*It's not being made by the same team who worked on Skyrim.
*It's 1000 years before Skyrim
*Story focuses around the "daedric prince Molag Bal (as he) tries to pull all of Tamriel into his demonic realm". Link to his lore page on the wiki:http://www.uesp.net/wiki/Lore:Molag_Bal
*The director of the game worked with Mythic before and directed Dark Age of Camelot. (Metacritic score: 88... user score 95).
*Now, I see it mentioned that it takes place in the province of Cyrodill. Some folk won't like that I'm sure. But this might be a mistake on the author of the articles part.
*3 separate factions are there for the choosing.
*It's open world... though I'm not sure if that excludes it from the hub system of every other MMO.
Anyway, that's all there is to it. More info later I guess. What's the general opinion on this?
-Bethesda Game Studios isn't making it -It wont slow down the making of single player ES games -I expect it to get some players for curiosity reasons, then tank and fail. -The number of fucks I give is 0, and I am a large ES fan.
SajuukKhar: -Bethesda Game Studios isn't making it -It wont slow down the making of single player ES games -I expect it to get some players for curiosity reason, then tank and fail. -The number of fucks I give is 0, and I am a large ES fan.
I think curiosity is what they are hoping for at this point. I'm not an MMO person in the slightest but I'm a fan of TES. I'll keep my ears and eyes open, but I'm not putting aside any kind of budget at this point.
I'm more interested in the use of Molag Bal as a central villain. He's one of the darkest Daedric princes in the lore, holding the title of "prince of rape". I find MMOs tend to soften the edges of their dark sides to appeal to wider audiences... so my "interest" is more concern.
There's lots of other threads on this, but I'm going to post in this one, since you actually provided information, and you didn't pen up a ludicrously sensationalist title.
I'm of mixed feelings. The Elder Scrolls was always vaguely MMO like anyway with the scope of the world and the lack of a strong central narrative, so in some ways this feels a little redundant. And I'm completely unfamiliar with Zenimax Online in terms of pedigree, so I don't know if I should be expecting wonders or garbage. The fact I've heard nothing about the game before now and it's apparently due out next year leads me to believe the latter.
On the other hands, Elder Scrolls has a huge continent, a smattering of charismatic races, and a wealth of lore, which makes it a good MMO candidate. DAoC is a fine game to emulate (if you're into PvP), and they've apparently learned the 3 faction lesson, which is a breath of fresh air.
So...completely on the fence. This could go either way. I'd want to see a LOT more information, screens, and game play concepts before even tentatively voting yea or nay.
I'm not sure... but a part of me thinks it's a mistake on the authors part.
OSHarlequin: Not really interested personally. As long as it doesn't affect the single player games in any way, more power to them.
Nope. Different team. It's "Zenimax Online Studio", not bethesda softworks... though I imagine todd and other figures will be pulled in every so often for advice on retaining the feel of TES games.
BloatedGuppy: There's lots of other threads on this, but I'm going to post in this one, since you actually provided information, and you didn't pen up a ludicrously sensationalist title.
I'm of mixed feelings. The Elder Scrolls was always vaguely MMO like anyway with the scope of the world and the lack of a strong central narrative, so in some ways this feels a little redundant. And I'm completely unfamiliar with Zenimax Online in terms of pedigree, so I don't know if I should be expecting wonders or garbage. The fact I've heard nothing about the game before now and it's apparently due out next year leads me to believe the latter.
On the other hands, Elder Scrolls has a huge continent, a smattering of charismatic races, and a wealth of lore, which makes it a good MMO candidate. DAoC is a fine game to emulate (if you're into PvP), and they've apparently learned the 3 faction lesson, which is a breath of fresh air.
So...completely on the fence. This could go either way. I'd want to see a LOT more information, screens, and game play concepts before even tentatively voting yea or nay.
That's the smart way of looking at it. As I said to a guy above, I'm not putting money anywhere near this until substantial info comes out, and preferably actual gameplay, not the scripted demos bethesda is notorious for.
It's still intriguing. The lore, as you said, is rich and ripe for an MMO game and they are aware of the issues of too many factions and the binary choice of other MMOs.
So whether it's concern, genuine interest, or morbid curiosity, this game will get plenty of attention.
That's okay, Bethseda aren't wasting their time developing this. It can just be a game I have no interest in playing, that doesn't mess with the creation of anything else.
Thoric485: Considering Cyrodiil's central position, both geographically and as seat of the Empire, i'm guessing most PvP will revolve around it.
They say in the article the game will span through the whole of Tamriel - from Elsweyr to Skyrim.
You're right, but that seems like just another grandeur intro. He say's later that "(we'll get a) peek at the player-driven PvP conflict that pits the three player factions against each other in open-world warfare over the province of Cyrodiil and the Emperor's throne itself."
So again, I think the author muddled information in an attempt to add flourish, but I just don't know where :/
Just wanted to add that the author mentions "player-driven PvP conflict that pits the three player factions against each other in open-world warfare over the province of Cyrodiil and the Emperor's throne itself."
I would imagine PvP is a massive part to this MMO, not just a diversion from the grinding. Which again also draws my attention... an MMO with TES style leveling? Colour me intrigued.
