Modern Gamers Unimpressed by Miyamoto

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The last time this talentless hack made anything that was in any way new or original was in the early 2000s. He's been coasting on nostalgia ever since there were video games old enough to be nostalgic about. It makes sense that he'd shit on newer titles that have much more to say for themselves than his constant rehashes of old titles, especially given how obsessed he is with himself, but I figured I'd just take the opportunity to point out that the Michael Jackson of video games is about as relevant in this day and age as a corded rotary telephone.

tl;dr: Miyamoto shitting on modern games is pretty obvious compensation for how little anybody cares about him. It's Donkey Kong Country all over again.

I don't hate Miyamoto, he merely offers input on what he thinks on the industry, even if he rehashs old titles, they sell very well and so, don't fix what ain't broke, no ones telling you to listen to him or play Nintendo.

Also, wasn't the title an anagram joke in Miyamoto unimpressed with modern games.

Oh ok, so when you said 'modern gamers unimpressed by Miyamoto' you actually meant 'I don't like Miyamoto and I now represent all modern gamers because of reasons'. Just so we're clear ^_^

Hazy992:
Oh ok, so when you said 'modern gamers unimpressed by Miyamoto' you actually meant 'I don't like Miyamoto and I now represent all modern gamers because of reasons'. Just so we're clear ^_^

Took the words right out of my mouth. :)

EDIT: Miyamoto rocks, just saying.

Hazy992:
Oh ok, so when you said 'modern gamers unimpressed by Miyamoto' you actually meant 'I don't like Miyamoto and I now represent all modern gamers because of reasons'. Just so we're clear ^_^

I just quote this again to point out how idiotic the phrasing of the OP is.

I am, as a old gamer (started with 7, now I'm about to hit 24), unimpressed by Miamotos works. But even if I'd gouge my eyes out I would see why many people hold him that high.

Regardless of phrasing, it's no less true that Myamoto lives on nostalgia, and nostalgia alone. He's EXACTLY what other Japanese developers mean when they talk about how stagnant Japanese games are.

Well you are going a bit ranty there mate, but I agree that the man lives in his own world that has fallen behind.
It's not that they don't make great games for what they are, but it's all 10-15 years out of date, and so is their whole platform approach.

Um while I do agree that he rehashed old stuff over and over, it's always good quality so who cares

Agreed. The man's made like 3 games over the course of his career, who gives a shit what he thinks about anything?

theres a big difference here.
look at the last 4 call of duty games, then look at the last 4 zelda games. notice anything?
tell me which one is a rehash.

zachusaman:
theres a big difference here.
look at the last 4 call of duty games, then look at the last 4 zelda games. notice anything?
tell me which one is a rehash.

One of these series relies on innovation and an iterative raising of stakes and expectations between each instalment. The other series relies on motion control gimmicks, flip-flopping art direction and handheld ports of more-successful games from the late 90s to maintain a thin facade of relevance.

Can you guess which is which?

Sorry, but modern gamers are idiots then. This is the one the guys who has helped gaming become as big at it has today, being involved in some of the biggest franchises of all time - which include Mario, Legend of Zelda, Donkey Kong, Star Fox, F-Zero, Pikmin and the "Wii" series of games. And one of the people he mentored (Satoshi Tajiri) went on to create Pokemon. He also made the Metroid Prime series as well after the original creator died.

Feel free to say that he may not be as innovative as he used to be but as for being unimpressed with him? That's just wrong in my opinion

TizzytheTormentor:
don't fix what ain't broke

i could say the same for cod or transformers but you'll still hate it

Reading through what he said I find it hard to disagree with him.

Time is precious and to spend a great deal of time playing a game it had better be worth it? Check

Lots of games coming out and there might not be that many you really like the look of? Check

Becoming more difficult to actually give gamers that wow factor than it used to be? Checkarooni.

Now, there are a lot of criticisms to be made against him and Nintendo, but still in this case, the guy has a point, like it or not.

Batou667:
One of these series relies on innovation and an iterative raising of stakes and expectations between each instalment. The other series relies on motion control gimmicks, flip-flopping art direction and handheld ports of more-successful games from the late 90s to maintain a thin facade of relevance.

Can you guess which is which?

