What Ruins a Game For You? Pages PREV 1 2 3 4 NEXT | |
Or . . . what if the Bionic Arm you were using the whole time . . . is your dead wife?! Eh?! | |
And not having it ruins mine. | |
Psh! The difference between TR and Metal Gear is that the latter has CONTROLS. That part wasn't hard at all. | |
For me, what ruins a game is games that are too buggy or just unplayable. Bethesda is the worst offender here. I have never finished Oblivion, Fallout 3, Fallout: New Vegas or Skyrim cause in each game I ended up encountering a catastrophic game bug that would have forced me to pretty much restart my playthrough. | |
First person perspective. I just can't enjoy a game if I can't see my character. Also, the game's soundtrack can make or break a game for me. When I got to the Sky Temple in Zelda: Twilight Princess, I almost quit right there. I swear that's the track that's playing on repeat in hell. | |
I'm not saying there shouldn't be any way of travelling quickly in a game world. In Morrowind you could fast-travel in various ways, just not as soon as you put a foot outdoors. It's just that having the capacity to teleport at will breaks the immersion for me. Unlimited fast-travel, coupled with an objective compass that makes you beeline to the specific place you need to be without ever having to search a little, can quickly transform games like Oblivion and Fallout 3 into a boring list of chores instead of the deep, immersive experience they're supposed to provide. At least, that's what happened to me. Captcha : lumpy gravy, mmm tasty... | |
Not roflstomping everyone I come across online. A total immersion breaker. No matter how much I channel my psycho barbarian steppefucker ancestors, I still get my buttocks handed to me by some guy who's just a bit better at twitching errantly. Success is random, and it seems I am completely incapable of improvement. I reach a mediocre level, and then stay there forever. And this applies to... well, most every game I ever play. | |
From what I can remember Tomb Raider had a very accurate control system too. | |
Same here. The only first person view game that I truly enjoyed was Bioshock, because other than that it was excellent. | |
Well, small consolation, but in my opinion, her voice acting improves a lot, especially in the second half of the game. Its strange when she plays Liara, because her delivery is flat and repetative, yet her portrayal of Lightning in FF XIII (who is a much flatter character) has more life to it. Maybe because in FF she has to deliver a lot of long droning monologues, while in ME she's supposed to be interacting with other people (and its obvious she's recorded her lines in a sound booth, alone.) OT, what can really take me out of a game is hitting a brink wall in terms of progress. In some games I can deal with it (Dark Souls for example, because its designed that way) but things like that god awful asteriods section in Dead Space, or there was one jump I was incapable of making in Mirrors Edge in chapter... 4, I think. Made me leave both games alone for months. | |
Bad design choices in a quality product. For instance, getting the Gaea armor piece in Dark Dizzy's stage in Mega Man X5. Anyone who's done that, say with me: WTF WERE THEY THINKING?!?! | |
1) Lack of challenge, I like to learn something from a beating. 2) Art direction. 3) Prompts on screen. | |
If it has a boring story, or impossible boss battles. Give me a classic rpg, please! | |
Repetition, repetition, repetition, repetition, repetition. Get it? It's repetition. | |
I never, EVER understood this. If you don't like it... DON'T USE IT | |
For me, it's that feeling of really having to consult external sources to properly understand the game or get the most out of it. Granted, maybe a few secrets and whatnot are good but... I don't like feeling obligated to do "research" on a game beforehand in case I miss something I couldn't reasonably have discovered myself, or do something that prevents me from obtaining something or what have you. Another example but from a different angle is something like Street Fighter IV where there's no tutorial and you basically have to study the game online for a while to know what's really going on. I just wish you could sit down with the game and it could run through all the stuff and then you could sit there practicing until you feel comfortable. I played SFIV and took the time to understand it reasonably, then when I got SSFIVAE much later, I was being destroyed by a Normal CPU on the 4th or so fight. I just know there's no point playing the game on its own, I'll have to go studying for this really sharp difficulty curve. True, I can look in the manual but some moves are hard to know when to use and whatnot and it's all a bit hard to take in at once when it's just controls and descriptive text. | |
The players. In games with multiplayer the other players generally piss me off. As always, for every good guy there are 3 assholes being douches. As for the actual game itself... nothing. The game might do well, it might fail, but both are useful for potential learning experiences in the end. | |
A bad story. I don't even notice the gameplay, story is all that matters. That is why my favorite games are Silent Hill 2, Metal Gear Solid 3, 2 JRPGs, and a visual novel. | |
My first thought is that I honestly believe I would have enjoyed Too Human if not for its utterly hideous controls. THE F***ING R-STICK IS FOR THE CAMERA TOO HUMAN!! *Breathe* ....anyway other than being unable to actually play the game the only other real thing that can ruin a game for me is if Characters are just badly written or stuck to a stereotype it's very annoying. | |
Sudden difficulty spikes are the worst for me, especially in RPG's. This happens a lot in the Final Fantasy games, you'll be playing the game, destroying random encounters AND bosses, then you get to a boss that demolishes you. As in, you can't even land a friggin attack. Then you're forced to spend hours grinding up your levels just for it to happen again. When a game forces you to wander around to find the next objective. I don't mind if you have to, say, find an exit to a haunted forest. But if you have a game with a large world and the game just tells you 'EXPLORE!' and doesn't give you hints about where to go for the main quest, that ruins it for me. I like exploring in games, but I want to be able to get to the next plot area quickly once I get bored. | |
