Ridiculously unfair stuff in multiplayer

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The very rare times I did PVP in WoW was annoying because every time the player I was facing would jump around. I don't know if it is considered unfair but I consider it really annoying.

All I'm going to say is that Sniper classes/weapons do not belong in competitive multiplayer.

Actually, what I think is very unfair is the point always going to the person who killed you. It should go to whoever dealt the most damage to you. Not necessarily the one who finished you off.

FilipJPhry:

erttheking:
Gonna have to go with the Banshee in Halo Reach. It can be countered with a Scorpion or a Falcon, but on the maps where they aren't around that thing can be a real pain in the rear, dive bombing people and fliping around like the pilot has ADHD which makes it impossible to hit with anything other than a SPARTAN laser, and can instakill you with ease. Oh yeah, can the Guass Warthog.

Yes. Fuck guys to take the Banshee at the beginning of every game and proceed to use it for the rest of it. I even see people wait until they respawn so they can get dibs on them. It is one of those very rare instances where I'm tempted to team kill.

Also, this is most likely beaten to death, but the Ghost perk on Black Ops. Also using Lesnar on UFC. You're really just going to keep it on the ground game? Speaking of wrestling, people who use Randy Orton on WWE 12. His Punt finisher is unblockable! Totally unfair.

I think the banshees are actually rather easy to kill (perhaps even too easy to kill), Plasma grenade, or plasma pistol, sniper them, even just shoot at them with the assault rifle or hijack them. Granted I use the banshees as well so I know all the tricks. Personally I think they are very easy to take down, as long as you have a bit of strategy and don't just charge at it head first. I also use always stick a anti air rocket as my secondary in MW2 so I never had a problem with air vehicles (infact I liked them because they were easy kills)

Pompson in TF2, infinite ammo, rounds pierce players and hit them more than once and saps 10% uber charge from medics and 20% cloak from spies.

What's the negative here? Right there is none. OP as hell.

MPerce:
The Banshee/Scorpion in Halo 3. Such a bitch.

In Reach they toned the Banshee down quite a bit by making it a lot less agile and easier to kill with small arms fire. Scorpion's still an asshole, though. I mean, come on, Bungie. I'm on the Elite team in Invasion and I'm supposed to kill a tank that has an ultra accurate infinite range super fast insta kill cannon.....with my purple turtle tank that slowly lobs globs of plasma?

Get out of your tank shoot it with a overcharged plasma pistol (which disables it) and then shoot purple blobs at it. or alternatively commandeer it.

The only thing I can think of as unfair are what many refer to as nube tubes (so annoying). And an someone with an empty rocket launcher and an energy sword halo2 was pretty dangerous (but that was more of a glitch).

The RTS game BFME2 was almost perfectly balanced except the dwarves heroes who could take on a whole army single handed, they seemed overpowered.

Snotnarok:
Pompson in TF2, infinite ammo, rounds pierce players and hit them more than once and saps 10% uber charge from medics and 20% cloak from spies.

What's the negative here? Right there is none. OP as hell.

Yeah, they need to nerf the damage. It's just a massive upgrade over the shotgun with almost no downside (slower reload time maybe?). I feel terrible for using it, but when I'm defending the base on my own (or with one other person) as an Engie, that Uber and cloak drain is amazing. I'd still use it if they cut the damage in half.

It also seems to me that there isn't as much damage falloff over distance with the Pomson.

DustyDrB:

Snotnarok:
Pompson in TF2, infinite ammo, rounds pierce players and hit them more than once and saps 10% uber charge from medics and 20% cloak from spies.

What's the negative here? Right there is none. OP as hell.

Yeah, they need to nerf the damage. It's just a massive upgrade over the shotgun with almost no downside (slower reload time maybe?). I feel terrible for using it, but when I'm defending the base on my own (or with one other person) as an Engie, that Uber and cloak drain is amazing. I'd still use it if they cut the damage in half.

It also seems to me that there isn't as much damage falloff over distance with the Pomson.

They should just remove the uber and cloak draining, medics have it hard enough with every class targeting their faces. If there'll be a uber draining item it should be like the ubersaw, where there's a risk in stealing uber.

