Most important Fallout skills to level up?

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I'd say Speech, Medicine and guns are the most important skills to level up.

With a high speech you can bypass most things easily, skip some bits, and get out of tight situations.

Medicine lets stimpaks and stuff do more, always handy.

And guns let you shoot stuff better.

I say melee.

I stormed the Super Mutant base with a super sledge and tore them a new asshole, shit was cash.

The master didn't stand a chance either.

Lockpicking is pretty important. Very important actually.

While they promote 'any character', I always go for speech and lockpicking as my main 2/3 skills.

Stealing. Get it to 100 as fast as you can, and you can hit max level in a few hours. Plus, hey, all the free weapons and ammo you'll ever need!

Sean Hollyman:
I'd say Speech, Medicine and guns are the most important skills to level up.

With a high speech you can bypass most things easily, skip some bits, and get out of tight situations.

Medicine lets stimpaks and stuff do more, always handy.

And guns let you shoot stuff better.

First time I've ever been ninja'd by the OP, well played Hollyman, well played.

If I had to pick 3 apart from the ones you mentioned I would say

Unarmed - Ballistic Fist owns in New Vegas, plus you do not know how fun it is to choose bloody mess as a trait, name your character Kenshiro and only use the leather jacket as armour in Fallout 2. That shit is cash

Lockpick - Because, hey Im a kleptomaniac, sue me

Science - Without a decent science skill, FISTO will never be activated and sent to work the corners of Freeside

Speech and Small Guns. Everything else could be handled by followers (and save scumming >>). Post Fallout 3, Small Guns/Lockpick/Science is the way to go.

If I had to choose.
Speech
Lockpick(Or Science, but usually lockpick is more useful)

Other than that I always choose Sneak and Guns(Snipers)
It's a fun character build.

Speech and Science... Come on who doesn't want to be a badass scientist guy who can talk his way out of anything?

It's like role playing Lelouch Vi Britannia with a slightly less reliable Geass XD

Also Lockpicking, cuz when I find a door that I can't pick I feel as if the game has defeated me somehow... That door in the Mayor's office in Nipton Town Hall is the perfect example. Left the building in a huff, came back as soon as I leveled and picked the fuck out of that bloody door!

Damn doors, thinking you're all that... But you're not!

Lock-picking hands down, then speech, after that just upgrade to suit your play style.

Science. Get them turrets do some softening up for you. Or, in some places outright kill them.

I prefer Energy Weapons over other forms of combat, so yeah.

Then lockpick.

Finally Speech.

Guns, Medicene and Speech like you said OP, although with the Complementary Voucher in F:NV Dead Money, I have all the free stimpacks (and many other things) I want.

for me it's useually guns, they are by far the most abundant at the beginning of the game and i do love me a good long range scoped rifle. i suppose sneak is a close second for criticals and whatnot.

Purely for the original Fallout first you need whichever weapon specialisation you want to use(small guns/big guns/ energy weapons/ unarmed/ melee/ etc.) and then science, first aid, and speech.

It's been proved that (in the first Fallout anyway) most of the other skills are bugged and don't actually change anything the more you level them (or have such a minor change that they simply aren't worth it.)

As for starting perks, with this in mind I always went for the Gifted perk, which gave me more attribute points, and that perk that gave you an extra endurance attribute point while only reducing your carry weight (which is negated as soon as you get a companion to carry all your crap!)

Sean Hollyman:
I'd say Speech, Medicine and guns are the most important skills to level up.

With a high speech you can bypass most things easily, skip some bits, and get out of tight situations.

Medicine lets stimpaks and stuff do more, always handy.

And guns let you shoot stuff better.

That and repair, jury rigging is a perk I couldn't live without.

Repair, Lockpicking and Guns. Go anywhere, get any loot and blow people's heads off with it. Plus, Hand Loader and Jury Rigging are awesome incarnate.

KillKill:

Sean Hollyman:
I'd say Speech, Medicine and guns are the most important skills to level up.

With a high speech you can bypass most things easily, skip some bits, and get out of tight situations.

Medicine lets stimpaks and stuff do more, always handy.

And guns let you shoot stuff better.

That and repair, jury rigging is a perk I couldn't live without.

The correct answer in the thread shoulda been repair before all else! The face raping gun isnt gonna keep itself at 100%!

Speech level 100, win at everything

Explosives! What? I can't be the only person who solves all their problems with explosives.