I'm not going to make a statement about either of those series but I notices something in your text. I'm not trying to be offensive, perhaps I'm just looking at it from the wrong angle.
In the first series you call the changes they make 'innovation', in the second it becomes 'flip-flopping art direction'. Granted, these are not the same thing but can't changing art direction be innovation? The art direction is, after all, very important for the feel of a game and changing it can change, innovate if you will, your experience.

Batou667:

zachusaman:
theres a big difference here.
look at the last 4 call of duty games, then look at the last 4 zelda games. notice anything?
tell me which one is a rehash.

One of these series relies on innovation and an iterative raising of stakes and expectations between each instalment. The other series relies on motion control gimmicks, flip-flopping art direction and handheld ports of more-successful games from the late 90s to maintain a thin facade of relevance.

Can you guess which is which?

I'm sorry, innovative?



Adding a few guns, perks and game modes is not innovation. As far as expectations go, all I expect from COD is a game where I can find a game quickly and shoot a few people down with relatively little skill or effort. Wtf do you even mean by "raising the stakes"?

jizzytissue:

TizzytheTormentor:
don't fix what ain't broke

i could say the same for cod or transformers but you'll still hate it

The phrase applies to incredible game formulas that don't need a amount of change/fixing. Games like Mario, and Zelda often retain very similar frameworks and systems, but these games change enough in terms of surface mechanics to warrant a new game. This phrase is not a reason to release highly derivative products on a yearly basis and somehow remain exempt from criticism. COD sequels have changed little in terms of structure, mechanics, and aesthetic since the release of the original modern warfare(which did change a few things). They've been rightly criticized for it.

Condiments:

jizzytissue:

TizzytheTormentor:
don't fix what ain't broke

i could say the same for cod or transformers but you'll still hate it

The phrase applies to incredible game formulas that don't need a amount of change/fixing. Games like Mario, and Zelda often retain very similar frameworks and systems, but these games change enough in terms of surface mechanics to warrant a new game. This phrase is not a reason to release highly derivative products on a yearly basis and somehow remain exempt from criticism. COD sequels have changed little in terms of structure, mechanics, and aesthetic since the release of the original modern warfare(which did change a few things). They've been rightly criticized for it.

Because no one's criticized the Zelda games for changing little in terms of plot, structure, mechanics, and aesthetics, right? Or was that not "rightly" done?

geK0:

Batou667:

zachusaman:
theres a big difference here.
look at the last 4 call of duty games, then look at the last 4 zelda games. notice anything?
tell me which one is a rehash.

One of these series relies on innovation and an iterative raising of stakes and expectations between each instalment. The other series relies on motion control gimmicks, flip-flopping art direction and handheld ports of more-successful games from the late 90s to maintain a thin facade of relevance.

Can you guess which is which?

I'm sorry, innovative?

Adding a few guns, perks and game modes is not innovation. As far as expectations go, all I expect from COD is a game where I can find a game quickly and shoot a few people down with relatively little skill or effort. Wtf do you even mean by "raising the stakes"?

I think he means technological innovation. As in, CoD is necessarily going to keep changing and getting better as access to new technology becomes more mainstream. It sits firmly between what is possible and what is desireable. Nintendo games haven't actually been interested in what is possible in over a decade, with the pooosssible exception of Super Mario Galaxy.

Play Doom, then go play Black Ops 2 online, and compare the two experiences.

Play 2-player Super Mario, then go play 2-player Super Mario Galaxy, and compare the two experiences.

Now compare the two comparisons.

jizzytissue:

TizzytheTormentor:
don't fix what ain't broke

i could say the same for cod or transformers but you'll still hate it

I don't like COD or Transformers, but sales numbers and box office records have proven they still make a lot of money and they continue to make tons of money, so they stick to doing what they have done before.

They may not be very good, but they make tons of money, exactly what they are made to do. Until they start losing money, they won't change.

Title should read "modern gamers easily offended by legitimate criticism from people who probably know what they're talking about."

Andy Shandy:
Sorry, but modern gamers are idiots then. This is the one the guys who has helped gaming become as big at it has today, being involved in some of the biggest franchises of all time - which include Mario, Legend of Zelda, Donkey Kong, Star Fox, F-Zero, Pikmin and the "Wii" series of games. And one of the people he mentored (Satoshi Tajiri) went on to create Pokemon. He also made the Metroid Prime series as well after the original creator died.