Unless its willing to move away from so many current MMO conventions such as tank/healer/dps and quests like kill 10 X and collect 5 Y then I see no reason to play this. I've played WoW for so long that most other games just seem like palette swaps because the gameplay is relatively the same.
Currently bored as hell with WoW with literally zero interest in MoP despite having beta access so I'm open to other and newer MMOs but they'll really need to stand out from the pack before I even think about it regardless of what IP they use to prop it up.
From the article in question it mentions a brief teaser being released tomorrow for it. I can only hope for more than the dawnguard tease.
Ragsnstitches: \Just wanted to add that the author mentions "player-driven PvP conflict that pits the three player factions against each other in open-world warfare over the province of Cyrodiil and the Emperor's throne itself."
I would imagine PvP is a massive part to this MMO, not just a diversion from the grinding. Which again also draws my attention... an MMO with TES style leveling? Colour me intrigued.
Any 'three faction PvP' system is going to get at least cursory interest from me. DAoC is still far and away the best PvP MMO in history, and when you consider what a badly balanced mess it was it's hard not to give 90% of the credit to the simple existence of a third faction. It's an elegant solution to population disparity, and creates a stronger sense of tribalism than the more basic 2 factions.
BloatedGuppy: Any 'three faction PvP' system is going to get at least cursory interest from me. DAoC is still far and away the best PvP MMO in history, and when you consider what a badly balanced mess it was it's hard not to give 90% of the credit to the simple existence of a third faction. It's an elegant solution to population disparity, and creates a stronger sense of tribalism than the more basic 2 factions.
toomuchnothing: Unless its willing to move away from so many current MMO conventions such as tank/healer/dps and quests like kill 10 X and collect 5 Y then I see no reason to play this. I've played WoW for so long that most other games just seem like palette swaps because the gameplay is relatively the same.
Currently bored as hell with WoW with literally zero interest in MoP despite having beta access so I'm open to other and newer MMOs but they'll really need to stand out from the pack before I even think about it regardless of what IP they use to prop it up.
From the article in question it mentions a brief teaser being released tomorrow for it. I can only hope for more than the dawnguard tease.
Well, if they follow the TES formula you'll have: *Natural skill progression rather then arbitrary point allocation. *Potential for guilds to add a practical function to the world, not just clan gatherings and quest dispensers. *High emphasis on independent exploration, not just party raids and grinding. and most importantly, plenty of lore for the Players to etch out their own story within the world. TES is a very good framework for this.
BloatedGuppy: Any 'three faction PvP' system is going to get at least cursory interest from me. DAoC is still far and away the best PvP MMO in history, and when you consider what a badly balanced mess it was it's hard not to give 90% of the credit to the simple existence of a third faction. It's an elegant solution to population disparity, and creates a stronger sense of tribalism than the more basic 2 factions.
guild Wars 2 is doing it, and probably better.
You're pretty big on the lore, do you have any idea which factions it will be? There is a Dragon, Lion and something else. The Dragon could represent the Empire or Akavir maybe.
You're pretty big on the lore, do you have any idea which factions it will be? There is a Dragon, Lion and something else. The Dragon could represent the Empire or Akavir maybe.
The dragon, a bird of prey, and a lion
Interesting choices, I'm not much a 2nd Era man myself, it is a very ill-defined time.
I would suspect the dragon is the Empire though.
I do remember an Akaviri snake-man did rule for quite awhile in the second era, establishing martial law.
Well, if they follow the TES formula you'll have: *Natural skill progression rather then arbitrary point allocation. *Potential for guilds to add a practical function to the world, not just clan gatherings and quest dispensers. *High emphasis on independent exploration, not just party raids and grinding. and most importantly, plenty of lore for the Players to etch out their own story within the world. TES is a very good framework for this.
I acknowledge those points but as you also pointed out this isn't even being made by Bethesda but by a sister developer founded by their parent company with no real release under their belt. I've been burned by too many games where a new developer takes over or branches off an IP without realizing what made it a success in the first place. Also I question how much I could get into a story in an MMO when the whole multiplayer aspect seems to be able to ruin any immersion.
Take for example in Skyrim where you decided to check out that cave in the middle of nowhere and came across a Necromancer abducting girls from the local town and then slowly learning by finding more of his journals that he was enslaving their spirits. I had no quest to kill him, or find the girls whereabouts or even be there but I pushed forward and I made sure he died (captured his soul in my black star for good measure). Now how likely would I be to do that same thing when I enter that cave and find <HootersMcBoobs> exploring there as well? Its kinda of an extreme example but it happens in MMOs often enough, any SWTOR players run into a JediMasterBates while playing? Just a downside of MMOs in my experience.
Well, as long as they don't shoehorn in the same old hot-key based system "to not scare off mmo fans" like bioware did with swtor I'll keep an eye out.
I'll just wait for my copy of game informer to come for more details.
Well, if they follow the TES formula you'll have: *Natural skill progression rather then arbitrary point allocation. *Potential for guilds to add a practical function to the world, not just clan gatherings and quest dispensers. *High emphasis on independent exploration, not just party raids and grinding. and most importantly, plenty of lore for the Players to etch out their own story within the world. TES is a very good framework for this.