Everything about Dark Souls multiplayer was horseshit.

And the ending was such a slap in the face I will never forget it.

I don't like MP games like Halo that spawn "power weapons" it seems like there will be 3-4 people always waiting for the Spartan Laser or Rocket launcher to spawn.
Also the holiday themed maps in TF2 really piss me off, it sucks trying to get the "gifts" & a Scout runs in & grabs it.... I'm still missing a couple of the old paper masks that I'll never get.

putowtin:
EA's servers

Seriously every time I've play the ME multiplayer recently I get kicked off the server in the last 30 of the match

AAAHHHHHHHHH!

Don't know about anyone else, but I stopped playing after the store completely stopped working for me - it just kept stealing my hard earned money and giving me nothing. Now THAT was unfair...

Alot of MP aren't completely balanced. But what gets worse is when I', thrown online game where everyone is higher level by a huge margin. With a RPG like leveling system, you'd think these games would give noobs some slack and keep them grouped together until they learn the ropes. Nothing sucks more in a online game when you're playing against a guy at max level and has been playing since the midnight release.

Glademaster:

exp. 99:

Glademaster:

The problem with the KV which is being fixed is that it is a tier 5 tank stats wise and no engine is shit on it and highly prone to fire but has 2 OP guns for its tier and thus also gets ridiculous places in MM. I've gotten games where everyone was a higher tier but arty. After the next patch it will be a fine and balanced tank. Even now I'd take my PZIV or SU85B over the KV any day.

So after 7.3 all should be right with the BDR having the best gun and the KV only having better over all armour.

KV isn't particularly terrible, given that it has weaksauce armor (75mm top, if I remember right). Most guns from t4 and up can take that. The trick is to not let them see you, which I'll admit can be hard, but unless you're in a similarly oversized outhouse on tracks, you'll see him before he sees you.

Either way, as a player who both has a KV and regularly fights against them, the engine blows, the tank likes to light on fire, it almost ritualistically is matched vs tier 8 and 9 tanks, and while the 107 is the almighty godstick, you'll get ruined if more than one respectable tank shows its face. KV hunting in my m3 lee was perhaps the funniest thing I've had the chance to enjoy outside of the panzer 2 wolfpacks.

Well I don't find the KV a problem unless it has derp loaded in I want to hit it with my sword range given that I know its weaknesses as I do play it myself. Although everything with it should be peachy in the next patch as I said. For me as well given that I play a fair bit of TD damage(Russian and German) Alpha damage and pen aren't a big deal to me.

I haven't played in a couple months (so things have probably changed quite a bit), but when I was running the KV I thought it easily one of the weakest T5's. It's weight meant that I got regularly stuck in games where I couldn't even hurt the opposing tanks. I was edgy and decided to not go KV-2. The damn thing was slow enough as it was, plus that massive turret is a huge 'shoot me' sign. I've killed a few KV's because they thought they were hiding behind a hill, but that turret....anyway, I thought going the S54 would keep me out of the higher tiers (experience gained from killing them in my Tiger), but nope. And cause the S54 sucks, the KV-1S wasn't much fun to play until I got the 85mm.

I regularly took down M3's in my PzIII with the L60, though. Fun times, particularly the one where I slugged it out with an M3 with the long 75, front armour to front armour. Killed him good.

Caliostro:

c) Peer-to-peer and poor netcode in general. Most recent example is Space Marine. Very interesting "core". Borderline unplayable online due to peer-to-peer system + matchmaking... Which brings us to the last one:

d) Matchmaking. Fuck. Off. Server/room lists. Anything else is unacceptable. Only exceptions are co-op games. Matchmaking should be a bonus, not the core.

I hear you. I've managed to grind my way up to level 29, but so many times it felt like the game was going 'you're 2 men down and the other team has most of the level 41's? Ha hah, fuck you! Time to migrate host!'

I would very much like to play a no perks game, just to see what it's like. I am so sick of an assault with killing blow and a thunder hammer one shotting me. On assault/raptors, they really need to make more noise when they are coming down. Plenty of times the first time I've noticed one of them is when they are shoving their chainsword up my arse (or killing me with their fucking thunder hammer).

