Hope you weren't too excited about that Elder Scrolls MMO

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You know, I DISTICNTLY recall someone who works at Bethesda (or wherever) saying that they would NEVER make an Elder Scrolls MMO FOR THIS VERY REASON.

e.e

The Heavy Metal Nerd:
You know, I DISTICNTLY recall someone who works at Bethesda (or wherever) saying that they would NEVER make an Elder Scrolls MMO FOR THIS VERY REASON.

e.e

Bethesda said they wouldn't make a MMO....... Bethesda isn't making the mmo.

GiantRaven:
At first I was intrigued because I was curious about the idea of making a First-person, real-time combat game into an MMO.

Now though? Interest level: 0.

The Elder Scrolls is a First Person game post-Daggerfall? Never found that setting...

OT: You mean the Elder Scrolls MMO is using the same mechanics that have worked for every other MMO since Everquest? I'm shocked.

I mean, this is such a massive disappointment! Nobody could have possibly saw this coming! It's such a letdown because everyone was expecting something different from a formula that has worked for every MMO and has no reason to change! /sarcasm

Seriously. As Yahtzee said, All MMO's are trying to be World of Warcraft. Same controls, same terminology, same blocks of grind. Any MMO that tells you differently is bold-facedly lying to you, and you're a sucker if you believe them.

That being said, using WoW's gameplay mechanics is not a bad thing in and of itself. Guild Wars seems to get a lot of praise, and that's almost identical to WoW save for a few minor changes. Aion is an excellent game as well, letting you play as angels. The same is said for The Old Republic.

However, Elder Scrolls Online does sound like it would be WoW in real-o-vision

This is a wait-and-see for me (like with every game ever made in the history of anything)

Kalezian:

Clive Howlitzer:
I was never excited about it to begin with and had no intention of buying it. This is mostly why. MMOs suck, they all suck, and always will suck. The main mechanic of an MMO is sucking. This is just from my perspective from what I look for from a game, obviously and not everyone will agree but I've played enough MMOs to know that they ALWAYS suck, no matter what claims they make to the contrary.

Planetside would like to have a word with you.

Oh, and Eve online.

OT: Still have somewhat of an interest in the game, if it turns out to be exactly like WoW however, I'll lose interest.

I mean, after all, even Age of Conan which has somewhat of a real time combat still has abilities that cool down.

TES is a skill based twitch game. Weapons get more powerful as your experience using them goes up, but the accuracy is all the player. Cool downs for special abilities are fine, but click and wait mechanics for combat are not Elder Scrolls and they should never be. There are very few true RPGs that allow for action based combat.

BTW, "all MMOs suck" and "but EVE Online is awesome" are both opinions, so try not to kill each other over your opinions. :)

SajuukKhar:

undeadsuitor:

Besides, with the whole "being able to block with a stamina bar" it sounds pretty real-time. Since you would have to block when an enemy attacked.

Given that the mechanics were described pretty vaguely I'd say it was too early to call it anything.

Not only can you block, but you can
-sprint
-interrupt
-Negate some effects, such as the freezing parts of frost spells

using the stamina bar system.

I have the feeling that just can't work in an MMO, especially with the hotkey combat,

Jynthor:
I have the feeling that just can't work in an MMO, especially with the hotkey combat,

Its working so far with GW2, and GW2 has a hotkey combat.

SajuukKhar:

The Heavy Metal Nerd:
You know, I DISTICNTLY recall someone who works at Bethesda (or wherever) saying that they would NEVER make an Elder Scrolls MMO FOR THIS VERY REASON.

e.e

Bethesda said they wouldn't make a MMO....... Bethesda isn't making the mmo.

..........

>.>

<.<

...Yeah, that'd explain it...

This is a shame, but Morrowind is on Steam for a few bucks, so lets all go and play that instead.

WoW Killer:
Real time combat? In an MMO?

Why not? Planetside managed it eight years ago, nobody else has any excuse. This is the classic lazy publisher route of 'to beat our competitor, we must be just like him!'

It didn't work for Warhammer, it's not working for Star Wars right now, who in their right mind would think this strategy leads anywhere but failure? Oh right, executives...

Side note, World of Tanks has real time combat, that's working out alright.

Arnoxthe1:
It's not too late now, Bethesda. You can still cancel the game!

Didn't they say something about "years in development"? You can't just say "Oh well" at this point, they have to at least TRY to cover their investment.

And why cancel it? You aren't going to play, so you're entirely unaffected one way or another.

And so, it became that Hail didn't buy an Elder Scrolls game.

Arnoxthe1:
It's not too late now, Bethesda. You can still cancel the game!

lol, this is years in development and millions spent. They aren't backing out now. Like it or not, this game is officially on the rolls, as it were. Here's hoping they didn't fuck up as bad as I think they did.

