Why primitive, older graphics are better than modern graphics. Pages PREV 1 2 3 4 5 6 7 | |
If there are higher resolutions available, obviously the game was designed for use with them. So a game like CoD where realism is important, higher resolution is better. Also, not everyone plays a game for enjoyment. Many play to fulfil a social need. | |
If I want Imagination I'll read a book or just day dream. Although even with modern games I can imagine myself in the game (or movie) as someone else (as supporting character perhaps). Who knows maybe It was because I was'nt in existence until 94 so I missed the pixel age and I prefer games like portal 2 and mass effect 2 for imagination (However when I play games like Exit Path then I kind of understand what your saying, but I don't agree with it, then again everyone has an opinion and you are entitled to yours). Personally give me an entire universe like mass effect to explore and imagine what it would be like to be there rather than a few pixels and try and fantasise (I'd rather day dream). I find I imagine more when playing something like mirrors edge over mario. The key to good imagination in a game is not how many pixels it has or how realistic it is, It is how artistic and immersive it is (imo), and this can and has been done in newer 3d games | |
Hey, hey, no need to insult other people's intelligence just because they disagree with you. While I suppose I can see where you're coming from, in theory, graphics technology has advanced enough where games can create truly beautiful works of art. The first time I played Oblivion, and stepped outside into the world, leaving the Imperial Prison, and got a face full of HDR, and all that other goodness, it blew my 2006 socks off. While graphics shouldn't really matter in a game (unless they somehow interfere with gameplay), wanting your game to look the best that it can certainly isn't a bad thing. | |
...using that logic, no games at all should be even better, since there's then absolutely no limits, only your own imagination. Plenty of other reasons photo realistic graphics are problematic though: They can hurt the option for creative art design, drain resources from script/gameplay, make levels shorter and less varied since each texture takes longer, lead to less frequent releases due to the work involved, decrease the willingness to experiment since each game is such huge investment etc. etc. But there are other games than the AAA releases who can pick that up, and sometimes you just want your MP5K w. red dot sight to look like an MP5K w. red dot sight, not three black pixels shooting a red pixel. Such can help immersion rather than hinder it. | |
Hi, how ya doin? Can you explain what you mean there? What fulfillment of social needs, devoid of entertainment, are you talking about? I played EVE Online for years, it was like having another job. A big chunk of it was being social, and then working spreadsheets... but I wouldn't have done it if it wasn't enjoyable. | |
Anyone mention Dwarf Fortress yet? Well, there exists a game called Slaves of Armok II: Dwarf Fortress. It is awesome. Good luck. | |
It looks like a game called ZZT from Epic Megagames | |
Yeah, I mentioned it a page or two ago. Don't think anyone really noticed. Which is too bad, because the very existance of Dwarf Fortress (not to mention its popularity) kinda brings the entire argument here to a grinding halt with a pure white beam of light, magma, beer, and dead kittens. | |
I had a lot of fun this weekend modding the game to make flying dwarves. FLYING. DORFS. Can you imagine the chaos? (My adventurer was one-shot punched to death by a flying dwarven vampire) | |
Lol, silly thread but I cant help my self but to post, However The "Good old Games" already had their time in the limelight and it was good when we didn't have the brilliant technology we have now with 3d engines and rendering and whatnot, there a some modern games now that have poor graphics like Minecraft yet it is very popular, but this is because of the design not the graphic, so my point is its the games design that makes a good game, not the graphics. Even though it does help...a lot when you can see what you are doing XD | |
Both 2D and 3D have their place I go absolutely gaga for modern 2D games from CAVE like Mushihimisama Futari, Akia Katana or Vanillaware's Odin Sphere & Demon Blade. That said modern 3D games like Enslaved or that Kara video from Quantic Dream that have face motion captured from a real actor is something very special for telling a story. Both 2D and 3D can wow me if its done well, the problem with 2D is that you need real talented artists something that we rarely see because A its time consuming and B most 2D games are indies that dont have the people to create such works of art. Look at fighting games and beat em ups, we see ppl making them in 3D not because its looks better, but because its easier to do. I get pissed when ppl dismiss all 2D games as cheap flash games and not worth playing | |
Does the pathfinding work properly in Fortress mode? I've always wanted flying dwarves building a fortress on an aerie, but I thought they only worked in Adventurer mode. Flying Dorfs are pretty much perfect, come to think of it... you can flood the world with magma without worrying about civilian casualties. Not that I have anything against slaughtering civilians, but the tantrum spirals and berserk legendary miner citizens get a bit... worrying. Also, with the minecart update, I have a feeling that flying dorfs will become QUITE viable in Fortress mode. I can't wait for the inevitable roller coasters that exist for the sole purpose of drive-by crossbow shootings. | |
Meh. In adventure mode it works fine, though mostly to hover across pits and rivers and such, but a player can use it to fly up and knock ravens out of the sky (I tried that, not very usefull though) I mostly use it to get into fortresses or citadels when I can't find the door because it's hidden in a hill or to recruit all the soldiers standing on top of the towers. There does seem to be a height limit though, so in some locations you can't fly any higher. In Fortress mode it's mostly functional, though I've had dwarves get stuck on top of walls, sitting there alongside some of my lost pet eagles, and construction still needs a direct connection. I have not tested much, and after the vampire-thing I just undid the change again. Otherwise they just seem to go about their bussiness as normal, just walking everywhere. You can find what you need here: http://dwarffortresswiki.org/index.php/DF2012_Talk:Body_token I wrote it down there, you should be able to figure it out if you know your way around the game. | |
Is Dwarf Fortres strategy? I played ZZT and Kroz when I was a kid and loved them to death, it looks a lot like them. But they were adventures/action. | |
Honestly, I'd much rather build a defined character and then build a story and personality to explain why they look like they do, and why they act the way they do. | |
this kinda seems like saying they should never make movies based on books because it prevents you from using your imagination about what the settings and characters look like. what it sounds like to me is that you would like to go back to text based adventures, with no visuals at all, that require nothing but your imagination. theres nothing wrong with that, but its never gonna happen. im glad too, because i like pretty graphics. thats not to say that games like final fantasy didnt have pretty worlds, but in games like tera online for final fantasy 13, i would just stop and look at the environment because it was so gorgeous | |
Graphics certainly don't make or break a game for me. You can fit more on a disc if the graphics aren't as high. Also, I agree with the idea that horror games that don't look as "pretty" can be scarier because of it. | |
I like realistic graphics, but for some games, getting graphics that good can certainly take a toll on the story and on putting in little interesting/humorous tidbits that make a good game great. Batman Arkham Asylum and City were great on the graphics and not half bad on the story, so with a good team and lots of $, we can have our cake and eat it. I do think there's a point beyond which you probably don't need better graphics to be honest - just like I don't care if a movie is in 3D or not - I don't want to pay extra for it, at least. | |
Yeah, but I was correcting what I thought was a typo. | |
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Again, while I will admit that the book analogy was shitty, the analogy in and of itself did not make up my entire argument. The point was that the latitude given to the player for filling in graphical gaps using their own imagination is not the only factor that determines the level of enjoyment one gets from playing a game, as you suggested "Older games are fueled by your own imagination, and so they are better".
As others have pointed out, if you take a game and simply turn down the resolution and graphics to the lowest practical level, will that make the game suddenly more enjoyable for the reasons you stated in the original post?