I also rarely get to play marines. 1 game out of 5, maybe. The rest is chaos. Not that I mind playing chaos, but I'd rather it be a bit more even that and it makes unlocking some of the marine armour hard.

Edit: Another point that pisses me off: The heavy weapons and kraken bolts are supposed to be able to penetrate some cover, but I haven't seen the game identify what sort of cover it penetrates. I take cover behind crates, not penetrating. I take cover behind a concrete pillar as wide as I am high, I die. That or it was a fucking lag kill (which also happens a lot). In fact, the only time I can remember thinking 'that was an excellent game for me' (I.E. positive K:D ratio) was when I was possibly the host. Which meant everyone else probably had a terrible gameas they were connecting to some schlub in Australia. Kind of took the shine off it.

I really want to like this game, but P2P and matchmaking are making it difficult.

Major Tom:

Glademaster:

exp. 99:

KV isn't particularly terrible, given that it has weaksauce armor (75mm top, if I remember right). Most guns from t4 and up can take that. The trick is to not let them see you, which I'll admit can be hard, but unless you're in a similarly oversized outhouse on tracks, you'll see him before he sees you.

Either way, as a player who both has a KV and regularly fights against them, the engine blows, the tank likes to light on fire, it almost ritualistically is matched vs tier 8 and 9 tanks, and while the 107 is the almighty godstick, you'll get ruined if more than one respectable tank shows its face. KV hunting in my m3 lee was perhaps the funniest thing I've had the chance to enjoy outside of the panzer 2 wolfpacks.

Well I don't find the KV a problem unless it has derp loaded in I want to hit it with my sword range given that I know its weaknesses as I do play it myself. Although everything with it should be peachy in the next patch as I said. For me as well given that I play a fair bit of TD damage(Russian and German) Alpha damage and pen aren't a big deal to me.

I haven't played in a couple months (so things have probably changed quite a bit), but when I was running the KV I thought it easily one of the weakest T5's. It's weight meant that I got regularly stuck in games where I couldn't even hurt the opposing tanks. I was edgy and decided to not go KV-2. The damn thing was slow enough as it was, plus that massive turret is a huge 'shoot me' sign. I've killed a few KV's because they thought they were hiding behind a hill, but that turret....anyway, I thought going the S54 would keep me out of the higher tiers (experience gained from killing them in my Tiger), but nope. And cause the S54 sucks, the KV-1S wasn't much fun to play until I got the 85mm.

I regularly took down M3's in my PzIII with the L60, though. Fun times, particularly the one where I slugged it out with an M3 with the long 75, front armour to front armour. Killed him good.

Well it is getting changed to bring it more in line with other tier 5 tanks but if you had have gotten the KV 2 turret you would know what I mean. Now the derp gun may only fire ~2 rounds a minute with .69 accuracy if you use AP against your tier it is with question an instant kill. No ifs, ands or buts. The HE on it can damage tier nine and ten tanks detracking them in 1 shot easily and doing between 200-300 points of damage. The other gun is basically a slightly less power sniper version of it so with those 2 guns and using them the KV is certainly OP if it gets in a decent match.

That said I would agree with you general but it is being fixed well hopefully it is being fixed in the next update.

Biotic Charge or whatever it's called in mass effect 3.

Just spam that shit all the time and watch as your shields never go down.

madster11:
Biotic Charge or whatever it's called in mass effect 3.

Just spam that shit all the time and watch as your shields never go down.

Until you run into a Banshee and she just shrugs it off before insta killing you.

The Wykydtron:
For me it's got to be the Invasion system in Dark Souls 60% of the time. Basically you use an item and you enter a random person's game world and try to murder the fuck out of him for lolz.

