Horibble Ports for PC Pages 1 2 3 NEXT | |
Strangely enough my worst experience has been with one of the reportedly best ported games. DMC3 on the PC is supposed to be an excellent translation, but using a controller only half the buttons actually work even when correctly configured (and the controller is perfect all other times). Just that one game... | |
Toy Soldiers. Recently came out on steam from xbla, looked interesting BUT No resolution support (as in you cant change it) I didnt buy it though, its just a real prime example. | |
Saints Row 2... Yeah, thats a hard one to beat. | |
Ninja'd. SR2 was almost unplayable on my old pc, which more than met the 'recommended specs' for the game. Even on my newer PC it can still grind to a near halt when things get chaotic - which being Saints Row, is all the freaking time. An older title would be Civilisation 2 on the PS1. Kudos to them for even attempting to port a game in that genre to a console and I absolutely loved the game itself, but in the late game it would take 5 or 6 minutes for the AI to complete its turn. I used to read a book while I was waiting... | |
Metal Gear Solid 2 was pretty bad, graphical issues, bad controls, the lot. Resident Evil 4 was pretty bad out of the box as well, no mouse support, thats terrible. Although both of those games could be fixed with community patches/mods, so its not so bad.. not as bad as the aforementioned Saints Row 2, it was nearly unplayable. | |
You know alot of people conplain but I never had an issue... I guess I was just lucky. | |
Normally I'd offer something that was just poorly optimized (ME1, AC2/Revelations), but Dark Void takes the cake for me. Everything is (more or less) fine until you hit the section where you have to take out a bunch of the alien fighter things in extended flight combat. For whatever asstarded reason, the mouse acts like a joystick (movement is tracked as displacement from a central position as opposed to the standard of registering mouse velocity), so it's literally impossible to progress past that point. | |
The only one other than Saints Row 2 I've not been able to play is Operation Flashpoint: Dragon Rising, it wasn't just the port that put me off though. FOV needs to be scalable, not everyone has the same size screen and sits exactly where you set the FOV to be natural, and something that I just can't stand to play with is different mouse sensitivities for horizontal and vertical in an FPS, it's incredibly off putting. | |
Does the interface for Skyrim count? God, I just wanted to punch whoever thought that that implementation was a good idea. | |
Not even the fast motion bug? Your computer shall be praised. | |
Resident Evil 4. Press square to dodge boulder! | |
bethesda needs to stop pretending it makes games for anyone other than the xbox | |
Does OFDR count? That was pretty bad. Its a shame, it could of been great. | |
Agreed, that's why you get SkyUI | |
Well once in a while I had the fast motion bug but it only lasted 10 seconds at the most. But the game was very playable 99% of the time. So better then almost all of EA's games XD. | |
Just about any elder scrolls past daggerfall was an ugly port, particularly oblivion. Thank god those games have an active modding community to fix them. Otherwise I'd say metal gear solid was the worst pc port I ever saw, no work put into making it friendly at all, just remapped the buttons. | |
Surprised GTA4 hasn't been mentioned yet. I personally never had any issues with it, but there was so much rage at release, it was pretty freakin nuts. | |
Devil May Cry 3, it's so terrible you can't even configure a controller with it. I never personally tried it I just hear a lot of people complain about it. | |
assassins creed for me. trying to use a mouse and keyboard for that was nigh on impossible for me | |
I forgive that game because of the mods and that I always knew that only after some years after release I could actually play the game the way I wanted. EDIT: | |
Jesus titty fucking christ! | |
SR2, Volition just didn't gave a shit when they ported it and never bothered to fix it | |
I actually prefer using a keyboard... >.> ... <.< No really. Then again on all the titles I racked up over 180 hours combined. 80 solely on brotherhood. Maybe I'm just used to it. Well most things made by Bethesda recently. Other than those and everything listed so far, for me it would be La Noire controls and interface etc weren't great. The idea of looking for evidence is designed for controllers. Shooting... better but still for controllers. Driving... fucking hell... | |
Mass Effect 2 and 3 Mass Effect 2 - Mass Effect 3 - | |
Skyrim. Just because I've played Oblivion on both console and PC and in both cases I felt it could be either one, whereas Skyrim definitely feels like a console game on PC. Not really a bad port, but I expected better. | |
I recently played the demo for Binary Domain and when I saw the title for this thread I instantly thought that was a perfect choice. Before playing that my choice for worst would have to go to The Last Remnant. I played the demo and it was nearly unplayable with a mouse and keyboard. The port of Shank left me annoyed as well. The keyboard controls were awful. I hate games that basically require you to get a controller for your PC just so you can play them. | |
Pretty sure "hard to beat" doesn't do it justice. It's more like "copy-pasted the game's source code in an .exe compiler, job done" kind of bad | |
Use the config tool when you start the game via steam or look in the game folder then enable the keyboard popups and do key binding via there. | |
The original prototype. It played and still does play awfully. Its pretty clear no effort was made on optimization. | |
I think you may need to look up the definition of 'literally impossible', it's merely slightly awkward to get past that point. | |
Resident Evil 5, the quick time event buttons are absolutely random as hell (like e + v) and parts where you have to mash the buttons for extended periods are not good for any mechanical keyboard. | |
Devil May Cry 3, the controls were fucking unbearable. | |
once I changed the settings in the config to the keyboard prompts it made navigating the menus easier, but it didn't help the game get any better. Most of the actions were still bound to keys I really wasn't expecting(I think reload was m3, seriously wtf). I shouldn't have to rebind every key in hopes of making the game playable. If the voice commands had been functional and the keys had been in a reasonable configuration, I could have enjoyed myself, but as it stands it is a mess. | |
Call Of Cthulhu: Dark Corners of the Earth. Goddamn this was a buggy, baldy ported game. I still love it though, and it's kinda hard to stay mad at it when you realize that the company went bankrupt before they finished making the port, so this one guy went and finished it all by himself. It's still a good game, as long as you avoid the game-breaking glitches. | |
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Greetings and salutation my fellow escapists.
Today let's talk about the worst ports in gaming history. I would like to start with a relatively new game called "Binary Domain"
-This game uses a voice command system, that doesn't work, to talk to your allies and make choices.
-It uses 360 control buttons images for in game tutorials.
-It uses non-standard default controls, F is back and sprint, shift is turn left (wtf?), enter is menu... Which works great with the 360 images and a keyboard.
-The third person controls do not work well for a mouse since so aiming is annoying.
The list goes on... But enough of that have you played any really, really bad ports?