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http://theelderscrolls.wiwiland.net/?title=Arena_:_ArenaSetup_EN You're welcome :) | |
You've got to admit, though, it's a little silly to say what your favourite one is in a series of 5 games (more, if you count the spinoffs) when you've played less than half. Even if it's just starting up the free ones and deciding they're not your thing. | |
Morrowind is greatest, the story and quests were so much fun compared to Skyrim. Oblivion is second. I want to play Daggerfall but every time I do it feels awkward to use. I'm sure If I gave it time I'd like it too. | |
I have played Daggerfall and it's fun no doubt but haw could it make you feel ackward. | |
Actually Cliffracers in Skyrim would be awesome. They're Dragons' natural foe- and drove them out of Morrowind. How sweet would it be to see a flock of those bastards punishing a dragon, instead of harrying your character every 5 minutes? OT: I started the series with Morrowind. It was the first RPG I'd ever played and I've been playing them ever since. Overall, I probably got the most enjoyment out of Morrowind, though I am not blinded by nostalgia- the combat in Skyrim blows Morrowind out of the water. That being said, Morrowind was a much more unique world and story than either Oblivion or Skyrim. The Shivering Isles expansion proved that Bethesda is still capable of creating settings other than the bland medieval European-esque stuff they had going on in Oblivion, but then they stepped back with Skyrim (beautiful, sure- but the still bland, or at least unoriginal). My hope is that Elder Scrolls VI will move on to one of the more exotic provinces, and not one where they can just go "It's like Vikings, but with real Dragons!" | |
Well considering that I can't get into Morrowind due to the laughably terrible animations, the fact that Oblivion had only 7 voice actors, and Skyrims mediocre story, I'd say Skyrim. The Steam Workshop integration makes mod so ridiculously easy to install that the other games, even if they do also have great mods, just can't compare. (Those are the only 3 I've played so....) | |
My first was Morrowind but I never finished any of the quest lines for that. While I enjoy many of the new features in Skyrim (like kill animations that make assassin characters much more satisfying to play), the dreary landscape (in my opinion), and the fact that all of my shirts are attached to my pants (yes, I'm still miffed about that) make me go with Oblivion. | |
I know how you feel buddy. I honestly don't know how people liked that game. must be a lot of masochists into rpgs. | |
Hard to decide. Daggerfall had the biggest map, Morrowind was the best RPG, and Skyrim had the best gameplay. Morrowind was the most immersive though. The locations were exotic and unique, the characters memorable, and the political factions complex and engrossing enough to warrant multiple play throughs. Unlike it's later iterations, stats actually accounted for something. You couldn't be a straight up warrior and mystifyingly Head of the Mages guild, you had to actually work at it. Equipment was more varied too. You could equip clothing, armor, and cloaks and mix and match between them. Whereas Oblivion and Skyrim decided to make it one or the other and fused parts of them together, in Morrowind you could have a full set of armor and a black cloak on to give yourself a ring wraith look if you so desired. Limiting fast travel also made the world appear bigger, and encourage exploration and strategic packing. That being said, the combat was boring and was more reminiscent of it's D&D origins. For all the complaints I've heard about the combat in Oblivion and Skyrim, I have to say it's much better than their predecessors where you'd essentially stand face to face whacking each other until one of you fell over dead. The fact that each of your actions was tied to a to-hit-roll made it more tedious. I find the newer fighting system to be more rewarding to proactive players who actually take the time to study the terrain they're fighting on and remember to block (especially since blocking used to be a passive ability), where actually hitting something is not tied to stats and enemies respond to the force behind your blows. | |
It's great to see I'm not completely weird; greetings fellow lovers of Oblivion! The game came out on my birthday, it was almost destiny that I should love it. As for Skyrim, I could not stand playing for more than an hour at a time, and even then I never got past the first big town. I always assumed it was because I modded the crap out of Oblivion and thought of it not so much as a game but a creative medium, hence destroying my ability to appreciate the immersion of any Bethesda-designed engine forever. Same thing happened to Fallout 3. I knew how quests were stored, how items were distributed, how NPCs behaved, so it felt like I already played Skyrim and nothing could surprise me. Did anyone else feel like this? *Apologies for potential threadjacking* | |
My favourite would have to be Oblivion. It was the game that really got me into gaming. I've played Morrowind and I see why people would think it's the best, but I never really got into it. I guess because there's no real action at the start. | |
Ahh, Skyrim... it's my favorite right now, as it balances brokeness, functional game mechanics and boss fights (Giants count as a boss fight when your level 2 with leather armor). Morrowind is a good second due to it's even more brokenness, but the shit-tastic game mechanics made melee combat 5 different levels of awful. It gets bonus points with the whole 'Enchant boots with Levitate, Enchant ring with AoE fireblast, commit air-raids on villages and towns' aspects though, so it's still fun to play even after all this time. Oblivion, Daggerfall and Arena? Oh lord... some games age slowly, others age quickly, but those three TES games... christ, I can't even play Oblivion anymore, it's that painful. Daggerfall and Arena are just too irritating mechanically for me to get into, coupled with the ancient graphics... well, I might play some old games, but they have the benefit of having gameplay that makes the graphics palatable; Arena and Daggerfall don't. | |