...and this is why I always play Dark Souls and Demons Souls offline. Because I really do not need the "helpful" messages people leave and I can handle the bosses without assistance from Blue Phantoms...but I really do not enjoy being gang-tackled by one Black Phantom invading after another after another after another...of course if you beat one of them - no matter how you do it - they always start sending you messages about how you suck and you cheated, etc. If they manage to kill you, however...well, expect to see it up on Youtube, shown from their perspective, in a video entitled "pwning n00bs" or something similar.

maddawg IAJI:

madster11:
Biotic Charge or whatever it's called in mass effect 3.

Just spam that shit all the time and watch as your shields never go down.

Until you run into a Banshee and she just shrugs it off before insta killing you.

He's right you know. Spamming Charge+Nova in silver or gold seems to result in failure.

Personally I reckon the Geth Engineer with Revenant is pretty ludicrous. Or the Krogan Sentinal who has promised to never die.

Aircross:
Say it all with me now!

RANDOM NUMBER GENERATOR

TF2, 95% ubercharge, A WILD CROCKET APPEARS!

It's dangerous to go alone, take this Crocket.

I would say playing against someone who beats you out of pure competitiveness...and screen-watching.

Marines and tanks in SC2?

I'm gonna be a bit crazy and say when you beat people too easily, and they get mad at you, even though you've been playing the game for years and they just started. Its like "Yes calm down you just have to learn...no you can't use Eddy (Tekken) or the noob tube (CoD)".

I would love a game where you get points for stylised kills, not just kills, or just some system which forces people to not revert to the easiest, and most unfair way of winning.

ElPatron:
Perhaps submachineguns in general.

Fast rate of fire and unrealistic spread make them more useful than shotguns a lot of times and have such high power that they make both shotguns and assault rifles redundant.

And let's not mention that games like CoD have like 5 square meters of area and the inaccuracy of SMGs doesn't make a difference.

A lot of spawns. The MW spawn system has been broken for the past 3 games with no fix, in BF2 it is plagued by spawnkilling. But at least you can chose where you spawn.

The problem with CoD is the shotguns are made ridiculously weak.

In real life, a shotgun fires 9 pellets per shell where each pellet of size, weight and velocity of a 9mm round fired from a pistol or SMG. It is effectively an instantaneous 9 pellet burst and they retain their velocity similarly to a 9mm SMG. The shotgun spread in COD is also HUGE compared to reality. From the muzzle the pellets spread out only about 1 inch per meter. That means at 20 meters (70 feet) you can land all 9 pellets right in the centre mass.

Shotguns should be the most powerful weapon in the game. With way longer range, tighter spread, and more powerful. Also they should fire quicker.

Or is it that the SMGs in CoD are what are too powerful? In MW3 most of them are three-hit kills at close range. Now there is no consensus even amongst soldiers, lawmen and others who use guns on how many bullets it takes to put someone down (it can be either a single bullet or dump 15 rounds into their chest and they still go on chugging). So lets compare to the grand-daddy shooter: Counterstrike

http://www.schuzak.jp/cs-s/dmgchart.html

None of the SMGs can kill in less than 4 shots to the Torso, except the UMP and MAC-10 than can kill in 3 shots to the belly except if one is a chest shot. But with body armour (that I think EVERYONE buys) only 2 are less than 4 hit kills and many EIGHT hits to kill other than to the head.

Mid you counterstrike hugely favours headshots, with or without armour it does 3-4x the damage and even if it doesn't kill a headshot delivers a stun effect. Armour is vital as almost all the weapons are one hit-kill to the head without armour.

Aircross:
Say it all with me now!

RANDOM NUMBER GENERATOR

TF2, 95% ubercharge, A WILD CROCKET APPEARS!

Try this:

You're invading the enemy base with a heavy. You're killing everything. Then, suddenly, they're everywhere! Next thing you know, both you and your heavy die at around the same time and the last thing you see before that happens is the fact that you have 99% uber, and you were right clicking like a madman just before. That's happened at LEAST half a dozen times to me.

Anyway, in terms of unfairness in multiplayer, I'd have to give it to a little free to play game called Perfect World International. I play on a PVP server, but PVP isn't available until level 30. Here's the thing. All the high levels (80s - 100s) hang around the zones where characters generally get to 30, and they always go out of their way to one shot those people who just want to kill that fucking monster over there. They spend more time trying to fuck the lower levels in the ass than they do fighting people near their own level. My main character is a level 100 healer, but once I get the right gear for him, I'm gonna hunt down the assholes who like to kill the little guys >_>

Starcraft 2 Marines.
The only thing you need to win an GSL.