Korten12:
Well... That sucks. :P What's the point of being a TES game if it plays nothing like a TES game? Why didn't they just make an expansion to Skyrim with co-op? That would have been better by the sounds of this imo.

because free to play MMOs are very lucrative.


look at nexon

http://quotes.wsj.com/JP/3659/interactive-chart

Nasrin:
In reference to the point about there being level limits on certain areas of the game...

Isn't this a necessity of MMOs? The game can't scale to one individual, as it does in Skyrim.

I always found that mechanic awesome and annoying at the same time. On the one hand it was nice to not have to grind to get to stronger areas, on the other hand it sucked to see all the wolves replaced with zomgtearyourfaceoff mountain lions as you got past a certain character level in Oblivion.

However, the TES way is better - no grinding - ever. They could do the personal / group scaling, but they'd have to use an instanced model like DDO where you can have the land scale up/down in toughness along with you. You could even make certain areas "too tough" and make people "come back later" as long as it had stuff for you to do and you weren't grinding kills just to gain experience.

Jynthor:

SajuukKhar:

undeadsuitor:

Besides, with the whole "being able to block with a stamina bar" it sounds pretty real-time. Since you would have to block when an enemy attacked.

Given that the mechanics were described pretty vaguely I'd say it was too early to call it anything.

Not only can you block, but you can
-sprint
-interrupt
-Negate some effects, such as the freezing parts of frost spells

using the stamina bar system.

I have the feeling that just can't work in an MMO, especially with the hotkey combat,

It's worked in "real time" MMO's before. Like I said in my last post, its nothing new.

What will probably happen is that when an enemy attacks, you will receive a prompt based on one of several things (agility, block skill etc.) and you will need to click a mouse button to act appropriately. Just enough interaction to keep you on your toes, but not enough to be considered "Real time action"

undeadsuitor:
It's worked in "real time" MMO's before. Like I said in my last post, its nothing new.

What will probably happen is that when an enemy attacks, you will receive a prompt based on one of several things (agility, block skill etc.) and you will need to click a mouse button to act appropriately. Just enough interaction to keep you on your toes, but not enough to be considered "Real time action"

that or they have block/sprint/etc. skills that drain stamina while they are on.

Maybe I should try and keep an open mind considering this has no impact whatsoever on the singleplayer TES games. I got over the initial shock of Multiplayer TES, and some features sound promising, and maybe the lore is good. Will have to wait for some gameplay.
I definitely hate the look though. It's so generic it hurts.

If Kirkbirde thinks its in good hands I see no reason to not think so myself.

SajuukKhar:

undeadsuitor:
It's worked in "real time" MMO's before. Like I said in my last post, its nothing new.

What will probably happen is that when an enemy attacks, you will receive a prompt based on one of several things (agility, block skill etc.) and you will need to click a mouse button to act appropriately. Just enough interaction to keep you on your toes, but not enough to be considered "Real time action"

that or they have block/sprint/etc. skills that drain stamina while they are on.

That could work too. I know City of Heroes has a sprint toggle, that merely hampers stamina regeneration while it's active.

Honestly, I'm pretty excited. As I'll have an actual reason to make different characters than "that one character that does lots of damage so I dont die" since I have a whole party to work with now.

So they're making an Elder Scrolls game that isn't like Elder Scrolls but instead like World of Warcraft? That's strike one. My interest meter was already at 0 but now it's round about -10.

Chairman Miaow:
Well, duh!

My entire reaction summed up in two words. Anyone not expecting this clearly wasn't thinking straight. THIS IS WHY MMOs SUCK.

Here's a trailer in case anybody missed it.

Anyways, I already knew that it wasn't going to be "Skyrim, except online" anyhow, so I'm not much more disappointed. It's a series I know and love, so hell, I might just try it out to see the extra areas.

Never really played an MMO until recently, a mate at work bunged me a free trial on ToR. It is a pretty bland experience, I never really understood what a grind was until I'd pushed 1, then 4, then 3, then 2, then 1 then 4, then 3, then 2 for a while. It was mildly compulsive in a weird way.

Despite the claims that it is a "WoW clone", after reading the scans I've counted more gameplay mechanics present in GW1 and GW2 then WoW

The Heavy Metal Nerd:

SajuukKhar:

The Heavy Metal Nerd:
You know, I DISTICNTLY recall someone who works at Bethesda (or wherever) saying that they would NEVER make an Elder Scrolls MMO FOR THIS VERY REASON.

e.e

Bethesda said they wouldn't make a MMO....... Bethesda isn't making the mmo.

..........

>.>

<.<

...Yeah, that'd explain it...

Bethesda GAME STUDIOS will never make an MMO. ZENIMAX ONLINE is making this game.

SajuukKhar:

Zydrate:
To those complaining about WoW mechanics.

...Why fix what isn't broke?

Many of WoW's mechanics are broke.....

Meh. You get three people and you'll get five opinions regarding functions and balance.
I enjoy WoW when I can afford it.