Feel free to say that he may not be as innovative as he used to be but as for being unimpressed with him? That's just wrong in my opinion

I've been gaming since 1983, but have never owned a Nintendo console or played a Nintendo game.

For all of his apparent wonders, none of Miyamoto's work has had any noticeable impression on my gaming life.

I am literally unimpressed by Miyamoto.

Does that mean I'm an idiot just because I haven't played any Nintendo games and don't have fond memories of franchises I haven't experienced?

Hazy992:
Oh ok, so when you said 'modern gamers unimpressed by Miyamoto' you actually meant 'I don't like Miyamoto and I now represent all modern gamers because of reasons'. Just so we're clear ^_^

Wow. A /thread post within the first two response. Nice!

OT: Miyamoto is still very famous, and anything he puts out sells like hotcakes. I am fairly certain he is still relevant...

Besides, what did you do to you to deserve such ire? Kill your cat and eat it's corpse? You disagree with some of his opinions. Get over youself.

lol

so ... you speaking solely for your self then?

good to know :D

Kahunaburger:
Title should read "modern gamers easily offended by legitimate criticism from people who probably know what they're talking about."

He was hardly voicing an opinion on a specialist subject.

OT: I've never understood the Nintendo fascination. If you want to know what creative redundancy looks like, then they're it.

It's all so fucking vapid.

Jamash:

Andy Shandy:
Sorry, but modern gamers are idiots then. This is the one the guys who has helped gaming become as big at it has today, being involved in some of the biggest franchises of all time - which include Mario, Legend of Zelda, Donkey Kong, Star Fox, F-Zero, Pikmin and the "Wii" series of games. And one of the people he mentored (Satoshi Tajiri) went on to create Pokemon. He also made the Metroid Prime series as well after the original creator died.

Feel free to say that he may not be as innovative as he used to be but as for being unimpressed with him? That's just wrong in my opinion

I've been gaming since 1983, but have never owned a Nintendo console or played a Nintendo game.

For all of his apparent wonders, none of Miyamoto's work has had any noticeable impression on my gaming life.

I am literally unimpressed by Miyamoto.

Does that mean I'm an idiot just because I haven't played any Nintendo games and don't have fond memories of franchises I haven't experienced?

That depends, I suppose. Do you recognise (even if you haven't played any of his work) that he has definitely had an impact on video gaming in his 20 years of work and has helped it to what it has become today? Because if you don't, then yes I would. Well, perhaps idiot isn't the right word, ignorant maybe.

TizzytheTormentor:

jizzytissue:

TizzytheTormentor:
don't fix what ain't broke

i could say the same for cod or transformers but you'll still hate it

I don't like COD or Transformers, but sales numbers and box office records have proven they still make a lot of money and they continue to make tons of money, so they stick to doing what they have done before.

They may not be very good, but they make tons of money, exactly what they are made to do. Until they start losing money, they won't change.

If I may throw my hat into this ring, I must say that were I in charge of either franchise you bet your ass I'd keep raking in giant profits from it through small iterative imporvement than huge overhalls.

I.e. I may listen to fan feed-back on perks in call of duty and rework them in the next game, but I'm sure as heck not gonna make it some kind of open world RPG full of questing and open choice and piss my giant money fountain down the drain.

That all said, I like Miyamoto, I like alot of his games. Super Mario Galaxy 2 was awesome in my opinion, it was very enjoyable, well designed, and pretty platformy nourishment in a world overburdened by mediocre shooters trying to claim the throne of actually making profit.

I also enjoy COD. But that's just me, likers gonna like.

Can't we all just get along? No?...

Andy Shandy:

Jamash:

Andy Shandy:
Sorry, but modern gamers are idiots then. This is the one the guys who has helped gaming become as big at it has today, being involved in some of the biggest franchises of all time - which include Mario, Legend of Zelda, Donkey Kong, Star Fox, F-Zero, Pikmin and the "Wii" series of games. And one of the people he mentored (Satoshi Tajiri) went on to create Pokemon. He also made the Metroid Prime series as well after the original creator died.