Chairman Miaow:

RJ 17:

Oh, and another gun that's just retardedly overpowered is the X-Ray sniper rifle from Perfect Dark. It zooms through walls, ceilings, and floors, and you hold down a button and it'll automatically seek out a target and lock onto them, allowing you to pull the trigger and kill them from anywhere on the map.

You're talking about the Farsight XR-20 and it was nowhere near as overpowered as you make it sound. You were a sitting duck whenever you were using it, and the secondary function where you lock onto the enemy moved so slowly it could be outrun. It was useless outside of 1v1 and maybe 2v2.

Yea but once it locked on, only luck could save you since the slow lock could be hurried along if the player can tell which way it's heading. The issue of being shot in the back could easily be circumvented with an ally keeping watch. I don't think any of the weapon were designed with balance in mind, which is probably why you could pick and choose which weapons were in a match. I really hated throwing knives, especially since the poison followed you between respawns. DY357LX dual wielded probably had a better rate of fire than it should have as well.

Arnoxthe1:
In the hands of a pro, the Sniper Rifle in Halo. If you don't have anything to at least harass him with, you're dead.

hehe I think the tank is far cheaper since we're talking about halo. Snipers I can dispose of if need be.

archvile93:

Chairman Miaow:

RJ 17:

Oh, and another gun that's just retardedly overpowered is the X-Ray sniper rifle from Perfect Dark. It zooms through walls, ceilings, and floors, and you hold down a button and it'll automatically seek out a target and lock onto them, allowing you to pull the trigger and kill them from anywhere on the map.

You're talking about the Farsight XR-20 and it was nowhere near as overpowered as you make it sound. You were a sitting duck whenever you were using it, and the secondary function where you lock onto the enemy moved so slowly it could be outrun. It was useless outside of 1v1 and maybe 2v2.

Yea but once it locked on, only luck could save you since the slow lock could be hurried along if the player can tell which way it's heading. The issue of being shot in the back could easily be circumvented with an ally keeping watch. I don't think any of the weapon were designed with balance in mind, which is probably why you could pick and choose which weapons were in a match. I really hated throwing knives, especially since the poison followed you between respawns. DY357LX dual wielded probably had a better rate of fire than it should have as well.

Yeah, balance definitely wasn't their main concern. A gun I really hated was the tranquilizer, not particularly overpowered, but very annoying. The N bombs were especially overpowered.

WoW PvP: Premade fc groups consisting of 5 healers. Rogues being the only class that can chose weather to take a fight or not. But I've stopped pvping, the amount of classes that has a slow/counterspell/hard cc has gotten out of hand, resulting in chain cc'ing til you cry tears of blood.

LoL: Good you removed dodge, now can you get working on critts so I can ever hope to counter build an ad carry.. Also the designer of the ELO matchmaking should be sent to a corner to think about what he has done for a good 2-3 years. I hope I don't even have to mention what atleast 50% of the community is like.

Starcraft 2: Do a cannon rush funday monday they said.. It'll be fun they said.
See also M/M/M.

This is something that occurred to me recently but Team Fortress 2 has bot matches on the PC (I think...99% sure about this). It doesn't have bot matches on the console version, on the Orange Box (unless I missed it on Xbox Live Marketplace). This seems like crap to me, who can't really play games online. I can pop on Duke Nukem 64 right now and play in a bot match but there isn't a single shooter on my 360 (other than Perfect Dark Zero now that I think about it and arguably Left 4 Dead) that lets me have bot matches. It would greatly increase the replayability of my games and let single-players like me practice on those multiplayer maps for those times when the stars align and I can get online long enough for a match.

