just riding around on my horse is fun. Its not very deep if you get down to the nitty gritty, but it feels very lived-in for a fantasy world, which a lot of games lack.

Yea the combat is simple but its not about combat, its about discovering all the stories and quests in the world, and unraveling their mysteries. I'm making this sound really cheesy I know, but people like to powergame. Sometimes I just want to kill some skeletons. Or see what some daedric prince is doing. Or save a princess. Or quell a rebellion. Its a very slow paced game, and that's what I think throws a lot of people off.

SajuukKhar:

Hero of Oblivion? people only know SOMEONE went into the Oblivion gates, all other aspects of his/her life forgotten

They do tell you what happens to the hero of Oblivion you can talk to him in Skyrim. He or she just turns into Sheogorath in every way. Yeah I guess the Shivering Isles did happen. If you are wondering how you know this Sheogorath mentions in his quest in Skyrim about how he was there when Martin turned into a "Dragon god."

Shoggoth2588:
Skyrim is the first Elder Scrolls game that I haven't dumped a hundred plus hours into. It's also the only one wherein I only have one character who hasn't reached the level cap yet. The world just isn't engaging to me. The people are boring and unlike other Elder Scrolls games I've played, you have to wind and, crawl your way through every single dungeon instead of finding and exploiting their backdoor.

I know there are a lot of similarities between Skyrim, Oblivion and, Morrowind but on the other two I've clocked a couple hundred hours between several characters. Maybe I'm burned out from too much of the same thing, I dunno. It just seemed like Skyrim was really over-exaggerating its own plot.

"Hello, I am Imperial and I hate Stormcloak because I do!"
"Hello, I am Stormcloak and I hate Imperial because I do!"
"Hello, we ams at war but lets not fight until you attack first!"

Complained about this in another thread but you'd think Stormcloaks would be hostile towards an Imperial loving Dragonborn.

I've met tons of people in the games that have a grey stance on the war. What game are you playing?

Also its a war, there are usually 2 sides. You're trying to overcomplicate things here.

Grey Day for Elcia:
It comes down to imagination. How much can you, or how much are you willing and wanting to, spend the time to really roleplay and get into character? The world's there for you to live in, you just have to do it.

As an aside, I find Skyrim utterly pointless and it bored the pants off me after I killed the first dragon.

If I want to use my imagination in a standard fantasy world, I'll wait til my next D&D session. Skyrim bored the ever loving hell out of me. I tried my hardest to get into it, I really did. But the game was just so unimmersive and it fought me with it's boring combat and laughably uninteresting characters. If I had to say one good thing about the game, it's that it is very pretty. Other than that, all I can do is wait for the engine to be made into a Fallout game.

Don Savik:

Shoggoth2588:
-snip-

I've met tons of people in the games that have a grey stance on the war. What game are you playing?

Also its a war, there are usually 2 sides. You're trying to overcomplicate things here.

Just saying; I shouldn't, as an Imperial, be able to waltz into a Stormcloak encampment. There should be some sort of conflict. I should be yelled at, at the very least. It isn't that the people of Skyrim have their own stances on the War but...well, there doesn't seem to be anything war related happening until you pick a side (not counting the near execution).

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