A version of Oblivion with mods that just fix the bugs. | |
Skyrim is the only one so far which hasn't bored me to tears within the first hour of gameplay. ...well, okay, I wasn't technically enjoying my first hour with Skyrim either, but it has grown on me since. | |
I'd have to go with Morrowind with Daggerfall in close second. | |
Morrowind without a doubt. I loved everything about it, from the story, the way navigation worked (directions, not GPS), no fast travel and awesome spells. The combat was a little weak (and at the time, it was just fine), but aside that, the game was pretty much perfect as far as I'm concerned. | |
Crap, double post, sorry guys. | |
Well having played all 5 in the last week (everything but Daggerfall today in fact)I've got to say that, like may others, it's a tie between Morrowind and Skyrim. Morrowind's story and immersion were fantastic, mostly unparalled by any other game I've played, but Skyrim had fantastic gameplay and it is beautiful. | |
As much as i love Skyrim, i must go for Oblivion. That game in my eyes had so much to do i would spend hours in the wilderness exploring dungeons and creating potions, seeing what lurked around the corner and naming all my armour silly names. | |
Well I know why people liked it, especially given the time it came out. I just couldn't get into it because of the controls and gameplay, which were much better in Skyrim. I played Skyrim before Morrowind which probably sabotaged my chances of liking it. | |
The thing I hate about Skyrim is that it has soo many bugs and gliches in it. | |
Some people don't appreciate the handholding of Oblivion and Skyrim. In Morrowind, you actually had to read the journal since every quest entry gave you directions. "Turn left here, turn right there, go straight for a while, if you hit that thing, you've gone too far". It also gave you more to do, believe it or not. In Oblivion, once you finish all the questlines, the game was effectively over. The only thing I didn't like about Morrowind was how the weapon skills worked. You pretty much missed every hit until your weapon skill hit over 50. (But hey, that's why they pit you against rats and kwama foragers). | |
lets be clear here, I prefer daggerfall to morrowind, hand holding has little to do with it. The gameplay is just bad. | |
Well I got bored of Oblivion and Skyrim within a week or so of playing. Arena and Daggerfall are just plain unplayable nowadays. It's gotta be Morrowind, only game that keeps consistently bringing me back to it. All it needs is a lick of paint and a fix to the combat (it is shitty but nowhere near as bad people make out) and I'd never need another game again. | |
I've played Morrowind but couldn't beat it. I loved it but my favorite was Oblivion. Specifically, the Shivering Isles expansion. I loved the leveling system in Skyrim but it's my least favorite of the 3 I've played. | |
Either Skyrim or Oblivion. I can't decide. Skyrim feels in general like the better game but Oblivion was my first and therefore it has a special place in my heart. | |
Morrowind. The open-ness of the OPEN WORLD just creams both Oblivion and Skyrim in the dust. See, like, in Morrowind, when you got off the main boat they were like "hey, you could do the main quest..if..you know...want to. OR NOT." and then you didn't have to do shit. You could run around the entire island and never be reminded of the main quest again. In Oblivion and Skyrim, you get out of jail or whatever and the game's like "Did you start the main quest yet?" NO "Did you start the main quest yet?" NO "Did you start the main quest yet?" NO. You can't even go to certain cities, because entering those areas would start the main quest. It was stupid. | |
The gameplay is... simple, I'll give you that. But hardly bad. We get worse gameplay in today's market. | |
Wait what? where in oblivion did that happen? Do you mean Kvatch? because if you wandered in there right away and closed the gate the main quest wasn't started until you talked to jaffre. and since when does it remind you? that's BS! Also, go play dagger fall. Blow your mind
And here I thought we were comparing the TES games, I consider morrowinds gameplay to be the worst out of all of them also, the argument, "could be worse" is not a vote in it's favor, it can still be bad without being the worst. | |
People would rather play the 'follow the quest compass' game, and stare at that thing, than having to figure the game out on their own. | |
Or they could just..... I dont know... play the game with the markers turned off. | |
Not too feasible due to the lack of info/directions given. Unfortunately, the games are built around the quest compass. | |
Funny... because I was able to do it. Mostly because every quest that tells you go to somewhere to get something either After you get the quest, open up your map, make a mental note of where you need to go, then go there. You dont need directions to match names in a journal and on a map. It isn't that hard, I got through a whole playthrough doing it. I swear its like people dont even attempt things anymore. | |
So what if it's someplace that you haven't even discovered yet, then what ? Locations aren't on your map until discovered, amirite ? You didn't do it your first playthrough, so you already knew where the locations were anyway, correct ? | |
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I want to say Morrowind. But I just went back and replayed it for an hour or two, and damn... the mechanics really were just terrible. I think I'd say Morrowind anyways, but I've got to say: Morrowind with Skyrim-quality graphics and fluidness, combined with Morrowind-quality story, setting, style, and the Morrowind stats system would be just about the best RPG you could make.