The Witcher 3 - what would you like to see?

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SmashLovesTitanQuest:
Something completely fucking different from the second. Different in what way? I dont know.

The Witcher 1 and The Witcher 2 were both awesome, yet completely different from one another. I think it worked quite well.

distortedreality:
OT - pretty much more of what the Witcher 2 was. I'd love to see Geralt send a big fuck you to all the kings and the political stuff, but that won't happen, so i'm guessing we'll see more of that sort of stuff. Not a bad thing at all, it just doesn't sit well with my idea of Geralt.

Funny you should say that, because it is one thing I would like to see in Witcher 3 - being able to (try) to stay neutral.

The Witcher (1) allowed you to stay neutral, and if you did, you paid the price later on. Twas rather nice.

The beauty of TW2 was that you could never stay 100% neutral however hard you tried, and I though that was a really tragic and compelling concept.

I want to drink potions IN COMBAT again!
I only drank potions three or four times throughout the second game, but I was a total potion-junkie in the first.

It might be slightly unrealistic (dig through your bag, pull out the right potion, pop the cork, and take a swig, all while something's swinging a sword/axe/giant claws/tentacles at you) but I think changing it really detracted from its usefulness.

Other than that, I just want CDProjekt to keep being the best game company ever for treating its customers like actual human beings who pay them to deliver a quality product, rather than some sort of needless interference between them and their "rightfully deserved" money.

verdant monkai:
To hell with a third instalment why isnt there a version of the first one on consoles yet?
They could easily reformat the controls

They tried that and it wasn't as easy as you might think.It was called Rise of the White Wolf.The trailer is pretty sweet but Yeah I would love a remade Withcer 1 with the Witcher 2 combat.Not saying the Witcher 1 combat was bad I enjoyed it but to let others enjoy it.

Id love to see a game that doesn't suck.

A character creator.

That is the single most significant thing I would want to see.

I'm pretty much just eager to see what CDProjekt does next. The advancements from Witcher 1 to 2 were amazing, especially considering those are their only games so far. Can't wait to see what 3 turns out like with more experience under their belts and engine development out of the way.

More branching options, more diversity in your opponents. Perhaps more monster hunting side missions that require research and planning, those were fun. And of course a conclusion to the story. Three games is enough, let's finally stop with the teasing and get to the overhanging plot of the first two games with Yennefer and the Wild Hunt.

mireko:
A character creator.

That is the single most significant thing I would want to see.

Wouldn't really be The Witcher then however, although the idea of another game set in the Witchers universe where you create a unique character would be interesting. Perhaps with a wholly new story where your character is from some obscure Witcher school yet unseen? That could work as a spin-off game.

A UI that's meant for M+KB, thinned down itemization, and no or minimal (like TW1) crafting.

I want to simply spend orens, not drag around timber.

Seems they're going in the right direction with the Witcher 3 in every aspect so far, please don't mess anything up, your ideas are great so far! The one element you haven't showed so far is the story, and that is great, because we want to experience it for ourselves, but my main concern would be, to make it memorable, not shallow in any way, have depth to all the stuff you do in the game, you know, a reason, no fetch quests or anything of that meaningless sort please.

Oh yeah 1 thing that definitively needs improvement are the character models, by that I mean the models of the NPCs, please don't make them all look the same this time around, I'm not saying make them all different because that's impossible (I don't know, if it isn't... do it!) but at least don't have any of the same looking NPCs at the same spot, it just looks bad, and make more of the different ones, this also goes for monsters, make them vary in some way, cloth, scars, body structure, something. And of course optimize the graphics/engine so my PC doesn't die when I run the game. :)

bazaalmon:
I want to drink potions IN COMBAT again!
I only drank potions three or four times throughout the second game, but I was a total potion-junkie in the first.

It might be slightly unrealistic (dig through your bag, pull out the right potion, pop the cork, and take a swig, all while something's swinging a sword/axe/giant claws/tentacles at you) but I think changing it really detracted from its usefulness.

Naah, see, that's what all those armor/belt pouches and pockets are for!

Allow us to quickslot 6-10 potions, then press a button (combination) to pick one right then and there

Edit: in fact, potion slots could be an attribute that differs from armor to armor! Do you want general combat efficiency, or a few more potions to turn around any uniquely bad situations?

endtherapture:

I'd personally be happy with a larger version of TW2 - perhaps with more branching. More to explore and larger landscapes would be nicer. I'd also like to see more monsters. If flashbacks come back...I want them playable!!

I like the idea of a solid narrative coupled with diverse places to see, but I saw an interview talking about plans to make the game thirty times larger than Skyrim?
http://www.forbes.com/sites/erikkain/2013/02/05/the-witcher-3-wild-hunt-bigger-than-skyrim-30-times-the-size-of-the-witcher-2/

Being able to explore is one thing, but I'd hate to see them follow the formula of quantity over quality.

Mikejames:

endtherapture:

I'd personally be happy with a larger version of TW2 - perhaps with more branching. More to explore and larger landscapes would be nicer. I'd also like to see more monsters. If flashbacks come back...I want them playable!!

I like the idea of a solid narrative coupled with diverse places to see, but I read an interview talking about plans to make the game thirty times larger than Skyrim?
http://www.forbes.com/sites/erikkain/2013/02/05/the-witcher-3-wild-hunt-bigger-than-skyrim-30-times-the-size-of-the-witcher-2/

Being able to explore is one thing, but I'd hate to see them follow the formula of quantity over quality.

It's 30 times bigger than TW2 not Skyrim...

Dalladrion:

It's 30 times bigger than TW2 not Skyrim...

Heheh, Lord I'm an idiot for misstating that...

Though my wariness of "bigger is better" still stands.

Ehhh I'd like the open-world thing they've been touting but honestly just fix the goddamn map and I'll be happy.

*grumble* worst fucking map/quest system on earth.

I'd like to see potions as pocket items, perhaps with reduced effects if taken outside of meditation. That way, TW3 could keep the preparation angle from the second game, but with some of the combat versatility from the first. I'd also like to see a bigger emphasis on monster hunting as a natural part of the experience rather than as specific, one-time quests, with some additional challenge. Monsters ought to be particularly tough enemies, even the minor ones.

For the most part, it seems that TW3 (based on announcements and other information) is doing a lot of the things I'd already ask for. The combat seems to be getting an upgrade again, this time down more of a strategic, deliberate path.

Captcha: love life. I do love it when Captcha has a sense of humour.

I would like to see Iorveth naked.

Um.

Actually, that's not a bad idea. You should be able to collect playing cards of all the male characters posing seductively on beds and haystacks, to balance out the first Witcher game. I say this only in the interests of equality. My motives are pure. Pure...

Other than that: fast travel. My main gripe with the second game was that about 60-70% of my time was spent just going from one place to another, through the same old locations. It got boring and frustrating as hell, especially in places like the swamp where I'd get attacked by blibbering things every five seconds.

There's a lot of stuff from the previous games that I liked a lot and would like to see remain. I actually liked the fact that you couldn't drink potions during battle in The Witcher 2. It meant you had to be really prepared before going into a fight and created a nice build-up. I also thought that the political stuff and the moral choices were handled a lot better than in the majority of "moral choice" games. There was still a rather distinct bias as to which side you were supposed to choose, but neither side was particularly perfect. Skyrim is another game that pulled this off extremely well.

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