Shoggoth2588:
This is something that occurred to me recently but Team Fortress 2 has bot matches on the PC (I think...99% sure about this). It doesn't have bot matches on the console version, on the Orange Box (unless I missed it on Xbox Live Marketplace). This seems like crap to me, who can't really play games online. I can pop on Duke Nukem 64 right now and play in a bot match but there isn't a single shooter on my 360 (other than Perfect Dark Zero now that I think about it and arguably Left 4 Dead) that lets me have bot matches. It would greatly increase the replayability of my games and let single-players like me practice on those multiplayer maps for those times when the stars align and I can get online long enough for a match.

Yeah TF2 pc has some of the maps that you can play against bots. Unreal Tournament 3 for the 360 has bot matches too,& they're pretty tough on the higher difficulty levels.

The most "unfair bullshit" I put up with is the server team staking for Battlefield Bad Company 2 or BF3, hands down. 9/10 times what will happen on a server is all the different pub-star-clanners will migrate over to one team (or the "advantaged" team, such as Russian on a Metreo Conquest game) and proceed to farm. Should the tables turn, they will either Team swap or quit server. It'd be one thing if mister clanner took his lumps and a loss when the tides turn, but they will usually bail from the server if they face a tough fight.

To top it off, many "Elite Players" will act like they get a giant e-penis in the various forums of the internet due to a 2 to 1+ K/D or something, when most of those kills were farming a on 24/7 Metro map server where even my dog could get a 2 to 1 K/D with PKP spam, and because they cut and run when the chips were down.

I just read through 6 pages of comments, and I'm TOTALLY shocked that I'm the first to mention this. Seriously?

image

Anyone who played first gen knows that every game basically came down to "who has the best Mewtwo". (for the record, it was usually me, lol)

In fact, the entire psychic type was horribly unbalanced in the first gen of Pokemon. The only two types that were super-effective against them were bugs and ghosts... the former of which had exactly ONE damaging attack (that sucked), and the latter of which had only TWO damaging attacks... which were totally useless anyways.

And, lest we forget, the only type of Pokemon that resisted psychic attacks... were psychic Pokemon themselves.

And, of course, there's Mewtwo himself, who basically has perfect stats. Even today, 4 generations later, Mewtwo is STILL one of the best Pokemon in the game.

SuperNova221:
Unfair? Pay to win is the only thing that comes to mind. With most everything else it's usually not unfair, it's usually just people playing the metagame and/or pressing advantages where they can get them, regardless of whether it's considered "cheap" by others. But if the advantage is equally available to everybody to obtain then I see no reason to call it unfair.

"Unfair? Pay to win is the only thing that comes to mind" --> "But if the advantage is equally available to everybody to obtain then I see no reason to call it unfair."

I hate to say it, because I hate games where you have to buy the good stuff, but umm. If you have to pay to unlock stuff...everyone can do that. Maybe not everyone makes the same amount of money. But since those games generally seem to be on PC, if you can afford a computer that can run the game, you can probably buy some OP gear. Maybe take a while. But it'll get done.

Demomen.
Every,single,fucking kind.
They can kill you by complete accident, don't have to aim, have no damage falloff. and do monstrous amounts of damage if they are using the vanilla set.

The demoknights zip around the battlefield faster then scouts, instakill HEAVIES from full health. Have the same amount of hp as soldiers if they are using the boots. heal from taking ammo,of which they get 100 upon taking your weapon. AND pyro airblasting them does not help for me as they simply proceed to get a random crit with their magical bullshit Arabian sword.

The most annoying thing is that they are basicly "soldiers except better".
There is almost nothing a soldier can do a demo can't do better and easier. That's just so sad.

And thankfully, before they become terrors they need to get a small amount of skill.

In the LoL discussion I would say that the reason twitch was so OP wasn't his strong ganks at all. The reason he was overpowered was because one he got those kills he could wipe an entire team with ease. When his ult worked off a time instead of a shot count all he had to do was line up his shots and get 5 kills before his ult ran down. Now he only has six? shots or so that act as line nukes when before he had as many as he could get off in the time limit. His DPS is actually probably a bit higher since he attack speed caps so easily and the AD does him more good, but since its mostly single target now its far less effective.

infintite sappers
they annoy me so
3 then a recharge i say!

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