WoW Killer:
Disappointed? No, it simply confirmed all my suspicions. Nothing about TES combat translates into online play. A WoW-esque hotkey system set in TES universe was all it was ever going to be. What were you expecting? Real time combat? In an MMO?

To be entirely fair, real time combat is perfectly doable in an MMO. TERA actually managed to make it work really well.

OT: I was really hoping this was going to be essentially "Skyrim with more players", as that framework is quite possibly the best MMO base I've ever seen. Clearly Zenimax doesn't like money however and will attempt to copy WoW, fail to take any players from WoW because WoW does it better than they can, and then go F2P in very short order.

Agayek:
To be entirely fair, real time combat is perfectly doable in an MMO. TERA actually managed to make it work really well.

OT: I was really hoping this was going to be essentially "Skyrim with more players", as that framework is quite possibly the best MMO base I've ever seen. Clearly Zenimax doesn't like money however and will attempt to copy WoW, fail to take any players from WoW because WoW does it better than they can, and then go F2P in very short order.

Skyrim with more players would be a terrible idea....... I don't see how anyone could suggest it.

When will these people learn, are there not enough example of mmos out there that tried to replicate the wow formula only to fail, because if your game is just like wow in its mechanics then people will just stick with wow since it has 8 years of content, while their mmo doesn't.

Plus I hate this bullshit "well we don't want to alienate mmo players by making different combat mechanics" hello, we aren't one trick ponies we can and do learn different combat mechanics with every game we play, one of the major things that needs to happen in the mmo scene right now is a refresh on how combat is handled.

We don't all have 56k internet connections anymore we don't need slow turn based delayed combat to compensate for latency issues, with current internet speeds mmos can handle fast paced action combat, just look at tera or vindictus.

I will never again buy a mmo with shitty turnbased hotkey combat. Hopefully with tes:online joining the pile of failed mmo's some devs will finally get it through their head that sticking to the status quo isn't what a majority of mmo players want.

I love how people are saying it has woW mechanics when the GI scans say that they dont.

Well, the only way TES Online would interest me if it was literally first-person RPG with gameplay mechanics from Oblivion/Skyrim.

Well, if it has the same writers, aesthetics, characters, themes and soundtrack, then f*ck you; I'm buying it anyway.

As i've said elsewhere, If I want a great PVP MMO experience that features real time, intense first person combat I'll be playing Planetside 2 when it comes out.

SajuukKhar:
Skyrim with more players would be a terrible idea....... I don't see how anyone could suggest it.

If you literally take Skyrim exactly as it is and instance out the bigger/story-important dungeons, it would be a good sandbox MMO. There's so much to do in just the base game that it would serve quite well as an MMO.

It could also be easily expanded into a damn near perfect sandbox MMO. The biggest changes IMO would be for player cities to replace the smaller villages, a retool of the skill system so it's much harder for any one person to cap everything, and improvements to the radiant quest system to be closer to GW2 in its scope/style.

The devs may also want to introduce respawning NPCs, but a solution I prefer is keep the quest-important NPC immunity, and if a player kills an NPC generate a new one some time later with a randomized appearance to take its place.

The TES games so far are, in essence, sand box MMOs without the other people. I don't see how anyone could not like making it multiplayer.

I think Vivec is in the game.

but its so far in the past none of the character we met in any of the TES games, beyond vivec, would be in it.

Agayek:

If you literally take Skyrim exactly as it is and instance out the bigger/story-important dungeons, it would be a good sandbox MMO. There's so much to do in just the base game that it would serve quite well as an MMO.

It could also be easily expanded into a damn near perfect sandbox MMO. The biggest changes IMO would be for player cities to replace the smaller villages, a retool of the skill system so it's much harder for any one person to cap everything, and improvements to the radiant quest system to be closer to GW2 in its scope/style.

The devs may also want to introduce respawning NPCs, but a solution I prefer is keep the quest-important NPC immunity, and if a player kills a NPC generate a new one some time later with a randomized appearance to take its place.

The TES games so far are, in essence, sand box MMOs without the other people. I don't see how anyone could not like making it multiplayer.

Except you would have to completely rewrite the entire gameplay mechanics of Skyrim are they dont work in a MMO setting at all.

Also growing player cities would have to be instanced off, else they consume the entire world, which makes oding them pointless.

How anyone can think the TES games are even remotely MMO like eaither shows they haven't played any MMOs, or havent played TES for very long. the gameplay of both is so different trying to equate them is laughably silly.

Cowabungaa:

GiantRaven:
At first I was intrigued because I was curious about the idea of making a First-person, real-time combat game into an MMO.

Have you heard of Darkfall? Because they tried it there. Suffice to say that I'd rather forget about that game.

Darkfall was 3rd person, not first person.

Ever hear of Planetside? The MMO that was hugely successful and actually a First-person, real-time combat game? Pro tip, not every game has to be a carbon copy. Darkfall failed because it was a very small production team working on a project that was way to ambitious for their funding. Planetside succeeded because it had funding, did something different and it did it well.

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