What, you're not even going to mention how the mouse controls exactly like an analog stick would, making it practically pointless to not use an Xbox 360/PS3 controller while playing anyway? Yeah, don't get me wrong, as a cut-and-dry third-person shooter I've been having fun with it, but the PC controls are terrible. OT: Hm. It's a hard thing to decide, really, because it's never really the same thing for me. I don't mind how lengthy and bloated the cut-scenes are in the Metal Gear Solid series because they're still usually amusing/interesting and the gameplay is phenomenal (in my opinion, of course), but the endless amount of cut-scenes and boring, bloated dialogue in Final Fantasy XIII certainly helped kill it for me. Massive difficulty spikes are probably the only universal thing that will kill my interest in a game. If something has its health and damage artificially beefed up for no reason other than to be a bullet/arrow/magic sponge (depending on whether it's an RPG or FPS, etc.) then it really frustrates me and saps away my will to keep playing. For instance, the ridiculous spider robot in the ... second chapter? in Vanquish. I might go back and try that fight again some day, but it really made me feel like never playing the game again when throwing everything I have at the thing over and over again seemingly makes no dent in its health and then it crushes me in one or two hits. | |
Broken scripts. If there's something even remotely logical I do and I cannot continue the objective because of bad design, that ruins a lot. Especially in the beginning. | |
Hit-box to graphic dissonance in action games. As far as I'm concerned if the game is going to revolve around me moving the avatar out of the path of an enemy swinging a sword, I expect not to to take damage when the graphics don't collide. I have had this crop up in action RPGs more times than I'd care to mention. Also, needless padding out of sections that does nothing except artificially lengthen the game. Yes, Xenoblade Chronicles, I'm looking at you. Worthy of a dishonourable mention is poor or no camera control as a few others have stated; it's not quite enough to ruin a game for me on its own though. | |
I could not stomach the blatant misogyny in Metroid Other M. It was so bad that it tore down the dry wall and I saw an almost unconscious hatred/extreme fear of women by Nintendo. Why does Zelda have to dress up like a man to be productive? Why did Samus's (Samuses?) gender have to be ambiguous in the first place? Why when Princess Peach gets a video game her powers come from this weird feminine thing called 'emotions'? | |
1) Bugs. Nothing like a crash, freeze, or characters bugging out on terrain to ruin your gaming day. 2) Bad Controls/Gameplay. I'll forgive pretty much anything else, but those two are absolutely the worst. | |
A feeling of progression. If I feel like I'm achieving nothing I'm not going to be playing very long. | |
References to other games or a different form of media. | |
Okay. First and foremost, bad voice acting. That's something that gets me. When they sound like they're reading an essay on the dangers of Global Warming to the polar ice-caps and they just want to go home, I can't play the game. I don't feel like I'm into it because they aren't. Then secondly and finally, lack of originality. The series that comes to mind is Call of Duty. It's the same game over and over and over. You're essentially paying $60 for an expansion pack when you get the game and it irritates me to no end. Those are usually what turns me off to a game, but that's just me. | |
I didn't mention it because having the mouse behave like a controller(i especially love it if the deadzone is not removed and the advantage of my 5600dpi mouse goes to waste) is in every bad port but it has been a long time since i saw somebody fuck up the menu that bad. | |
Sudden gameplay changes: In Super Paper Mario, you experience a block-puzzle (okay) that can only be solved with a typing simulator! In Wild 9, you have to "carry something fragile"! In Return to Castle Wolfenstein (and No One Lives Forever*), it's instant-fail stealth levels! In Mystical Ninja 64, it's Impact, the glitchy bug-ridden FP-fisticuffs robot! *Technically does not count, because I just cheated and moved on. Any grind of repetitive, pointless action over 3 days long: The reason Zynga can F.O.A.D. | |
Like I said earlier, I'm not against all forms of fast travel. It's just that I'd prefer it to be integrated to the game world instead of simply being a teleport button to anywhere. Also, I don't mind showing major quest locations with a marker on the map, but if I'm supposed to search for something or someone in a medieval or low-tech environment, I don't expect to be assisted by UAVs and laser targetting. I'd love to turn off the compass, but unfortunately I can't. So I'm stuck playing hide and seek with a GPS telling me where everybody is, whether I like it or not. | |
Grinding. | |
Millions of things can go wrong. Most common I've found is crappy controls, poor dialogue, too much dialogue or too many cinematics, lack of different challenges and not challenging enough. | |
Under...water...levels... Unless it has this song http://www.youtube.com/watch?v=7boeDmPBZX8 Then I'm getting mad while listening to a relaxing score...kind of counter intuitive. =P Edit: Oh and escort quests. RE4 felt like one big escort quest but it was fitting, a cheap way to add suspense but it made sense. Plus you can tell Ashley to hide in a dumpster. | |
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This. I always end up following a little dot on the map or compass instead of exploring and enjoying the scenery...
For the same reason, I think Fast Travel kinda ruins the game for me. Just having the option to teleport from quest to quest ruins my experience.