Repair, Small Guns, and Sneak. Those three skills will let me survive what the wasteland throws at me, the rest is of secondary importance. If you gave me three more, then Lockpick, Science, and Speech.

Energy weapons are awesome against Enclave and Machines much later in the game, though small guns work on everything. Id say the later so your set for the future

Repair is always great along with medicine

Sneak along with silent running and a stealth suit allow you to pretty much kill anything in game without trying.

Speech, guns and lockpick.

The ones that you enjoy. Pick what suits you, not what everyone says makes you the most powerful.

My one skill that I hate to be without: Repair. Because Jury-Rigging is a godsend.
Other favorites:
-Survival. In New Vegas, you can heal a ton with food. And this helps in hardcore mode as well. You'll still have the stimpacks for when you need them in a pinch, and you'll probably end up saving more of them this way. I just love playing as a survivalistic, self-made man

-Guns. Seems classic. A lot of the guns have a nice story behind them as well.

-Unarmed. Probably the most fun to use. And there is a perk that basically turns you into a Deathclaw.

-Speech. Because a little diplomacy is always nice.

-And a "loot" skill: Either Science or Lockpick. These let you into places either by hacking terminals or picking locks. I usually go with Science since it comes in handy in other ways as well.

...which Fallout?

Normally, Small Guns, Science and Speech. If Fallout 3/New Vegas, Guns, Repair and Lockpick, and Science/speech in-between.

Smalls guns, since you're gonna' get more of them than any other type of weapon. Repair is pretty important too, since you wear down your shit faster than you can say ''Makes you wish for a nuclear winter.''

Stealth and guns.
Nothing that can be solved with words can't be solved with a sniper rifle...

twistedheat15:

KillKill:

That and repair, jury rigging is a perk I couldn't live without.

The correct answer in the thread shoulda been repair before all else! The face raping gun isnt gonna keep itself at 100%!

Exactly this. I always start a game by tagging Guns/Small Guns, Medicine, and Repair. That way, you have a combat skill tagged, then two skills for maintaining, one for maintaining your guns and armor, and one to maintain yourself. And whoever came up with the Jury-Rigging perk, ought to get a raise, because that perk is quite simply a must-have.

Though, I am surprised that people had yet to mention repair before the quoted posts. Is that because its essentially a given, or in New Vegas you can repair to 100% anyway, though not as effectively, or for as long?

At least one weapon skill depending on your preference, small guns is probably the easiest choice, either lockpicking or science, and medicine.

I usually go for Medicine, Guns, Science and Speech.

Sneak, Energy Weapons and Lockpick too, but mostly those ones.

For FO1 energy weapon is the most important skill.

A plasma pistol can be found early on and from then on it only gets better. The rats before that point can be beaten with some minimal points in small arms. Later in the game nothing beats a turbo plasma rifle.
On a first playthrough you may want to tag small arms and energy both. Speech is secondary.

FO2 is similar, but you'll want to tag small arms instead of energy weapons, because they come much later and the difference in stopping power is smaller.

FO3 is all about repair. Indirectly increases weapon damage, armor, carrying capacity and money from sales.

Medicine is probably one of the most important skills to level up.(unless you like being dead half the time or using twenty stimpaks to heal half you health) Repair is another good one to have because it makes maintaining your weapons and armor loads easier and cheaper. Other than those two the third one is really up to the individual player.

The_Blue_Rider:

Sean Hollyman:
I'd say Speech, Medicine and guns are the most important skills to level up.

With a high speech you can bypass most things easily, skip some bits, and get out of tight situations.

Medicine lets stimpaks and stuff do more, always handy.

And guns let you shoot stuff better.

First time I've ever been ninja'd by the OP, well played Hollyman, well played.

If I had to pick 3 apart from the ones you mentioned I would say

Unarmed - Ballistic Fist owns in New Vegas, plus you do not know how fun it is to choose bloody mess as a trait, name your character Kenshiro and only use the leather jacket as armour in Fallout 2. That shit is cash

Lockpick - Because, hey Im a kleptomaniac, sue me

Science - Without a decent science skill, FISTO will never be activated and sent to work the corners of Freeside

Y'know if you get Big Empty for New Vegas there's a ballistic fist called Fist of the North Star :P

I always go with Lockpicking, Science, and either Repair, Speech or Small Guns. As I level up and get to the point where I start shooting at the Enclave, I migrate over to Energy Weapons and some Big Guns.

Speech-you can get yourself out of 90% of all the sticky situations that you're presented in the game through the sheer capability of a silver tongue.

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