Feel free to say that he may not be as innovative as he used to be but as for being unimpressed with him? That's just wrong in my opinion

I've been gaming since 1983, but have never owned a Nintendo console or played a Nintendo game.

For all of his apparent wonders, none of Miyamoto's work has had any noticeable impression on my gaming life.

I am literally unimpressed by Miyamoto.

Does that mean I'm an idiot just because I haven't played any Nintendo games and don't have fond memories of franchises I haven't experienced?

That depends, I suppose. Do you recognise (even if you haven't played any of his work) that he has definitely had an impact on video gaming in his 20 years of work and has helped it to what it has become today? Because if you don't, then yes I would. Well, perhaps idiot isn't the right word, ignorant maybe.

That depends on what you mean by influential. Their body of work is so large that I think they give the rather deceptive impression that they've been of massive influence, when most of it's self-influential.

Hm, I'd still rather play anything, anything "rehashed" by Miyamoto.than most of.the current modern stuff on the market.

Zelda will always rule supreme.

Woodsey:

Andy Shandy:

Jamash:

I've been gaming since 1983, but have never owned a Nintendo console or played a Nintendo game.

For all of his apparent wonders, none of Miyamoto's work has had any noticeable impression on my gaming life.

I am literally unimpressed by Miyamoto.

Does that mean I'm an idiot just because I haven't played any Nintendo games and don't have fond memories of franchises I haven't experienced?

That depends, I suppose. Do you recognise (even if you haven't played any of his work) that he has definitely had an impact on video gaming in his 20 years of work and has helped it to what it has become today? Because if you don't, then yes I would. Well, perhaps idiot isn't the right word, ignorant maybe.

That depends on what you mean by influential. Their body of work is so large that I think they give the rather deceptive impression that they've been of massive influence, when most of it's self-influential.

I would actually agree with that. Most of their stuff is self-influential, but I didn't say influential in either of my posts =P

All I'm trying to say (although it is similar) is that Miyamoto has had a big impact on gaming with huge franchises like the ones I've mentioned (Mario, LoZ etc) and that people that don't see that are rather ignorant.

Honestly, I don't see any reason to get worked up with this one. Miyamoto has an opinion about the state of gaming today. And quite frankly, I don't really care about it. Yeah, he has a problem with endless CoD games, but there is nothing wrong with the games themselves. The games are fine. Not really my tastes, but they are fine games.

They are nothing more than a symptom of a bigger problem. We live in an age that beats the juice out of a franchise until any interest is long past. Guitar Hero was the first one of these, with 16 different "hero" games released. Activision killed that concept so dead that some cool variants like Rocksmith has little interest.

Same with endless Call of Duty games, and Battlefield and other games like that. Do we really need one CoD game released every 11 months?

pure.Wasted:
I think he means technological innovation. As in, CoD is necessarily going to keep changing and getting better as access to new technology becomes more mainstream.

I don't think that's what he meant at all, but even if it was, COD has been using the exact same engine with only the most minor tweaks since COD4 at least. Maybe longer, but I'm not as familiar with the older games. It's tech is years behind the cutting edge in the industry at this point.

As to the discussion of Miyamoto, I completely agree that he's been coasting on a wave of nostalgia for years. I don't want to take anything away from what that man did for modern gaming and game design. He not only invented more genres than other developers can shake a stick at, he also made sure that when he did come up with something new he did it right. But he's spent the last decade at least riding that wave of success with no progress to show for it. In fact, many of the rehashes of his most successful and loved games take some very major steps backwards in terms of quality and good design from their predecessors. Which is absolutely not to say that he perfected these the first time around and there's nothing to be improved. It's that he and the people at Nintendo working on his classic franchises stopped having the necessary spark of creativity to improve on their work, or to see how others have improved on it and build from there, years ago.

wooty:
Hm, I'd still rather play anything, anything "rehashed" by Miyamoto.than most of.the current modern stuff on the market.

Zelda will always rule supreme.

Hah, if Zelda rules supreme something like the Witcher must be the fucking emperor of the multiverse. If you can't tell I've never found a Nintendo game worth playing.

I don't know who Miyamoto is am I a bad person?

Japanese developers are still relevant? What?

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