I acknowledge those points but as you also pointed out this isn't even being made by Bethesda but by a sister developer founded by their parent company with no real release under their belt. I've been burned by too many games where a new developer takes over or branches off an IP without realizing what made it a success in the first place. Also I question how much I could get into a story in an MMO when the whole multiplayer aspect seems to be able to ruin any immersion.
Take for example in Skyrim where you decided to check out that cave in the middle of nowhere and came across a Necromancer abducting girls from the local town and then slowly learning by finding more of his journals that he was enslaving their spirits. I had no quest to kill him, or find the girls whereabouts or even be there but I pushed forward and I made sure he died (captured his soul in my black star for good measure). Now how likely would I be to do that same thing when I enter that cave and find <HootersMcBoobs> exploring there as well? Its kinda of an extreme example but it happens in MMOs often enough, any SWTOR players run into a JediMasterBates while playing? Just a downside of MMOs in my experience.
Well I said "IF". No guarantees at this point...
But there is mentions in the article of something about single player questing. Something tells me they understand the desire for the fans of the long running TES might not want their cave dwelling adventures or dungeon crawls to be interrupted by some obnoxious twit.
Nasrin: Three party system didn't work so well in DAoC, I don't see why it's worth the risk to do it again.
....
..........
Really?
How did you find that it didn't work well?
It seemed to fragment the fan base more than anything, as not being able to communicate with 66% of other players tends to.
I hope I'm remembering that right, as I'm just pulling form my personal experience. It's been more than a decade, so forgive me if I'm mistaken on that count.
Nasrin: It seemed to fragment the fan base more than anything, as not being able to communicate with 66% of other players tends to.
I hope I'm remembering that right, as I'm just pulling form my personal experience. It's been more than a decade, so forgive me if I'm mistaken on that count.
Generally speaking, DAoC had the strongest sense of faction community in any MMO I've ever played. It wasn't even really close.
The biggest benefit to it, though, is it helped prevent the teeter totter effect that two faction system suffer from. Where one side gains critical momentum, and everyone starts faction switching to be on the winning side, leading to even more people bailing from the underdog, and down and down the spiral you go. In DAoC, the two weaker factions would often strike temporary truces/unofficial alliances, which allowed them to re-establish their footing and prevent entropy.
Generally speaking it's the most celebrated PvP focused MMO of all time. I could understand not liking it, say, if it wasn't your bag, but it "worked out" alright. It's about the only thing Mythic ever did that "worked out" on any level.
Nasrin: It seemed to fragment the fan base more than anything, as not being able to communicate with 66% of other players tends to.
I hope I'm remembering that right, as I'm just pulling form my personal experience. It's been more than a decade, so forgive me if I'm mistaken on that count.
Generally speaking, DAoC had the strongest sense of faction community in any MMO I've ever played. It wasn't even really close.
The biggest benefit to it, though, is it helped prevent the teeter totter effect that two faction system suffer from. Where one side gains critical momentum, and everyone starts faction switching to be on the winning side, leading to even more people bailing from the underdog, and down and down the spiral you go. In DAoC, the two weaker factions would often strike temporary truces/unofficial alliances, which allowed them to re-establish their footing and prevent entropy.
Generally speaking it's the most celebrated PvP focused MMO of all time. I could understand not liking it, say, if it wasn't your bag, but it "worked out" alright. It's about the only thing Mythic ever did that "worked out" on any level.
It must have just been a personal preference issue then. I felt discouraged by the amount of perceived hostility in the world.
I should add, I've never been overly keen on PvP, so what you've said makes a lot of sense.
BloatedGuppy: The biggest benefit to it, though, is it helped prevent the teeter totter effect that two faction system suffer from. Where one side gains critical momentum, and everyone starts faction switching to be on the winning side, leading to even more people bailing from the underdog, and down and down the spiral you go. In DAoC, the two weaker factions would often strike temporary truces/unofficial alliances, which allowed them to re-establish their footing and prevent entropy.
So what you're saying is that George Orwell had the ideal PvP system worked out back in 1948.
First off, gameinformer are doing a cover story on it in their next issue, so here's their page:
http://www.gameinformer.com/b/features/archive/2012/05/03/june-cover-revealed-the-elder-scrolls-online.aspx
Now, few thing to note:
*It's not being made by the same team who worked on Skyrim.
*It's 1000 years before Skyrim
*Story focuses around the "daedric prince Molag Bal (as he) tries to pull all of Tamriel into his demonic realm". Link to his lore page on the wiki:http://www.uesp.net/wiki/Lore:Molag_Bal
*The director of the game worked with Mythic before and directed Dark Age of Camelot. (Metacritic score: 88... user score 95).
*Now, I see it mentioned that it takes place in the province of Cyrodill. Some folk won't like that I'm sure. But this might be a mistake on the author of the articles part.
*3 separate factions are there for the choosing.
*It's open world... though I'm not sure if that excludes it from the hub system of every other MMO.
Anyway, that's all there is to it. More info later I guess.
What's the general opinion on this?